It's the spooky season and once again, halloween cosmetics are spawning in Labyrinthine.
There's no new halloween cosmetics added this year yet, but you will still be able to collect the 20 cosmetics added in the previous two halloween events! The Event runs from the 1st of October until the 31st of October.
As with previous events, cosmetics have 50% chance to spawn in place of regular cosmetics in any non-hardcore case. We've also quadrupled the chance for rare cases to appear so make sure to use those rerolls to find as many as you can!
New this year, we're also changing how the events work so that they end +12 hours into the 1st day of the next month, allowing everyone to have their shot at grabbing last minute cosmetics.
What's that squealing noise?
We also have another Limited Time plushie featuring an iconic character, The Pigman!
He comes with his own detachable cleaver. After the purchase window closes, they will not be available again. If you are wanting one, best grab it as soon as possible! You can find him here: Labyrinthine Official Pigman Plushie
Struggling to find cosmetics? Need a particular one?
Make sure to join our discord here: Valko Game Studios Official Discord where you can find players trading cosmetics, grouping up and discussing everything Labyrinthine!
-reworked our door system entirely, now the player reaches with a custom IK to the door handle or can lock the doors with a beautiful and realistic view, unlike any other game! Those doors can also be leg kicked, breached with C4 or with the battering ram (not all doors can be leg kicked, but all doors can be C4ed and Rammed). This new door system we've created is based on our VR doors, which will come in Open Mod VR. The logic is very similar and realistic!
-added the new doors ONLY in suburb map for now. They will be added to the bank map too very soon and other maps.
-reworked mostly all other interactions, such as the shooting range target switcher now is actioned with the new Custom IK and the hand actually reaches and touches the button
-reworked our smoke system entirely, now the smokes are interactive and responsive to bullets or explosions! We’ve inspired from CS:GO2!
-fixed a rare issue which caused an error and the gun wouldn’t be able to aim down sight
-fixed an issue where the weapon and hands would still not be visible through the non dual render scopes but only in the dual camera setup. Now it works properly in dual camera setup as well.
-fixed an issue where for the PR-9 pistol the skins wouldn’t load
-fixed an issue where an AK-12 mag texture wouldn’t load
-fixed an issue where the skins wouldn’t be applied right in customization menu, and the skin dropdowns would show empty
-added an option for a common FOV when interacting with an object, this is the fov both world and first person view will go to when you are interacting with an object. Without common fov the hand would not look as if it touched the door knob due to different views
-added a new resting idle animation along with a setting to pick your desired resting idle animation (if you wish to use it, if not it can be disabled entirely). The new resting idle animation points the gun down, unlike the old one which pointed the gun up.
The second zone is available for testing for a short period of time.
- Changed some sound (hopefully smoother to the ears) - Added more sound effect - Added animation on the main menu - Started the 2nd zone - Added an indicator that it's possible to move the map in the overworld - Added new items - Fixed a bunch of bugs - Updated some items
The next update should focus on the random events.
Today’s patch (October 2nd) packs in a number of bug fixes across the board – including updates to the Beam-type weapons against the Kami King and how they interact with Pinkyy’s and Turlek Tank’s Barriers. There are also updates to the Trade chat channel which adds protection from spam getting through, and more!
Bug Fixes
Beam-type weapons now work against the Kami King during its vulnerable state
Beam-type weapons will now interact as expected with Pinkyy's and Turlek Tank's Barriers.
Energy Field's south-central drill will no longer fail to progress to completion
Adjusted the max level cap of Relics to Level 30. Currently, Relics do not increase their stats after this level and we wanted to make sure that players were getting the most out of their Memories right now!
Added additional spam protection to the Trade chat channel, and removed Trade channel notifications
Fixed chat issue that would cause some of the first-time players not to be able to send messages
Addressed Mission Deposits (Epic) that could occasionally get stuck on the first round.
Changed Captain Galdino (Epic) loot table. Players will now receive T4 legendary gear instead of T3.
Thanks again to our fantastic community members, all of whom have helped to make Relic Hunters Legend what it is today! We will continue to take player feedback and provide regular updates to help improve the player experience.
If you are having any issues with Relic Hunters Legend please reach out to our support team here: {LINK REMOVED}http://bit.ly/RHLOpenTicket
This update contains memory optimization (pooling and reusing of game objects) so the game will run smoother. I've also removed the annoying "prisoners was released" message that appears every time a lever is used.
Hello there, Shopkeepers! As always, let's not waste time and get straight into the patch notes!
Environment Update
We've decided to remove the big walls surrounding the map and replace them with mountains and rocks, creating an actual valley that allows players to breathe and not feel anxious and enclosed.
Global lighting has been improved.
With the new lighting changes, we've also added two new options in the Video Settings Menu.
We've added more foliage interaction: logs, fallen trees, saplings, and branch piles are now pickable.
Customers
Customers are now able to express their feelings while shopping.
After you open the portal, customers will come to the shop based on a wave system, as it felt unnatural to spawn all customers at once. The amount of customers and the time of spawning isn't displayed, so stay near the shop while the portal is open.
Some customers won't come to the Management Table when they need attention. Instead, they will wait near the shelves/tables, and you have to go to them to see what they need.
Every now and then, your shop will get customers who demand immediate attention. These customers will have a shorter waiting time, so you should prioritize their needs.
Customers will admire your shop decorations from now on, so make sure you invest in the appeal of your shop.
We've improved the overall navigation in and out of the shop.
We've improved the shopping list creation for each customer. It should now be easier to sell new products.
Customers will now get really angry if the shopkeeper blocks their path, so you should arrange tables, cupboards, and other displays in a way that each one is reachable.
We've also balanced the number of spawned customers based on the shop's stats."
Thieves, Theft and the Broom
What's a shop without thieves? Probably a really boring experience.
Thieves will come to your shop and act like normal customers. When it's time to make the payment, they will simply run off with the stolen goods!
You never know what someone is going through; maybe the thief has a good reason behind their actions. So, we've decided that the best and only way to punish them is by hitting them with a broom!"
The Broom now has 2 actions:
Press the [F] key to sweep the floors.
Press the [Left Mouse Button] to attack."
Shop Reputation
The shop reputation system has been revamped. When you begin a new game, the shop starts with 100 bad reviews, resulting in a 1-star reputation. Customers will now review your shop based on their experiences. It's your responsibility to do whatever it takes to achieve a 5-star shop.
ADDITIONS, CHANGES & REMOVALS
Changed the soundtracks of the game
Added a crowd sound that gets louder based on how many customers are present in the shop
Updated the demo end UI to display the new logo and illustration
Added the option to name your shop by using the Management Table
Firecamps can now damage the player
The traveling merchant stays for a shorter period of time
Improved the speed of going downstairs/upstairs
Changed the loading screen UI by adding new and stylized images of the game
BUG FIXES
Fixed a bug that caused the footstep sounds to not play according to the ground material the player was stepping on.
Fixed a bug that caused customers to get stuck if players deleted all tables/shelves while customers were looking for products.
Fixed a bug that allowed the portal to be opened even if there were no products displayed.
Fixed a bug that caused the traveling merchant to wait near the portal before coming to the shop.
Fixed a bug that caused all displays to show the wrong name.
Fixed multiple sound effects not being affected by the audio settings.
Fixed a bug that allowed players to pick items from shelves even if their inventory was full, causing items to be lost.
Fixed a bug that allowed players to interact with customers even if they didn't ask for attendance.
Fixed a bug that caused the map markers to point to the wrong location.
Fixed a rare bug that allowed customers to spawn trash outdoors.
Hi! A Promise Best Left Unkept, a hard-NTR, just got released today after two years of development! If you're interested, please check the game out!
Here's the synopsis:
Prompted into action by the promise he made to his girlfriend a year ago, Harry finally made a huge breakthrough in his quest for success by scoring a major deal for his company, in doing so setting into motion his inevitable promotion. But what he didn’t foresee is that the byproduct of his unshakable resolve would unintentionally invite an undesirable presence into his life. The representative of the subcontracting company—his old bully from high school.
All Cruiser models come standard with Jet Thrusters. Tap, then hold the Utility button to increase forward speed. These boosters can stay operational for 5 seconds at a time while holding the Utility button. They are self charging, but need some time.
Space is one slippery mistress! The longer a direction is held, the more momentum your cruiser gains, and the longer the Drifting will last. This can work to your advantage in some cases, but you better stay alert or else you might slide into a quasar!
NEW ITEMS HAVE BEEN ADDED TO THE SHOP
Drift Suppressor will lessen the effects of space Drifting. It'll give you a little more control... for a low low price of course.
Booster Upgrade will greatly increase the forward speed granted by the Jet Thrusters.