Run For Exodus - metayildizoyun
Optimizations and minor bug fixes.
V Rising - SLS_Jeremy



Greetings Vampires!

It’s been a little while, and we’ve missed you.

While sheltering from the sun's relentless rays, we've been immersed in the arcane art of game development. Today, we're pulling back the curtain to reveal the intricate web we've been weaving for V Rising's nefarious future. As always, it's time to find your most lavish silken throne, command your minions to uncork that age-old blood wine cask, and dive deep into the mysterious depths of Stunlock Studio's crypt.


Foundations for Flourishing Futures

If you’re familiar with earlier entries of our Dev Updates, you’re aware that V Rising is built on a still-in-the-works experimental engine, which enables us to achieve technological witchcraft that might seem impossible to many developers. Taking the gamble on this engine has been worthwhile, giving life to the immersive world of Vardoran that you have come to know and love alongside us.

However, with this system came its trade-offs. One significant point was the inability to update the engine we were working on… that is, until now. Deep in our crypts, over the course of many careful steps, we have been upgrading our foundation. With the much more stable and well-supported 1.0 version of the game engine, it’s no coincidence we’re doing it right on time to pursue our own ambition of bringing you V Rising 1.0 in our next major update.



We believe this change will allow us to overcome previous limitations with optimization and pave the way for a smoother game experience. Those of you who have been hoping to indulge the ungodly power of your rigs should finally be able to feel the unspeakable frames-per-second your eyes have gotten so used to.

Furthermore, on the tech sorcery side, we're also refining our game development tools. This gives us an incredible advantage in testing and iterating on level and gameplay design in a more organized, quick, and efficient way. We hope this will help us speed up future development and bring you more of what you love faster.


Just sit back and watch us work.


Here Comes the Big One (V Rising 1.0)

As we’ve stated, we are set on making this next major update our full release of V Rising, planned for the second quarter of 2024. While the tech team has been strengthening our support structure on the programming end of things, our design and art teams have also been working hard, shaping the coming release. So…what does it mean for V Rising to be in its ‘complete’ state?

The full version of V Rising represents a fusion of our original vision from years past and the invaluable feedback-driven enhancements and directions we've adopted over time. It means a fully fleshed-out and enticing journey through Vardoran, with a captivating beginning and a heart-stopping finale. It’s pushing forward with a complete vampire experience we can stand behind with pride.

We also want you to understand that ‘complete’ does not mean ending the game's development. Our journey with V Rising continues as long as our players keep returning, hungry for more. There will still be plenty of ways for us to bring more bloodshed, decadence, and terrifying Vampire magic to the table beyond 1.0.

Speaking of which, let’s get into some of the fun stuff. Here’s what we’re looking at adding to V Rising in the next major content patch. Like earlier previews, this is, of course, subject to change and by no means a complete list of possibilities.


Check out these cute vampires from an early V Rising concept done in 2019.



… compared to the final key art for the V Rising Early Access launch. Things have changed!



Rule the Vampire Realm

Prepare for the zenith of your Vampire saga! We're crafting an experience that feels like the grand finale of an age-old legend, and naturally, such a grand tale requires a grander stage.
The ground beneath your feet will expand ever further, and once more, you’ll feel the call of bloodshed bringing you to new places…

That’s right! We're unveiling a brand-new zone! It’s time to venture beyond Hallowed Mountains into dark and icy realms, where history has been frozen and unseen treats await.


Beautiful yet dangerous new lands to explore. Early concept of the new biome.

Within this land, you’ll find an untapped faction of enemies, bosses to consume you, and of course…



The ultimate rival.



The final challenge.



The throne of Vardoran's top predator awaits... dare you seize it?




The 1.0 patch is centered on enriching the final chapters of your Vampire chronicle, providing thrilling pursuits worthy of the immense power you've spent time collecting. It would be fun to share more about this now, but we think it might be a bit more fun to save the finer details for later. You know we love to tease.


Just some regular guys, nothing to see here.


… And Look Good Doing It

We're also working on some sizzling cosmetic overhauls to quench your thirst for fashion. Originally, when designing V Rising, we had shied away from allowing players to customize their outfits because it felt important to be very clear about what gear another Vampire was wearing when encountering them in a player vs. player scenario. Since then, we added character-level displays, which mitigate that concern considerably. While cosmetic variety took a backseat back then, it's roaring back into the limelight!

Envision this: Customizing your character's ensemble down to the last detail. We're brainstorming ways to craft varied outfits, experiment with vibrant color palettes and potential dyeing techniques, and, most importantly, grant you the freedom to personify your ideal Vampire vibe.

You can find yourself swaying gracefully in a lovely noble garment at a friend's Vampire Masquerade or parading through Brighthaven in an ethereal gown, your scythe concealed, ready to surprise an unsuspecting Paladin of the Light. They'll be too entranced by your elegance to anticipate the impending doom.


Get ready to flaunt your fangs in style!


Bringing an unfamiliar take to the familiar.

As with Gloomrot, we’re also looking to add more cosmetic options for the castle! While we're keeping the grand designs under wraps, your suggestions are the heartblood of our darkest innovations. We want you to have the castle of your dreams, so tell us all of them.

Also, you may want to sit down for this one, but… oh, wait, you can’t sit in chairs in V Rising.

Yet.




Shaking Things Up

It’s time to crank up the heat and delve into a more immersive experience! Here’s where things get a bit spicier and a lot more experiential.

Another significant revamp is on the horizon for the spell and progression unlocks. We've noted a recurring sentiment: V Rising's gameplay can feel a little repetitive at multiple playthroughs, especially for you vampires who spent hundreds or even thousands of hours in Vardoran.

You always have access to the exact same arsenal at the exact same points in the game. While such linearity works wonders for tech progression, it dulls the magic for spell unlocks. You're essentially revisiting each stage with a déjà vu toolkit. Moreover, late-game spells and ultimates often get overshadowed, and the current dominance of "merciless charge" in the early mid-game is a testament to this.

Our solution?

We're focusing on broadening spell accessibility early in the game, possibly separating the bond between learning specific spells and V Bloods. This doesn’t mean you’ll lose the feeling of draining the power from your foes to add to your own but instead looks to indulge that feeling in a way that’s more flexible for gameplay. We’re still figuring out the details, but it will include other advantages, such as allowing us to more freely chase our inspirations to design V Bloods without having to design a spell to fit them and vice versa. This change could mean more build variety at every stage of V Rising, but it also allows us to add spells and V Blood bosses whenever the creative thirst strikes!


Whatever route we take for unlocking talents, fresh blood from new challengers is always a cherished ingredient!


Twisting the Tale

Last but not least, something you've clamored for is inching closer to reality: live events! When you’re reaching the apex of your vampire journey, you’ll find the new area bustling with spontaneous happenings, beckoning you out from your cozy castle for some tasty treats. Engage in alliances or face-offs with other Vampires, collecting valuable resources and bonuses crucial for the game's advanced stages. These living events, if all goes well, could pave the way for dynamic events bursting to life all across Vardoran! While we're still finetuning the mechanics and determining what will make the cut for the 1.0 patch, rest assured, our focus is on making Vardoran a more vibrant and unpredictable playground for the full release - both for PvE and PvP.


A concept of something itching to beat you to the bite!

And yes… whispers abound about weapon additions. Though some savvy players have uncovered potential leads and might think they've deciphered some clues, be wary, as not every hint is a revelation. There is, however, a specific weapon we're especially keen on, one that's yet to be discovered by you clever bunch of skulkers.

Brace yourself for new weapons, a unique biome, new enemies and bosses, live events, revamped spell mechanics, enhanced character customization, an epic finale, and more as V Rising unveils its grandeur in 2024. Stay tuned for more about this and other well-kept secrets in upcoming blogs!



Until Next Time, Vampires!

Thank you so much for playing our games, from our first to our most recent; without you, none of this would be possible. With this comes a promise to ourselves and a promise to you that we’ll continue to progress and bring you games that we will strive to make better and better.

The path ahead looks better every day, and we couldn’t ask for better companions on our journey.



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Lots of love and a pint of blood,



/The Marketing Team
Sep 28, 2023
Gold Mining Simulator - Steam.CodeHorizon

Season 29 Patch
    Core features:
    • [added] The gold distribution is now randomized on every claim (the overview below is just an example; you might have a different distribution in your game).
    • [added] Additionally, each claim features a unique distribution with its own pros and cons (e.g., Old Arnold's has an even distribution while having less overall gold than Nighthawk, but Nighthawk requires lots of drilling to find rich deposits).
    • [balanced] Increased drilling range for manual drilling (mostly likely you'll make 9 holes, sometimes 6, and rarely 4 - instead of the usual 1 to 4 per use).
    Gold distribution per claim:
    • [Old Arnold's] - even distribution, low density.
    • [River Town] - very big clumps of moderate density.
    • [Pine Valley] - a lot of small clumps of high density.
    • [Nighthawk] - a few very small clumps of very high density.
    Seasonal features:
    • [adjusted chest locations] Quest for chests: Grab up to 22 chests placed randomly around Heines, Alaska. As a reward, you will receive a buff per chest that applies in the current season.
    • [balanced] The value of extra gold nuggets from drilling has been slightly increased after the previous reduction.
    • [added] The Pine Valley parcel rent price was set to $0.
    • [removed] The Nighthawk parcel rent price has returned to its default value.
    • [added] Fade into the night with the new Season #29 anthracite excavator skin (winners only!).
Thank you for sending us all the reports and suggestions.
You're awesome human beings!

Feel free to join us on our Discord server:
https://discordapp.com/invite/goldrush-thegame

https://store.steampowered.com/app/451340/Gold_Rush_The_Game/
雀姬/姫麻雀 - 雀姬阿鲁
【雀士名簿——冰川一瞳】

「……話很少?我嗎?抱歉,我只是在想新曲子。」

姓名:冰川一瞳
身高:169cm
體重:52kg
年齡:18

-音樂天才,搖滾新星,知名吉他手。
-內心堅定,絕不懷疑自己相信的(經常被騙)。
-在眾人面前不怎麽說話,因此給人脾氣不好的印象,其實只是在發呆想歌。

新雀士即將登場!






​【全新試煉即將開啟!】

打碟?那是什麽?
不過對於高智能機器人來說沒有辦不到的事情!

伊露動態服裝【DJ-Model】即將實裝!

IGNISTONE - Pub_Master
Thank you for visiting the IGNISTONE steam page!

IGNISTONE was exhibited at Tokyo Game Show, held from September 21st to 24th, 2023. To everyone who came to the IGNISTONE booth, we sincerely thank you!



IGNISTONE is finally releasing next week on October 3rd.

We've put our hearts into creating an exciting rogue-like action game that focuses on parry.

We hope you enjoy the playful world of IGNISTONE!
Trans-Siberian Railway Simulator - Pentacle
We would like to invite you to a live stream that will start on October 9, 2023, at 22:00 Central European Time (1:00 PM Pacific Time). You will have the opportunity to see gameplay from the demo, which will be released on the same day at 17:00 Central European Time (8:00 AM Pacific Time). We will be available to chat with you during the stream, and the game will be broadcast by our friend Mirela "Emi," who has been a streamer for several years. You are warmly welcome!
Sea of Thieves: 2024 Edition - a-faddison
The Legend of Monkey Island
Voyage deep into the Caribbean with Sea of Thieves: The Legend of Monkey Island – an original story told across three Tall Tales and a hilarious, heartfelt love letter to the iconic Monkey Island game series. All three instalments are available now!

'The Lair of LeChuck’
  • The time has come to journey with Guybrush to the scenic, secretive Monkey Island, where a final showdown with LeChuck awaits you in a pirate lair deep underground. But first, there’s the little matter of getting inside… Unravel the mysteries of Monkey Island with Guybrush at your side in the final chapter of this Tall Tale trilogy!
  • New Commendations, achievements and rewards have been added with this update, marking your progress as you make your way through ‘The Lair of LeChuck’ Tall Tale.
  • To find out much more, head to our dedicated page on The Legend of Monkey Island.
Pirate Emporium
Show off your personal style with purchases from the Pirate Emporium! Pick up exclusive cosmetics such as ship liveries, costumes, weapons, pets and emotes using your Ancient Coins, purchasable with real money. Head to the Pirate Emporium page to find out more about the latest arrivals.

New Items – Now in Stock!
  • Legend of Monkey Island Sails and Figurehead
  • Stan Costume Set
  • Kate Capsize Costume Set
  • Herman Costume Set
  • Rubber Chicken Fishing Rod
  • Pocket Serpent Emote
  • Lucky Deal Emote (free!)
  • Fossil Frenzy Bundle (Steam Store)
Outpost Cosmetics
New Outpost Stock
  • The Outpost clothing stores now stock a range of new bandana colours – all available for gold!
Events
Season Nine Community Weekend
  • From September 30th to October 2nd (10am UTC), all pirates are welcome to set sail and join in our latest Community Weekend with free gifts to snap up, Twitch Drops to claim and the introduction of Pop-Up Plunder!
  • As always, raising the Community Emissary Grade (this time by tuning in to streamers in the Sea of Thieves category on Twitch) will unlock gold, reputation, Renown and Allegiance boosts for all players.
  • Find out everything you need to know in our Season Nine Community Weekend news article.
Fixed Issues
Gameplay
  • The Reaper’s Bones Emissary Flags may no longer be sold to the Sovereigns.
  • Migrating across servers with a damaged mast will no longer cause pirates to stutter when moving around the deck of the ship.
  • If a pirate harpoons treasure onto the ship during a Lost Shipments Voyage but does not move it, the treasure will no longer disappear when the Voyage ends.
  • Burying and recovering treasure that has already been on your ship will no longer show an additional “Treasure aboard ship” notification.
‘The Journey to Mêlée Island’
  • Players returning to this Tall Tale from a checkpoint will now see the correct prompts and notifications as they play through it.
Visual and Audio
  • Snakes that have been charmed will no longer appear to turn away from the player.
  • Pirates should now appear correctly when observed drinking from a tankard.
  • When voting at the Hourglass of Fate, the correct Faction daggers should now consistently be shown.
  • The scope on the Flaming Jackal Eye of Reach is now correctly opaque.
  • Pirates aiming the Paradise Garden Pistol will now find shots more consistently align with the tip of the barrel.
  • The Mad Monkey Cannons will now remain static on the deck when a pirate is inside.
  • Larger pirates with the Elaine Costume equipped will no longer see the necktie when jumping and running.
  • The Mad Monkey Ship’s Crest will now display the correct background when equipped with the Lodestar Hull.
  • Pirates’ hands no longer intersect with the Duke Wheel when equipped.
  • The Flaming Jackal Compass is now the correct orientation when viewed in the Equipment Chest.
  • Players wearing the Silken Gloves of the Ashen Dragon should no longer see stretching around the hands.
  • The LeChuck Costume Set now fits all sizes of pirates appropriately.
  • After equipping a fishing rod in the Tunnels of the Damned, the fishing float and line no longer disappear.
  • Pirates drinking from the Mysterious Stranger Tankard will no longer be drinking invisible grog.
Environment
  • Pirates should no longer become stuck in trees at Flintlock Peninsula.
Performance and Stability
  • Ongoing improvements made to server stability to reduce instances where players are disconnected from their session.
Known Issues
To learn more about known issues in Sea of Thieves currently being tracked and their status, head over to our Known Issues support site article.

Download and Installation
Download Size:
  • Steam: 7.8 GB
Sep 28, 2023
Voidigo - semiwork
FIXES
  • Fixed a Steam Deck crash when starting a new run.
Sep 28, 2023
Only Up! 1 - LeGrekko
*Fixed train sound
Sep 28, 2023
Robocraft 2 Playtest - Freejam_ChrisC
Hello Robocrafters!

We're inviting a huge number of playtesters over the next few days to try out the game. The servers are now live 24 hours a day for all regions until the 16th of October!

DEMO DOWNLOAD
The Playtest download will be exactly the same as the Demo on the Steam Page. For the purpose of Steam we would like to encourage playtesters to download the Demo if they can and play via that as it really helps us out on Steam.

Additionally, wishlisting the game Really helps us too so please do that if you haven't done so. You can do both via the link here:

https://store.steampowered.com/app/1991140/Robocraft_2/

We're currently working on a new roadmap with a number of fixes and hope to release this very soon ahead of the game's launch into Early Access on November 7th.

Thank you everyone for joining us during this stage of development!
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