Ranch Simulator: Build, Hunt, Farm - James Clements
Hey ranchers,
Ranch Sim’s big Unreal Engine 5 update is available now to play on the unstable branch! This is an early version of the update which we're rolling out for community testing - so expect to run into issues and bugs. (Feel free to stick to the public/default branch if you would rather play the update later on once it has gone through more testing and polish and has officially released!)
We need your help and want lots of you playing the unstable version and sharing your thoughts, feedback and bug reports as we continue to add to and modify the update!
Included in the current build… - Enriched visuals (environments, lighting and more) - Optimisation improvements - New animal models - New animations - Oil production - Enhanced horse movement - New vehicle physics - And more
Save Compatibility
PLEASE NOTE: Previous saves are not compatible with the new UE5 version of the game. We don’t take this lightly, but to deliver the major enhancements this update brings it was simply unavoidable. Please also be aware that new saves from today’s unstable version might not be compatible with further unstable versions of this update and the final version of the update which will go onto the public branch. Once the final version of this update is live on the public branch, we foresee no further save wipes.
For the time being the old UE4 version of the game is still available on the default branch so that you have the option to continue playing that with your existing saves if you choose. When the UE5 update moves to the public branch, a new branch will be created for the old UE4 version. Make sure to give your new saves different names from your previous UE4 save files to avoid accidentally overwriting them!
Accessing the Unstable Branch
To access the unstable branch, do the following: - Load up Steam and head to your Library - Right click on Ranch Simulator and then select ‘Properties’ - Head to the Beta tab and in the drop down select ‘unstable_branch’ (no password needed) - This will then download the new build for you.
Unstable Patch Notes
- Lumen global lighting system (option for high end PCs, increases GPU resource consumption - recommended to be used in conjunction with DLSS) - Improved version of the map, using all the features of the new engine - New TSR anti-aliasing system - New improved wolf model and animations - New improved models and animations of roosters and chicks - Ability to skip all introductory quests at the start of the game - Ability to build an oil rig for additional passive income - Improved performance with a large number of animals - Now you can destroy the tent - Added new horse locomotion with additional animations and movements (under development) - Added gamepad control (key remapping and interface for the gamepad is not configured yet) - Reworked Animations - New car physics - The garage and old barn are now completely destructible - New items icons in the store - Increased cooler capacity - Sound from rain and wind is now muffled indoors - Leaves now fly in the air in a strong wind - Added rainbows
- 3d models with the largest number of polygons - added new layers of textures to enemies and environments - more agile gameplay - more information to complete the objective - added menu for combos and basic commands - rebalanced game difficulty - general bug fixes - improved character animations - added more enemy animations
With the Alpha playtest coming to an end, we want to thank everyone who took part and provided us with their feedback! Your opinion is incredibly important to us. We already did a number of changes you suggested in the patches we released over the past 2 weeks and will continue to do so.
For now we are switching back to expanding the game and its content, but we will keep you in the loop and give you updates on the development process frequently. So keep an eye on our Discord server and Steam page to make sure you don’t miss any future news or playtests!
And remember; whatever it takes... The Tribe Must Survive!
- Fixed respawning in the place were killed if a respawn point is not set - Fixed Zombie hitboxs - Fixed Gun damage not increasing if shot in the head - Added critical chance when shooting enemies - Reduced Bandit and Zombies health - Fixed Bandits not giving any loot
I am now working on a loot balance update. If you have any suggestions on the loot balance, post it on the forums
Suit up! Now you can enforce law and order with a new outfit. It’s up for you to decide whether it is style over substance or vice versa. This update brings two new features to the game!
New police uniform available! German police forces introduced a new uniform that is giving them higher visibility when they’re on duty. You can switch between the legacy and the new uniform at the locker room in the police station.
You can finally experience the game in a more original way by choosing to have German voice-overs for any written language! Just go into the audio options and make the switch!
Also, as always, we’ve improved the game at all ends! Below you find the most important changes:
Bugfixes
Observation marker in UI is no longer going out of bounds.
Leaving the vehicle is now prohibited during parts of car chases and street cleanups.
World map cursor snapping has been made more concise.
Hitting debris on the road in street cleanup missions no longer breaks the mission when it’s cancelled.
A lot of small and medium issues with text display have been fixed, especially for languages like Turkish and Chinese.
There is now a little more time available for catching the cows in mission “Animal Road Hazard”.
Shooting challenge starting countdowns no longer have a lag before gameplay starts.
ATV traffic control task for fourth Off-Road rank is now correctly counting valid traffic controls.
The duration of the vehicle repairing cutscene has been shortened.
For a limited time, during this weekend’s Double XP event (which runs from: Sept 29th @ 11 AM EST - Oct 2nd @ 11 AM EST), we will be experimenting with lobby sizes for Solo matchmaking. During this time period, Solo lobby size will be temporarily lowered from 10 to 7 players max.
The team is testing to see how this change impacts the gameflow and feel and would love to hear your thoughts around the following areas with the change enacted:
Early game combat
3rd partying
Chance at victory
Please be sure to let us know your feedback (on either Discord or the Official Forums Poll & Feedback thread) on how you feel this experiment is working. It would be helpful to note if you noticed any difference and If so, did it feel like a positive or negative gameplay experience. Thank you in advance agents!