Due to the delay of launch, Valve has approved of two more days for the launch week sale. Grab Ancient Warfare: The Han Dynasty before the sale ends on Oct 5!
Disney Speedstorm’s fourth Season, “The Cave of Wonders”, is just around the corner, bringing the free-to-play launch of the game! The team has been hard at work making improvements, and we’re here to share them with you!
UPGRADE MATERIALS IMPROVEMENTS
The Upgrade Materials system is receiving an overhaul to become more simplified for all players in time for the shift of Disney Speedstorm to free-to-play. The changes include:
• Reducing the total number of Upgrade Materials per Racer from 15 to 10. • Maintaining 3 Universal Materials and 4 Collection Materials (per Collection). • Introducing 4 new Class Materials. • Changing Material rarity based on the category of the Material. • Unifying the types of Materials each Racer needs.
At the start of Season 4, the Upgrade Parts inventory of all existing players will be converted to the new Upgrade Materials. Worry not, the conversion system is designed to ensure that it benefits the player and your new inventory of Upgrade Parts will have at least as much utility as previously, if not more.
We will explain this new Upgrade Material system in more detail in an upcoming Dev Diary, so please stayed tuned for that.
COLLECTION LEVEL IMPROVEMENTS
The Collection Level system is getting revamped next Season! Following the changes, Collection Level rewards will include Racer Shards, Crew Member Shards, vanity items, Upgrade Parts and in-game currency.
As part of this change, all players’ Collection Level points will be recalculated at the start of the Season based on their inventory. Players will receive a pop-up informing them of their updated Collection Level, as well as the rewards of all Collection Levels they’ve reached under this new system.
RACER BALANCING
The following changes are being made to Racers’ Unique Skills:
Stitch
• The size of the projectiles has been decreased by 30%. • The duration of the Charged activation has been reduced by 1 second per each Skill level (up to 4 seconds). • The lifetime of each projectile has been reduced by 30% during the Charged activation. • The speed of the projectiles blasted backwards or sideways during the Charged activation has been slightly reduced.
Celia Mae
• The amount of Manual Boost fuel gained during both Normal and Charged activations has been increased for each Skill level.
Top Speed/Acceleration
The Top Speed and Acceleration stats for the below Racers have been increased at all levels between Racer Level 1 and Racer Level 50. This change gives all of the below Racers a little extra horsepower on the track.
Mickey Mouse Hercules Mowgli Sulley Celia Mae Bo Peep Jessie Jumba Figment
RANKED MULTIPLAYER CHANGES
We’ve noticed that players have signaled issues with racing against CPU Racers, and we are making the following changes to address this:
• CPU Racers are being disabled in Ranked Multiplayer races for Racers with an MPR over 3. • The number of CPU Racers in Ranked Multiplayer races for Racers with an MPR between 0-3 is being reduced to 4.
ARBEE DRIVE
Update 3 will introduce an additional control feature to the game – Arbee Drive. With Arbee Drive, the steering and acceleration are controlled by the AI of the game while the player chooses which route to take on the track. All other actions, such as boosting, dashing or using a Skill, remain under the player’s control.
You will be able to toggle Arbee Drive on or off before the start of a race, in the mid-race pause menu, or from the controls settings.
USERNAME CHANGES
Starting from this update, all players will have a unique username in the game. On PC and consoles, the default username will be the one of the platform. If your PC or console username is Arbee123, it will default to Arbee123 in-game as well.
If the platform username is already in use by another account, the player ID number will be added to the end of the username.
Additionally, players will now be able to customize their username from their in-game Player Profile.
KNOWN ISSUE
When dashing a rival Racer, players may occasionally be teleported backwards. This issue will be addressed shortly in an upcoming Hotfix. Stay tuned to our social channels for updates.
GENERAL FIXES AND IMPROVEMENTS
• A notification showing users with a poor connection will be added to Multiplayer races. • Players will be able to contact Customer Care directly from inside the game. • A progress bar will be added for all missions in Time Limited Events. • Visual improvements have been made to the Golden Pass and Universal Box menus. • Fixed instances of crashes on Nintendo Switch when pressing the Home button during a loading screen.
As the countdown to the full release of Disney Speedstorm on September 28 gains momentum, now is the time to delve into rhythm of the ultimate combat-racing experience: a thrilling game soundtrack!
Each season of Disney Speedstorm brings a new racetrack, new Racers, new Crew members and cosmetics. But one other aspect that grows every season is the soundtrack list, as each new racetrack inspired by a Disney or Pixar world comes with its own musical backdrop.
Players that navigate the cloudy peaks of the Mount Olympus Circuit, inspired by Disney's Hercules, do so on the beat of a punchy remix of the Muses’ "Zero to Hero". They can also feel the rhythmic pulse of "Trust in Me" from The Jungle Book as they dodge obstacles strategically snaked throughout the Jungle Ruins environment. And then there's the exhilarating beat of "I'll Make a Man Out of You" from Mulan, driving players to conquer rival racers on The Great Wall environment.
The team that handled the collection of reimagined hits includes four experienced composers based in Gameloft Montreal: Vincent Labelle, Martin Courcy, Nicolas Dube and Francis Collard.
"Having been composers for the Asphalt franchise for some time, we are used to writing music that works for such racing games, each with our own approach. We immediately saw the opportunity to bring in some of Disney and Pixar’s most iconic songs and adapt them in ways neither we nor fans around the world have ever heard them before", explains Vincent Labelle, Music Supervisor.
The blend of the composers' expertise and the guidance of the Disney and Pixar teams ensured that these remixes honor the original songs while injecting dynamic new elements.
Find out more about the process of working on the Disney Speedstorm soundtrack by watching the Disney Speedstorm Music Dev Diary Video!
And don't forget to rev your engines and mark your calendars for the free-to-play release of Disney Speedstorm on September 28!
In 2v2, if your teammate surrenders, the AI will take over his troops.
Added and adjusted some key functions
Hold Down The Left Mouse Button/Middle Mouse Button/T: Switch Formation Drag The Right Mouse Button/W A S D/ Arrow Key: Move The Camera Mouse Wheel/Z X: Zoom Hold Down The Mouse Wheel And Drag/Q E R F: Rotate the Camera
other
Optimized the visual of grids when moving. Fixed an issue where combat acceleration would cause emotes to also accelerate.
We're bringing out barrels of fun and fornication this week as our girls get wet with fassbier for wild Fucktoberfest celebrations!
Event Content - 2 new event threads for Antje (AMS) and Thida (BKK) - New Unlock scene for Aileen featuring Lydia as well. Recurring CUs for Melina, Leoni and Frau Schmidt! - Our recurring Fucktoberfest Outfit Collection with 8 outfits.
- To unlock event content: - Collect pretzels globally.
- New Event Mission titled ""Oktober Beergasm!"". - Mission routes are Germany, UK, Netherlands and Thailand. - Event lasts until 5th October at 7 AM UTC
Note: Those experiencing memory errors are requested to clear cache. For more information on how to do this, check the 'Notice' Tab in Bela's Announcements. "