Star Stuff - sylvia
Greetings Starliens!

We're back with our monthly update!

Subscribe here!

Stay connected with us!
TikTok
Twitter
Instagram

If you're interested in being a playtester for our alpha build, please join our discord *or* contact Sylvia at sylvia@animogames.org.
Discord


Shine on,
the Star Stuff team <3
Quake Champions - MortalEmperor | Bethesda
Salutations, Quakers!

In our latest update, we've got a haunting amount of new Fall-themed items available for you in the store and seasonal Battle Pass! This update also includes selective picmip advanced video settings, allowing you to choose map level of detail to your liking.

Plus, a new Arena Kings map, game balance changes, fixes, and upgraded server hardware!

New Content
  • Fall Podium (Battle Pass only)

  • ORGAN GRINDER Gauntlet

  • SCORPION Super Nailgun

  • EELSBANE Lightning Gun

  • MALEDICTION Quake 2 Railgun

  • Visor JACK-O-LANTERN Vanity (Battle Pass only)

  • Death Knight CHEF KNIGHT Vanity (Battle Pass only)

  • Clutch SUPREME INTELLIGENCE Vanity (Battle Pass only)

  • TRENCH Arena Kings Map
New Settings
  • Selective Picmip Advanced Video Settings
  • Two new crosshairs added
Game Changes
  • Champions now have unique VO when killing opponents via a Ring-Out
  • We now sort all unlocked Profile Icons, Nameplates, and Podiums to display grouped together, before listing the unavailable locked customizations
  • Re-Added Duel Rounds, Sacrifice Tourney, Mystery Champions variants, and AAArena to Custom Game
  • Sorted TDM back to the top of the Custom Game game mode list
  • Increased Instagib fraglimit from 50 to 100
  • Battle Pass - Hide the podium from view in the background
Game Fixes
  • Fixed Duel Rounds & Sacrifice Tourney modes
  • Fixed Galena's Totems not clearing dot debuffs when overmax health
  • Display Arena King Rating in Match Lobbies (instead of their Duel SR)
  • Fixed timestamps in Chat
  • Fixed SUMMER BLAST water tank visibility in Ghostwalk
  • Increased the size of the Datacenter UI to support a larger number of datacenters before needing to scroll
  • QCON SNG - Fixed projectile synchronization time
  • Fixed a large number of animation issues for 14 weapons
  • Fixed invalid items that were dropping in lootboxes, causing an empty slot to be awarded
  • Fixed a number of fx issues for the lootbox opening sequences
  • Fixed the rarity levels for the TRESPASSER, TERMINATOR, PAINKILLER, N22, EL DIABLO, and BOOMSTICK Shotgun Shaders
  • Fixed char id for Athena No FX wings (was set to Keel), causing an issue during lootbox openings
  • Constructor SNG - Fixed idle animation state after shooting
  • Fixed a crash in the footstep code crash caused by bots
  • Fixed the ETQW, Q2, Q3, and Q4 railgun hums to match the volume of default rg hum
  • Increased the size of nails for QCON Nailgun
  • Fixed BJ Profile VO actor
  • Added an icon for Arena King Challenges
  • Removed 48 unused vanities to prevent their texture data load
  • Fixed some the rarity level and bundle descriptions for some weapons bundles in the store
Service Updates
  • Anti-cheat Updates
  • Upgraded server hardware and new hosting for:
    • APAC, South (Sydney)
    • APAC, North (Seoul)
    • APAC, Central (Singapore)
    • EU, Central (Frankfurt)
    • EU, West (London)
    • EU, South (Milan) - NEW DATACENTER
    • NA, East (Virginia)
    • NA, West (California)
    • SA, East (São Paulo)
Sep 28, 2023
Godless - Daytene
Godless' next big content update is here, featuring a new shrine type, rituals, skills, lots of balance changes, and more! As always, thank you to our community here and on Discord for your helpful feedback. Let's dive in!

▲ - a buff was applied
▼ - a nerf was applied
⮂ - a tradeoff occurred
☄️ - a change was made based on community feedback

Changes
New Features
  • Added Upgradable Gems!
    • Infuse gems with sparks of creation to alter their effects in multiple unique ways! To unlock the feature, just craft a gem and click on the left slot in the Forge.
  • Added Rerolling!
    • Pay ether to reroll Fates, Rituals, or choose Shrine perks multiple times in the Sanctuary.
Content
  • Added new Shrine Type:
    • Druidic Shrine
  • Added new Skills:
    • Grim Obelisk (death)
    • Carnivorous Flower (nature)
    • Acid Lake (nature)
    • Blessing (nature)
    • Life Weaver (nature)
    • Ferocious Bear (nature)
    • Materialization (neutral)
    • Lava Field (fire)
    • Blade Master (fire)
  • Added new Shrine Perks:
    • Dark Resonance (Corrupted Shrine)
    • Charge (Magma Shrine)
    • Unwavering Faith (all Shrines)
    • Poisonous Blood (Druidic Shrine)
    • Cycle of Life (Druidic Shrine)
    • Bloom (Druidic Shrine)
  • Added new Auxiliary Skills:
    • Stone Skin
  • Added new Natural Disasters:
    • Magic Tempest
  • Added new Rituals:
    • Excavation
    • Precious Time
  • Added new Enemy Modifiers:
    • Poisoned Weapon
    • Malicious Spores
Visuals and Audio
  • Added SFX for new content
  • Added SFX for some buttons that lacked any sound effects
  • Added VFX for new content
Balance Changes
  • [General]
    • Effects that trigger additional attacks no longer trigger each other multiple times.
    • Speed rewards' turn requirements are more strict in boss battles.
    • Reworked the growth mechanic to: "Creating a tile on an adjacent hex upgrades the ability making it trigger +1 time"
  • [Skills]
    • Grove Keeper (nature)
      • Increased stats from 3/9 to 4/9
      • Reworked the ability: it no longer affects enemies
    • Furious Brute (fire)
      • Changed stats from 2/17 to 4/15
    • Cleric (neutral)
      • Decreased stats from 1/4 to 1/2
      • Increased health buff from 1 to 2
    • Nomad (fire)
      • Increased stats from 1/1 to 1/2
  • [Boons]
    • Changed the requirement for unlocking Supremacy and Elightenment from "create 80 tiles or units in total" to "create 90 tiles or units in total".
    • Enhanced Stone
      • Increased number of levels from 4 to 5
    • Mana Reservoir
      • Increased number of levels from 2 to 3
    • Visual Customization
      • Decreased experience cost on Level 1 from 1700 to 1300
      • Decreased experience cost on Level 2 from 2200 to 1600
    • Supremacy
      • Decreased experience cost on Level 2 from 350 to 300
      • Decreased experience cost on Level 3 from 400 to 350
      • Decreased experience cost on Level 4 from 450 to 400
      • Decreased attack bonus on Level 2 from 4 to 3
      • Decreased attack bonus on Level 3 from 6 to 4
      • Decreased attack bonus on Level 4 from 8 to 5
    • Stored Energy
      • Decreased experience cost on Level 1 from 550 to 500
      • Decreased experience cost on Level 2 from 750 to 700
      • Decreased experience cost on Level 3 from 950 to 850
      • Decreased experience cost on Level 4 from 1150 to 1000
  • [Shrine Perks]
    • Decreased the chance of getting a Shrine-specific perk in the second slot of the Sanctuary event from 40% to 33%
    • Warm Flames (Magma Shrine)
      • Decreased health gain per upgrade from 12% to 10%
    • Shadow Nova (Corrupted Shrine)
      • Increased damage per upgrade from 12 to 15
  • [Talents]
    • After acquiring the ultimate talent, purchasing 1 energy of this element will now cost 4 instead of 6.
    • Rotten Souls
      • Increased the required attack from 3 to 4
  • [Consequences]
    • Unexpected Allies
      • Increased the extra damage to the Shrine from 7 to 9
  • [Auxiliary Skills]
    • Blazing Soul
      • Reworked the effect: now, it kills a unit instead of removing it from the battlefield
    • Great Sacrifice
      • Reworked the effect: now, it kills a unit instead of removing it from the battlefield
  • [Gems]
    • Runic Stone
      • Reworked the effect to: "Creates 2 copies of this tile on battle start."
  • [Fates]
    • Most fates' effectiveness now grows swith each completed Act.
  • [Rituals]
    • The Rituals are now offered based on the situation on the battlefield. They are not always a perfect fit, but all three should be useful, one way or another.
    • Act-exclusive Rituals can now appear outside of their Acts if there is a suitable situation on the battlefield. For example, Forest Fires can be offered in Act 2 if the Wind of Change created some Forests on the continent.
    • Ancient Curse
      • Reworked the effect: it now creates a Cursed Arena instead of a Cursed Catacomb
      • Changed the type from free (blue) to paid (gold)
  • [Enemies]
    • Rebalanced all regular enemies and bosses to make the game slightly less challenging on high difficulties, especially in Act 1.
  • [Enemy Modifiers]
    • Heavy Armor
      • Increased maximum damage per attack allowed in Act 1 from 9 to 10
      • Increased maximum damage per attack allowed in Act 2 from 8 to 9
    • Fighting Spirit
      • Increased buff values in Act 1 from +1/+1 to +1/+2
    • Bloodlust
      • Increased buff value in Act 1 from +2 to +3
    • Judgement
      • Decreased extra attack in Act 1 from +8 to +4

Other
  • [Tutorial]
    • Reordered the disasters that show up for the first 5 times in the tutorial.
    • Changed the skills offered in the start drafting in tutorial matches.
    • Tweaked enemies' stats in the first 3 matches.
    • Enemy compositions on continent 1 and 2 of the second match are no longer randomized — they are fixed to optimize onboarding experience.
    • The energy cost reduction after acquiring the ultimate talent is tutorialized.
    • The natural disaster and enemy modifier slots on the planet screen are now always visible after the first match, even if the features haven't been unlocked yet.
    • Changed the skills that the Merchant offers on the first visit.
    • Changed the Fates offered in tutorial matches.
  • [UI]
    • Holding the Skip button on the Rituals and Fates screen takes lesser time to activate the function.
    • The Abandon button in the main menu now needs to be holded to abandon the match.
    • Inspectable words in rituals' descriptions are now highlighted.
    • Component sparks are no longer displayed next to gems' names in the inventory.
    • The second event slot on the planet screen is always grayed out until you can click on it to get there.
    • Some natural disasters' and enemy modifiers' descriptions on the planet screen are now inspectable in case they include names of buffs or objects.
    • Changed the icon of the East Demon player marker (now — Devourer of Souls).
  • [AI]
    • Units' intentions are no longer reconsidered after creating a tile or using a spell.
    • Units consider utility of hexes next to certain tiles (Volcanoes, Mountains etc.) when deciding where to move.
  • [Score]
    • ☄️ Abandoning the match now opens the Score screen and adds the earned experience.

Fixes
  • Fixed Elvish Temples starting to shoot again next turn after killing the last enemy of a wave.
  • Fixed Enslaved Ogres and Battle Sorceresses dying immediately after being resurrected on the Well of Souls (happened on extreemly rare occasions).
  • Fixed skills not showing up in the inventory if there are more than 35 of them.
  • Fixed the Beast not displaying its tooltip correctly (happened on rare occasions).
  • Fixed certain units summonned by the Reassemble Body not using their abilities correctly.
  • Fixed the Beast not getting its attack increased after receiving damage (happened on rare occasions).
  • ☄️ Fixed units affected by Blazing Soul or Great Sacrifice not being subtracted from the God of Prosperity counter.
  • Fixed the mana icon in battle fading out completely (happened on very rare occasions).
  • Fixed the Arena causing a softblock after killing a unit.
  • Fixed the Grove Keeper not triggering tiles' effects twice while corrupted units are occupying them.
  • Fixed the description on the Rituals' screen showing the wrong wave number after the second wave.
  • Fixed the experience as the first speed reward being added even when the player didn't meet requirements for this reward.
  • Fixed the Dual Wield buff (from the Weapon Mastery talent) making units attack empty hexes (happened on rare occasions).
  • ☄️ Fixed units not finishing to use their on attack effects when the next wave is about to start or battle is about to end.
  • Fixed Sandstorms causing a softblock after pushing a unit off the continent (happened on rare occasions).
  • ☄️ Fixed texts being cut in gems' tooltips in certain languages.
  • Fixed the Grove Keeper logging Sandstorms as tiles that she targeted with her ability.
  • Fixed units pushed by the Furious Brute not triggering tiles' effects twice if they are corrupted.
  • Fixed the Haunted Village not buffing units summoned on adjacent hexes an additional time if there is a corrupted unit occupying the village itself.
  • Fixed the Beast obscuring adjacent units and tiles, making it difficult to hover over them.
  • Fixed the Grove Keeper and the Sacred Grove triggering the Archaeologist's ability.
  • Fixed Talvius not having the correct level on Easy and Extreme+ difficulties (happened on rare occasions).
  • Fixed the Magma Shrine leading to a softblock, when you create its copy on an adjacent hex with the God of War ascension power and the Tyrannical Reign consequence in use.
  • ☄️ Fixed the Resistance buff icon not showing up at high battle speed.
  • Fixed the Frozen description (effect from the Deep Freeze auxiliary skill) not being translated.

Known Issues
  • Prediction directional arrows can sometimes fail to show after using a Fate or Ritual.
  • Enemy units sometimes get stuck moving between two tiles
  • Enemy units sometimes move back and forth even if they're adjacent to the Shrine
  • The gameplay window is allowed to break aspect ratio in ways that cut UI off and make the game hard to play
  • Accessing inspect mode on some tooltips will cancel the skill that is being placed
Sep 28, 2023
Reimus Awesome Holiday - Shin
Patch 1.1.2.2 fixes
-Fixed things regarding the secret achievement that would be too spoilery for me to tell... just know it's been fixed and maybe even improved upon who knows?
Farmer Toon - thetechinox
HOTFIX 65.1
Loading time optimized and extended
Sep 28, 2023
CADDE - Mehmet Fikret
test
Into the Dead: Our Darkest Days - Harriet_PikPokCM

Top row: Phil Andrews (Associate Art Director), Ruby Zimmermann (Product Marketer), Juliann Lum (Senior Product Manager)
Bottom row: Sarah Dobie (Senior Programmer), Harriet Prebble (Community Manager), Lucy Hayles (Experienced 3D Production Artist), James Bodnar (Experienced Game Designer)



__________


Our first demo is done.

We made it. (Literally.) And it's ready for players to get their hands on.

An incredible first milestone along the development journey.

We're tired, we're proud, and we're excited to hear what you all think.

A small group from our dev team will be flying to Melbourne this Sunday with the demo in hand, and the very first players will experience the world of Into the Dead: Our Darkest Days on Friday 6 October. Over the course of the weekend, we'll be filming reactions, gathering feedback, taking photos, and chatting to press, players and content creators about the game.

The demo itself is a sneak peek into the scavenging gameplay, which is only a small portion of the wider game, and we're keen to gauge how it sits alongside the rest of the experience.

Below are some screenshots hot off the press, taken by our team from the demo just yesterday.


The ice-cream truck is a favourite. (It's pretty sweet.)



We won't judge you if you pause just to look at the nifty vintage furniture.



The game is intended as a "play your way" experience but trust us: cover is your friend.



Slowly does it...



Let's be honest, this shot is just here because we thought it was cool.



When we say survival... we mean it.


__________


You can experience all this (and more!) next week at PikPok booth #2010 from 6-8 October.



See you soon.
Chrysalis - akoluthic
The official demo for Chrysalis is now available for Windows/Linux/Mac! Can you get through the first 3 levels of the game and defeat the 1st boss? Since the levels are procedurally generated, you can get quite a bit of replay value just from the demo itself. I hope you have fun with it!

And you can head over to our Discord to meet other players, strategize, and report any bugs you might find: https://discord.gg/Ehjzmtv5rx

Here's the demo trailer:



Bulwark Evolution: Falconeer Chronicles - Bulwark
So the few feedbacks I've had recently on the controls were all regarding the need for the camera to move or pan on WASD rather than rotate.

Now I find myself mostly using the scrollwheel down to orbit and rotate, so I thought why not give it a spin with WADS being reserved for camera pannning left/right forward/backward and Q and E reserved for rotating left and right.

It actually doesn't take anything away from your lefthand, rotate left and right is right there under Q and E. Admittedly that loses you the up/down rotation, but there is the drag orbit to alleviate that.

So both control schemes for mouse keyboard now default panning to wasd.
You can still get the old rotating on WASD , just set it in the control screen.

This update should not change your personal saved settings (I hope).

kinda curious if this alleviates the final feedback people consistently had. ;)
cheerio tomas
Sep 28, 2023
Enchanted Blacksmith - Tanuki Sun Games
Added:
  • Horse
  • Torch/Lamp (toggle on 'T')
  • Crates as additional containers
  • Road signs
  • Ambient SFX
  • Settings for SFX audio volume, SFX Ambient and footsteps
  • Metalworking II Technology
  • Crossguard [M] (requires Metalworking II)
  • Tutorial and Handbook buttons added to the pause menu
  • Few small ore deposits near the mine entrance
  • Smelter now highlights missing components in red when selecting an item to craft
  • HUD toggle (tap 'H')

Changed:
  • Cart - scaled up by 20%
  • Workbench shelf extended by 30% to accommodate crates
  • Dropping item: can now be done by holding or tapping 'Q' (more details in the Info section)
  • The nighttime lighting is now a bit brighter
  • Workbench is now more verbose in reporting problems

Fixed:
  • Improved performance
  • Resolved issues with missing colliders
  • Fixed spelling mistakes
  • Resolved the issue with the hot air effect on the furnace
  • Improved shadows
  • The Save Reminder no longer covers other windows

Info:
  • The horse can carry a container (bucket, crate) or an item on its back
  • The horse moves towards the crosshair, so turning is controlled with the mouse
  • To address synchronization issues between the physics and the image, the fps has been hard-locked to 120fps
  • If you encounter difficulty placing an item, such as a box, on a shelf, you can now hold 'Q' and gently move the camera up (surface snapping will be introduced in the future)
  • Sometimes lights or geometry may flash for one frame. This issue is caused by the engine occlusion system
  • In one of the upcoming updates, the Workbench will highlight missing components in red like smelter
  • There may still be fps drops in Town.
...