Sep 30, 2023
GeraScopia - Roebby
Fixed Bug where you couldnt obtain the hook anymore
Fixed Bug where you might fly into the wall when entering a specific area
Mortal Kombat 1 - monique.doubet
Thank you for joining us as we traverse the path that lies ahead. We’ve only just begun in #MK1.

Buy your copy now!

It's In Our Blood. Discover a reborn Mortal Kombat Universe created by Fire God Liu Kang. Mortal Kombat 1 ushers in a new era of the iconic franchise with a new fighting system, game modes, and Fatalities!






tModLoader - javidpack
It is time for the October 2023 Stable Update!

Over the last month the tModLoader team has been busy fixing bugs and incorporating new functionality into tModLoader. This month's update includes many bug fixes, as usual, but this month's release has a particularly large amount of new functionality for modders to play with.

New features include support for modded Builders Toggles, modded Emote Bubbles, Rubblemaker support, a reworked NPC buff immunity system, a way to store world header data, and the long awaited Extra Jump API. These new features have made their way into tModLoader from the efforts of our amazing community of modders willing to contribute to tModLoader, we encourage modders to continue contributing features to tModLoader. These code changes will allow modders the ability to make things previously prohibitively complex to implement.

We hope players look forward to mods incorporating these new features and encourage modders to take a moment to test their mods today to ensure that they still load, especially if your mod relates in any way to the newly implemented features.

We look forward to seeing how mods make use of these new features. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord.

New Changes' Highlights

The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes after running tModPorter.

Extra Jump API by absoluteAquarius
• Adds an API for adding modded extra jumps.
• Extra jumps were previously extremely hard to implement.
• Please read the Extra Jump API pull request page and the Update Migration Guide for more information.

Porting Notes: If you previously used your own approach, please use the tModLoader approach. The Update Migration Guide has more information on how to port your code.
• Modded world data can be now be saved into a 'header' in the .twld file. The header can be read without deserializing the entire .twld file, and the modded data is accessible in the world select menu and during vanilla world loading.
• The list of mods the world was last played with is now shown in the world select menu, just like for players
• The list of mods (and version of those mods) the world was generated with is now stored in the header. Only applies to worlds generated in the future of course.
• Modders can now make custom emotes
• Modders can adjust how NPC pick emotes
• ExampleMod shows off several custom emotes and custom emote spawning
• Buff immunities for NPC has been reworked to be easier to work with and more functional.
• NPCID.Sets.DebuffImmunitySets has been replaced with NPCID.Sets.SpecificDebuffImmunity, NPCID.Sets.ImmuneToAllBuffs, and NPCID.Sets.ImmuneToRegularBuffs to simplify modder code.
• Added buff immunity inheritance through the BuffID.Sets.GrantImmunityWith set and corresponding methods.

Porting Notes: If your mod has any NPCs or does anything with buff immunity, you'll need to update their buff immunity code. Read the Porting Notes section for more information on how to port to the new code.
Mods should consider using the new buff immunity inheritance system for buff inheritance compatibility.
• Modders can now make builder toggles, which are those small icons top left of the inventory that are used for block swap, wire visibility, etc.

Porting Notes: If you previously made builders toggles using your own approach, use the tModLoader approach.
Rubblemaker support by GeorgeFeldy
• Modders can now add tiles to the Rubblemaker

Bug Fixes
Gameplay Fixes
Rijam - Fixed Moon Lord Treasure Bag Weapons
Chicken-Bones - Fix item use sounds playing multiple times for remote clients
JavidPack - Call ItemCheck_ApplyManaRegenDelay on 1st frame of item use
Chicken-Bones - Add ProjectileID.Sets.PlayerHurtDamageIgnoresDifficultyScaling for explosives
Chicken-Bones - Fix melee speed affecting tool use speed
Cerbrus - Check UseStandardCritCalcs in ProcessHitAgainstNPC

Quality of Life and Other Fixes
Cerbrus - Automatically enable mod dependencies
JavidPack - Disable roll forward when launching using local dotnet install
Chicken-Bones - Enable hotbar key item swap and smart select while auto-reusing items
Chicken-Bones - Fixes and improvements to smart select while using auto reusing
Chicken-Bones - Fix favorite status transferring to hand in PickupItemIntoMouse
blushiemagic - Patron sets for HER0zero and Mayne; adjusted rates for patron/dev sets
JavidPack - Fix -host command line argument
JavidPack - Added a special icon for translation mods
Chicken-Bones - Add general purpose SDL driver fallbacks, error reporting and CLI args
Chicken-Bones - https://github.com/tModLoader/tModLoader/commit/eb3a3df49ccdefb72347b2cd018fc93b563c39fd

API Fixes and Changes
stormytuna - Add missing tooltips to TooltipLine docs
Lion8cake - Remix Hallow worldgen is now in the "Hardmode Good" genpass
Destructor_Ben - Added field for items to not change player direction on shoot
Chicken-Bones - Add useTurnOnAnimationStart to restore turn behavior of earlygame vanilla swords
direwolf420 - Modded toilet poo support
stormytuna - Added ModPlayer.OnPickup hook
JavidPack - Rename (Mod|Global)Projectile.Kill hook to OnKill
BasicallyIAmFox - ItemID.Sets.IsSpaceGun
BasicallyIAmFox - Made GenPass instances hideable for greater compatibility
BasicallyIAmFox - Made TooltipLine instances hideable for greater compatibility
Tyfyter - Made Player.shimmerImmune public
Cerbrus - Add ModTile.IsTileBiomeSightable hook
direwolf420 - BelongsToInvasion NPC sets
Destructor_Ben - Better Changelogs
JavidPack - ShakeTree createLeaves parameter now defaults to True to match 1.4.4 behavior
Destructor_Ben - Add support for tweaking shadow color for in InfoDisplay class
JavidPack - GlobalInfoDisplay.ModifyDisplayParameters supersedes ModifyDisplayValue/ModifyDisplayName/ModifyDisplayColor
JavidPack - Restore ModConfig and PrefixDefinition functionality
direwolf420 - Fix princess not using the intended translation key
JavidPack - TranslationsNeeded.txt file can be used to automatically track needed translation counts

ExampleMod
VaemaVoid - ExampleStaff ported
direwolf420 - Example Minecart added
VaemaVoid - Example Last Prism ported

Localization
RazzSG and Blueberryy - Russian
Pixelnando - [url][/url] - Brazilian Portuguese
Solxan - Support localizing Steam workshop and Store pages

We recently started localizing the store page and workshop tags. We are also lacking a great deal of in-game translations for several languages still. If you are interested in translating these, please get in contact with us on Discord to ask how to contribute translations or visit the tModLoader wiki for instructions.
Journey to the West Survivor - yingkui
0.8257版本更新 召唤天赋 道侣天赋

1、新增两个门派天赋,秦王府、盘丝洞


2、盘丝洞是道侣专精天赋,可以实现道侣复活,道侣闪回玩家角色位置,传功不消除玩家技能;

3、秦王府是召唤专精天赋,新增精英召唤单位——李元霸,可以实现大范围金属性AOE;
OUTBRK - MOARNial
Hello chasers ! We had a PACKED month of development with huge progress on the menu flow for car and character customisation, working with 3d artists to get additional models ready and integrating more social features that are integral to the multiplayer experience.

Customization UI in game

Personalizing the look of your chase car and character is central to the gameplay experience. This month we worked to design and integrate a fully functional User Interface to handle all the customisation options there are in the game.
Here is a look at that interface working fully with our game systems:



A lot of new 3d models!

This month we onboarded an additional 3d modeler to help us create all the assets needed for early access. He’s slowly getting up to speed with our production pipeline and started sending us exciting previews. Here is a little collection of screenshots of our modeling team’s work of this month:


Social features

Being able to communicate and coordinate with other players is an important part of the chasing immersion. This month we worked to integrate a text chat system and fix a lot of bugs with our voice chat to smooth the experience as much as possible. We started to integrate quality of life features such as a volume meter for every player in the server and a way to mute them entirely if you prefer not to hear them.


Next steps

Next steps are to test the new content we’ve recently done to make sure everything works as intended and integrate even more content from our outsourcers in the game such as more cars, more car customisation options, more playable characters and more clothes. Regarding the next playtest, this month we’re going to put into place the Steam Playtest feature for Outbrk to allow more playtests to happen without requiring us so much planning work every single playtest session. This will lead to more frequent and bigger playtests in the future!


That's all for this development update ! Please keep Wishlisting the game on Steam, as it helps us break through the visibility algorithm and reach potential new chasers! If you haven't already, Wishlist OUTBRK here: https://store.steampowered.com/app/1107320/OUTBRK/
Till next time, chasers.
-The OUTBRK Team


Sep 30, 2023
Putinist Slayer - SemanticOverlord
Changelog

  • Added Chinese localization.
  • Fixed text overflow in the resolution control when playing on an extremely large screen.
  • Corrected missing glyphs / incorrect fonts in Korean localization.
  • Included missing translation of Intro in Brazilian Portuguese localization.
Sanctuary: Shattered Sun - Bia
We are thrilled to share some exciting news with you: Our upcoming participation at PAX Australia 2023 in Melbourne!
Our highly anticipated game will be making its debut appearance from October 6th to 8th, 2023. This marks a significant milestone for our team, and we couldn't be more excited to be a part of this prestigious gaming event.

And if this wasn't exciting enough, a playable demo version of the game will be exclusively available at our booth during the event. This will be your chance to be among the first to experience the captivating world of Sanctuary Shattered Sun firsthand. Get ready to be among the first players to immerse themselves in our stunning visuals and engaging gameplay.


Here are the details:
Event: PAX Australia 2023 
Dates: October 6th to 8th, 2023 
Location: Melbourne Convention and Exhibition Centre, Booth 26



We invite you to visit our booth and meet our team, who will be on hand to answer any questions, provide insights into the game, and share our development journey with you.

This wouldn't have been possible without the unwavering support of our amazing community, and we can't wait to share this experience with you.


Thank you for being a part of our journey! We look forward to seeing you at PAX Australia 2023.
狼人杀单机版 - qiaofuwenlu
Due to the fact that the art and gameplay of the game have not met the expected quality, the game will be taken off the shelves in the near future, and the removal of the game will not affect users who have already purchased the game.
Akpala - R・A
Thank you, everyone.
We're sharing the following updates with you.
1. Fixed an issue where voice recognition wasn't working properly in the English version.
2. Resolved the inability to change battle types in Create Mode (Battle Royale or Team Battle).
Thank you for your ongoing support.
Burger Shop 3 - brianshmrian
This is a very small update which fixes the 2-flavor swirly cone bug and the hipster snack pack bug.
...