Treachery in Beatdown City - ShawnDoubleA
Hey y’all,

The new Patch is LIVE. This patch officially rolls the game into 2.0 territory. We also dropped trading cards in the game, so you can start collecting and getting your badge crafting on!

Now, we have SO MANY patch notes, but I wanted to drop my fav of the bunch. You can find all of them below the following list.

Also, there's a Mac build now. For all you Mac heads, please give it a whirl and let us know what you think! We only have one Mac for testing, and it's a Mac Mini, which we tested on extensively, so hopefully it's all good.

Now, our top 10 patch notes!


1. In MOST fights, when the player loses, they will be able to continue as another player.
Previously you only had the option to Restart (from the fights beginning) or quit, and reset the fight. Now, you can use any available heroes to tag in. This is a huge feature we intended in the game from the start, but we couldn’t quite figure it out all those years ago, and we had a game to ship.
Now,



2. Hitting objects (news paper holders, garbage cans, benches) via the menu will count toward COMBO counter, giving you bonus FP.

This might not seem exciting, but this makes your first moments in a fight much more meaningful. We were once asked, why should I not break open the garbage can/mailbox/bench/etc. first, and this answers that question. Some well placed hits at the beginning of a fight can be invaluable.

3. Lisa and Brad now have moves that add “Grapple Up” to improve Grapple ability. This will make it so enemies will counter less. Also, as an aside, CT Punk's counter has been nerfed tremendously. Doesn't mean he won't EVER counter, but you're a lot safer grappling him now.

4. Weapons are reworked - Weapons were too powerful previously, which kinda broke the game, and limited how we could use them. They now have health, and will die after a certain number of uses/drops, which allows us to add them to more fights.

This might seem like a bummer, but to be honest, it was a bummer to us how broken the weapons were, so we stopped putting them in fights. Now we were encouraged to add them back in.

5. New map songs added to Maps 1-2, 1-3, 1-4 and 1-5.
I’m not sure why, but we only had one map song for maps 1-1 - 1-5. I mean, I like the song,
Now, we have 4 extra songs, and I love each of them dearly. Honestly, a highlight that makes going back through the game even better!

Here's one of the new tracks, for 1-2


6. Force Feedback has been added. I love rumble, vibration, or whatever you call it, and
it’s built into the zoom of the game. My only issue is the Steam Deck doesn’t have the
best vibration.



7. Map music continues when you return from a fight! Again, another mundane seeming update, but the map tracks are short, but often interrupted by battle. This will allow you to hear all the map music in full.

8. Fixed an engine physics bug that caused hits to occasionally drop and miss
players/enemies with no feedback. This one was STUPID, and very unclear how we were going to fix it. But, a new programmer took some time and found out what it was.

9. Cutscene art has been updated. I was sick of some of this art. Ugly John was the very first enemy I made, and his hair ... well, whatever his hair was doing was not good. So he's got better hair, and now yellow teeth.



Left, old. Right, new!


Top, new.
Bottom, old.

10. Context sensitive prompts on map 1-1. These will help guide new folks from the game, but are also unintrusive - they don't pause the game, they just give you some helpful info.

Now, the rest of the notes! Let us know what you're most hyped for!


Fights
  • In MOST fights, when the player loses, they will be able to continue as another player.
  • Weapons are reworked - Weapons were too powerful previously, which kinda broke the game, and limited how we could use them. They now have health, and will die after a certain number of uses/drops, which allows us to add them to more fights.
  • Added the chain whip weapon into the game
  • Hitting objects (news paper holders, garbage cans, benches) via the menu will count toward COMBO counter, giving you bonus FP
  • Hitting multiple enemies + objects at a time multiplies your COMBO count - So hit 2 enemies + 1 trash can (aka 3 things) 3 times = 9 hits = MORE FP!
  • Fight progression feels faster
  • Counter Attacks, Finishers, and specific strikes/grapples will now leave enemies on the ground longer to allow you to regroup, and improve your strategy
  • Fixed a few soft locks in combat stemming from counters
  • Fixed an engine physics bug that caused hits to occasionally drop and miss players/enemies with no feedback
  • Lisa and Brad now have moves that add “Grapple Up” to improve Grapple ability
  • Certain enemies have been tweaked to counter less
  • There are new tutorials added for Grapples, Back Grapples, REVENGE attacks, and the Tenshin move
  • COMBO mode now has a text label to show you that you started a COMBO
  • BURN, SHOCK, and FREEZE show proper status labels
  • New opening tutorial
  • Mercedez’s battle sprite has a new face
  • Generally improved Zoom/Screen shake
  • Cyclists and joggers have larger hit boxes, making them more annoying/threatening
  • Added more context prompts to the attack menu to let players know why they can’t do a thing at any given time
  • Added context sensitive prompts to Map 1-1
  • New CRIT indicators: Regular CRIT attacks now show up as orange, while double + CRIT attacks show up as red.


Controls/Options
  • Force Feedback has been added (It is off by default on old saves, so make sure to turn it on!)
  • Ability to turn on/off Force Feedback has been added
  • Improved controller support (controllers generally feel better)
  • Vsync option added - Please turn OFF Vsync if you can’t run the game at 60FPS because of monitor limitations or the game will run at half speed (like if your card can’t output 60FPS at 4K)
  • Improved resolution support
  • Options menu is clearer
  • Build number added to the lower left corner of Options menu


Maps
  • New map songs added to Maps 1-2, 1-3, 1-4 and 1-5
  • Holding a direction will cause the player to keep walking (previously the player would snap to each node)
  • Map music continues when you return from a fight
  • Jitter from map camera scrolling has been eliminated

Cutscenes/NPCs
  • Several enemy/ally cutscene images have been enhanced - Abbey, Ugly John, Farooq’s among others
  • Bruce’s cutscene images have been enhanced - He’s got waves, y’all
  • You can advance text quicker by pressing the D (keyboard)/B (controller)
  • Text is sharper
  • Text boxes for enemies, item boxes, and tutorial boxes are all the same size

Misc:
  • All new title screen logo

And, I think that's it! See y'all next week for the Ultra Remix drop!
Sep 28, 2023
Roguevive - Chior
Hello everyone,

The prelude is here and available to download. I will keep the updates coming to that version, seems to make more sense.
I activated the Cloud Saving, so if you open the Demo and afterwards open the Prelude, it should carry your progress, but in case it don't, here's a tutorial on how to manually carry the save file.

Save location tutorial
On your steam, Right-click the Roguevive and go to Managa > Browse Local Files



Once on the Local Files, access Roguevive > Saved > SaveGames

There is a file named "saveGame.sav", that is the one you need to copy and paste to the same directory on the Prelude.

That's it, any problems, feel free to send a message or leave a discussion on the forum, I will help those who need it.


Also I made some fixes, mostly multiplayer QOL.

Patch notes:
  • Changed reload bar color for better visibility
  • Slightly changed the Shotgun Wolf color in comparsion to the normal Wolf.
  • Now hides auto shoot marker when overring the auto aim with the shoot button.
  • Added lots of animations to the menu, and changed the selected borders for a better visibility.
  • Fixed the lobbies menu covering the refresh button
  • Fixed Endless Movement Speed Bonus not being reflected on Multiplayer.
  • Fixed Endless Health Bonus not being reflected on Multiplayer.
  • Fixed Big sized enemies not being big on multiplayer clients.
  • Fixed Xp Sound not playing on Multiplayer Clients.
  • Fixed Dash effect not appearing on Multiplayer.
  • Explosive Step now always generates an explosion, since the dash was nerfed this skill needed an upgrade, will make further changes on a later patch.
  • New upgrade option Knowledge.

As always, thanks for the feedback.
Sep 28, 2023
Duel Corp. - DREAMEFFECT ENTERTAINMENT
TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST

Procedural World Generation
▰▰▰▰▰▰▰▰▰▰ 100%
-

Multiplayer
▰▰▰▰▰▰▰▰▰▱ 99.9%
▻ Added joining lobby of inviter while in hub
▻ Added the ability to invite / join friend via Steam to play in co-op

▻ Fixed multiple friends being able to join lobby at once
▻ Fixed client avatar duplicating in hub when joining fails
▻ Fixed client joining new host in hub when current host disconnects
▻ Fixed characters in hub being visible across different maps
▻ Fixed solo queue not working correctly when connected via Steam
▻ Fixed 10 seconds delay before connecting when joining friend via Steam
▻ Fixed not disconnecting correctly when re-connecting too fast
▻ Fixed host sometimes stucking in stunned state on client after connecting
▻ Fixed queue pop vfx not despawning on client after entering co-op map
▻ Fixed joining hub not working for more than 2 players
▻ Fixed leaving lobby as host when friend connects via Steam
▻ Fixed being able to join co-op map of host when one player leaves
▻ Fixed joining friend as host not working when they are in the same hub
▻ Fixed solo queue no longer working when returning to main menu while connected
▻ Fixed creating multiple instances of steamworks when returning to main menu

New Content
▰▰▰▰▰▰▰▰▰▱ 99.99%
▻ Added new armor
▻ Added display of ranks in status menu
▻ Added icons for ranks
▻ Added new user interface (scoreboard/victory) for co-op/pvp encounters
▻ Added performance based rating calculation

▻ Changed that main menu buttons are selected by mouseover
▻ Changed blackscreen to loading screen when entering lobby

▻ Reworked UI frames and icons

UP NEXT:

Quality Assurance
▱▱▱▱▱▱▱▱▱▱ 0.0%
-


Sep 28, 2023
Shroud of the Avatar: Forsaken Virtues - Catnip Games
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 118 (R118), we offer an improved shopping experience, but not in Jotungrund.

For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.

News Announcements

* Support Breast Cancer Research with New Make a Difference Items
* Improvements to the Vendor Listings in Zone Window
* A New Helm in the Jotungrund Ice Crevasse
* Release 118 Patch Notes
* Latest News and Q&A September Livestream (the Second)
* Release 118 Subscriber Login Rewards
* October Login Rewards
* Crown Store Updates
* Bug Brigade & Testing Directives
* Streaming Program
* Upcoming Release Dates


For more details about this update, read the full article at the official Shroud of the Avatar website.
Sep 28, 2023
Mercury Fallen - Nitrous Butterfly
Release Notes

  • Fixed: Colonist constantly picking up and putting down repair kits when attempting to repair an object.
Lords of the Fallen - CIG_Shikallum
Greetings Lampbearers.
We’re a little over two weeks away from the launch of Lords of the Fallen. Soon, the great adventure across the brutal realm of Axiom and its nightmarish counterpart Umbral will be upon us all. We know anticipation continues to rise, so as we await the impending return of Adyr, here’s an epic and in-depth overview of what you can expect on 13th October.

In it, we cover the game’s unique dual realms mechanic, its extensive character customisation, seamless co-op multiplayer, and a whole lot more.

We can’t wait to see you in Mournstead in a couple of weeks.


In Light, We Walk.

https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/
Tin Hearts - Steve
We are proud to see our great partners Game Source Entertainment have announced that “Tin Hearts“, an immersive narrative puzzle adventure game from development team Rogue Sun, is now officially available on PlayStation 4, PlayStation 5, and Nintendo Switch in Asia.

Watch the official Tin Hearts launches in Asia trailer here:


Follow the toy soldiers and embark on an exciting adventure in the enchanting magical world, exploring a touching story of love and compromise, Tiny step by tiny step!

Behind every brilliant invention, hides a magical story. Guide a troop of tin soldiers through a magical toy-filled world, in this immersive narrative puzzle adventure game from members of the team that brought you Fable.

March through 50+ levels of time-bending, soldier-routing riddles, using a variety of whimsical and inventive contraptions to bounce, shoot, and glide them to their goal. Forge new paths for your toys to follow, and solve increasingly elaborate puzzles to unravel the emotional, thought-provoking story of love, loss, and compromise centered around the family of Albert J. Butterworth, a genius inventor of Victorian times.


Check out their physical editions:


Nintendo Switch, PlayStation 4 and PlayStation 5.
Gay World - Ghost_RUS
New language available in Gay World - you can play in Chinese Language
Enjoy!)
TRAIN CREW - Mizotsuki Rail (Acty)
-Fixed the issue where the station announcement could not be heard.
-Fixed the issue where the train could become dark at Tatehama Station even when GDOC is disabled.
-In conductor mode, I've made it possible to operate the wiper on the driver's side(left side).

*Original text (Japanese)*
一部修正のアップデート
・駅自動放送が聞こえなくなる不具合を修正しました。
・GDOC無効の際でも館浜駅で車両が暗くなることがある不具合を修正しました。
・車掌モードの際、運転台側(左側)のワイパーを操作できるようにしました。
The Inquisitor - Freeky
Be the ultimate Holy Judge and Jury of the Demo and take your first steps into the Unworld.

Get a taste of the duties that come with being an enforcer of the Holy Law in the Demo for The Inquisitor, launching today and ending alongside the official Steam Next Fest on the 16th of October.



Join our The Inquisitor stream with producer Konstantin for an additional first glimpse of gritty Koenigstein on Thursday 28th of September at 7pm CEST!

The Inquisitor, which was recently shown exclusively to press at Gamescom, will let you meet the titular inquisitor, Mordimer Madderdin, for the first time in its playable demo! See the harbour and explore the marketplace within Koenigstein, and investigate the rumours of a vampire among the citizens. You will also get the chance to meet compelling characters, participate in the Grand Tournament within the city, and witness the enigmatic Unworld, where you will be able to slowly piece together the truth from shards of memories. The Inquisitor is releasing in February 2024 on Steam, Xbox Series X|S, Windows PC, and PlayStation 5.

The Inquisitor Features
  • Be the ultimate Holy Judge and Jury: Your role as an Inquisitor is to maintain order and enforce the faith in God. But the world is full of sinners who have lost their way. Decide the fates of those you judge in multiple story-driven cases and missions. This is a world where morality and what is right have long strayed from each other. So, will you show mercy or undying belief in The Holy Law?
  • A morally tainted, non-linear tale: This is a dark and gritty story centered around a religion preaching revenge and violence. Multiple branching story choices will test your morality. Choose your path and decide what kind of Inquisitor you will be - one of pity or one of retribution - and ultimately what mark you will leave on this world.
  • Enlightened sleuthing: Mordimer has unique skills and abilities that allow him to solve the various crimes and mysteries that have befallen Koenigstein. Track down and interrogate suspects. Discover the hidden truths of the city and its inhabitants. Piece together the evidence and make your final judgments.
  • Delve into the Unworld: Unbeknownst to those around him, Mordimer has the ability to enter the mysterious Unworld. There he can discover the deeper secrets that suspects have tried to hide in their souls. But there is a grave risk when venturing into this world and the dark force which reigns supreme here will do everything it can to destroy you for stepping foot into its realm.
  • Persuasive interrogations: The 1500’s remain a cruel era of justice. As an Inquisitor, you have free rein to use whatever methods and tools deemed necessary to persuade suspects to reveal ‘the truth’. These optional interrogations date back to the times of the real Inquisition and it’s up to you to decide if and how much force to apply to those under your investigation.
  • Let your sword do the talking: Sometimes a tongue just needs to be cut right out in order to loosen it. A full sword-based combat system means various cases will let or even require you to use brute force. Master your blade, find your openings, and use your enemy’s weak points against them.
...