Oct 2, 2023
Beneath the Mountain Playtest - Failosipher
Bug fixes and AI improvements
Cozy Keep: Farm, Craft, Manage - Nicholas
Hello there, Shopkeepers!
As always, let's not waste time and get straight into the patch notes!

Environment Update

  • We've decided to remove the big walls surrounding the map and replace them with mountains and rocks, creating an actual valley that allows players to breathe and not feel anxious and enclosed.
  • Global lighting has been improved.
  • With the new lighting changes, we've also added two new options in the Video Settings Menu.

  • We've added more foliage interaction: logs, fallen trees, saplings, and branch piles are now pickable.

Customers
  • Customers are now able to express their feelings while shopping.
  • After you open the portal, customers will come to the shop based on a wave system, as it felt unnatural to spawn all customers at once. The amount of customers and the time of spawning isn't displayed, so stay near the shop while the portal is open.
  • Some customers won't come to the Management Table when they need attention. Instead, they will wait near the shelves/tables, and you have to go to them to see what they need.
  • Every now and then, your shop will get customers who demand immediate attention. These customers will have a shorter waiting time, so you should prioritize their needs.
  • Customers will admire your shop decorations from now on, so make sure you invest in the appeal of your shop.
  • We've improved the overall navigation in and out of the shop.
  • We've improved the shopping list creation for each customer. It should now be easier to sell new products.
  • Customers will now get really angry if the shopkeeper blocks their path, so you should arrange tables, cupboards, and other displays in a way that each one is reachable.
  • We've also balanced the number of spawned customers based on the shop's stats."

Thieves, Theft and the Broom

What's a shop without thieves? Probably a really boring experience.

Thieves will come to your shop and act like normal customers. When it's time to make the payment, they will simply run off with the stolen goods!

You never know what someone is going through; maybe the thief has a good reason behind their actions. So, we've decided that the best and only way to punish them is by hitting them with a broom!"

The Broom now has 2 actions:
  • Press the [F] key to sweep the floors.
  • Press the [Left Mouse Button] to attack."

Shop Reputation

The shop reputation system has been revamped. When you begin a new game, the shop starts with 100 bad reviews, resulting in a 1-star reputation. Customers will now review your shop based on their experiences. It's your responsibility to do whatever it takes to achieve a 5-star shop.

ADDITIONS, CHANGES & REMOVALS
  • Changed the soundtracks of the game
  • Added a crowd sound that gets louder based on how many customers are present in the shop
  • Updated the demo end UI to display the new logo and illustration
  • Added the option to name your shop by using the Management Table

  • Firecamps can now damage the player
  • The traveling merchant stays for a shorter period of time
  • Improved the speed of going downstairs/upstairs
  • Changed the loading screen UI by adding new and stylized images of the game

BUG FIXES
  • Fixed a bug that caused the footstep sounds to not play according to the ground material the player was stepping on.
  • Fixed a bug that caused customers to get stuck if players deleted all tables/shelves while customers were looking for products.
  • Fixed a bug that allowed the portal to be opened even if there were no products displayed.
  • Fixed a bug that caused the traveling merchant to wait near the portal before coming to the shop.
  • Fixed a bug that caused all displays to show the wrong name.
  • Fixed multiple sound effects not being affected by the audio settings.
  • Fixed a bug that allowed players to pick items from shelves even if their inventory was full, causing items to be lost.
  • Fixed a bug that allowed players to interact with customers even if they didn't ask for attendance.
  • Fixed a bug that caused the map markers to point to the wrong location.
  • Fixed a rare bug that allowed customers to spawn trash outdoors.

Thank you for the support!
The Edge Of - HSelf


https://store.steampowered.com/app/2219000/A_Promise_Best_Left_Unkept/

Hi! A Promise Best Left Unkept, a hard-NTR, just got released today after two years of development! If you're interested, please check the game out!

Here's the synopsis:

Prompted into action by the promise he made to his girlfriend a year ago, Harry finally made a huge breakthrough in his quest for success by scoring a major deal for his company, in doing so setting into motion his inevitable promotion. But what he didn’t foresee is that the byproduct of his unshakable resolve would unintentionally invite an undesirable presence into his life. The representative of the subcontracting company—his old bully from high school.

Here are a few features of the game:
  • 400k+ Words
  • Multiple Perspectives
  • 8+ Endings
  • 140+ CGs
  • 60+ Sex Scenes
  • Animated Sex Scenes
VOSS Turbo - mavericksoftware315
  • All Cruiser models come standard with Jet Thrusters. Tap, then hold the Utility button to increase forward speed. These boosters can stay operational for 5 seconds at a time while holding the Utility button. They are self charging, but need some time.
  • Space is one slippery mistress! The longer a direction is held, the more momentum your cruiser gains, and the longer the Drifting will last. This can work to your advantage in some cases, but you better stay alert or else you might slide into a quasar!

NEW ITEMS HAVE BEEN ADDED TO THE SHOP
  • Drift Suppressor will lessen the effects of space Drifting. It'll give you a little more control... for a low low price of course.
  • Booster Upgrade will greatly increase the forward speed granted by the Jet Thrusters.
Takara Cards - Dilly
[Hello Cadets!
We revealed in the last announcement that we now have a Publisher helping us, GrabTheGames! Thanks to them, we can now allow ourselves to improve some aspects of the game that we'd like to.[/h3]

We decided to focus on these improvements before finishing the other two races. Despite this, the other two races are still in production by the artists, as most of the changes are mechanics and code.



These improvements come first in the Open Beta, which is now available for all players to use (go to the "Betas" section of the game on Steam). We'd love to hear what players think about these changes!
We'll keep the Beta stable, but characters played in the Beta are incompatible with the Current version.

Score and rank system implemented

The first improvements come to the game's Combat. With the exception of dragon bosses (which remain as they were), now a jump only ends when ALL UNITS are defeated and turns are added together instead of subtracted.
Along with this, we've implemented a scoring system and Ranks. The Cadet's performance in a jump is measured based on the number of units defeated minus the number of turns spent doing so.
A point multiplier system also exists: Didn't take damage in the Jump? Your points are multiplied!
Didn't get the score you wanted? You can try (ONCE per Jump) again!

Several changes have been made to the game to make these new mechanics work, including:
  • Decrease the number of units per Jump, so that combat doesn't take too long.
  • Introduction of a new card that allows the Cadet to leave the Jump just before defeating ALL the units. This card is drawn automatically when there are only 4 units left in the jump.


Now, in most card-giving Events, the player can choose between three options (one of them being a Fetched card). Just like when you level up!

Complete revision of the Event texts. In some cases, the texts have been rewritten!

Minor improvements and changes
  • Manual updated with new mechanics and revisions!
  • Distances to bosses have been reduced even further. They are now, in order: 5 > 4 > 3 jumps.
  • Improvements to the "BreakOff" mechanic: Enemies on the top outside jump to the board when the Jump Stack is empty now.
  • Silver Tape card is now an intuitive Reputation and can only be earned this way.
  • Reputations that give cards can now be PRESSED to buy these cards in the middle of combat.
  • Temple visits now cost a few credits.
  • Solar Wind no longer deals DAMAGE and can move the player's attack pieces.
  • Several bug fixes.

The next major update will focus on the game's Navigation system and mechanics (the Map!). This major update is scheduled for the end of October - the beginning of September.
NTR'd By Clumsiness - HSelf


https://store.steampowered.com/app/2219000/A_Promise_Best_Left_Unkept/

Hi! A Promise Best Left Unkept, a hard-NTR, just got released today after two years of development! If you're interested, please check the game out!

Here's the synopsis:

Prompted into action by the promise he made to his girlfriend a year ago, Harry finally made a huge breakthrough in his quest for success by scoring a major deal for his company, in doing so setting into motion his inevitable promotion. But what he didn’t foresee is that the byproduct of his unshakable resolve would unintentionally invite an undesirable presence into his life. The representative of the subcontracting company—his old bully from high school.

Here are a few features of the game:
  • 400k+ Words
  • Multiple Perspectives
  • 8+ Endings
  • 140+ CGs
  • 60+ Sex Scenes
  • Animated Sex Scenes
LEAP - Laura
Good afternoon Mercenaries,

As you know we're getting closer to a full-on war and before that happens our soldiers need to be in tip-top shape. Fall in line Mercenaries, we have a war to fight! Get ready for the incoming special instructions, but before that, we have amazing news! There will be a Weekend Warfare event happening this Saturday, October 7. I will share more information closer to the event, but be sure to check our announcements for all the news!



Special Instructions
  • (October 4th) event will run from 3:30pm EST until 4:30pm EST
  • This game mode will be a rotation of Stomping Grounds, Control, Asset Assassination, and Team Annihilation played through our various game matches
  • Please join the server "Devs + Community Jam"
  • Everyone is welcome to join - this is crossplatform
Prizes for Joining
  • 2500C// sweet sweet credits to buy yourself some luxury guns, decals, and skins in the Black Market
  • A 2x Contract Bonus


As a reminder, we run our in-game chats over Discord so if you’d like to join the action feel free to enter the voice chat with our dev team and community!

Schmaragon Playtest - mogadishu
Balance improvements.
Snufkin: Melody of Moominvalley - Daria_Driver
We’re happy to announce that our magical adventure Snufkin: Melody of Moominvalley is joining the Story Rich Game Festival, taking place on October 2-8 on Steam - a celebration of games focused around immersive journeys and experiences in beautifully crafted digital worlds, where players and storytellers come together to celebrate the art of interactive storytelling.

Take a moment and celebrate the magic, wonder and unforgettable experiences that the deep and immersive stories in games take you on 💚- we hope that you'll enjoy them as much as we do!

Snufkin: Melody of Moominvalley is a labor of love and we are continuously sharing snippets and pieces of our journey of creating this game. As we are heading toward the launch in Q1 2024, follow us on Twitter (X), Facebook, Instagram, TikTok and Discord not to miss any of the details we share surrounding these beautiful stories, and hopefully you will be as inspired as we are for strong, story rich experiences ✨

The Sunny Life - Sino4


Hello!

Another bunch of fixes or adjustments:

-Less camera bouncing while walking
-Customer size adjustments (more various)
-New shop shelf scales
-New soil bed window (Easier to spot selected soil bed)
-Add VFX to watering can
-Fix of customer blocking on exit
-Bunch of smaller fixes

Thanks for reading!
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