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Hey Swordsmen!

We trust you've been relishing your adventures in Wandering Sword. Your feedback and suggestions have been our compass, guiding us as we've worked on improving the game through bug fixes, optimization, and introducing new features.

Today, we'd like to present to you our newest update, which comes with four new features to enhance your wuxia experience!

You can find the full list of changes below:

New Feature: Auto-Battle Mode

  • Implemented an auto-battle mode, which can be activated at any time during battle. Select between Auto/Manual based on your combat preference!
    This can be used in both real-time and turn-based mode, as well as in tandem with the battle speed toggle feature.
New Feature: Failed Quest Tab

  • Added in a Failed Quest tab where players can view accepted quests that are unable to be completed.
    For controller users, use the left and right shoulder buttons to switch views.
New Feature: Meridian Points Reset

  • Introduced a meridian points reset function which can be accessed through the Meridian Map interface.
    Note: At the moment, there is no confirmation prompt when you click Reset, but rest assured that we'll be adding this soon!
New Feature: Preferred Combat Mode Selection

  • Introduced an option for players to select between turn-based or real-time combat modes before certain key battles.
    Note: This feature can be toggled on/off under Settings>Graphics>Battle Mode Confirmation.
Quests Optimizations
  • The “A Rare Score” side quest prerequisites have been adjusted. Players can now accept it before becoming a Discipline Disciple.
  • Main and side quest bosses now have a 100% drop rate for skill books.
  • In the "Badlands Stronghold" side quest, players must now interact with “Frosty Condor” before departing from the village.
  • Upon starting the “Mount Tianshan” main quest, players will no longer be able to access Nanjiang.
  • The prerequisites for the “Trial of Xuanhuo” side quest have been adjusted. Players must now join Wudang sect before accepting this quest.
  • Introduced different Condor School-related main quest branches. Depending on the player’s choices, future quests will present different dialogues and vary in battle difficulty.
Feature Optimizations
  • Added new auto-save points right before some mini-boss encounters.
  • Optimized the distance for NPC interaction.
  • Optimized the layout of the protagonist's top left status bar.
  • Optimized Mo Wen's Wudang lightness skill. This will only take effect after starting a new game.
  • Optimized Ouyang Xue’s gu-qin BGM volume.
  • Optimized the save time display to be accurate by the minute.
  • Added descriptions in the character profiles for Ye Fei, Sima Ling, Kong Liang, Xun Yao Yao, Yan Wei Huan, Len Wuqing, and Leng Ying.
  • Added a King Black Snake mini-boss in the Bamboo Forest.
  • Adjusted the quest trigger locations for the “Traces of Ghost Condor” and “Traveling in Western Liang” side quests to prevent both quests from activating at the same time.
  • Replaced Thom Lief’s backpack item from the “Hunyuan Pearl” blueprint to the “Heart-torturing Nail” blueprint.
  • Replaced some skill icons.
  • Replaced Li Yuanxing with a regular Beggar Sect elder at the Shaolin Conference.
  • Adjusted the spawn rate of spider eggs and mushroom toads in the Wuxian Sect Underground area.
  • Removed the protagonist's preference list in the profile page.
  • Increased the text size in dialogue boxes, quest tab, and the quest tracker bar.
  • The second battle of Sima Ling in Gusu City at night can only be fought in turn-based combat mode.
  • Optimized the color and rarity of items to be consistent with the name displayed and description.
  • Moved Yuanji from Daowei's side to Daoxuan's side in the Wudang Sect map.
  • Low-level pill recipes is now a sellable item.
  • Added Medium Quality “Yangelixir” Blueprint and High-Quality “Yangelixir” Blueprint to Daoxuan's backpack.
  • Adjusted the spawn of BigHornSheep in Skylinemont Valley.
  • The herbalist in Solitary Cloud Marsh will now sell Toad Epidermis and Honey.
  • Adjusted the drop rate of High-Quality Beast Hide from Condors in Mount Autumnscape.
  • Replaced Jiang Xiaotong’s model in some cinematic endings.
  • Adjusted the protagonist’s pose in some cinematic endings.
  • Removed the entry icons for some inaccessible rooms in Wudang.
  • Players will now be able to select a resolution higher than their default monitor resolution.
  • Changed the battle speed toggle button on controllers from LT to Y.
  • Added a confirmation prompt when choosing between turn-based and real-time modes at the character’s status bar.
Bug Fixes
  • Fixed an issue where failed quests were not cleared when the player was promoted to Elite Disciple.
  • Fixed an issue of “A Dance in Gusu” side quest incorrectly autosaving as the “Rainy Night in Gusu” main quest, causing the quest to fail and players being unable to leave the area.
  • Fixed an issue of “The Woodsman’s Axe” side quest reward where affinity would be added to the wrong NPC.
  • Fixed a bug where players could fail Chen Linxi’s “The Massacre” side quest prematurely.
  • Fixed an issue where some side quests would cause Jiang Xiaotong's affinity to increase twice.
  • Fixed Master Hui Kong’s weapon description.
  • Fixed a NPC weapon bug in the “Approaching Battle” side quest.
  • Fixed an issue of not being able to scroll down to view the content of letters in the backpack when using a controller.
  • Fixed a bug where the resolution change prompt pop-up occurs during startup.
  • Fixed some typos and character dialogue errors.
  • Fixed Ye Fei's affiliation to be shown as Independent.
  • Fixed an issue where the “Refined Bear-snake Pill” side quest caused other quests available from Daoxuan to be bugged.
  • Fixed a bug that previously caused issues when entering or exiting the leftmost guest room in Mingjian Manor.
  • Fixed an issue where certain areas on the map remained inaccessible after completing the “Mount Lian’gu Battle” side quest.
  • Fixed the issue of passerby NPCs dropping incorrect items.
We would like to extend a heartfelt thanks to the community for all your support and we hope you enjoy this latest update! But before we end, many of you have requested for a world map in-game. While it's still in the testing phase, we would like to take this opportunity to give you a glimpse of it!


There are still other requested features which we are actively looking towards implementing at a later stage, but rest assured that we'll be sure to keep you updated on our progress!

If you've enjoyed our recent updates and feel we've addressed your concerns, we would be grateful if you could leave us a review, or consider updating them especially if you previously left us a negative one. Your positive feedback is a tremendous encouragement and motivates us to continually improve. Thank you for your support!

https://store.steampowered.com/app/1876890/Wandering_Sword/

And if you haven’t already, be sure to follow us on Steam and Twitter to be notified of any new updates. We look forward to hearing more of your legendary adventures in Wandering Sword!

Wandering Sword Twitter
Wandering Sword Discord
Spiral Up Games Facebook
Spiral Up Games Youtube


Conan Exiles - Andy B



  • Fixed a bug which caused performance issues whenever approaching or logging in near a base

  • Added additional checks to prevent certain crafting to be done without the proper materials

  • War Torn Rubble can no longer be stacked
  • When the surface below it is removed, placed treasure now drops down instead of being destroyed (note: dropped treasure still gets destroyed)

  • Thralls set to guard doors now return to their post after vanquishing interlopers

  • Old copies of Heritance have been reset to match its current design

  • Fixed an issue where rarely a new challenge would not appear after claiming a completed one

  • Fixed an issue which could prevent a character from fighting back if they were attacked while performing certain emotes

  • Players can now access the game menu while controlling an avatar
  • Purchasing unlock of multiple Battle Pass levels now properly refreshes the display
Ravenbound - Arcana

Greetings Vessels,

With the changes to the Combat System, we had so many changes to make to the Cards that we had to include them on a separate page!

With this update, we’ve brought in a lot of changes to Cards and Traits, changing the Suits and Rarity of some to make them more appropriate while updating the effects and Mana costs of others, all to make Ravenbound more balanced for you to take on the Betrayer.

Upgrade Type
Name
Change
Armor
Armor of Andi
Previous Effect: Taking Damage inflicts Cursed on attacker
New Effect: Forceful Attack inflicts Cursed
Mana Cost: 4 → 5
Armor
Armor of Eldr
Previous Effect: Taking Damage inflicts Burning on attacker
New Effect: Forceful Attack inflicts Burning
Mana Cost: 4 → 5
Armor
Armor of Isir
Previous Effect: Whenever Lucky, taking Damage inflicts Frozen on attacker
New Effect: Forceful Attack inflicts Frozen
Mana Cost: 4 → 6
Armor
Armor of Jordr
Previous Effect: Whenever Lucky, taking Damage inflicts Spored on attacker
New Effect: Forceful Attack inflicts Spored
Mana Cost: 4 → 8
Armor
Armor of Skyr
Previous Effect: Taking Damage inflicts Electrified on attacker
New Effect: Forceful Attack inflicts Electrified
Mana Cost: 4 → 5
Armor
Ranveig's Fortified Coat
Previous Effect: When taking Damage, 100% of Stagger Impact is Mirrored
New Effect: When getting hit, the attacking enemy falters
Armor
Reflecting Armor
Previous Effect: Taking Damage inflicts Bleeding on attacker
New Effect: Forceful Attack inflicts Bleeding
Mana Cost: 4 → 5
Armor
Reinforced Armor
Previous Effect: Taking Damage inflicts Weakness on attacker
New Effect: Forceful Attack inflicts Weakness
Armor
The Icy Gaze
Previous Effect: When you Perfect Guard, Mirrored Damage is Doubled
New Effect: When you Perfect Guard, Thorns is Doubled
Armor
The Mirrored Fury
Previous Effect: Thorns increased by 50
New Effect: Thorns increased by 300
Bounty
Potted Riches
Previous Effect: Somewhere in the current Region, a Golden Pot filled with 200 Coin appears
New Effect: A Rainbow materializes nearby, leading to a pot filled with 290 Coins
Bounty
Rest for the Weary
Rarity: Common → Rare
Bounty
Superior Inner Growth
Added as the new reward for killing Open World Bosses
Effect: Transform all Cards in your Hand into random new Relic or Equipment Cards of equal or higher rarity and gain 5 Mana
Mana Cost: 0
Rarity: Legendary
Suit: none
Folk Trait
Human
Previous Effect: Whenever you Drain a Card, gain 50 Coins
New Effect: Whenever you Drain a Card, gain 80 Coins
Folk Trait
Simlar
Previous Effect: Whenever you Drain a Card, gain 1 Mana
New Effect: Whenever you Drain a Card, gain 2 Mana
Folk Trait
Ulvar
Previous Effect: Whenever you Drain a Card, gain 10% increased Weapon Damage
New Effect: Whenever you Drain a Card, gain 15% increased Weapon Damage
Hatred
Fragment Shatter
Removed
Hatred
Mana Leech
Previous Effect: On Reveal: You lose 1 Mana
New Effect: On Reveal: You lose 4 Mana
Hatred
Vanishing Wealth
Previous Effect: On Reveal: You lose 50 Coin
New Effect: On Reveal: You lose 199 Coin
Relic
Band of Fangs
Previous Effect: Weapon Damage increased by 135%
New Effect: Weapon Damage increased by 100%
Relic
Band of Lover's Longing
Previous Effect: While below 50% Health, Weapon Damage increased by 125%
New Effect: While below 50% Health, Weapon Damage increased by 95%
Suit: Soul → Neutral
Relic
Blademaster's Whetstone
Suit: Soul → Neutral
Relic
Blaze Brand
Previous Effect: While you’ve inflicted Burning on an Enemy, you are Frenzied
New Effect: While you’ve inflicted Burning on an Enemy, you are Frenzied (Unique)
Rarity: Rare → Legendary
Relic
Blood of the First
Previous Effect: While you have Gray Health, you are Frenzied
New Effect: While you have Gray Health, you are Frenzied (Unique)
Relic
Boar Bone Needle
Previous Effect: Weapon Damage increased by 60%
New Effect: Weapon Damage increased by 45%
Relic
Bones of Beings Long Forgotten
Previous Effect: While at Full Focus, your Gray Health takes 30% less Damage
New Effect: While at Full Focus, your Gray Health takes 30% less Damage (Unique)
Relic
Bouquet of Invigoration
Previous Effect: Health increased by 60%
New Effect: Health increased by 100
Relic
Bronze Ear Hook
Previous Effect: Guard Health increased by 100%
New Effect: Increase Damage by 165% when using Devastating Attack
Mana Cost: 2 → 4
Suit: Frost → Neutral
Relic
Brooch of the Bleeding Sun
Previous Effect: Attacks against a Staggered enemy afflicted with Bleeding has 400% increased Damage
New Effect: Whenever you Surge trigger an Explosion on Burning enemies
Mana Cost: 3 → 5
Relic
Captured Flame
Rarity: Rare → Legendary
Relic
Cinder Bracer
Previous Effect: Attacks have a Chance* to inflict Burning*5% plus 10% of your Critical Hit Damage
New Effect: Attacks have a Chance* to inflict Burning*5% plus 5% of your Critical Hit Damage
Relic
Cloth of Inspired Wind
Previous Effect: Multistrike Chance increased by 20%
New Effect: Multistrike Chance increased by 12%
Mana Cost: 5 → 3
Relic
Crown of Fervor
Previous Effect: While you are Frenzied, your Attacks inflict Burning
New Effect: While you are Frenzied, your Attacks inflict Burning (Unique)
Relic
Emberstone
Previous Effect: Status Effect Critical Chance increased by 50%
New Effect: Surge Consumes 10% of your Coins dealing 9 Burning Damage per Coin Consumed to nearby enemies and inflicts Burning
Mana Cost: 4 → 1
Relic
Figure of Mountain's Guard
Previous Effect: Guard Health increased by 250%
New Effect: Increase Focus Gain for Perfect Guard by 350%
Relic
Flint Earrings
Previous Effect: Stagger Impact increased by 60%
New Effect: Primary Attacks increase Posture Impact of your next Secondary Attack by 90% (max 270%)
Suit: Earth → Neutral
Relic
Forever Leaf
Previous Effect: Attacks against a Spored enemy inflicts Frozen
New Effect: Attacks against a Spored enemy inflicts Frozen (Unique)
Relic
Forgotten Sheathe
Previous Effect: Status Effect Potency increased by 150%
New Effect: Magic Potency increased by 200%
Relic
Fossilized Leech
Previous Effect: Attacks against a Bleeding enemy inflicts Weakness
New Effect: Attacks against a Bleeding enemy inflicts Weakness (Unique)
Relic
Frid's Bond
Previous Effect: Whenever you Play the Rest for the Weary Card, the Relic increases your Health by 30%
New Effect: Whenever you Play the Rest for the Weary Card, the Relic increases your Health by 50%
Relic
Frozen Feather Charm
Previous Effect: While Guarding, 200% of Damage is Mirrored back to the attacker.
New Effect: Thorns increased by 200
Relic
Frozen Gold Shackled Bottle
Added
Effect: Devastating Attack temporarily increase Magic Potency by 225%
Mana Cost: 2
Rarity: Rare
Suit: Frost
Relic
Gold Shackled Bottle
Card recycled to create a new Card
Relic
Golden Bloodletting
Previous Effect: Charged Attacks against an enemy Boss Consume 10% of your Coins, which deal 30 Damage per Coin Consumed
New Effect: Charged Attacks against an enemy Boss Consume 20% of your Coins, which deal 30 Damage per Coin Consumed
Relic
Grounding Stone
Previous Effect: Stagger Resistance increased by 70
New Effect: Forceful Attacks both inflicts Weakness and deals 150% increased Damage
Relic
Haggler's Pouch
Previous Effect: All vendor Prices are reduced by 25%
New Effect: All vendor Prices are reduced by 25% (Unique)
Relic
Heart of the Frost Guardian
Previous Effect: Mirrored Damage has 100% chance to be Critical Damage
New Effect: Thorns Critical Hit Chance increased by 100%
Relic
Hilt of the Stolen Blade
Previous Effect: Status Effect Potency increased by 50%
New Effect: Magic Potency increased by 78%
Suit: Sky → Neutral
Relic
Hope's Recital
Rarity: Rare → Legendary
Relic
Ice Core Geode
Previous Effect: While Invulnerable, Attacks have a Chance* to inflict Frozen*5% plus 5% of your Weapon Damage
New Effect: While Invulnerable, Attacks have a Chance* to inflict Frozen*10% plus 10% of your Weapon Damage
Relic
Jagged Thimble
Previous Effect: Weapon Damage increased by 5
New Effect: Weapon Damage increased by 4
Relic
Key of the Strong
Previous Effect: Whenever you Empower Fragments, gain 1 Mana
New Effect: Whenever you use a Fragment, gain 1 Mana
Relic
Malevolent Eye
Added
Effect: Status Effect Critical Chance increased by 50%
Mana Cost: 4
Rarity: Rare
Suit: Neutral
Relic
Mantle of Braided Gales
Previous Effect: Multistrike Chance increased by 35%
New Effect: Multistrike Chance increased by 20%
Mana Cost: 9 → 5
Relic
Pouch of Liveliness
Previous Effect: Health increased by 40%
New Effect: Health increased by 70
Relic
Protector's Fur Mitten
Previous Effect: When you Perfect Guard, Damage to Guard is reduced by 40%
New Effect: Armor increased by 18
Mana Cost: 4 → 2
Relic
Reclaimed Coin
Suit: Sky → Neutral
Relic
Revered Axe Head
Previous Effect: Attacks against a Staggered enemy has 300%increased Damage
New Effect: Your Perfect Guard and Perfect Dodge reduces cooldown of Forceful Attack by 50%
Suit: Soul → Neutral
Relic
Rubble Charm Bracelet
Previous Effect: While at Full Focus, Stagger Impact increased by 115%
New Effect: When using Devastating- or Forceful Attack, Damage and Gray Health Recovery increased by 100% of Thorns
Relic
Shards of Clouded Glass
Previous Effect: While below 50% Health, Multistrike Chance increased by 35%
New Effect: Forceful Attacks has 50% increased Multistrike Chance
Rarity: Rare → Legendary
Relic
Shield Charm
Previous Effect: Armor increased by 18
Relic
Skullbasher's Dice
Previous Effect: For every 100 Coins you own, Stagger Impact increased by 25%
New Effect: Increase Damage by 220% when using Forceful Attack
Mana Cost: 1 → 2
Suit: Fire → Neutral
Relic
Stag's Horn
Previous Effect: When you Surge inflict Bleeding on nearby enemies
New Effect: When you Surge inflict Bleeding on nearby enemies (Unique)
Relic
Strap of the Inspired
Previous Effect: Focus Gain increased by 40%
New Effect: Focus Gain increased by 63%
Relic
Sunken Ship Miniature
Previous Effect: Stagger Resistance increased by 40
New Effect: When a Status Effect deals a Critical Hit temporarily increase Magic Potency by 120%
Suit: Frost → Neutral
Relic
Tainted Idol
Previous Effect: While enemies are afflicted with Cursed, Bleeding Damage inflicts Stagger Impact
New Effect: While enemies are afflicted with Cursed, Bleeding Damage inflicts Posture Impact (Unique)
Relic
Talon of Luck
Previous Effect: Your Critical Hits temporarily grants 21% Luck
New Effect: Your Critical Hits temporarily grants 32% Luck
Suit: Sky → Neutral
Relic
Thundertusk
Previous Effect: Surge triggers a Shockwave which deals 100 Stagger Impact on nearby Enemies
New Effect: Surge triggers a Shockwave which deals 75 Posture Impact on nearby Enemies
Mana Cost: 1 → 3
Rarity: Rare → Common
Suit: Neutral → Sky
Relic
Troll Eye
Card recycled to create a new Card
Relic
Unbroken Cuffs
Previous Effect: Stagger Impact increased by 100%
New Effect: Increase Dodge Charges by 1
Relic
Vined Amber Goblet
Previous Effect: When you Surge inflict Spored on nearby enemies
New Effect: When you Surge inflict Spored on nearby enemies (Unique)
Relic
Waterskin of Plagues
Previous Effect: When you Surge inflict Cursed on nearby enemies
New Effect: When you Surge inflict Cursed on nearby enemies (Unique)
Relic
Weightless Tool Belt
Previous Effect: Attacks have a Chance* to inflict Electrified*5% plus 5% of your Guard Health
New Effect: Attacks have a Chance* to inflict Electrified*5% plus 2% of your Max Health
Trait
Aggressive Thrillseeker
Previous Effect: While Frenzied is active, Critical Hit Chance increased by 30%, and Perfect Dodge refreshes and then extends the duration of Frenzied by 50%
New Effect: While Frenzied, Critical Hit Chance increased by 50% and Frenzied Duration increased by 100% of your Critical Damage
Trait
Born of Blood
Previous Effect: Grey Health Armor increased by 0.3% per missing Health
New Effect: Gray Health Armor increased by 0.3% per missing Health
Trait
Commanding Presence
Previous Effect: Thorns increased by 50% of Max Health and while Guarding, Mirrored Damage is increased by 5% of Guard Health
New Effect: Thorns increased by 25% of Max Health and Perfect Guard increases Thorns by 50%
Trait
Death of a Thousand Cuts
Previous Effect: 30% reduced Base Damage, but Multistrike increased by 30%
New Effect: 30% reduced Base Damage, but Multistrike increased by 20%
Trait
Dodger
Previous Effect: Perfect Dodge makes you Invulnerable for 1.2 seconds
New Effect: Your Perfect Dodge does not consume a Dodge Token
Trait
Painbringer
Previous Effect: Status Effect Potency increased by 50% per Status Effect currently active on nearby enemies
New Effect: Magic Potency increased by 55% per Status Effect currently active on nearby enemies
Trait
Parrier
Previous Effect: 50% reduced Health, 70% reduced Guard Health, but Perfect Guard reduce all Damage to the Guard
New Effect: Health is reduced by 50%. Perfect Guard does not affect your Posture.
Trait
Prey on the Weak
Previous Effect: Stagger Impact increased by 100% while Invulnerable, and you have 20 Additional Damage against Staggered enemies
New Effect: Attacks against enemies with at least half their Posture broken has 11 increased Weapon Damage
Weapon
Arms of Flowing Wind
Card recycled to create a new Card
Weapon
Arms of the Storm
Added
Effect: Attacks against Electrified targets temporarily increase your Damage, Multistrike, and Gray Health Recovery by 100% but periodically inflict 17 Posture Impact
Mana Cost: 4
Rarity: Legendary
Suit: Sky
Weapon
Ashen Reckoning
Previous Effect: Whenever you Stagger an enemy, a lingering Pool of Fire appear where they land, which inflicts Burning
New Effect: Forceful Attacks evoke a lingering Pool of Fire, which inflicts Burning
Weapon
Axe of Fortuitous Journeys
Added
Effect: Whenever Lucky your Attacks deal 10 Extra Damage with an increase of 35 per (Unique) Card Suit Equipped
Mana Cost: 2
Rarity: Common
Suit: Neutral
Weapon
Axes of Cosmic Cold
Added
Effect: When an enemy is afflicted with Frozen and Burning or Electrified immediately end Frozen and deal 300 Frost Damage
Mana Cost: 5
Rarity: Legendary
Suit: Frost
Weapon
Axes of Morning Rime
Card recycled to create a new Card
Weapon
Axes of Nature's Caress
Previous Effect: While Invulnerable is active, and Lucky, your Attacks inflict Spored
New Effect: When inflicting Spored on an enemy afflicted with Burning, increase Burning Damage by 300% temporarily
Weapon
Axes of Swift Decomposition
Added
Effect: Whenever you Kill an enemy your Forceful Attack is Refreshed
Mana Cost: 3
Rarity: Rare
Suit: Earth
Weapon
Blades of Nature's Growth
Added
Effect: When inflicting an enemy with Spored, gain a Stack, for every Stack gain 20 Extra Earth Damage. Stacks resets upon leaving combat
Mana Cost: 3
Rarity: Rare
Suit: Earth
Weapon
Bringer of Cataclysm
Added
Effect: While Frenzied you and nearby enemies periodically take 100%
Burning Damage. The damage dealt to enemies increases over time
Mana Cost: 5
Rarity: Legendary
Suit: Fire
Weapon
Bulwark of the Blizzard
Added
Effect: Surge evokes an Ice Storm that periodically inflicts Frozen and deals 50 Frozen Damage
Mana Cost: 5
Rarity: Legendary
Suit: Frost
Weapon
Corrosive Twin Swords
Previous Effect: While Surge is active, 200% increased Status Effect Potency
New Effect: While Surge is active, 200% increased Magic Potency
Weapon
Dusk's Thunderbolts
Card recycled to create a new Card
Weapon
Executioner’s Greataxe
Added
Effect: When doing a Devastating Attack, gain a Stack, for every Stack Weapon Damage increased by 100%. Stacks resets upon leaving combat
Mana Cost: 4
Rarity: Rare
Suit: Neutral
Weapon
Fine Arms
Card recycled to create a new Card
Weapon
Fine Greataxe
Card recycled to create a new Card
Weapon
Fine Longsword
Card recycled to create a new Card
Weapon
Fine Twin Axes
Card recycled to create a new Card
Weapon
Fine Twin Swords
Card recycled to create a new Card
Weapon
Flaring Arms
Added
Effect: Charged Attacks deal 35 Burning Damage and inflicts Burning
Mana Cost: 3
Rarity: Rare
Suit: Fire
Weapon
Fortunehammer
Previous Effect: Whenever you Empower Fragment, your Luck for that Empower is increased by 30%
New Effect: Whenever you use a Fragment, your Luck is increased by 30% for that Card Draw
Weapon
Gravekeeper's Might
Mana Cost: 1 → 5
Weapon
Greataxe of Earth's Touch
Card recycled to create a new Card
Weapon
Greataxe of the Cursed
Card recycled to create a new Card
Weapon
Greatsword of the Mountain Guard
Added
Effect: Perfect Guard infuse your next Attack giving it 100 Extra Frost Damage, and increasing its Posture Impact by 100%
Mana Cost: 3
Rarity: Rare
Suit: Frost
Weapon
Hatchets of Conflagration
Added
Effect: When you Surge deal 100 Burning Damage to nearby enemies which is increased by 100% of Weapon Damage against Burning enemies
Mana Cost: 2
Rarity: Common
Suit: Fire
Weapon
Hatchets of Glacial Advance
Added
Effect: Attacks deal 5 Extra Frozen Damage per (Unique) Card Suit Equipped which is increased with 100% whenever you Obliterate a Boss with this Equipped
Mana Cost: 4
Rarity: Rare
Suit: Frost
Weapon
Hellfire Blades
Added
Effect: Increased Burning Damage while enemy is afflicted by Cursed by 75% for every Spirit Card Equipped
Mana Cost: 2
Rarity: Common
Suit: Fire
Weapon
Longsword of Exploitation
Added
Effect: Attacks against enemies with Weakness reduces the cooldown of your Forceful Attack by 2 Seconds
Mana Cost: 3
Rarity: Common
Suit: Sky
Weapon
Longsword of Gloom
Previous Effect: While at Full Focus, and Lucky, your Attacks inflict Cursed
New Effect: While Surge is active spawn a Draugr Champion to fight by your side, it has 100% increased Damage and its attacks inflict Cursed
Weapon
Onarr's Thirsting Might
Mana Cost: 3 → 5
Weapon
Overcharging Thunderbolts
Added
Effect: When inflicting Electrified gain a Stack upon reaching 7 Stacks the next Electrified applied will evoke Lightning Strikes
Mana Cost: 5
Rarity: Rare
Suit: Sky
Weapon
Ranveig's Crowd Breaker
Previous Effect: Attacks against a Staggered enemy, deals Double Damage
New Effect: Weapon Damage increased up to 200% the closer the Posture of the enemy is to break
Weapon
Razorgale
Previous Effect: Status Effect Potency increased by 200% against Staggered enemies
New Effect: Magic Potency increased up to 300% the closer the Posture of the enemy is to break
Weapon
Redoubt of Arcane Curse
Added
Effect: Attacks deal 5 Extra Spirit Damage per Unspent Mana
Mana Cost: 2
Rarity: Rare
Suit: Soul
Weapon
Sharpened Greataxe
Card recycled to create a new Card
Weapon
Sharpened Twin Axes
Card recycled to create a new Card
Weapon
Sharpened Twin Swords
Card recycled to create a new Card
Weapon
Shield of the Unwavering
Previous Effect: Guard Health and Guard Lifetime increased by 50%
New Effect: Health increased by 50%
Weapon
Stormcaller
Previous Effect: While Surge is active, Secondary Attacks deals 20 Damage, and inflicts Electrified
New Effect: While Surge is active, Secondary Attacks deals 20 Extra Electrified Damage, and inflicts Electrified
Weapon
Svali's Jolt of Alacrity
Added
Effect: Applying Electrified temporarily increases Multistrike chance by 50%
Mana Cost: 5
Rarity: Legendary
Suit: Sky
Weapon
Sveid's Truth Addler
Previous Effect: Attacks against a Staggered enemy has a 1% chance per 40 Coins to inflict a random Status Effect
New Effect: Charged Attacks has a 1% chance per 40 Coins to inflict a random Status Effect
Weapon
Swords of Fire's Hunger
Previous Effect: While at Full Focus, and Lucky, your Attacks inflict Burning
New Effect: While Frenzied Attacking a Burning enemy deals 30% Extra Burning Damage
Weapon
Swords of Ghostly Strikes
Added
Effect: Multistrike Attacks against a Cursed target deal 100 Extra Spirit Damage
Mana Cost: 5
Rarity: Rare
Suit: Soul
Weapon
Swords of the Frost
Previous Effect: While Frenzied is active, and Lucky, your Attacks inflict Frozen
New Effect: After applying Frozen 5 times, the next will have its duration increased by 100%, and the target takes 100% increased Damage
Weapon
The Chill of Death
Added
Effect: Attacking a Frozen enemy Empowers* you temporarily
*Additional Damage increased by 30 and Attacks inflict Cursed
Mana Cost: 5
Rarity: Rare
Suit: Soul
Weapon
The Earth Splitter
Added
Effect: While Surge is active Secondary Aerial Attacks deal 150 Earth Damage in a line
Mana Cost: 5
Rarity: Legendary
Suit: Earth
Weapon
The Forest Guardian’s Axe
Added
Effect: Taking Damage temporarily increases Gray Health Recovery by 100%
Mana Cost: 4
Rarity: Legendary
Suit: Earth
Weapon
The Plunderer’s Impetus
Added
Effect: For every Chest opened after equipping, your Attacks deal 15 Extra Burning Damage
Mana Cost: 2
Rarity: Common
Suit: Fire
Weapon
The Rupture
Added
Effect: Each Bleeding inflicted increase your Critical Damage by 50% until combat ends
Mana Cost: 5
Rarity: Legendary
Suit: Neutral
Weapon
The Silvery Crusher
Previous Effect: Critical Hit Chance increased by 100% against Staggered enemies
New Effect: Attacks against enemies with at least half their Posture broken has 100% increased Critical Hit Chance
Weapon
The Spark of Fire Within
Previous Effect: While Surge is active, Secondary Attacks Consumes Burning to trigger an Explosion
New Effect: Secondary Attacks Consumes Burning to trigger an Explosion
Weapon
The Stone Sentinel
Previous Effect: Whenever you Stagger an enemy, your next Charged Attack inflict Spored
New Effect: When you Perfect Guard, Thorns is Doubled
Weapon
The Unraveler of Souls
Mana Cost: 10 → 6
Weapon
The Worldshaper
Previous Effect: Attacks deals 10% Damage
Whenever you Obliterate a Boss with this Equipped, this bonus increases by 30%
New Effect: Attacks deals 10% Extra Damage
Whenever you Obliterate a Boss with this Equipped, this bonus increases by 30%
Mana Cost: 1 → 3
Weapon
Thunder's Bolt
Previous Effect: While Surge is active, Secondary Attacks sends Electrical Blades
New Effect: While Surge is active, Secondary Attacks evokes Lightning Balls
Weapon
Thunderstrike
New Effect: Forceful Attacks evoke a Lightning Strike dealing 100 Damage and inflicts Electrified
Weapon
Tornado Axe
Added
Effect: When you Surge evoke a Tornado that lifts enemies into the air and applies Electrified while increasing the Electrified Damage they take by 700%
Mana Cost: 3
Rarity: Rare
Suit: Sky
Weapon
True-Forged Arms
Card recycled to create a new Card
Weapon
True-Forged Greataxe
Card recycled to create a new Card
Weapon
True-Forged Longsword
Card recycled to create a new Card
Weapon
True-Forged Twin Axes
Card recycled to create a new Card
Weapon
True-Forged Twin Swords
Card recycled to create a new Card
Weapon
Velaug's Vein Tearer
Previous Effect: Whenever Lucky, your Attacks inflict Bleeding
New Effect: Whenever you apply Bleed the enemy takes 100 Extra Bleed Damage
Weapon
Weakening Longsword
Card recycled to create a new Card
Weapon
Worn Arms
Card recycled to create a new Card
Weapon
Worn Greataxe
Card recycled to create a new Card
Weapon
Worn Longsword
Card recycled to create a new Card
Weapon
Worn Twin Axes
Card recycled to create a new Card
Weapon
Worn Twin Swords
Card recycled to create a new Card
Weapon Trait
Dual Wielder
Previous Effect: While Frenzied your Multistrike is increased by 15%. You can only Draw Dual Wielder Weapon Cards
New Effect: While Frenzied your Multistrike is increased by 16%. You can only Draw Dual Wielder Weapon Cards
Weapon Trait
Generalist
Previous Effect: Weapon Damage increased by 10%, and Armor increased by 8. Can Draw any type of Weapon Card
New Effect: Weapon Damage increased by 17%, and Armor increased by 5. Can Draw any type of Weapon Card
Weapon Trait
Great Weapon Master
Previous Effect: Whenever an enemy becomes Staggered they instantly lose 17% Health. You can only Draw Two-Handed Weapon Cards
New Effect: Forceful Attacks have 40% increased Posture Impact. You can only Draw Two-Handed Weapon Cards.
Weapon Trait
Greataxe Specialist
Previous Effect: While Frenzied your Stagger Impact is increased by 40%. You can only Draw Greataxe Weapon Cards
New Effect: While Frenzied, Posture Impact increased by 50%. You can only Draw Greataxe Weapon Cards
Weapon Trait
Hammer Specialist
Previous Effect: Weapon Damage increased by 30% against Staggered enemies. You can only Draw Hammer Weapon Cards
New Effect: Secondary Attack against enemies with broken Posture has 90% increased Weapon Damage. You can only Draw Hammer Weapon Cards
Weapon Trait
Longsword Specialist
Previous Effect: While Invulnerable your Weapon Damage is increased by 50%. You can only Draw Longsword Weapon Cards
New Effect: While Invulnerable your Weapon Damage is increased by 80%. You can only Draw Longsword Weapon Cards
Weapon Trait
Sword & Shield Specialist
Previous Effect: Guard Health increased by 75%. You can only Draw Sword and Shield Weapon Cards
New Effect: While Guarding, Posture Resistance increased by 50%. You can only Draw Sword and Shield Weapon Cards
Weapon Trait
Swordsman
Previous Effect: Weapon Damage increased by 20%. You can only Draw Sword Weapon Cards
New Effect: Weapon Damage increased by 30%. You can only Draw Sword Weapon Cards
Weapon Trait
Twin Axe Specialist
Previous Effect: While Frenzied your Critical Hit Chance is increased by 20%. You can only Draw Twin Axe Weapon Cards
New Effect: While Frenzied your Critical Hit Chance is increased by 30%. You can only Draw Twin Axe Weapon Cards
Weapon Trait
Twin Sword Specialist
Previous Effect: Frenzied Damage increased by 300%. You can only Draw Twin Sword Weapon Cards
New Effect: Frenzied Damage increased by 70%. You can only Draw Twin Sword Weapon Cards
Sep 28, 2023
Ravenbound - Arcana

Greetings Vessels,

We’re here with the latest update, and we’re eager to show off what we have in store for you with 1.2! Having taken your feedback on board as we’ve progressed, we have a range of new features, quality-of-life updates and balances designed to improve the player experience and bring Ravenbound into a place you can all enjoy.

One requested feature that we’ve been excited to bring to you is the addition of the Map of Ávalt, giving you a much clearer view of your surroundings so you know exactly where you need to go.

If you’ve seen our roadmap, you’ll have seen our plans to improve combat after hearing your feedback. We’re happy to announce that we have made a number of improvements and changes to the combat system to make it look and feel that much better. With changes to your Dodge, Surges and more, you’ll find that fights are much more stylish and interesting.


New Features

Map of Ávalt
One feature we’ve seen requested time and time again from players has been the addition of a map, and we’re excited to reveal that the Map of Ávalt is available now!


The world of Ávalt has never been so easy to navigate!

This detailed map is filled with all the information you’ll need on your journey to save Ávalt, with a marker to show your location and keep you on track.

With two different zoom levels, you’ll be able to find exactly what you’re looking for, as one level shows you the locations of Wardens, Towns, World Bosses and more, while the closer level reveals Camps and Sigil Chests, saving you time as you roam the world. You can even place Custom Markers around your map, letting you know exactly where to go or where you’ve already been.


Raven Mode
Since Ravenbound’s launch, we received a lot of feedback from you about the difficulty of traversing the map on foot. We mentioned previously that we felt ground travel was necessary to help give depth to the scale of the world, and attempted to help alleviate some of the difficulty with more Raven Towers around the map.

That said, we have continued to listen to your feedback regarding this matter, and with this update, we have made changes to allow you to transform into a raven wherever you are outside, as long as you are not locked in combat.


Tomb Rewards
The players who have attempted speedruns to defeat the Betrayer have shown us some amazing tips and tricks to shave minutes and seconds off their run, and we thought that speedy actions deserve a reward of their own!

With this update, we’ve added new Legendary Chests to the Ellri in each Tomb. One of these will always be open, with the loot free for the taking. The other, however, has a timed lock on it, and in order to retrieve the goodies inside, you need to reach it within a set time.

Both of these chests will include higher chances for rare and legendary items, and will modify the Mana Cost of Cards to reduce the cost to 0! To open each of these chests, you must reach the chests within:
  • 10 minutes for the first Siphon
  • 20 minutes for the second Siphon
  • 30 minutes for the third Siphon.


Major Improvements

Combat
With your feedback in mind, we wanted to take another look at the combat system. This has been in the works for a while, and we have made a series of improvements to the combat system in order to give you more interesting ways to slay your foes.

Posture
By combining Guard Health and the Stagger mechanic, we have reworked them into Posture. Both players and enemies now have a Posture bar, which can turn the tide of the battle in an instant. This bar fills when you, or your opponent, take a hit, and when an enemy’s Posture bar reaches capacity, they become Stunned to give the player the chance to use a Devastating Attack*.

If your own Posture bar reaches the maximum and you take another hit, you’ll be briefly stunned and 10% of your health becomes Grey Health, so keep an eye on your Posture! When you Surge, your Posture bar is reset, allowing you to reap the full benefits of Surge. If you see your Posture bar getting too full, you can stop using Guard for a brief moment will allow this bar to start to deplete.

As a result of this addition, the Raven Guard no longer has its own health bar. Instead, it will block a certain amount of incoming damage, including some Posture damage. If you time your Guard perfectly, this will inflict both Impact and Posture on your opponents, so make sure to keep vigilant!

*Info on Devastating Attack below.

Dodge
One big change that we’ve made is to dodging. We have implemented a Charge system for Dodges that is displayed on a player’s HUD and can be upgraded through the Skill Tree. These Dodge Charges recharge one at a time, so be mindful of how many dodges you have left.

Surge
We’ve taken Surge under consideration with the other changes made to the Combat System, and now when you activate Surge, you will be able to dodge freely without costing a Dodge Charge. Your Posture bar is also reset, making you immune to Posture damage while Surge is active.

Forceful Attack
To allow for the weapons to feel unique enough to make a difference, we’ve added a unique Forceful Attack for each. Visible on screen, you’ll be able to see when your Forceful Attack is ready to be used, allowing you to decimate your foes with style, all while gaining invulnerability during the initial part of the attack.

Devastating Attack
When your foe’s Posture bar is completely filled and they’re Stunned as a result, a player can take advantage of this to deliver a Devastating Attack.


Tutorial Update
With all these changes and updates, the Tutorial needed an update of its own. When loading the game after this update, players will receive a message to advise of the changes to the Tutorial.

If you want to try the tutorial out again to see the updates here, you can access the Tutorial in the Settings Menu.


Skill Tree
We’ve updated the Skill Tree and the traits to reflect the changes made to combat.

Weapon Traits
  • Sword and Shield: While Guarding, Posture Resistance is increased.
  • Great Weapon Master: Forceful Attacks increase Posture Damage.
  • Great Axe Master: While Frenzied, Posture Impact is increased.
Upgrades
Various of the Passive nodes have been updated, such as:
  • Predator’s Precision: Devastating Attack damage is increased.
  • Stabilising Force: Posture Impact increased.
  • Surge Force: While Surging, Posture Impact is increased.
  • Crushing Momentum: Forceful Attack damage is increased.


World Bosses
With update 1.2, Open World Bosses will now only be available one at a time, changing as you defeat Wardens. The reward for defeating them has also been updated. You will now gain the Superior Inner Growth Card once you defeat a World Boss. That Card transforms all your Cards in your Hand into new Cards of equal or higher rarity, and grants 5 Mana. We’ve also added two new World Bosses, giving you even more of a range of enemies to challenge.

Cultist
Spawns after the 3rd Warden is defeated.


Earth Troll
Spawns after the First Warden is defeated.



Variations
We want each run to feel different and interesting, which is why we’ve added a whole range of additional enemies and variations that you have the possibility of facing!

  • Vittra - Two-Handed Spear


  • Häxa Mentor - Staff


  • Cultist - Dual Dagger


  • Cultist Zealot - Dual Swords


  • Cultist Zealot - Two-Handed Hammer


  • Cultist Brute - Dual Sword Magic


  • Cultist Brute - Two-Handed Sword


  • Svartalf Medium - Two-Handed Axe


  • Svartalf Chieftain - Two-Handed Axe


  • Svartalf Chieftain - Dual Axes


  • Bandit Rugged - Sword


Gameplay Changes
Along with the new features and improvements we’ve made, we also have a myriad of changes to the gameplay, ranging from Difficulty to Loot and the Hatred system to make your journey through Ravenbound feel that much smoother and balanced.

We have an entire post dedicated to our Card Balance Changes, as they didn't quite fit in the one page!

Unique
Several Cards have become Unique, meaning they can only appear once in a Run. Their descriptions will feature the keyword Unique, and they have their own distinct Card appearance.


Magic
Status Effect Potency is changed to Magic Potency as it now scales the effect of all magical damage, regardless of source. It will also increase the effectiveness of things like Weakness, Cursed, and Frozen. All Status Effects in the game count as Magic, meaning even effects such as Bleeding grow stronger through Magic Potency.

The Weakness Status Effect has been changed to no longer decrease Weapon Damage, but instead decrease the Posture Impact dealt by the creature under its effect.


Difficulty
To make everything much more streamlined, we’ve made some changes to the different levels of difficulty within Ravenbound.

For the Hard and Nightmare modes, we’ve added stat modifiers to increase the Health, Damage, Stagger Tolerance and Posture Tolerance of enemies, making them more of a challenge to defeat. Elites will now maintain the same rarity progression as on the default difficulty.

Unique spawn groups will also appear depending on the difficulty chosen for your run.


Loot
We’ve made some changes to the rewards within Chests to make things more streamlined and effective for your runs. All drop rates have been adjusted.

Fragments
Interacting with a Fragment now immediately presents you with 3 Cards:
  • Only one Card can be a Weapon Card
  • Only one Card can be an Armor Card
  • Only the side Cards can be Bounty Cards; neither will be Riches or a Mana Card.
  • The middle Card will always have the Suit of the Fragment.
  • The side Cards will either have a Neutral Suit or the same Suit as the Fragment.
Hidden Chests
These Chests will now contain Relic or Equipment Cards with a Neutral Suit, with a general low rarity.

Coin Chests
When you loot a normal Chest, the center Card will always be a Riches Card. The difficulty of the camp dictates the rarity of the center Card.

Mana Chests
The center Card of a Mana Chest will now always be a Mana Card. The difficulty of the camp dictates the rarity of the center Card, and the rarity of the Mana Chest is now reflected in its appearance.

Folk
  • Ulvar now gain 15% Weapon Damage increase on Drain.
  • Simlar now gain 2 Mana on Drain.
  • Humans now gain 80 Coins on Drain.
Misc.
  • The Apothecary Vendor now charges more Coins the further into the run you are.
  • The Relic Slot Vendor now charges more Coins as you have Relic Slots unlocked.
  • The Gambler Vendor now charges less, but the cost increases the more you Gamble.
  • The Reforger Vendor now charges more.
  • The Blacksmith Vendor now charges slightly more.
  • Tears of Hatred now gives 4, 5, and 6 Mana at each tier.
  • Side Quests now reward more coins.


Hatred
We’ve been listening to your feedback on the Hatred system, and have been working to make this the best possible system that it can be.

Fragments
  • Fragments now display Hatred smoke to a lesser extent.
  • Fragments immediately draws Cards instead of being stored in a Fragment Slot.
  • When you interact with an object carrying Hatred, one of the Cards will be a Hatred Card, unless you have a Blessing.
Blessings
  • In order to give you the best possible start to your run, players will now start with 6 Blessings. These Blessings will allow you to interact with Hatred objects without drawing any Hatred Cards, so you can come out swinging!
  • When interacting with Hatred Objects, you’ll be able to see how many Blessings you have left.
  • When you no longer have any Blessings to protect you, the Vessel Screen will indicate both the next Hatred Card and your current Hatred Level.
  • Each Ellri you visit will grant you 6 more Blessings, allowing you to save up several if you so choose.


UI Changes
There have been so many changes and updates that we’ve updated where you’ll find some information to make it more informative, all while making sure they don’t get too cluttered for you.

Hatred Bar
To help prevent your screen from feeling cluttered, the HUD no longer displays the Hatred bar or Fragment slots. When you start to gain Hatred, you’ll be able to monitor it on the Vessel Screen, which updates as your Hatred level changes.

Combat
With the changes we’ve made to the Combat system, we’ve updated the HUD to show your Forceful Attack, along with the Dodge Charges and Posture bar, so you can keep vigilant while slaying your foes.

Card Screen
We’ve made some changes to the HUD on the Card Screen to make things more intuitive and clearer for everyone. Now you’ll be able to see how many Blessings you have to use. Once these Blessings are used up, you’ll start receiving Hatred.





Balance Changes
We’ve made some adjustments to some enemies to help improve the balance overall.

Starting Health
Warden
Before
After
Spirit
3000
2500
Sky
2000
2750
Ice
3000
2500
Fire
3000
2500
Earth
3000
2500

Movement
We have made adjustments to the relocation, teleportation and evasion of the following enemies:
  • Alvar Dancer
  • Alvar Halberd
  • Alvar Tempest
  • Häxa Apprentice
  • Cultist - Dual Dagger
  • Cultist - One-handed Sword
Misc
  • We have made adjustments to the Stagger Impact for the Earth Warden.


Bug Fixes
With this patch, we aimed to cover a large range of bug fixes to make this update smooth and issue-free, and thanks to a lot of hard work from our team, we have a massive list of fixes to share with you!

Tutorial
  • Fixed a bug that prevented Tutorial Tips from appearing consistently when abandoning and starting a new run during the tutorial phase.
  • Fixed an issue where loading a save during the tutorial would spawn the player in without a weapon.
  • Resolved an error where playing the tutorial again after abandoning a run prevented the player from spawning with a weapon.
  • Fixed a bug where a black texture would appear over the water in the Dungeon Camp.
  • Fixed an issue preventing players from replaying the Tutorial when there is a saved run active.
  • Fixed a bug that would cause a Tutorial Tooltip to get stuck on screen.
  • Fixed a bug where the Tooltip explaining Raven Flight would appear at random times.
  • Fixed a bug where the Tooltip stating that a player doesn’t have enough Mana would appear at the wrong time.
  • Resolved an issue where the wrong popup would appear during the Basic Attack Tutorial.
  • Fixed a bug where players would get stuck in the Tutorial due to a lack of Mana.
Combat
  • Fixed a bug where players would get stuck in the Devastating Attack menu.
  • Fixed an issue where the Betrayer’s health bar was broken.
  • Resolved an error where the Svartalf - Two-Handed Axe would not spawn.
  • Fixed an issue where World Bosses would spawn the wrong enemies on Hard and Nightmare Difficulties
  • Fixed a bug preventing Frenzied from increasing Weapon Damage.
  • Resolved a bug where the Sporetraps from The First Saplings would not despawn.
  • Resolved an issue where the Forest Guardian’s Axe would set a player on fire when dodging.
  • Fixed an error where the first attack in a Basic Attack chain would miss more frequently than intended.
  • Fixed an issue where the Crown Mother would spam a failed cast animation.
  • Corrected an error where the Charged Attack effect would not display correctly.
  • Fixed a bug where the Elder Häxa’s attacks would ignore a player’s Guard.
  • Corrected an error where an enemy would get stuck inside a house.
  • Fixed a bug where Draugrs would spawn underground.
  • Fixed an issue where Häxa Apprentice orbs did not work.
Cards
  • Fixed an issue where the unique Card Frames were not set up on the Card Collection Screen.
  • Fixed a bug where certain Cards were missing strings.
  • Resolved an error where certain Relics were not set as Unique.
  • Fixed a bug that caused the “Superior Inner Growth” Card to perform incorrectly.
  • Fixed a bug where the “Sword & Shield Specialist” Card was missing the ‘Can only pick up Sword & Shield Weapon Cards’ text and effect.
  • Fixed an error where players could access locked weapons after deleting their save file.
  • Resolved an error where the “Bringer of Ragnarok” Card displayed the wrong text.
  • Fixed a bug that prevented Cards from spawning correctly.
  • Fixed an issue where “Everhumming Chimes” did not stack Electrified damage.
  • Fixed a bug preventing “Hilt of the Stolen Blade” from increasing Magic Damage effects.
  • Fixed a bug where using Icebreaker would cause the Frozen status effect to be cancelled out instantly without the enemy taking extra damage.
  • Resolved the issue where “Nature’s Caress” would not increase Burning damage.
  • Fixed an issue where “Blades of Nature’s Growth”, “Executioner’s Greataxe” and “Hatchets of Glacial Advance” would not stack damage.
  • Fixed a bug preventing “Hellfire Blades” from giving the correct amount of bonus Burning damage.
  • Fixed an issue where the effects of “Gold Shackled Bottle” did not drain a player’s coins.
  • Resolved an issue where the relic “Hope’s Recital” does not increase weapon damage when an enemy is cursed.
  • Fixed an issue where using “Longsword of Gloom” does not spawn a Draugr Champion.
  • Fixed a bug preventing “Bringer of Ragnarok” from using its effects.
  • Fixed an error where “Redoubt of Arcane Curse” did not do any extra damage when the player had unspent Mana.
  • Corrected an issue where “Sharpened Longsword” did not extend the Bleed duration.
  • Fixed a bug where the effects of “Thundertusk” do not occur when the player surges.
  • Fixed an issue where “Greatsword of the Mountain Guard” did not work.
  • Resolved an issue where the relic “Flint Earrings” had the wrong text.
  • Fixed an error where “Swords of the Frost” does not give an extended Frozen duration or apply increased damage.
  • Resolved an issue where “Ashen Reckoning” would not set fire to Staggered enemies.
  • Fixed an issue where the relic “Frozen Feather Charm” did not reflect damage when guarding.
  • Fixed a bug preventing the “Shockwave” weapon from working correctly.
  • Fixed a bug where “Velaug’s Vein Tearer” did not work as intended.
  • Fixed an issue where “Card Armor Erosion” did not decrease Armor.
  • Resolved a bug where “Tornado Axe” does not spawn Tornados.
Chests
  • Fixed a bug where Mana Chests had the wrong rarity for the Camp difficulty.
  • Resolved an issue preventing the Raven Talon loot chest from spawning.
  • Fixed a bug where Ellri Chests would cause a soft-lock on the loot screen, preventing the player from choosing a Card.
  • Fixed a bug where two chests would spawn in a Camp.
  • Fixed an error where Sigil Chests would give the incorrect warning that enemies were nearby when a player did not have any Sigil Keys.
Graphics
  • Fixed an issue where the Hatred Beam wouldn’t spawn over an active Siphon.
  • Resolved an issue with enemies being hard to see in a certain cave.
  • Fixed a bug where environmental assets would block the path to start an objective.
  • Fixed a bug where the visual effects on the Fragment Interaction were missing.
  • Resolved an issue where the Earth Troll Boss arena was too dark when fighting at night.
  • Fixed an issue where the Raven Text was not displayed in the centre of the text box.
  • Resolved an issue where snow texture would clip through the ground in the open rift in the mountains.
  • Fixed an error that played the grapple animation when sprinting and jumping.
  • Fixed a bug where “Thunderstrike” does not create a Lightning Strike effect.
  • Fixed an issue where birds can be seen stuck mid-flight in an enemy camp.
  • Fixed an issue where the Guard Break glow would stick.
  • Resolved a bug where the Dive effect would get stuck on screen.
  • Fixed rendering issues when underneath water level.
  • Fixed an issue where an enemy would Stagger twice if hit rapidly.
Gameplay
  • Fixed a bug that prevented a door from re-opening if the player leaves the Boss Room before the Gates are closed.
  • Fixed a bug that prevented a Buff from clearing after defeating a Warden.
  • Fixed a bug where the Gale Door was made available again after the Gale Warden was defeated.
  • Resolved an error where the Earth, Sky and Betrayer Doors would open at the same time.
  • Fixed an issue where enemies would not spawn in a Camp.
  • Fixed a bug preventing Shards from spawning after defeating enemies.
  • Fixed an error where a player is not informed that they can gain Frenzy when using “Blood of the First”.
  • Fixed a bug where players are unable to pick up fragments after killing an enemy.
  • Resolved an issue where dropping Raven Mode in town would crash the game.
  • Fixed a bug where the Raven would prevent a player from going to the first Tomb when the quest objective instructs them to go there.
  • Fixed an issue where the character would not automatically enter Raven Mode when leaping out of the Siphon Select doors when jumping or dodging.
  • Fixed a bug that caused Alvar Halberd to stop spawning.
UI
  • Fixed a bug where controller input would stop working in the Pause Menu.
  • Fixed an error showing the wrong quest objective when going to the Betrayer.
  • Resolved an issue where the World Marker for the Cultist World Boss was the same as the Troll marker.
  • Fixed a bug where pressing LT/RT would fail to respond if used at the same time as moving to the side.
  • Fixed an issue where the game would crash when fighting certain enemies.
  • Corrected a bug where players would see a red placeholder Card in their inventory after dying to the first boss and starting a new run.
  • Fixed an issue where the game would not close correctly when exiting.
  • Fixed a bug preventing the Skill Tree message from closing.
  • Fixed a bug when using the lower Hatred Card, where the Hatred Level did not show as decreased until the interface was closed and reopened.
  • Fixed an issue where trying to swap to Simlar in the Vessel Select screen would start the game in controller mode.
Audio
  • Fixed a bug where the ‘Vessel Has Fallen’ effect would play twice.
  • Resolved an error where a sound would play incorrectly in Camps.
  • Fixed a bug where no combat music would play during the Cultist World Boss battle.
  • Fixed a bug where the Quest Completion celebration after the Tutorial would play three times.
  • Resolved a bug that would play the incorrect reverb when a player is inside.
Misc.
  • Fixed an issue where an enemy would spawn inside a wall at certain locations.
  • Fixed a bug where relevant articles were not added to the Codex.
  • Resolved an error where Relic Slots only cost one coin each.
  • Fixed a bug where the Difficulty Option isn’t saved when the run has ended.
  • Fixed a bug where the Siphon Arena would clip through the world.
  • Resolved an error where various texts and descriptions were missing.
  • Fixed an issue where the XP awarded for completing the Betrayer was lower than intended.
  • Resolved an issue where rebinding the Raven’s Talon would prevent it from working correctly.
  • Fixed a bug where deleting a save in-game did not delete the save.


Known Issues
We have included a list of issues that we are currently aware of at this time.

Crashes
  • The game may on rare occasions crash in the open world.
  • The game may on very rare occasions crash in the character select screen after starting a new run.
Cards
  • On occasion, some Weapon Cards may not trigger their effects correctly.
  • The Foresight Card may draw an already played Unique Card, resulting in the player not receiving a new Card.
  • The Card “Bouquet of Invigoration” does not give extra life.
Combat
  • The new enemy variants Häxa Mentor and Cultist Brute may lose sight of the player in some circumstances.
  • If the player reaches 100% posture damage and dodges out of a fight the posture bar may fade out even though it is still full.
  • Sometimes the Forceful Attack cooldown icon may not update correctly.
  • Some enemies in camps may start a fight with some lost health.
  • Spirit Damage from Shield and Sword weapons does not work against Draugrs.
Gameplay
  • On rare occasions, enemy camp chests may not spawn correctly.
  • On very rare occasions dropped fragments may not be interactable.
  • On rare occasions, the Forceful attack and Devastating attack may not trigger correctly.
  • On occasion, some Hatred-filled chests do not have Hatred in them.
UI
  • There may be issues with missing line breaks or overlapping text in localized languages on some Cards.
  • In some cases the icon for the amount of dodge charges left may not update correctly, showing 1 used even though 2 are used.
  • If setting down a custom marker on the map, this may stay on the map between runs.
  • The next Hatred Card shown on the vessel screen may be incorrect.
Graphics
  • The map screen may cause a FPS drop on some machine setups.
Audio
  • On occasion, some music transitions may end abruptly.
  • On very rare occasions enemy sounds may stop being audible, requiring a game restart to resolve.
  • On rare occasions, the Hatred cleanse sound may play twice and overlap on Hatred Chests.


Thank you all once again for your continued support! Please let us know what you think of the changes introduced in this update.

If you have any questions or comments, drop them in the replies. There's also the option to come and join our Discord to talk about Ravenbound with your fellow Vessels. We’d love for you to come and hang out with us!

See you in Ávalt.
Sep 28, 2023
Deep Rock Galactic: Survivor - alex_gsg
Hello Survivors.
If you’re reading this, that means the demo for Deep Rock Galactic: Survivor is now live on Steam.
https://store.steampowered.com/app/2437880/Deep_Rock_Galactic_Survivor_Demo/

If you’re still reading this, you must be looking for something to do while the demo is downloading. Great! We will tell you more about the demo.

Here is what’s included:
  • One dwarf. It’s the Scout. The rest of the gang forgot to sign up for the demo.
  • One biome. Full of rocks! And also stones.
  • Three hazard levels. Babies and sweatlords alike will be able to enjoy themselves.
  • Tons of bugs. The eight-legged kind, not the we-wrote-bad-code kind. That kind of bug might be in there too, though.
  • Many guns. Great for shooting the bugs.
  • Overclocks! Debuting just in time for the demo. Makes your gun even more gun.

The demo will also be available through Steam’s Next Fest (October edition), and then for a week or two after that ends on the 16th of October. We’re not really sure yet when exactly we’ll take it down, probably when we feel like it.

If you’re unable to play the demo during the weeks it’s available (due to being in a coma or a hostage situation for example), don’t worry. Deep Rock Galactic: Survivor is launching into Early Access later this year. Then, you can play it forever! If you give us money first.

Thanks to everybody who has wishlisted, playtested, said nice things, and done anything else to support Deep Rock Galactic: Survivor so far. It’s been a huge joy to see everybody’s response, and even more so to finally bring this big digital baby into the world.

We can’t wait to hear what you think of it, and we hope you have tons of fun.

Rock and Stone!
-Funday Games
Angel Legion - yymoon
Dear commanders, the new server S47 will be launched on September 29, 2023.

New Server Opening Time
September 29, 2023(Friday) at 18:00 PM(UTC/GMT+8)

New Server Event
Blessing of Valkyrie
Commanders can use Star Dollar to purchase the God of War serial package, which contains S Equipment-Master Sets, special fashion Dragonborn and White Secretary, rare S angel related to the unique scythe (AOE) - Valkyrie Gene*200.
TIPS: When purchase the God of War serial package, you need to purchase the previous level to unlock the next level.

New Server S Hero Recruit Rate UP
Rate Up Hero: Valkyrie
Valkyrie, one of the Three Goddesses of War, is known as the most powerful Angel Hunter of the Star Alliance. Attack all enemies with a chance to carry out an additional round. When she appears on the battlefield, it often means that this battle is going to be a massacre. So it’s best not to provoke her! Commanders, if there is a Goddess of War to fight for us, our adventure will be easy and fun!

New Server Time-limited Recruit Mission
Commanders in new server come and get massive rewards by completing specified number of Adv. Recruit!
Community Announcements - Laura_GOP


The spookiest calendar of the year has begun, do some spells and start collecting your daily gifts!🎃🗓️🎁

Make sure to claim 45+ days to obtain a scare-tastic HYPER SPIN at the end!🧛🌀💰🤑

The Governor of Poker 3 Team
Sep 28, 2023
Angel Legion - yymoon
Dear commanders, let’s join the event!
Collect Mooncake to try the Special Recruit!

>>>> Happy October | Daily Check-in <<<<
Period: September 29 - October 13
Reward Preview:
Day 1: Adv. Recruit Device*5
Day 2: Class A Equipment*1
Day 3: Adv. Recruit Device*5
Day 4: Optional Chest (24 Hours)*1
Day 5: S Gene Shard*5
Day 6: Reset Injection*1
Day 7: Red Cheongsam*1

>>>> Moonlit Harvest | Special Recruit <<<<
Period: September 29 - October 6
Rate UP Rare S Angel: Phantom Blade - Chiyo Kinjo
Brief Intro:
Chiyo Kinjo, an Angel from the East, is even-tempered but the most inferior of the East with agile skills. She has short silver hair wearing bright red shirt jacket with rolled up sleeves and black Gloves. The double knives in her hands are flexible and sharp like alive.
Notice:
1. The Special Recruit has the same guarantee system as the Adv. Recruit.
(If commanders fail to get an S angel in 30 consecutive draws, you can definitely get an S angel in the next draw.)
2. The S Heroes obtained are limited to the Heroes shown in the picture.
3. If an Angel with a combo skill is recruited from the Special Recruit, it must be Phantom Blade - Chiyo Kinjo.
4. Special Recruit will consume a specified number of event item Mooncake.
How to get Mooncake:
1. Commanders can obtain free Mooncake for Special Recruit by claiming the Botting Loot, battles in the Adventure(Until 12:00 on October 4(UTC/GMT+8)), completing Mooncake Collecting missions(40+ Max Free summons in Special Recruit).
2. Commanders can tap the Mooncake Sale tab in Event to purchase more Mooncake.
3. Commanders can get Phantom Blade Gene after complete the specified number of Adv. Recruit.

>>>> October Bonus | Special 150% Combat Coupon <<<<
Period: September 29 - October 6
Event Detail: After completing the missions, commanders can get massive event items Combat Coupon, Yellow Crystal.
(During this event period, commanders can obtain 150% of Combat Coupon from October Bonus missions.)
Mission Type:
1. Star Dollar accumulative Consumption within a limited time.
2. Star Dollar accumulative Recharge within a limited time.

>>>> Holiday Gifts | Sales in Mall <<<<
Period: September 28 - October 5
Event Detail: There will be brand new sale pieces appear in mall during this event!
Rare S Angel & Massive Resources are waiting for you!
Rare S Angel Preview: Flame Witch

>>>> Happy October | Exclusive Package <<<<
Period: September 29 - October 6

Package Name: Mooncake Box
Price: 88 Star Dollar
Purchase Limit: 1
Preview: Mooncake(10 Summons in Special Recruit), Yellow Crystal

Package Name: Blue Sea Party
Price: 68 Star Dollar
Purchase Limit: 1
Preview: Blue Sea(Time-Limited Fashion), Diamond

Package Name: Soft White Peach
Price: 68 Star Dollar
Purchase Limit: 1
Preview: White Peach(Time-Limited Fashion), Diamond

Package Name: Goddess Blessing
Price: 298 Star Dollar
Purchase Limit: 1
Preview: Dark Shooter

Package Name: Recruit Supply Pack
Price: 88 Star Dollar
Purchase Limit: 1
Preview: Adv. Recruit Device, Random Glasses

>>>> Champion’s Battle S2 <<<<
Period: September 29 - October 13
Event Info:
During the event period, click the Challenge button on the main interface to enter the Champion’s Battle.
TIPS:
The commander must use the specified artifact and deploy specific heroes according to the requirements to participate in the event.
The Artifact that Miya needs to bring for this event: Hero Katana
Ranking Rewards List:
No. 1: Nebula Crown(Avatar Frame)
No. 2 - No. 10: Star Glory(Avatar Frame)
No. 11 - No. 25: Stellar Hero(Avatar Frame)
No. 26 - No. 50: Stellar Fighter(Avatar Frame)
No. 51 - No. 100: Space Hunter(Avatar Frame)
No. 101 - No. 1000: Light Apostle(Avatar Frame)
Notice:
1. The ranking is based on the player’s highest progress in the Champion’s Battle.
2. The ranking stops counting at 0:00 on October 13(UTC/GMT+8) then sending the rewards.

>>>> Artifact Dungeon <<<<
Period: September 29 - October 6
Event Detail: Commanders can click the Event button to enter the Artifact Dungeon interface. Strive for a better ranking to receive more ranking rewards!
=TIPS=
1. Artifact Dungeon will be closed one day before the end of the event.
2. The ranking rewards of Artifact Dungeon will be released 12 hours before the end of the event.
Demonlore - Barrel Smash Studios
Hello Adventurer.
We are excited to share the Roadmap for our new free expansion!

In case you missed the announcement...
https://store.steampowered.com/news/app/1588340/view/6819068581452804944

In case you missed the deep dive...
https://store.steampowered.com/news/app/1588340/view/6819068581438507585


From The Developers
[color=#54cbff]The roadmap represents the stages that the new content and features will be implemented as we work towards the full 1.3 expansion release. During this period we aim to keep the Demonlore expansion available on the public test branch for players that own the game.

This gives you an opportunity to provide feedback and help shape the game. Let us know which aspects of the expansion you love, which you don't, and, well, any other opinions you have on the expansion!![/color]

"Demonlore" Expansion Roadmap to 1.3



One Quick Note:
Above are our current plans, but, they are subject to change based on player feedback.




----------------------------------------------------------------------------------------------

Where to share your feedback
  • Right here, in the comments of this post.
  • On the Steam forum for our game.
  • In the Discord channel.

Thanks so much for your support! All of your feedback so far has helped shape the game, improve balance and make it more enjoyable for everyone.


⚡ If you enjoy the game please consider writing a Steam review, it really helps us small indie developers getting recognized in Steam. ❤️



Join Us!
We are very active devs, so you are more than welcome to join our discord or leave your feedback on the Steam forum with anything you would love to see in the future of the game!
Join discord here
Crossout - XO_Team

Survivors!

Very soon something unprecedented will happen in the Valley. We advise you to prepare for an adrenaline rush and new heights! And in the meantime, update your desktops!

You may find all the wallpapers here.

See you soon!


For more information on Crossout, follow these channels:
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