Anima Song from the Abyss - contact
Anima Song from the Abyss Kickstarter campaign has entered it last 3 days. This is your last chance to help us to reach new stretch goals and make the game even better!

Don't miss it!




You can be part of it thought the next link: https://www.kickstarter.com/projects/animaproject/anima-song-from-the-abyss
Call of Duty® - csmedley
If you’re wanting to perfect your favorite weapon in Call of Duty®: Modern Warfare® III’s Gunsmith, there’s a new and innovative way to dramatically alter the function of your weapon, thanks to Conversion Kits, part of the Aftermarket Parts system coming to Gunsmith in the Modern Warfare III Beta in October and at release on November 10.

In the following Intel Drop, Sledgehammer Games’ systems designer Nick Carraro and design director Zach Hodson reveal the purpose of Aftermarket Parts and how they transform the weapons you’ve mastered into completely new experiences.



“Think of them as remixes for the guns,” Nick says. “It’s a way for players to come back to a weapon that they may have already mastered or played out and it’s going to give them an entirely new dimension to interact with the gun in a way that regular attachments can’t.”

You can choose a Conversion Kit that’s going to absolutely turn that gun’s identity on its head and give you an entirely new way to play with the weapon.”

Zach adds, “They’re nearly a new gun. [Aftermarket Parts] are powerful, meaningful changes to these weapons.”

Let’s dig a little further into the upcoming feature as well as some other enhancements coming to Gunsmith in Modern Warfare III:

New Challenges, New Playstyles

Gunsmith functions much in the same way it does in Modern Warfare II. Players still gain Weapon XP to unlock attachments for a specific weapon and its associated Weapons Platform, in addition to gaining alternative progression routes at launch. You can choose from familiar attachment options like the Barrel, Muzzle, Magazine, Optic, Laser, Rear Grip and more to create the optimal version of each weapon, depending on your playstyle.



However, for certain weapons that reach max level, players will be able to transform their design using Aftermarket Parts. At launch, Modern Warfare III will feature several sets of Aftermarket Parts, which take the form of Conversion Kits. To access these kits, you’ll need to complete in-game challenges that become available once the supported weapon obtains max level. Finish that final challenge, and the Conversion Kit is yours. Consider it the final, impressive reward for finishing a weapon’s progression path.

New Weapon, New Attachments



Pay attention to and cycle through your weapon’s attachment selection when equipping Conversion Kits. New Aftermarket Parts might become available as attachments that weren’t accessible using the base weapon, and some previously available attachments may become restricted. Because the weapon is fundamentally changed, so are the ways it can be modified.

Conversion Kit Examples: Three Aftermarket Weapons

To give you a better idea of the kinds of changes Aftermarket Parts bring to a weapon, here are three Conversion Kit examples, beginning with the bullpup LMG conversion mentioned in the video. The examples shown below also come paired with example attachments to give an idea of how you can further customize your weapon’s lethality in the field in conjunction with Aftermarket Parts.

Aftermarket Parts Loadout #1: Pulemyot LMG



Unlock Challenge at Max Level: Get 25 Kills while hip firing or using Tac-Stance.

Transform this belt-fed machine gun with the Bullpup Conversion Kit, greatly increasing the weapon’s mobility and handling, rate of fire, and recoil off the hip and when in Tac-Stance. What was once a behemoth weapon can now be used to run and gun without giving up the LMG’s deep ammo reserves.



Add some Aftermarket Parts in the form of recoil pads fitted to the Stock for greater accuracy, as well as the Aftermarket Bullpup Barrell for improved bullet velocity and damage range. This provides a solid foundation for aggressive play that can only be further improved through the use of additional attachments.

Aftermarket Parts Loadout #2: Renetti Handgun with Full-Auto Carbine



Unlock Challenge at Max Level: Get 30 Kills with five attachments equipped.




Through use of 3D-printed parts, you can convert the burst-fire Renetti into a full-auto Handgun reminiscent of an SMG. Gain increased bullet velocity, range, and rate of fire at the cost of some mobility and recoil control. The conversion also supports Tactical Stance, unavailable with the base model, offering greater options in how you approach each fight.

Pair the Conversion Kit with a larger Magazine to minimize reloads and you’ll be firmly in SMG territory. Add a Barrel to further extend your damage range, or focus on hip-firing improvements for fighting at top speed.

Aftermarket Parts Loadout #3: WSP Swarmwith Akimbo Brace Stocks



Unlock Challenge at Max Level: Unlock via weekly challenge in the preseason.



Add additional support to the weapon’s frame, allowing Operators to place one WSP Swarm in each hand for an aggressive Akimbo stance that sacrifices some damage range and mobility for the advantage of overwhelming your opponents with a rain of fire. With dual weapons, you’ll no longer be able to aim down sights, so get up close and make it count.

Complement the Akimbo Conversion Kit with a Laser that improves hip-fire accuracy; for aggressive stealth play, try equipping a Suppressor with the Hollow Point Ammunition to stagger enemies without giving up your position.

Other Gunsmith Enhancements

The new Gunsmith is bringing additional innovations to the overall weapons system. These include more shared attachments and the removal of certain penalties when equipping small Optics.

Attachment Unlocks: For new Modern Warfare III weapons, attachments such as Grips, Barrels, Magazines, and Stocks will no longer require players to use a specific weapon after they’ve already been unlocked for another one. For example, the Assault Stock attachment is available for both the AMR9 SMG (at Level 8) and the Riveter Shotgun (at Level 12). If your AMR9 is already progressed to Level 8 or higher, the Stock will be available on the Riveter immediately, and vice versa.

1x Optic Attachments: As opposed to their counterparts in Call of Duty: Modern Warfare II, new 1x zoom Optic attachments will no longer penalize your Operator’s Aim Down Sights speed, allowing faster target acquisition when using these sights.

Modern Warfare III Launches November 10

Lock in your preorder now and immediately receive items for Modern Warfare II and Call of Duty: Warzone™  as well as items for Modern Warfare III redeemable when the game launches in November. Preorder rewards include Campaign Early Access and Open Beta Early Access for Modern Warfare III.

Both physical and digital editions of the game can be preordered on your platform of choice, with all editions detailed in our preorder guide here.

Stay frosty.

© 2023 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, and MODERN WARFARE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.
Anima: Gate of Memories - The Nameless Chronicles - contact
Anima Song from the Abyss Kickstarter campaign has entered it last 3 days. This is your last chance to help us to reach new stretch goals and make the game even better!
Don't miss it!



You can be part of it thought the next link: https://www.kickstarter.com/projects/animaproject/anima-song-from-the-abyss
Anima: Gate of Memories - contact
Anima Song from the Abyss Kickstarter campaign has entered its last 3 days. This is your last chance to help us to reach new stretch goals and make the game even better!
Don't miss it!



You can be part of it thought the next link: https://www.kickstarter.com/projects/animaproject/anima-song-from-the-abyss
Mutant Karate Canary - Troldkarlens Hat
MKC is a turn-based, deck-builder with real time execution.
Select your fighter, explore the city, collect cards, fuse cards to create combos and fight you way through South City's

That is the final pitch, so how does it work?
It simple really.
  • Spot opponents moves
  • Pick your counter moves
  • Execute and watch the action play out.


Here is 5 minuts of long gameplay.



And the best thing is you can go and play it right now!!
The demo has been updated and is ready for you, now go play some cards!

Cheers
Bo
RPG Architect - Locke
  • More PathFinding work behind the scenes.
  • Added some accessibility features for mouse wheel.
  • Fixed a critical bug when trying to remove an entity that cannot be found, leading to a crash.
Oct 2, 2023
Periphery Online - noga
- Microtransactions have been introduced into the game. By paying a little extra money, you can now buy 15 new elite paints on the market. Elite paints have the same effect and cost the same amount in game currency as regular ones, but have brighter colors.
- All paints are now 2.5 times cheaper and are sold in packs of 50 cans.
- The Steam overlay is now displayed in full screen and responds correctly to the mouse.
- New colored animals, white tiger, white cow, black cow, red and black spiders. Compared to ordinary ones, they are very rare, have enhanced armor, and some have enhanced attack. The reward for destroying colored spiders is larger than usual.
- Minor fixes, plus slightly optimized the game server.
Svarog's Dream Playtest - lynxbird
-Updated the game tips UI and added new ones.
-Fixed a bug with player copy in the path of non-doing quest.
-Fixed a bug with occlusion culling.
-Updated some item icons.
Oct 2, 2023
Mr. Stretch and the Stolen Fortune - samboknight
We have just launched our Kickstarter campaign! If you would like to support this project, consider becoming a backer for some cool rewards. You can also get access to our closed beta, which will be launching some time in the coming months.

You can find our Kickstarter page here.

If you don't have the money but still want to show support, you should wishlist the game on Steam.
Mr. Stretch and the Stolen Fortune - samboknight
This update addresses many issues encountered by players. Controls have been improved, cutscenes have been shortened, the UI has been improved, and several bugs have been fixed.

Thanks for trying out our game! If you have any feedback, please share it in the comments or on our Steam page!
New Features
  • Added in-game tips for some less-clear game mechanics.
Changes/Improvements
  • Adjusted controls
    • You can now start moving in a direction simply by tapping in that direction.
    • Tap the opposite of your movement direction to begin backing up.
    • Tap toward a wall while grabbing it to pull yourself to it.
    • On keyboard, Binoculars are now activated with Q instead of Space.
    • Added P as an additional keybind for game pause/resume. This is for compatibility with Web versions, which use Esc to exit fullscreen.
    • Added D-Pad support.
    • Precise movement should now be significantly easier.
  • Reduced the length of dialogue cutscenes.
  • Dialogue cutscenes now use a larger font.
  • Made some other minor improvements to the dialogue UI.
  • Changed the layout of menus.
  • Added text labels to UI buttons to make what they do more clear.
  • Menu buttons now play an animation while selected.
  • Made "Movement" and "Beating the Level" tutorials in the Journal more succinct.
  • Levels have been rearranged so their order is more in line with their difficulty.
  • Replaced some hard levels with easier ones.
  • Increased game resolution so that there is no black border in fullscreen on most modern monitors.
  • Increased Mr. Stretch's shrink speed.
  • Made the title screen fancier.
  • Reduced the parallax effect on the title screen.
  • Added input prompts that appear on the first level if the player appears to be stuck.
  • If Mr. Stretch starts a level on a Goal Block and collects all gems without leaving the block, the level will now be cleared.
  • Fixed a glitch where Mr. Stretch could activate certain blocks by grabbing them, then landing on another block.
  • Fixed a glitch where Mr. Stretch could use a one-way block to clip through himself.
  • Fixed an issue where changes to camera bounds would cause the game to pause when they shouldn't.
  • Crumbling Blocks: If Mr. Stretch starts a level on a Crumbling Block, it will now break when he leaves it.
  • Crumbling Blocks: Added an additional frame to the blocks that displays when they're about to break.
  • Binoculars: The Inspector Reticle will no longer move while the Journal is open.
  • Binoculars: The Inspector Reticle now requires less precision to use.
  • Binoculars: Fixed an issue where the View In Journal button would not appear before the Journal was opened.
  • Switch Blocks are now more distinguishable from ordinary walls.
  • Updated tilesets so hidden areas look better.
  • Minor changes to Grand Entry tileset.
  • The cursor will now be hidden unless it is being used on a menu.
  • V-Sync has been disabled, as it was causing performance issues on some machines. It will be added back as a configurable option in a later update.
  • Added fullscreen support to Web versions of the game.
  • Added sound effects to the Legion dialogue cutscene.
  • Updated Vault Gates to use different sprites.
  • Changed some sound effects.
...