Warframe - LukeSimms
Gather round and listen well, Tenno: Grandmother is back with another spine-chilling Naberus tale to commemorate the spookiness of the season! Learn the sullen and tragic backstory of the faceless horse rider who stalks the Origin System in search of retribution: the terrifying 54th Warframe, Dagath.

NEW WARFRAME: DAGATH

Initially revealed during the Art of Warframe Panel at TennoCon 2023, Dagath’s malice deals exceptionally high damage to those unlucky enough to stand in her way. Inflict pain while boosting your own Abilities thanks to Doom, or wield Rakhali's Cavalry and let loose the unrelenting fury of five powerful, spectral Kaithes.

NEW DOJO ROOM: DAGATH’S HOLLOW

Discover a brand new Dojo Room created in honor of this faceless new rider: Dagath’s Hollow. Customize your Kaithe outside of Duviri for the very first time and engage with new Decorations to learn more about Dagath’s horrific backstory. Customize your own sinister-looking Kaithe mount with a bevy of new Dagath-themed Customizations.

QoL UPDATES

Hydroid Rework: Command the high seas in a whole new way thanks to a rework for the tidal plunderer, Hydroid! Check out major changes that improve his existing Abilities while also introducing a brand new one: Plunder. Now you can steal Armor from enemies within view and convert it into bonus Corrosive Weapon Damage!


Companions Rework: Tenno rejoice! Your companions live to fight another day! Companions will now have improved vitality and no longer permanently fall during Missions (Companions will become incapacitated instead).


Nightwave Updates: A number of Nightwave Missions have been reworked, new permanent Acts have been added and certain Act requirements have been reduced so that Tenno can start working through Nightwave Ranks with greater ease to earn Rewards.

FESTIVE NEW BUNDLES

Be sure to visit Daughter’s shop on Deimos to check out her seasonal decorations and peruse a selection of festive offerings — including new Bundles to commemorate the Nights of Naberus!

From October 4 to November 1, you can use Mother Tokens to earn Rewards, such as the new Day of the Dead skin for the Gammacor and more chilling new decorations for your Orbiter. You can also save on returning Day of the Dead Bundles on the In-Game Market!

ADDITIONAL CONTENT

Grendel Prime Access: Feast amid the stench of battle with the ever-ravenous Grendel Prime! The all-devouring Warframe arrives in the latest Prime Access on October 18. Initially revealed at TennoCon 2023, Grendel Prime Access will also feature Prime versions of his Signature Weapons Masseter Prime as well as Zylok Prime for you to further eviscerate your enemies.


Quest to Conquer Cancer: Warframe is teaming up with The Princess Margaret Foundation once again to support their Quest to Conquer Cancer campaign! Officially kicking off on October 2, Tenno will have two primary options to help support the campaign and raise funds for cancer research. Donate directly via the official Warframe Team Donor Drive page and/or purchase exclusive Warframe charity merchandise. (Net proceeds to be donated once the campaign concludes.)
X-POINT - Scanarri
And we have a lot LOT of new content here!

New anti-submarine aircraft - Seagull.

New submarine - Trident.

New submarine - Akula.

New submarine - Vanguard.

New submarine - Sea Dragon.

New submarine - Delta.

New submarine - October.

New civilian unit - Bathyscaphe.

New map for conquest mode - Namibia.


And more:
The aircraft carrier Enterprise received instead of four anti-submarine helicopters, two anti-submarine helicopters and one anti-submarine aircraft.
Fixed capsizing of the rescue boat.
Fixed switching zone visibility in conquest mode.
Fixed the sound of rain (snow) when the player is inside a building but the door to the outside is open.

I hope I made you happy! Well, then we will have the addition of reconnaissance aircraft. And quietly I’m already making the first episode of the story campaign - it will be VERY INTERESTING!
Beach Invasion 1945 - Pacific - aix2games
Broadcasting of Beach Invasion 1945-Pacific as the developer plays the demo for the Steam Next Fest!
Sep 28, 2023
REMEDIUM - dmitry.kachkov
- HUD minor improvements
- Pause / Main menu improvements
- Various respawn places for some pits in level fixes
Sep 28, 2023
Dyflexion - Dukembg
Changes
  • Cut out parts of tutorial and sped up tutorial.

Fixes
  • UI alignment fix.
  • Spelling/grammar fix.
Star Stuff - sylvia
Greetings Starliens!

We're back with our monthly update!

Subscribe here!

Stay connected with us!
TikTok
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If you're interested in being a playtester for our alpha build, please join our discord *or* contact Sylvia at sylvia@animogames.org.
Discord


Shine on,
the Star Stuff team <3
Quake Champions - MortalEmperor | Bethesda
Salutations, Quakers!

In our latest update, we've got a haunting amount of new Fall-themed items available for you in the store and seasonal Battle Pass! This update also includes selective picmip advanced video settings, allowing you to choose map level of detail to your liking.

Plus, a new Arena Kings map, game balance changes, fixes, and upgraded server hardware!

New Content
  • Fall Podium (Battle Pass only)

  • ORGAN GRINDER Gauntlet

  • SCORPION Super Nailgun

  • EELSBANE Lightning Gun

  • MALEDICTION Quake 2 Railgun

  • Visor JACK-O-LANTERN Vanity (Battle Pass only)

  • Death Knight CHEF KNIGHT Vanity (Battle Pass only)

  • Clutch SUPREME INTELLIGENCE Vanity (Battle Pass only)

  • TRENCH Arena Kings Map
New Settings
  • Selective Picmip Advanced Video Settings
  • Two new crosshairs added
Game Changes
  • Champions now have unique VO when killing opponents via a Ring-Out
  • We now sort all unlocked Profile Icons, Nameplates, and Podiums to display grouped together, before listing the unavailable locked customizations
  • Re-Added Duel Rounds, Sacrifice Tourney, Mystery Champions variants, and AAArena to Custom Game
  • Sorted TDM back to the top of the Custom Game game mode list
  • Increased Instagib fraglimit from 50 to 100
  • Battle Pass - Hide the podium from view in the background
Game Fixes
  • Fixed Duel Rounds & Sacrifice Tourney modes
  • Fixed Galena's Totems not clearing dot debuffs when overmax health
  • Display Arena King Rating in Match Lobbies (instead of their Duel SR)
  • Fixed timestamps in Chat
  • Fixed SUMMER BLAST water tank visibility in Ghostwalk
  • Increased the size of the Datacenter UI to support a larger number of datacenters before needing to scroll
  • QCON SNG - Fixed projectile synchronization time
  • Fixed a large number of animation issues for 14 weapons
  • Fixed invalid items that were dropping in lootboxes, causing an empty slot to be awarded
  • Fixed a number of fx issues for the lootbox opening sequences
  • Fixed the rarity levels for the TRESPASSER, TERMINATOR, PAINKILLER, N22, EL DIABLO, and BOOMSTICK Shotgun Shaders
  • Fixed char id for Athena No FX wings (was set to Keel), causing an issue during lootbox openings
  • Constructor SNG - Fixed idle animation state after shooting
  • Fixed a crash in the footstep code crash caused by bots
  • Fixed the ETQW, Q2, Q3, and Q4 railgun hums to match the volume of default rg hum
  • Increased the size of nails for QCON Nailgun
  • Fixed BJ Profile VO actor
  • Added an icon for Arena King Challenges
  • Removed 48 unused vanities to prevent their texture data load
  • Fixed some the rarity level and bundle descriptions for some weapons bundles in the store
Service Updates
  • Anti-cheat Updates
  • Upgraded server hardware and new hosting for:
    • APAC, South (Sydney)
    • APAC, North (Seoul)
    • APAC, Central (Singapore)
    • EU, Central (Frankfurt)
    • EU, West (London)
    • EU, South (Milan) - NEW DATACENTER
    • NA, East (Virginia)
    • NA, West (California)
    • SA, East (São Paulo)
Sep 28, 2023
Godless - Daytene
Godless' next big content update is here, featuring a new shrine type, rituals, skills, lots of balance changes, and more! As always, thank you to our community here and on Discord for your helpful feedback. Let's dive in!

▲ - a buff was applied
▼ - a nerf was applied
⮂ - a tradeoff occurred
☄️ - a change was made based on community feedback

Changes
New Features
  • Added Upgradable Gems!
    • Infuse gems with sparks of creation to alter their effects in multiple unique ways! To unlock the feature, just craft a gem and click on the left slot in the Forge.
  • Added Rerolling!
    • Pay ether to reroll Fates, Rituals, or choose Shrine perks multiple times in the Sanctuary.
Content
  • Added new Shrine Type:
    • Druidic Shrine
  • Added new Skills:
    • Grim Obelisk (death)
    • Carnivorous Flower (nature)
    • Acid Lake (nature)
    • Blessing (nature)
    • Life Weaver (nature)
    • Ferocious Bear (nature)
    • Materialization (neutral)
    • Lava Field (fire)
    • Blade Master (fire)
  • Added new Shrine Perks:
    • Dark Resonance (Corrupted Shrine)
    • Charge (Magma Shrine)
    • Unwavering Faith (all Shrines)
    • Poisonous Blood (Druidic Shrine)
    • Cycle of Life (Druidic Shrine)
    • Bloom (Druidic Shrine)
  • Added new Auxiliary Skills:
    • Stone Skin
  • Added new Natural Disasters:
    • Magic Tempest
  • Added new Rituals:
    • Excavation
    • Precious Time
  • Added new Enemy Modifiers:
    • Poisoned Weapon
    • Malicious Spores
Visuals and Audio
  • Added SFX for new content
  • Added SFX for some buttons that lacked any sound effects
  • Added VFX for new content
Balance Changes
  • [General]
    • Effects that trigger additional attacks no longer trigger each other multiple times.
    • Speed rewards' turn requirements are more strict in boss battles.
    • Reworked the growth mechanic to: "Creating a tile on an adjacent hex upgrades the ability making it trigger +1 time"
  • [Skills]
    • Grove Keeper (nature)
      • Increased stats from 3/9 to 4/9
      • Reworked the ability: it no longer affects enemies
    • Furious Brute (fire)
      • Changed stats from 2/17 to 4/15
    • Cleric (neutral)
      • Decreased stats from 1/4 to 1/2
      • Increased health buff from 1 to 2
    • Nomad (fire)
      • Increased stats from 1/1 to 1/2
  • [Boons]
    • Changed the requirement for unlocking Supremacy and Elightenment from "create 80 tiles or units in total" to "create 90 tiles or units in total".
    • Enhanced Stone
      • Increased number of levels from 4 to 5
    • Mana Reservoir
      • Increased number of levels from 2 to 3
    • Visual Customization
      • Decreased experience cost on Level 1 from 1700 to 1300
      • Decreased experience cost on Level 2 from 2200 to 1600
    • Supremacy
      • Decreased experience cost on Level 2 from 350 to 300
      • Decreased experience cost on Level 3 from 400 to 350
      • Decreased experience cost on Level 4 from 450 to 400
      • Decreased attack bonus on Level 2 from 4 to 3
      • Decreased attack bonus on Level 3 from 6 to 4
      • Decreased attack bonus on Level 4 from 8 to 5
    • Stored Energy
      • Decreased experience cost on Level 1 from 550 to 500
      • Decreased experience cost on Level 2 from 750 to 700
      • Decreased experience cost on Level 3 from 950 to 850
      • Decreased experience cost on Level 4 from 1150 to 1000
  • [Shrine Perks]
    • Decreased the chance of getting a Shrine-specific perk in the second slot of the Sanctuary event from 40% to 33%
    • Warm Flames (Magma Shrine)
      • Decreased health gain per upgrade from 12% to 10%
    • Shadow Nova (Corrupted Shrine)
      • Increased damage per upgrade from 12 to 15
  • [Talents]
    • After acquiring the ultimate talent, purchasing 1 energy of this element will now cost 4 instead of 6.
    • Rotten Souls
      • Increased the required attack from 3 to 4
  • [Consequences]
    • Unexpected Allies
      • Increased the extra damage to the Shrine from 7 to 9
  • [Auxiliary Skills]
    • Blazing Soul
      • Reworked the effect: now, it kills a unit instead of removing it from the battlefield
    • Great Sacrifice
      • Reworked the effect: now, it kills a unit instead of removing it from the battlefield
  • [Gems]
    • Runic Stone
      • Reworked the effect to: "Creates 2 copies of this tile on battle start."
  • [Fates]
    • Most fates' effectiveness now grows swith each completed Act.
  • [Rituals]
    • The Rituals are now offered based on the situation on the battlefield. They are not always a perfect fit, but all three should be useful, one way or another.
    • Act-exclusive Rituals can now appear outside of their Acts if there is a suitable situation on the battlefield. For example, Forest Fires can be offered in Act 2 if the Wind of Change created some Forests on the continent.
    • Ancient Curse
      • Reworked the effect: it now creates a Cursed Arena instead of a Cursed Catacomb
      • Changed the type from free (blue) to paid (gold)
  • [Enemies]
    • Rebalanced all regular enemies and bosses to make the game slightly less challenging on high difficulties, especially in Act 1.
  • [Enemy Modifiers]
    • Heavy Armor
      • Increased maximum damage per attack allowed in Act 1 from 9 to 10
      • Increased maximum damage per attack allowed in Act 2 from 8 to 9
    • Fighting Spirit
      • Increased buff values in Act 1 from +1/+1 to +1/+2
    • Bloodlust
      • Increased buff value in Act 1 from +2 to +3
    • Judgement
      • Decreased extra attack in Act 1 from +8 to +4

Other
  • [Tutorial]
    • Reordered the disasters that show up for the first 5 times in the tutorial.
    • Changed the skills offered in the start drafting in tutorial matches.
    • Tweaked enemies' stats in the first 3 matches.
    • Enemy compositions on continent 1 and 2 of the second match are no longer randomized — they are fixed to optimize onboarding experience.
    • The energy cost reduction after acquiring the ultimate talent is tutorialized.
    • The natural disaster and enemy modifier slots on the planet screen are now always visible after the first match, even if the features haven't been unlocked yet.
    • Changed the skills that the Merchant offers on the first visit.
    • Changed the Fates offered in tutorial matches.
  • [UI]
    • Holding the Skip button on the Rituals and Fates screen takes lesser time to activate the function.
    • The Abandon button in the main menu now needs to be holded to abandon the match.
    • Inspectable words in rituals' descriptions are now highlighted.
    • Component sparks are no longer displayed next to gems' names in the inventory.
    • The second event slot on the planet screen is always grayed out until you can click on it to get there.
    • Some natural disasters' and enemy modifiers' descriptions on the planet screen are now inspectable in case they include names of buffs or objects.
    • Changed the icon of the East Demon player marker (now — Devourer of Souls).
  • [AI]
    • Units' intentions are no longer reconsidered after creating a tile or using a spell.
    • Units consider utility of hexes next to certain tiles (Volcanoes, Mountains etc.) when deciding where to move.
  • [Score]
    • ☄️ Abandoning the match now opens the Score screen and adds the earned experience.

Fixes
  • Fixed Elvish Temples starting to shoot again next turn after killing the last enemy of a wave.
  • Fixed Enslaved Ogres and Battle Sorceresses dying immediately after being resurrected on the Well of Souls (happened on extreemly rare occasions).
  • Fixed skills not showing up in the inventory if there are more than 35 of them.
  • Fixed the Beast not displaying its tooltip correctly (happened on rare occasions).
  • Fixed certain units summonned by the Reassemble Body not using their abilities correctly.
  • Fixed the Beast not getting its attack increased after receiving damage (happened on rare occasions).
  • ☄️ Fixed units affected by Blazing Soul or Great Sacrifice not being subtracted from the God of Prosperity counter.
  • Fixed the mana icon in battle fading out completely (happened on very rare occasions).
  • Fixed the Arena causing a softblock after killing a unit.
  • Fixed the Grove Keeper not triggering tiles' effects twice while corrupted units are occupying them.
  • Fixed the description on the Rituals' screen showing the wrong wave number after the second wave.
  • Fixed the experience as the first speed reward being added even when the player didn't meet requirements for this reward.
  • Fixed the Dual Wield buff (from the Weapon Mastery talent) making units attack empty hexes (happened on rare occasions).
  • ☄️ Fixed units not finishing to use their on attack effects when the next wave is about to start or battle is about to end.
  • Fixed Sandstorms causing a softblock after pushing a unit off the continent (happened on rare occasions).
  • ☄️ Fixed texts being cut in gems' tooltips in certain languages.
  • Fixed the Grove Keeper logging Sandstorms as tiles that she targeted with her ability.
  • Fixed units pushed by the Furious Brute not triggering tiles' effects twice if they are corrupted.
  • Fixed the Haunted Village not buffing units summoned on adjacent hexes an additional time if there is a corrupted unit occupying the village itself.
  • Fixed the Beast obscuring adjacent units and tiles, making it difficult to hover over them.
  • Fixed the Grove Keeper and the Sacred Grove triggering the Archaeologist's ability.
  • Fixed Talvius not having the correct level on Easy and Extreme+ difficulties (happened on rare occasions).
  • Fixed the Magma Shrine leading to a softblock, when you create its copy on an adjacent hex with the God of War ascension power and the Tyrannical Reign consequence in use.
  • ☄️ Fixed the Resistance buff icon not showing up at high battle speed.
  • Fixed the Frozen description (effect from the Deep Freeze auxiliary skill) not being translated.

Known Issues
  • Prediction directional arrows can sometimes fail to show after using a Fate or Ritual.
  • Enemy units sometimes get stuck moving between two tiles
  • Enemy units sometimes move back and forth even if they're adjacent to the Shrine
  • The gameplay window is allowed to break aspect ratio in ways that cut UI off and make the game hard to play
  • Accessing inspect mode on some tooltips will cancel the skill that is being placed
Sep 28, 2023
Reimus Awesome Holiday - Shin
Patch 1.1.2.2 fixes
-Fixed things regarding the secret achievement that would be too spoilery for me to tell... just know it's been fixed and maybe even improved upon who knows?
Farmer Toon - thetechinox
HOTFIX 65.1
Loading time optimized and extended
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