Start Date: October 6th at 8:00 PM CET End Date: October 8th at 12:00 PM CET Game Modes: To be discussed Regions Supported: EU, US-East, US-West, SA, Asia, more tbd 🗺️
Encourage your friends and testers to mark their calendars for these dates and times so they can join in and provide valuable feedback. The more testers we have, the better insights we can gather for improvements. 🪖
We hope its a successful and enjoyable experience for everyone involved! 🎮👾
Assist us in enhancing the game prior to its early access stage by thoroughly testing all its features. Feel free to reach out to us on Discord, where we can discuss your findings and recommendations in detail. Your input is valuable to us!
I doesn't exist - a modern text adventure - Dr. Jorts Rockdoctor
The glitch in the system has been defeated, the time for the launch is soon upon us.
We're excited to announce that Doesn't Exist will be coming to Steam on October 5th. Mark your calendars so you're ready to leave all your worldly responsibilities behind.
Make sure to add the game to your wishlist, as that helps a tremendous amount for the game's visibility on launch day.
Thanks for your patience, and we'll see you next week!
Added: - Added a gold multiplier based on the highest wave cleared in each World - You now earn 5 AP each time you clear a new wave for the first time in each world - Added an indicator to show the top wave reached on each world
Changes: - Adjustments to Bestiary dificulty - Reduced the cost to appraise and duplicate items and abilities - Switched positions between "I heard you like it fast" and "Unstable Worlds" Dares. - Reduced Life regen for enemies - The menus for Abilities, Equipment, and Consumables are now gated behind unlocking certain early game abilities. - Wiping the save file or loading a cloud save now forces the confirmation window regardless of the Setting option - Improved tooltips on crafting options
Bugs - Fixed a bug where regen will go beyond the max value for enemies
Added: - Added a gold multiplier based on the highest wave cleared in each World - You now earn 5 AP each time you clear a new wave for the first time in each world - Added an indicator to show the top wave reached on each world
Changes: - Adjustments to Bestiary dificulty - Reduced the cost to appraise and duplicate items and abilities - Switched positions between "I heard you like it fast" and "Unstable Worlds" Dares. - Reduced Life regen for enemies - The menus for Abilities, Equipment, and Consumables are now gated behind unlocking certain early game abilities. - Wiping the save file or loading a cloud save now forces the confirmation window regardless of the Setting option - Improved tooltips on crafting options
Bugs - Fixed a bug where regen will go beyond the max value for enemies
Start Date: October 6th at 8:00 PM CET End Date: October 8th at 12:00 PM CET Game Modes: To be discussed Regions Supported: EU, US-East, US-West, SA, Asia, more tbd 🗺️
Encourage your friends and testers to mark their calendars for these dates and times so they can join in and provide valuable feedback. The more testers we have, the better insights we can gather for improvements. 🪖
We hope its a successful and enjoyable experience for everyone involved! 🎮👾
Assist us in enhancing the game prior to its early access stage by thoroughly testing all its features. Feel free to reach out to us on Discord, where we can discuss your findings and recommendations in detail. Your input is valuable to us!
BOOBS SAGA: Prepare To Hentai Edition - EVIL DEVIL CULT
Dear friends!
It's time to share the news with you!
The development of "Sex with the Devil 2" is going slowly because we need to develop a large number of animated battle scenes and circus sex shows. We spend two months for one such scene.
Release of the sequel will take place only in the middle or end of 2024.
But to brighten your waiting, we decided to create a small, but very unusual game! It focuses on sex scenes, not on plot cut-scenes with battles.
From the lightning-fast Japanese race winners of the Far East Pack to the rebellious spirit of the Rebel Pack's awesome bikes: don't miss the new DLCs for RIDE 5.
Far East Pack: Kawasaki Z900 (2021) Suzuki TL 1000 R Racing Modified (1998)
This is a fairly big update. The goal of this update is to improve the experience of early to mid game, make each weapon more unique and adjust the balance of certain runes.
Synergy Runes, and Changes to the Talent System
Synergy Runes can be gained after you upgrade your character, they can only be equipped by your teammates. They are a bit over-tuned due to their rarity. They serve two main purpose: 1. Improve interactions between characters; 2. make certain builds more viable in the early game.
In addition, all its runes will be unlocked after you recruit a champion from now on, so that you can have more runes to choose from in the early game.
Changes to the Weapon Moves
In order to make each weapon more unique, I've made certain changes to Sword, Bow and Staff cards. You can check them out in the Compendium Menu:
Sword - Attack type weapon, with a strong focus on areal attacks. Bow - Attack type weapon, with a focus on single target and piercing attacks. Staff - Assist type weapon, its attack/block values are low but can affect more targets. Shield - Defense type weapon, with a strong focus on blocks.
Changes to Runes
Before this update, in order to have a sense of progression, all runes have 4 levels. But this has caused three major issues: 1. Some runes are just not suited to have 4 levels. In order to make each level meaningful, they are either too weak in the early game or too strong in the late game, or both. They are extremely hard / impossible to balance. 2. You can't get enough runes to upgrade them to level 4. To compensate, I had to give tier 3 runes after Wave 2, which kind of making the level system meaningless. 3. Due to issue 2, the runes you get in the early game are just placeholders to be replaced, which makes getting new runes not that exciting and affects the early game experience.
That's why I made the following changes: 1. Half of the runes no longer have levels. They will now only have "1 level" (1 effect), which can be used from start to finish. This change will certainly make the early game easier and late harder, which is a good thing considering the game difficulty at the moment; 2. Since some runes still have levels, in order to make them more meaningful, now the game will only give you level 1 runes (with a small chance to get level 2s). 3. Runes are now separated into normal and rare category, they have a slightly different background. Rare runes can be gained in the elite battles and have a chance to appear after normal battles.
Other Changes: 1. Saves now have a date displayed; 2. Added a Compendium Menu, you can check all the cards and augments in there; 3. Added Assist Runes that let your teammate play a card free of cost. 4. Fixed a few bugs.