Patch 1.5.5 Gameplay Changes - Casual Alchemy unlocks most crafting recipes and has been renamed Casual Crafting. - Adds a tell for ‘hollow’ trees and rocks that spawn creatures when you reach inside. - Critters appear from ‘hollow’ trees and rocks one by one. - The Wayfarer automatically equips a light source when they enter a completely dark level, they are not sneaking, and have one available they can carry without unequipping everything else. - If you are new to the game and start without playing the tutorial there is a message to make sure you really want to skip it. - The Wild Cape is used before water skins to counter heat and dry.
Bug Fixes - When you release a sprite from a ‘hollow’ rock or tree, the message indicates the type of sprite. - NPC factions tag other NPCs as enemies when they are attacked by them. - Adds a better fallback option when a specific book cannot be created. - The generator is no longer allowed to use a timed lever for multiple gates that might be too far away. - You cannot use stairs from the wrong side of a wall. - When you are ‘cold hearted’, biting cold doesn’t cause damage. - Storytellers cannot offer the same story twice. - A gamepad can be used to leave notes on the map again. - D-pad right is correctly bound to the use of the item in the quick potion slot. - Prevents the ‘entered the first valley’ world event from freezing the game. - Potential fix for unclaimable nodes because ‘node stories’ wouldn’t always be set correctly. - Addresses a couple of minor text issues.
Ludus Mortis is available right now in Early Access!
You can play through the first 10 dungeons (+ infinite randomly generated levels): more content will be added in the next few weeks.
Meanwhile, I need your feedback: join my discord server here https://discord.gg/RfUNc8w or use the community hub on Steam. Tell me what you think about the game, especially about user interface, characters development and difficulty balance.
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː
As we reflect upon TFM's evolving saga, our hearts swell with gratitude and anticipation. It's your relentless support and invaluable feedback that has redefined TFM, nurturing it from its early access vision into a rich, vibrant experience. Today, we're thrilled to unveil updates to our current roadmap, showcasing our commitment to evolving alongside your expectations. ːreexcitedː
Let's journey through some of our updated roadmap's highlights:
Our World Map continues to be a focus, evolving into a tantalizing portal to TFM's diverse realms. Each territory, each hidden corner, promises new discoveries, and perhaps, game-changing secrets waiting to be unearthed. ːmapː
The introduction of the Tags and Aura Systems marks a transformative moment for our gameplay. These interconnected systems are set to introduce unparalleled depth, redefining interactions across the vast landscape of TFM. ːtreasuremarkː
The Breed Panel stands as a testament to life and lineage in TFM. More than population growth, it’s about the birth of tales, the nurturing of relationships, and the emergence of new generations ready to confront TFM's challenges. ːtemhugː
To further enrich character development, the Reroll and Inspire features are our assurance that every character's destiny remains malleable. They provide the tools to remold and refine trajectories, aligning them with your vision and strategy. ːtinydiceː
With the culmination of the features discussed earlier, TFM will stand as a fully realized single-player experience, richer and deeper than ever before. Yet, our vision doesn't halt there. We are eager to push the boundaries of TFM's universe even further, and that means embracing the creative prowess of our community. Modding and Workshop Support will not just be about tinkering with the game; it's about bestowing upon you the very soul of TFM. Your ingenuity in crafting tales, pioneering gameplay concepts, or even reshaping the core dynamics of TFM will be the driving force behind its evolution. ːFistpumpː
Building on the immersive experience, our refined Combat Mechanics, together with the Combat Rating system, ensure that battles aren't solely about overpowering the adversary. Instead, they'll demand a mix of sharp strategy, foresight, and occasionally, the wisdom of a strategic retreat. Additionally, we will do the finishing touches to deepen our lore with a story of Adam and Eve. ːkrheroesː
While our current roadmap charts the course for TFM’s near future, the journey is far from over. Post these milestones, we look towards a Grand Full Release in 2024!!! ːreexcitedː Yet, the horizon beckons with more: Day and Night cycles, Skirmish maps, and the tantalizing concept of Multiplayer. Although they may not top the community’s current wish list, we believe in their transformative potential. Our aspiration is to explore these realms further, contingent on the continued success and vibrant support for TFM. ːSmallRedHeartː
A quick note to our dedicated players: We're skipping this week's update build as we transition to the new Breed feature. For the sake of the forthcoming newborns in TFM, we've chosen to prioritize the seamless implementation of this feature. While this means no new build for this week, we're working diligently to have it ready by next Friday. Your patience and understanding mean the world to us. ːkrstarː
In wrapping up, TFM's journey is as much about you as it is about us. We're animated with excitement, brimming with hope, and above all, profoundly thankful for your continued partnership. Here's to countless adventures, narratives, and updates ahead! ːreimpressedː
Have a wonderful weekend, and see you next Friday! ːgearthumbsupː
Some longstanding ladder glitches have now been fixed so they should feel easier to climb in VR. I have also made some changes to the VR toolbelt to try and make the slots more spaced out and easier to grab and see.
Made gear spawn further forward in RV so it’s easier to get to
Fixed being able to fly on ladders by climbing and grabbing the underside of a rung
Adjusted toolbelt shape to give more distance between slots in VR, and make slots protrude further so they’re easier to see
Added footstep and jump sounds to VR player controller
Fixed breakables disappearing when broken
Fixed broken container doors being backwards
Fixed being able to drown people in container ship to stop them from ever calling the police
Fixed bug with missions resetting when leaving a lobby
Casino collision fixes
Fixed being able to fly on ladders by grabbing with both hands and releasing one
Fixed hands going into weird state where they would grab things at the wrong point
At the conclusion of this Mid-Autumn Festival, Chapter Two is now available! In this version, numerous performance issues have been optimized. In addition to the story line, I also added various weapon types and adorable animals(?) as new content.
Thank you for your feedback. The contents of this update are as follows: 1. Increased the maximum limit of Heart of Spirit consumed for Rune Refinement, with a maximum of 9999. 2. Fixed the issue where enemies outside the field of view could not be targeted in free camera mode. 3. Optimized the algorithm for battlefield enemy spawns, now prioritizing spawn points closer to the player.
Note: To ensure the best gaming experience, please make sure you have downloaded the latest version of the game.
Hey everyone! This update is not as grand as usual, but it brings important stuff for smoother gameplay!
Please note: Most of the new features are available in the demo, but you can gain access unlimited game in Warnament's closed beta for as much as $0.99! It includes multiplayer mode, full technology tree, 3 more political institutions, scenario editor & a standalone map editor app.
Added tutorial scenario, that will start when you hit 'New Game' for the first time. A little campaign, in which you get to play for the Weimar Republic, will show you the basics of recruiting troops, attack your enemies, use artillery and interact with buildings
From now on, the size of armies of your friendly neighbourhood AI countries will depend on your relationships with them: if you don't like each other very much, expect higher concentration of military force in the bordering provinces
Fixed the bug that made AI-controlled players aggressive, even if a player selected 'peaceful' option for bots
Optimized client-server interaction while playing in multiplayer, the data transfered amount decreased by approximately 33% (multiplayer available in closed beta)
Added /ping command in multiplayer, for checking connection status
If you haven't done so already, please add Warnament to your wishlist on Steam: