Ludus Mortis - 68k Studios
Ludus Mortis is available right now in Early Access!

You can play through the first 10 dungeons (+ infinite randomly generated levels): more content will be added in the next few weeks.

Meanwhile, I need your feedback: join my discord server here https://discord.gg/RfUNc8w or use the community hub on Steam. Tell me what you think about the game, especially about user interface, characters development and difficulty balance.

TFM: The First Men - Gathering Tree
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː

As we reflect upon TFM's evolving saga, our hearts swell with gratitude and anticipation. It's your relentless support and invaluable feedback that has redefined TFM, nurturing it from its early access vision into a rich, vibrant experience. Today, we're thrilled to unveil updates to our current roadmap, showcasing our commitment to evolving alongside your expectations. ːreexcitedː



Let's journey through some of our updated roadmap's highlights:

Our World Map continues to be a focus, evolving into a tantalizing portal to TFM's diverse realms. Each territory, each hidden corner, promises new discoveries, and perhaps, game-changing secrets waiting to be unearthed. ːmapː

The introduction of the Tags and Aura Systems marks a transformative moment for our gameplay. These interconnected systems are set to introduce unparalleled depth, redefining interactions across the vast landscape of TFM. ːtreasuremarkː

The Breed Panel stands as a testament to life and lineage in TFM. More than population growth, it’s about the birth of tales, the nurturing of relationships, and the emergence of new generations ready to confront TFM's challenges. ːtemhugː

To further enrich character development, the Reroll and Inspire features are our assurance that every character's destiny remains malleable. They provide the tools to remold and refine trajectories, aligning them with your vision and strategy. ːtinydiceː



With the culmination of the features discussed earlier, TFM will stand as a fully realized single-player experience, richer and deeper than ever before. Yet, our vision doesn't halt there. We are eager to push the boundaries of TFM's universe even further, and that means embracing the creative prowess of our community. Modding and Workshop Support will not just be about tinkering with the game; it's about bestowing upon you the very soul of TFM. Your ingenuity in crafting tales, pioneering gameplay concepts, or even reshaping the core dynamics of TFM will be the driving force behind its evolution. ːFistpumpː



Building on the immersive experience, our refined Combat Mechanics, together with the Combat Rating system, ensure that battles aren't solely about overpowering the adversary. Instead, they'll demand a mix of sharp strategy, foresight, and occasionally, the wisdom of a strategic retreat. Additionally, we will do the finishing touches to deepen our lore with a story of Adam and Eve. ːkrheroesː



While our current roadmap charts the course for TFM’s near future, the journey is far from over. Post these milestones, we look towards a Grand Full Release in 2024!!! ːreexcitedː Yet, the horizon beckons with more: Day and Night cycles, Skirmish maps, and the tantalizing concept of Multiplayer. Although they may not top the community’s current wish list, we believe in their transformative potential. Our aspiration is to explore these realms further, contingent on the continued success and vibrant support for TFM. ːSmallRedHeartː

A quick note to our dedicated players: We're skipping this week's update build as we transition to the new Breed feature. For the sake of the forthcoming newborns in TFM, we've chosen to prioritize the seamless implementation of this feature. While this means no new build for this week, we're working diligently to have it ready by next Friday. Your patience and understanding mean the world to us. ːkrstarː

In wrapping up, TFM's journey is as much about you as it is about us. We're animated with excitement, brimming with hope, and above all, profoundly thankful for your continued partnership. Here's to countless adventures, narratives, and updates ahead! ːreimpressedː

Have a wonderful weekend, and see you next Friday! ːgearthumbsupː
The Break-In - Oliver
Some longstanding ladder glitches have now been fixed so they should feel easier to climb in VR. I have also made some changes to the VR toolbelt to try and make the slots more spaced out and easier to grab and see.

  • Made gear spawn further forward in RV so it’s easier to get to
  • Fixed being able to fly on ladders by climbing and grabbing the underside of a rung
  • Adjusted toolbelt shape to give more distance between slots in VR, and make slots protrude further so they’re easier to see
  • Added footstep and jump sounds to VR player controller
  • Fixed breakables disappearing when broken
  • Fixed broken container doors being backwards
  • Fixed being able to drown people in container ship to stop them from ever calling the police
  • Fixed bug with missions resetting when leaving a lobby
  • Casino collision fixes
  • Fixed being able to fly on ladders by grabbing with both hands and releasing one
  • Fixed hands going into weird state where they would grab things at the wrong point
  • Fixed lagging hands
Hero Lilith - Dugu
At the conclusion of this Mid-Autumn Festival, Chapter Two is now available!
In this version, numerous performance issues have been optimized. In addition to the story line, I also added various weapon types and adorable animals(?) as new content.
Taboo Trial - Luna Noodle
Dear players,

Thank you for your feedback. The contents of this update are as follows:
1. Increased the maximum limit of Heart of Spirit consumed for Rune Refinement, with a maximum of 9999.
2. Fixed the issue where enemies outside the field of view could not be targeted in free camera mode.
3. Optimized the algorithm for battlefield enemy spawns, now prioritizing spawn points closer to the player.

Note: To ensure the best gaming experience, please make sure you have downloaded the latest version of the game.
Warnament - ElJorro


Hey everyone! This update is not as grand as usual, but it brings important stuff for smoother gameplay!

Please note: Most of the new features are available in the demo, but you can gain access unlimited game in Warnament's closed beta for as much as $0.99! It includes multiplayer mode, full technology tree, 3 more political institutions, scenario editor & a standalone map editor app.

Head over to our itch.io page or straight to https://warnament.com to start playing in a few clicks!




v0.6.2 Released!
  • Added tutorial scenario, that will start when you hit 'New Game' for the first time. A little campaign, in which you get to play for the Weimar Republic, will show you the basics of recruiting troops, attack your enemies, use artillery and interact with buildings
  • From now on, the size of armies of your friendly neighbourhood AI countries will depend on your relationships with them: if you don't like each other very much, expect higher concentration of military force in the bordering provinces
  • Fixed the bug that made AI-controlled players aggressive, even if a player selected 'peaceful' option for bots
  • Optimized client-server interaction while playing in multiplayer, the data transfered amount decreased by approximately 33% (multiplayer available in closed beta)
  • Added /ping command in multiplayer, for checking connection status



If you haven't done so already, please add Warnament to your wishlist on Steam:

https://store.steampowered.com/app/1201700/Warnament/

This is the best way to show us that you're waiting for the game to come out, and provides us with superior motivation for releasing the game sooner!

Want some more Warnament? We got you! Here's what you can do:
  • Join our merry gang on Warnament's Discord Server to chat with devs and fellow players, and send your feedback straight to the devs
  • Subscribe to our YouTube channel, and watch weekly videos about the development process
  • Join our mailing list to get the latest news about the game
  • Follow Warnament on Twitter
See you in 2 weeks, when the next Warnament update is out!
10MINUTES - myow...bow wow
Updated(September 30, 2023)
+ New stage. ( Difficulty : Nightmare )
+ Fix HitPoints.
+ Fix Code.
+ Uploading scores to the Steam leaderboard is now optional.
+ etc...
Football Manager 2023 - Jimmy Wong

Whether they’re a potent source of goals or one of your team’s key defensive strengths, set pieces are an integral aspect of every football match and every manager’s tactical approach.

Many elite clubs have added set piece specialists to their coaching teams in recent seasons as they seek to find that extra 1% to help them edge out their most fierce rivals.

Their arrival on the scene has led to many of you making suggestions on our forums and socials for us to upgrade the way our Set Pieces system works in FM.

Now in FM24, the most complete edition in our series to-date, expert insight from key industry contacts means that Set Piece Coaches are making their debut and will help to power a refreshed Set Piece Creator.

Visit the Football Manager Website to find out more about this feature.
https://store.steampowered.com/app/2252570/Football_Manager_2024/
Sep 29, 2023
Garden Life: A Cozy Simulator - Nacon


Dear gardening fans,

Today we're delighted to be moving a step closer to the release of Garden Life with this new milestone: the opening of our Discord server!

Come and chat with the community, and don't miss out on any upcoming announcements about the game!

JOIN US ON DISCORD!

See you there!

Warm wishes,
The Garden Life Team 🌼

Join-us:
Twitter
Facebook
Instagram
Discord
Tiktok
World of Warships - Unrug_WG

Captains,

Joining the Public Test is a great way to earn containers that drop Premium ships, permanent and expendable camouflages, and other valuable items!

All information on how to get involved is available on a dedicated page of our official website.

Leave Feedback

Round 2 Schedule
Starts: Sep 28, 06:30 PM CEST (UTC+2)
Ends: Oct 3, 07:30 AM CEST (UTC+2)

During the 1st Round of the Public Test, we have noticed an increased amount of game crashes. We suspect that the root of the issue might be connected to the special camouflages that ships receive when selecting the Last Voyage of Transylvania, so we might have to disable these camouflages at some point during the 2nd round of the Public Test.

Captains, thank you for participating in the first round of the Public Test for Update 12.9! Your feedback helps us to improve the version and fix errors. Check out the changelog and join the second session of the Public Test!

Changelog
  • Fixed several textures in the Kure Port.
  • Made various improvements to Last Voyage of Transylvania, including changes to bot itineraries, ship type modifiers, spawns of some ships and their HP.
  • Fixed an issue that caused sounds from Last Voyage of Transylvania to play in other game types.
  • Fixed an issue when submarines exceeded their maximum speed while switching between periscope and submerged states in Last Voyage of Transylvania.
  • Fixed textures of the camouflage that ships received in Last Voyage of Transylvania.
  • Fixed several other minor issues.
Update 12.9 delivers a new Halloween Operation and the Salvage for Victory event in the Armory, as well as a specially decorated Kure Port and new iteration of Personal Challenges as a part of Early Access to the new Japanese Battleship line.

Take a look at the Developer Bulletin, and welcome to the Test!

Combat Missions and Rewards
Progress through combat missions on the Public Test Server to earn Community Tokens. These Tokens can be exchanged for various rewards in the Armory, including rare permanent camouflages, containers, and other in-game items.

The rewards for activities on the Public Test Server may differ from those on the Live Server.

Please note: The Battle Pass rewards on the Public Test Server differ from the rewards on the 12.9 Live Server.
Round
1
2
Earn 250 Base XP in Random and/or Co-op Battles.

Live Server reward: 100 Community Tokens.
Earn 1,000 Base XP in Random and/or Co-op Battles.

Live Server reward: 200 Community Tokens.
Earn 8,000 Base XP in Random Battles and/or Operations.

Live Server reward: 1x Tactical Special container.
Deal 500,000 damage in Random Battles and/or Operations.

Live Server reward: 1,000 Community Tokens.
Accrue 50,000 spotting damage in Random Battles, Co-op Battles, and/or Operations.

Live Server reward: 500 Community Tokens.
Earn 500 ribbons in the Last Chapter.

Live Server reward: 450 Community Tokens.
Accrue 3,000,000 potential damage in Random Battles, Co-op Battles, and/or Operations.

Live Server reward: 7x Pioneer camouflages.
A one-time reward is given for the first time you log in to each of the 12.9 Public Test sessions: 100 Doubloons and 750 Coal.

In Public Test 12.9, players will also have access to special combat missions with rewards on the live server.
Combat Missions
Earn 12,000 Base XP in Random and/or Co-op Battles, as well as in Operations.

Live Server reward: 1,600 Community Tokens.
Earn 1,000 Base XP in Random and/or Co-op Battles, as well as in Operations.

Live Server reward: 1,000 Coal; 2,500 Free XP; 200 Community Tokens; and 500,000 Credits.
This combat mission will only be available on the second and third days of each round of the Public Test.

Combat Mission chains
First Chain
Deal damage, earn Base XP, and earn "Destroyed" ribbons.
  • Can be completed in Random and/or Co-op Battles, as well as in Operations.
  • Will be available to complete throughout the entire Public Test of Update 12.9.
Live Server reward: 3x Tactical Special container and 1x Supercontainer.
Second Chain
Win battles, earn Base XP, deal damage and get "Destroyed" ribbons.
  • Can be completed in Random Battles and/or Operations.
  • Available for completion three times per day at the following times: 11:00–15:00 UTC; 17:00–21:00 UTC; and 22:00–02:00 UTC.
Live Server reward: 5,000 Free XP; 700 Coal; 800,000 Credits; and 10,000 Elite XP.
Combat mission details will be available in the Public Test client.

Players who log in to the Public Test Server for the first time will also receive a one-time reward per account: 250 Doubloons, 2x More Coal containers, and 1x Tactical Special container.

In total during Public Test 12.9, you can obtain up to 8,500 Community Tokens; 25,100 Coal; 4x Tactical Special containers; 2x More Coal containers; 1x Supercontainer; 14x Pioneer camouflages; 150,000 Free XP; 24,400,000 Credits; 280,000 Elite Commander XP; and 450 Doubloons.
Starting Bonuses
  • The research prices for ships and ship modules will be substantially discounted.
  • Ability to redistribute Commander skills for free.
If you are logging into the Public Test server for the first time since Update 12.8, you will additionally receive the following bonuses:
  • All researchable Tier VI and VIII ships with 21-skill-point Commanders.
  • 500,000,000 Credits; 30,000 Doubloons; 250,000 Coal; and 90 days of Warships Premium Account.
  • Sets with expendable economic bonuses and 50 signal flags.
If you've fought at least one battle on the Public Test Server in Update 12.8, your account will be copied from the Live Server to the Public Test Server.
Want to be notified when the Public Test starts? Click the button below!
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