This is a minor hotfix and feature activation patch.
[+] General stability. [+] Starter weapons now have unique ammunition. [+] Health now displayed during embark. [+] World time/date reactivated.
Upcoming changes (6.5b) include weapon balancing, experience display, character leveling and the reactivation of day tips in campaign mode alongside stability.
The September update is here with lots of bug fixes and enhancements to the scripting API:
Scripting • Add `PlayerProxy.setSelectedObjects` • Add `TurnSystem.setCurrentTurn`, `TurnSystem.setCurrentPhase`, and `TurnSystem.setCurrentRound` • Add `TurnSystem.onTurnChanged` • Add `ProgressBar.setBarColor` and `ProgressBar.getBarColor` • Add `Panel.getNumChildren` and `Panel.getAllChildren` • Add `WidgetSwitcher.getNumChildren` and `WidgetSwitcher.getAllChildren` • Add `Button.setJustification` and `Button.getJustification` • Add `ImageWidget.getImageURL` • Add `GameWorld.getAllTags` • Add `Package.allow` • Add `restrictTags` parameter to `SnapPoint.getSnappedObject`
Fixes • Tinting did not work for textured or two-sided translucent objects • When switching a switcher object in a zone, it was moved to above the zone • When first adding a table to a package, starting a preview with an empty table did not show the package until returning to the main menu • Cards with Hidden Type "Card Back" did not cast a shadow while held face down • Peeking cards kept the card obscured in VR or when a scripted UI was attached to the card • For hexagonal card, setting "Emissive Front" to true created a ghost of the front texture on the back of the card • Emissive maps had no effect for translucent models • Resetting held objects in measure move mode still added a measurement message to the chat • Removing a description from an object still showed the description in the tooltip of the object • Trying to use "Store in Library" on a new install without ever opening the object library resulted in an error message • Double clicking on the folder selection when moving an object to a different folder in the editor produced unexpected results • When creating a new object in an object script and immediately calling setScript, the script on the new object was executed twice when reloading scripts • Spotlight angles and intensity were not always read correctly from saved template files • Fix a rare crash that could occur when using `GameWorld.addScreenUI` • When using multiple normals in a `ScriptDrawingLine`, results could be incorrect • `CheckBox` text could spill over its allotted space • Don't allow using the game directory as package location if it isn't writable (could happen for Windows Store users)
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These new updates we've added are just some of the many features on our early access development roadmap for Tabletop Playground, which you can check out on our Trello HERE.
Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!
Production is resuming, but with some changes in direction. This will be my last Unity project. After that, I'm not sure where my life will go but I know that Unity isn't where I want to spend my time.
It is safe to say that the previous release timeline is no longer true. I am currently waiting until after Next Fest to figure out where to go from here. If YMBaL gets a lot of attention, then I will make it a priority again. For now I must work on some contracts to pay bills.
I can’t wait for all of you to tackle some of the most challenging platforming I can conjure, and LUCID has officially become better because of your support! Thank you all so much!
I can’t wait for the chance to work with the composer behind some of my favorites, and with your support I’ll be able to add even more of his music to the soundtrack!
Only 15,000 to go, Sentinels!
Spread the NEWS and share this journey with all your Friends. Let’s get to 60!
Thank you once again for your pledges, your enthusiasm, and your kind words!
P.S. Don’t forget to join me this Friday at 7PM EST on Twitch as I play Celeste, one of the inspirations for LUCID! You can find the channel here: https://www.twitch.tv/thematteblackstudio
Add virtual camera function Virtual cameras can solve the window capture problem of some live streaming software to some extent, It is also a solution for OBS to capture multi window application.
Add remote input/output function CatTuber can now send and receive events over the network. For dual PC streaming, you can use CatTuber on the computer used to play games to push events to the CatTuber of another computer used for live streaming in the local area network.
Now CatTuber can run without Steam Because CatTuber belongs to an application and not a game in Steam, it cannot be shared through the 'Fimily'. Considering that some users may have dual PC streaming or use multiple Steam accounts, CatTuber can now run directly without Steam. When not connected to Steam, the downloaded Workshop items can still be used, but cannot be browsed in CatTuber.
Now CatTuber will not save the window lock status when exiting. The currently locked window will be unlocked the next time CatTuber is run. The way to unlock the CatTuber window is to right-click the tray icon of CatTuber and select Unlock in the right-click menu. Because CatTuber didn't give enough prompts, many users do not know how to unlock after locking by mistake. I am very sorry for this!
The final weeks are upon us as we head to the October 19th launch date! - You have 1 full week for your final chance to play and provide feedback ahead of launch!
We have been hard at work adding the finishing touches to Hexarchy and we feel the game has never been in a better position in terms of polish, balance and bugs. the latest patch has added some improvements to gameplay and UI, some bug fixes and some balance changes including some minor nerfs and buffs to even out the strength of a few of the civs.
If you have participated in the previous playtests you will be automatically granted access to this playtest - but if you're new to Hexarchy, simply head over to our store page and hit the request access button to gain access. The playtest also includes the game's multiplayer, so bring your friends along too.
We hope you enjoy the playtest and please feel free to provide any feedback on the Steam forums or Discord. We hope to see you all enjoying Hexarchy at launch!