Sep 28, 2023
Rescue Dash - Management Puzzle - Victoria S.
Ready to take on a thrilling challenge? To the Rescue Events offer an adrenaline-filled experience that will test your skills and endurance. Conquer five challenging levels and you'll be rewarded with an exclusive prize – but if you fail, you'll have to try again! Get ready for an unforgettable adventure – it's time to put your skills to the test!

The time of the event is based on the time on your PC, and the duration may vary slightly from the duration of this announcement.
Tower Song Playtest - Bunbunbunnies
Version 0.13: Mod Madness

This update brings Skill Mods to Tower Song!

Players can choose between two Skill Mods per tier, altering existing abilities or granting new ones. Skill Mods can be freely swapped from the main menu once the feature is unlocked at Level 4.

Skill Mod tiers will be unlocked as the game progresses. Choose your mods wisely for each encounter, and create unique builds for your characters to overcome your foes!

Patch Notes
Combat
General Combat
  • Skill Mod system introduced. Skill Mod slots can be gained on reaching certain level milestones. Players can choose between two skill mods per tier, altering existing abilities or granting new ones.
  • Skill Mods will be first unlocked when the party reaches Level 4.
Neat
  • All Skill Mods and associated skills implemented and updated for Neat.
Solace
  • All Skill Mods and associated skills implemented and updated for Solace.
Tali
  • All Skill Mods and associated skills implemented and updated for Tali.
Sep 28, 2023
Desert Pirates - Smokitop
Thank you everyone!!!

That's the number of people we need for playtesting for now, so I've paused the access requests. Playtesters will be able to continue playing the game until the end of the weekend!

For all of you who wanted to enter and missed it, don't worry. We'll soon have more opportunities. Be sure to Wishlist or Follow the game so you won't miss any.

Great feedback is incoming! Don't forget to leave YOUR IMPORTANT FEEDBACK! You can fill out the in-game survey or use the forums, or even better, join our DISCORD: https://discord.gg/pg8B6Pj3

Happy wastelanding all!!
Terraria - Loki ISP


Greetings Terrarians!

We are growing ever closer to quite possibly our favorite month of the year. Cooler days? Spooky times? Tricks and Treats? Maybe, just possibly, another Terraria Halloween Contest (we are looking into if we can make this happen)? Count us all the way in! For now, though, let's not sleep on September, because plenty of fun and interesting things took place over the last month. From the rise of more cool Terraria merch to the ongoing development of 1.4.5 to the fall of Unity, September was a month to remember!

Enough with the small talk - let's check out all of the latest and greatest in regards to all things Terraria!



PC - RE-LOGIC


TERRARIA 1.4.5 - CHOPPING AWAY AT THE REMAINING WORKLOAD

Another fantastic month of development has passed by, and the team is really feeling great about what we have in store for 1.4.5. Another of the music tracks that we mentioned last time arrived over the past few weeks - it still needs a bit of work, but we are really digging it!

As for what to share this month - remember the big Tree vs Axe debate/war/thing? Remember the promises made when the "peace treaty" was negotiated? One of those was a Fairy-Axe pet, and we figured what better way to truly memorialize the community event than by giving this pet a striking resemblance to the de facto leader of the Axe faction...


CenAxe does what she wants!

This floating fairy is a menace to any trees that might cross her path. Just don't let her know that she isn't very good at actually chopping them down.

Until next time folks - we are looking forward to finishing the year strong!



STEAM WORKSHOP NEWS



Click the banner above to check out the Terraria Workshop!

We are creeping ever-closer to 100,000 packs/worlds in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.



WHAT ELSE IS GOING ON?

Scoping out a few of the larger ideas we might explore, prepping for the Holidays...



TMODLOADER NEWS - TML TEAM



Hello everyone!

The tModLoader team has been busy fixing bugs and incorporating new functionality into tModLoader. On October 1st our monthly update release of tModLoader will go live. There have been many bug fixes made to tModLoader, but this month's release has a particularly large amount of new functionality for modders to play with.

New features include:
  • Support for modded Builders Toggles
  • Modded Emote Bubbles
  • Rubblemaker support
  • Reworked NPC buff immunity system
  • A way to store world header data
  • The long awaited Extra Jump API

These latest additions have made their way into tModLoader thanks to the efforts of our amazing community of modders who have been willing to contribute to tModLoader. We always encourage modders to continue contributing features to tModLoader, as there is no better way to ensure that TML continues to grow in ways that will best support future modding efforts. Changes like those listed above allow modders the ability to make things that were previously prohibitively complex to implement.

We hope players look forward to mods incorporating these new features and encourage modders to take a moment to test their mods on the preview-v2023.08 Steam branch prior to October 1st to ensure a smooth transition. We look forward to seeing how mods make use of these new features.

As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.



TMODLOADER STEAM WORKSHOP

The TML Steam Workshop is closing in on 6,000 mods already! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!



WHAT'S NEXT FOR TML?

More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)



PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS

Another month with even more progress on the Console/Mobile front! Aside from keeping pace with our PC friends, the team has had one eye on contingency planning for "what if" we need to swap out the components of Console/Mobile Terraria that utilize Unity. Given recent events, the team feels like this is a prudent step to take so that we can evaluate all possible pathways. Do note that *IF* the need arises for us to undertake such a swap, we do expect that it will take a bit of time. This would delay any in-progress update by however long that takes - our current best-guess being in the two-ish months timeframe. As of today, we are only laying out plans, and we have not decided if we will or will not make the shift at this point. If that changes, we will let everyone know. Thanks in advance for your understanding in this difficult situation!

Now, with that out of the way, who wants to see a brand new Terraria 1.4.5 spoiler?!


Somebody out there always has to resort to slinging mud...

Until next time, Console & Mobile friends - thanks for all of your love and support!



COMMUNITY

Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!



TERRARIA MERCHANDISE STORE HUB ​

The merchandise hub is where you can find all of the latest and greatest Terraria merchandise - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).



Click the banner above to head to http://terraria.org/store now!​



TERRARIA MERCHANDISE UPDATES​

TERRARIA - THE BOARD GAME UPDATES
TERRARIA - THE BOARD GAME DESIGNER DIARY

Here we are again with the latest "Designer Diary" entry from the lead designer for Terraria: the Board Game - Chris Kingsworth. Let's see what he and the Paper Fort team have been up to over the last month!
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Hello Terrarians!

Chris here, game developer at Paper Fort Games. I’m back with the next instalment of the Terraria: The Board Game designer diary. This month, I’m going to be discussing world generation, updated artwork and Essen Spiel 2023 (the world’s largest board game convention).


Planting the Seed

Games with procedurally generated worlds, like Terraria, are a challenge to port into cardboard form. Players have to do the ‘heavy lifting’ of world generation that is usually handled by the digital game engine, so we need to make sure that this aspect of the game is quick and fun.


At the beginning of Terraria: The Board Game, you’ll create a minimap of randomised, face-down biome tokens. As you explore the world, you’ll draw and place biome tiles to create the environment, revealing new places to explore, enemies to fight, materials to collect and chests to loot. Whenever you reach the edge of a biome, you’ll flip over the next minimap token; this will show you which biome to build next. It’s quick, simple and exciting; you can never be sure exactly what’s going to be revealed, and every world you generate will be different. As in the video game, you'll also get a choice of evil biome, or you can leave it up to chance during the minimap-making process.



Updated Cover Reveal!
When we announced the board game earlier this year, the cover art reception was generally favourable, but there were some aspects that fans weren’t as keen on. We’ve listened to your feedback, taken the core of what fans and Re-Logic loved about the artwork and overhauled the art style with the help of artist George Doutsiopoulos. Our aim was to stay faithful to Crowno’s 2018 cover, while adding new details that will appeal to veteran and greenhorn Terrarians alike. We’d love to hear what you think!



New Miniature Sculpts
Over the past few weeks, we’ve also been working to maximise the quality of our Boss sculpts. Here are the latest renders of King Slime and Wall of Flesh. As mentioned in my previous update, these Boss models are modular, and as you fight them, you’ll remove pieces to track boss damage and reflect other status effects. For example, you’ll be able to remove King Slime’s outer layers so he shrinks as he loses health. Similarly, WoF will have a removable mouth and eyes.





Come and See the Game at Essen Spiel 2023!
From October 5th to 8th, we’ll be showing Terraria: The Board Game at the world’s largest tabletop game convention, held in Germany. If you’re one of the 150,000 people coming to the show, please stop by and say hello; you’ll find us on the Lucky Duck Games stand in Hall 3 (booth number 3S124).




Don’t Miss Out!

If you haven’t already, please sign up at TERRARIA: THE BOARD GAME NEWS SIGN-UP LINK and be sure to click through to the Kickstarter ‘notify me’ page. We’d be very grateful if you could share the link with fellow Terrarians via social media; you’re always welcome to tag us in using @paperfortgames.

Until next time!


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Sign up for the latest and greatest news on Terraria: the Board Game via the link below:
TERRARIA: THE BOARD GAME NEWS SIGN-UP LINK

In case you missed the big reveal, be sure to take a minute to read our post about Terraria - The Board Game, which contains details about timing, how it will be sold, and more!

TERRARIA - THE BOARD GAME DETAILS



TERRARIA GRAPHIC NOVEL SERIES

We just wrapped up inks for Issue 5 this week, which just leaves colors and lettering before the next installment in our adventure should be ready to go! Additionally, we are very close to a final script for Issue 6 - so things are really starting to pick up. We are very excited to get these out to everyone and see what you think!

Alongside the actual issues themselves, the art team has been spending some time pulling together some goodies that we plan to offer with the next rollout. We thought we would take a chance this month to share a few of the sticker designs that we recently completed. If we can get colors down the road far enough, perhaps we will tease a page (or part of one) from Issue 5 next month!


The sneaky Goblin Scout and mysterious Traveling Merchant, in the same chibi style as the stickers from Book One



OTHER COMMUNITY NEWS

RE-LOGIC STANCE ON UNITY & SUPPORT FOR OPEN SOURCE GAME ENGINES

In case you missed it, Unity recently introduced some changes to their Terms of Service regarding fees - specifically adding a "charge per install" component that would be in place for all games (new and existing) starting January 1, 2024. This resulted in an almost-universal protest from the game development community. While Unity has in recent days made adjustments to this plan that are far more palatable to developers and publishers, Re-Logic stands by its statement and actions outlined in the image below:


*Note: Monogame was added in the days following the initial announcement. It has been added to the image above for ease of reading and clarity*

We hope that everyone will join us in supporting a future where robust open-source game engines and tools exist so that up-and-coming game developers can get their start without having to worry about situations such as the present Unity dynamics. Accessible and powerful tools will only serve to raise up the next generation of indie games for us all to enjoy!



TERRARIA MEDIA SPOTLIGHT
The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.

(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)

FAN ART & BUILDS


Queen Bee and Plantera by CrisCthulhuXD



Beachside Mansion for Stylist by greyliances



Cobalt armor by GreyL1me🌳



Ocean house by h4zel



Santa NPC by The_Idiotic_Banana



Gothic mansion by Laqwerty



Haunted Ship by danielbeta321



Queen Bee by PoundToundHound



Honey build by lookitsducky



Aether outpost by WullisDull



Windmill station by Kubiquity^3 🌳



Tree by @Flaxes



Impossible Palace (modded) by IanOsmium


Forest Pylon House by Femtonde_masker



Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!
Xmas Apocalypse - gypynkt
XMAS Apocalypse is currently on sale as part of the Steam SHMUP Fest and is at one of its lowest price points at 30% off! With the upcoming update adding lots of requested features and more content to the game I'm gonna adjust the base price next week after SHMUP Fest concludes. No worries, it will only be by a dollar or two, so nothing crazy and, of course, for anyone who already owns the game, nothing will change. Just wanted to give a heads up to all of you still holding out, because the current discounted price is a really good deal and Christmas is coming!!!

Speaking of deals, I'm also in talks with some other devs to offer a larger bundle of different horde survival/bullet heaven games at a discounted rate, and will announce more once that is completely solid!
Dreadhunter - Trickster Arts
Full Steam Deck compatibility is ready for the Early Access release!



It is still an Early Access, there may be minor issues or hiccups but we play Dreadhunter on Steam Deck almost every day and it feels awesome!
Sep 28, 2023
Apsis Online - Doop
This is a minor hotfix and feature activation patch.

[+] General stability.
[+] Starter weapons now have unique ammunition.
[+] Health now displayed during embark.
[+] World time/date reactivated.

Upcoming changes (6.5b) include weapon balancing, experience display, character leveling and the reactivation of day tips in campaign mode alongside stability.
Sep 28, 2023
Tabletop Playground - Plasticity Studios
The September update is here with lots of bug fixes and enhancements to the scripting API:

Scripting
• Add `PlayerProxy.setSelectedObjects`
• Add `TurnSystem.setCurrentTurn`, `TurnSystem.setCurrentPhase`, and `TurnSystem.setCurrentRound`
• Add `TurnSystem.onTurnChanged`
• Add `ProgressBar.setBarColor` and `ProgressBar.getBarColor`
• Add `Panel.getNumChildren` and `Panel.getAllChildren`
• Add `WidgetSwitcher.getNumChildren` and `WidgetSwitcher.getAllChildren`
• Add `Button.setJustification` and `Button.getJustification`
• Add `ImageWidget.getImageURL`
• Add `GameWorld.getAllTags`
• Add `Package.allow`
• Add `restrictTags` parameter to `SnapPoint.getSnappedObject`

Fixes
• Tinting did not work for textured or two-sided translucent objects
• When switching a switcher object in a zone, it was moved to above the zone
• When first adding a table to a package, starting a preview with an empty table did not show the package until returning to the main menu
• Cards with Hidden Type "Card Back" did not cast a shadow while held face down
• Peeking cards kept the card obscured in VR or when a scripted UI was attached to the card
• For hexagonal card, setting "Emissive Front" to true created a ghost of the front texture on the back of the card
• Emissive maps had no effect for translucent models
• Resetting held objects in measure move mode still added a measurement message to the chat
• Removing a description from an object still showed the description in the tooltip of the object
• Trying to use "Store in Library" on a new install without ever opening the object library resulted in an error message
• Double clicking on the folder selection when moving an object to a different folder in the editor produced unexpected results
• When creating a new object in an object script and immediately calling setScript, the script on the new object was executed twice when reloading scripts
• Spotlight angles and intensity were not always read correctly from saved template files
• Fix a rare crash that could occur when using `GameWorld.addScreenUI`
• When using multiple normals in a `ScriptDrawingLine`, results could be incorrect
• `CheckBox` text could spill over its allotted space
• Don't allow using the game directory as package location if it isn't writable (could happen for Windows Store users)

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These new updates we've added are just some of the many features on our early access development roadmap for Tabletop Playground, which you can check out on our Trello HERE.

Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!
You Must Become A Lich - SkylorBeck
Hello, sorry about the scary post last time.

Production is resuming, but with some changes in direction. This will be my last Unity project. After that, I'm not sure where my life will go but I know that Unity isn't where I want to spend my time.

It is safe to say that the previous release timeline is no longer true. I am currently waiting until after Next Fest to figure out where to go from here. If YMBaL gets a lot of attention, then I will make it a priority again. For now I must work on some contracts to pay bills.
Chores of Corruption - max
We are happy to announce that Chores of Corruption is now available on MacOS!
The game supports both Intel-based Macs as well as M1/M2 chips.

There is a 20% launch discount happening too until Monday afternoon

If you encounter any issues, please let us know through the Steam Forums or our official Discord directly!
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