Kingdom: The Blood - action_steam
Happy Chuseok!



It's the biggest holiday of the year in Korea, so since everyone is on vacation, no Dev Blog this week.

We wish everyone a great holiday season with friends and family!! Look up to see the full moon tonight and look forward to our game 😊
Sep 29, 2023
Day Of Reborns Playtest - MotaVane
Internal development.
Hellsweeper VR - Chieko | Mixed Realms
Hey Hellsweepers!

A massive thank you to each and every one of you for supporting Hellsweeper VR! It’s been a thrilling week since launch, and your feedback has been invaluable.

Our first patch contains a critical fix for the Co-op bug that prevented some players from inviting friends and receiving invites.

We’re hard at work addressing Week 1 feedback, from game balancing, bug fixes, controls to server stability and more -- those will be up next.

Keep the feedback coming, and above all – happy hell sweeping!

Crafted with Love,
Mixed Realms Team
Join us on Discord.
Desynced - Kerrigan
Experimental Build 0.1.11540

New Features:

  • Add AOE Repairer Component
  • Added Storage Block (16)
  • Added Fullscreen Map
  • Allow clicking on components that you wish to skip on a construction site
  • New Behavior commands GetItem, LoopInventorySlots, LoopIngredient, Seperate/Combine, Enable/Disable Transport Route
  • Count Item instruction without an input item will now count all items
  • Hovering over an itemslot with a reserveration shows an indicator of where it is coming from
  • Add Next Idle Unit button
  • Added more logistics information to unit/building tooltip
  • Right clicking on EDIT button in behavior list allows pasting behavior to all selected unit and updating all behaviors with the same name
  • Holding down CTRL while pasting a building blueprint will try to upgrade any underlying buildings


Modding:

  • Added UI Lua functions (UI.FindWidget, UI.FindWidgets, UI.GetRegisteredLayoutString, UI.SetRegisteredLayoutString, UI.GetRegisteredLayoutClass, UI.SetRegisteredLayoutClass)


Fixes

  • Fix for using the plateau filter
  • Fixed being able to drag items where it shouldnt have been possible
  • Support order carrier to do a multi-carry order for multiple nearby targets if the source and type of item are the same
  • Optimizations (Fog, Orders)
  • Show line when selecting units when clicking specific registers (similar to dragging)
  • Power Transmitters can draw from batteries in certain situations
  • Tweaks to recipes and Battery limits
  • Fix for error when shutting down while retreiving news
  • Deployer now uses a register instead of the large deploy button
  • Rock now has 8 item slots
  • Fix for invisible rock on plateau
  • Removed some elain popup dialogue
  • Get ingredients instruction now works with tech
  • Recipe and stat tweaks
  • Registers with multiple units selected work properly now
  • Booster modules now require power
  • Fixed walls on slopes
  • Can place walls near cliff edges
  • Fixed some visual flickering on distant LOD shadows
  • Allow transport route to pull items without STORE register set
  • Redid video and input options menus

Previous updates:
https://store.steampowered.com/news/app/1450900/view/3649659707857117707?l=english
https://store.steampowered.com/news/app/1450900/view/3663169144652554244?l=english
https://store.steampowered.com/news/app/1450900/view/3646280012026318801?l=english
Boundless Paths Playtest - Oaklin
Upgraded effects for Falling Stars, Cannonball explosion, elites’ boulder, Poison explosion, Stun Tower, Lightning, Laser
Added tutorial for 1st day of game from camera control to explore to start wave
Removed all day 1 codex popups and made the rest instantly closeable.
Add a random Tip line at bottom of Main Menu screen
Fort attack now requires Day >=24 or (Day >=16 if victories > 0)
Info buttons mouseover tooltips added

Bugfix - Gargantuan, Doom Bat facing wrong way
Spell tooltip adjusted back fully into screen
KARDS - The WW2 Card Game - Elin


Hello everyone!

We’re thrilled to announce the upcoming October update! This update will include the return of Theaters of War PvE campaigns, the ability to convert owned cards into gold versions using the gold currency, an update to medkits to include more variations with longer durations, as well as balance updates to 3 cards and of course, a bunch of bug fixes and general improvements. Here, we will go over the new and updated features coming in the October patch, currently slated for release in early October. If you’d like to read more about the card balancing planned for the October update, you can do so here: Card Updates: Harmony.

Medkits
We are excited to announce a refreshing update to the medkit system!

Medkits will now be available in three different variations. The current 2-hour medkit will be changed to a 24-hour medkit, with two longer variants available at different price points, providing fantastic value for players who would like to maximize the value they get out of their playtime.

The new medkits have the following durations and prices:
  • 1-day (24 hour) medkit: 20 diamonds
  • 3-day (72 hour) medkit: 40 diamonds (3 days for the price of 2)
  • 7-day (168 hour) medkit: 80 diamonds (7 days for the price of 4)

Following the update in early October, every existing 2-hour medkit will be automatically converted into a 24-hour medkit. Enjoy the extended XP boost!

Gold Card Conversion
Get ready for a brand new way to acquire gold cards!

Up until this point, players have only been able to acquire gold cards as drops in card packs, or through national progression or end of season rewards. This will change with the October update, giving you the ability to convert cards to gold versions by using the gold currency!

This is the first time that you will be able to choose which specific cards you would like to convert to gold cards. Having only been able to collect non-specific gold cards up until this point through limited avenues, such as the end of season rewards, the ability to convert specific cards into gold cards carries an exclusive price point for those that would like to show off their favorite cards in their gold versions. Note that a gold card functions in exactly the same way as a non-gold card, making this a purely cosmetic conversion. The price of converting a single card varies based on rarity and is as follows:
  • Standard: 100 gold
  • Limited: 200 gold
  • Special: 400 gold
  • Elite: 800 gold

Note that you will need to own a copy of the card to change it into a gold card - so you’ll need to have either received it for example in a card pack or create the card with a wildcard before you can convert it to gold. Changing a card into a gold card will automatically update any decks containing that card to now contain the gold card. If you have multiple copies of that card and convert only 1 to the gold version, then your decks containing at least 1 copy of that card will contain the gold version of that card.

Theaters of War Campaigns
The Theaters of War single player PvE campaigns return to KARDS in the October update!

Dive into the heart of iconic WW2 battles with five unique campaigns:
  • Tunisian Campaign: Relive the intense battles of North Africa as you strategize your way through the arid deserts and rugged terrain.
  • El Alamein Campaign: Rewrite history in the pivotal Battle of El Alamein, where every move could change the course of the war.
  • Battle of Moscow Campaign: Take command in the freezing depths of the Eastern Front as you lead your troops through the harsh Russian winter.
  • Fall of the Philippines Campaign: Experience the dramatic showdown in the Pacific Theater, where island-hopping tactics are the key to victory.
  • Guadalcanal Campaign: Engage in fierce naval and land battles in the jungles of Guadalcanal, a pivotal moment in the Pacific War.

Complete the Theaters of War campaigns to earn the unique Theaters of War card backs and earn special Theaters of War emotes for completing the campaigns with a perfect score. The Theaters of War campaigns will be available for purchase for 148 diamonds. Access the Theaters of War campaigns from the Play menu, under Campaigns, following their release with the October update.

We’re incredibly excited to bring you the October update with all the features described above. As always, we will also be rolling out a number of bug fixes and other general improvements. Keep an eye on the patch notes for more details.

Join us on Discord and let us know what you think about the upcoming October update!
Timberborn - kamil.dawidow
Bug fixes
  • Fixed a crash caused by corrupted maps and saves.
  • Fixed badwater leaking through dam corners.
Sep 29, 2023
Rhythm Rabbit Playtest - Mystical Potato
- Updated all sprites and animations
- Got rid of the sand tiles in Forest 2
- Changed layout of Forest 2 to fit visual changes
Sep 29, 2023
Deep Rock Galactic: Survivor - RenG
Huge thanks to all you miners out there for all the love for our Demo so far!

We've been hard at work and put together a hotfix for some of the issues you found.

This is the list of changes coming with Hotfix 0.2.44:
  • Cryo Drones should now be properly available after unlock
  • Fixed an issue that allowed infinite level-ups for those with fast little fingers
  • The Stun Sweeper should now return completely to you. It also got a little damage buff
  • Fixed some unfortunate interactions between cluster grenades and gravitational core overclocks for the Cryo Grenade
  • Fixed various typos
  • Lowered the volume on the intro splash screen 🙌
Make sure you join the Discord server to chat with fellow miners!

Rock and Stone!
Sep 29, 2023
Party Animals - Andy
Bug Fixes
  1. Fixed an issue where some emojis weren't displayed correctly.
  2. Fixed an issue where characters in the Gator Valley would become invincible after getting stuck under the bridge at the cliff's edge.
  3. Fixed the issue of excessively long queue times when the server has available space.
  4. Fixed the unsuccessful room reporting issue.
  5. Fixed the issue of crashes on some low-end machines.
  6. Fixed the issue of incorrect local display of Egg Coin count.
  7. Fixed the extremely low probability issue of getting two identical legendary skins from a single ten-draw in Surprise Egg.
  8. Corrected the text error on the Safely Afloat map loading page.
  9. Corrected the text error in the Official event announcement.
  10. Fixed the issue of the "Fight Everywhere" achievement not unlocking (players who have completed but not unlocked need to play and win any custom game with more than 6 real players in the game to get the achievement).
  11. Fixed the issue of the "Keep On Keeping On" achievement not unlocking (for players with incorrect progress displays, complete one more weekly challenge to correctly display the progress)
Experience Optimization
  1. Changed the blinking mechanism of Ori character from pupil blinking to whole eye blinking.
  2. Added a full-body glow effect to Ori characters.
  3. Changed the dizziness effect of the Ori character from pupil closing to the whole eye closing.
  4. Optimized the mechanism of the taser. After continuous electrification, characters will trigger electric resistance and will be immune to electric effects for a period of time.
  5. Quick Match end-of-game Scoreboard now displays the avatars of players who left during the game.
  6. The avatars displayed on the Quick Match end-of-game Scoreboard have been changed to display in-game character avatars.
  7. Added a bug feedback entrance in the game settings.
  8. Added a controller vibration switch.
  9. In the Blackhole Lab map, the radius of bombs around the black hole has been increased to reduce bomb damage.
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