We, Aquila Mini Team, are here for to remind you to Simply Cubic's launch date! Tomorrow, Simply Cubic's gonna be available for everyone. We're still working on Simply Cubic for you to have the best experience. And do not worry, we'll support the game for the first few weeks and be sure the game has no problem and all of the levels are playable smoothly.
Also, we published a gameplay trailer today, you can check it out now:
Thank you for your supports, please keep following us for our future projects. We're coming so much powerful in 2024!
The steam workshop browser is now available in the quick play section to download and play battles from the main menu
The outdated integrated conquest, koth and zombie survival maps have been replaced with some featured workshop maps. Koth and zombie survival categories have been replaced with "Combat" and "Story & Horror"
Updating custom content
The game stores custom content in battles to ensure that it is available when battles are shared on the workshop or the used items become unavailable or change. There is now a new tool to update custom items in a map with the latest locally stored or installed workshop version of the same item.
Interaction sounds
Added sounds for when the cursor hovers or clicks UI elements
Added sounds for placing, selecting, deselecting and deleting units in the battle editor
The volume of both options can be adjusted or disabled in the settings
Features & improvements
Improved animations of UI tooltips and hover effects
Adjusted the look various UI panels and elements
Added IgnoreTargetZone node to use triggers to ignore targets for units in certain areas
Improved objective targeting behaviour for conquest/koth game modes
After a unit was killed, the scripting tags will now be removed automatically
Improved color picker and measurement tool performance
Subscribed workshop battles and prefabs are now updated automatically when clicking on them in the workshop browser
Bug fixes
Fixed that own custom items could not be loaded into the editor in some cases
Fixed that some UI elements would be rendered in front of the pause menu
Updating a local custom prefab will now correctly update the icon
Fixed incorrect health bar color rendering when far away from the camera
Fixed that editing attachments for the 3rd weapon slot did not work properly
Fixed workshop sorting by friends or followed
Fixed problems that caused the camera to become stuck after spectating
Fixed rendering of invisible units in workshop, scripting and local icons
Update content: 1. The first stage content of the five main female roles. 2. The main plot advances. 3. Known bug fix. 4. Reorder the timing and dialogue content of unimportant NPCs. 5. Continue to improve the functions of nightclubs and plan to add a new female NPC: nightclub signage girl.
Update Preview: There is no preview....
Explanation on bug issues: Thank you for the feedback from community players. I have resolved the issue with the toilet peep card image and will post it in the next update.
Draw a pie: 1. Multiple languages. 2. Dynamic CG. 3. More roles.
- Adjust new game team generation to reduce 4/5 star players on lower prestige schools - Reduce kicker recruit ratings to greatly reduce chance of 4/5 star kickers - Adjust kicker draft logic so they are not drafted as high - Change a couple DB operations to be more resilient and avoid crashes
Super small update here, mainly fixing the new game team generation logic that I changed last update, and changing some recruiting/drafting logic related to kickers. Been busy IRL, so next update may be a couple weeks out. Thanks for playing!
As many of you may already know, in August "Paradox of Hope" faced allegations of copyright infringement. Unfortunately, I had no choice but to halt the development of the game and remove it from Steam.
This situation took a toll on me, both emotionally and mentally, but I've found the strength to move forward. Please welcome my new project - "CONVRGENCE".
"CONVRGENCE" will not only preserve the beloved aesthetics and gameplay formula that players enjoyed in "Paradox of Hope" but also introduce exciting new enhancements, such as outdoor locations, a day-night cycle, a companion dog, and much more!
I haven't yet determined the technical details, but I would like to give away a free copy of the new game upon its release to everyone who supported me earlier by purchasing "Paradox of Hope". Nevertheless, I kindly request that you add the new game to your wishlist - it will greatly assist in its promotion.
Join our Discord - https://discord.gg/9t79QCHvPc - to stay updated on the new project's developments (for example, not to miss the beta testing) and to learn more about what happened with "Paradox of Hope".
Thank you for your continued support, and I look forward to this new journey with you all.