Her Heart's Desire: A Landlord Epic - Mr Big Chungus
Multiple issues with the rename feature in the game reported in the discussions here, only impacts the English language version. Thank you very much for the report.
Mercenary, You can now purchase The Dragon's Gambit and embark on an epic 15-mission quest line. Hunt down high-tier weapon caches, unlock the "Otomo" variants, and acquire the iconic Longbow. Check out all the Details on this DLC and the Free Base Game Updates here!
Remember! MechWarrior 5 Mercenaries features Cross-platform Co-op with DLC sharing so buy the DLC and grab a friend for even more epic MechWarrior moments!
Have a ball this fall, Prominence players - our next Fall Traditions content drop is here! New clothing, table items, emotes, and our next event and Most Wanted Bounty are included in this release. Have we mentioned we have a chip sale ongoing as well?
But that's not all! You won't have to wait too much longer for what's on the horizon, with more content drops slated for Oct. 1 and Oct. 4, respectively. And it just so happens that there are even more exciting developments to anticipate as we venture into the middle and end of October.
Official Prominence Poker Social Media & Community Forums:
I just pushed a new version of the demo with a small but super important change. The demo was accidentally defaulting to the 'low' graphics settings which was only really meant to run on extremely old systems. ːsteamfacepalmː
It should now default to high, and we took out 'low' which had too many problems and wasn't enough of a performance improvement to justify the game looking that terrible and causing problems with puzzles.
DEVOTION QUEST – DEMI The first devotion quest is now playable! Talk to DEMI onboard the Mary Celeste to begin her journey towards transcendence. Please note your devotion level has to be at least 30 to start this quest and have reached the completion of Blythe’s story. DEVOTION QUEST – LILY If your devotion level is high enough, you can talk to Lily onboard the Mary Celeste’s laboratory and initiate her devotion quest. NOTE: As outlined in DevDiary 26, the DEMI and Lily devotion quests are now fully playable but the reward cinematic will only be released in its entirety in version 1.0
Bug Fixes
Fixed issue where the anomaly Aelfric would get stuck on the loading screen.
Fixed issue where Lily’s hair was purple during the Grid Combat tutorial.
Known Issues (Does not include all issues)
Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.
Clickable items during room navigation sometimes become out of sync and can no longer be clicked, may require level restart.
VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.
Some instances of speech bubble VO still playing during the end mission screen.
Not all anomalies in Navigation update visually after a specific event takes place. WIP.
Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
Some characters' animation pose transitions are not in place yet during dialogue sections for this release.
If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
Character upgrades based on level are not fully implemented for all characters.
Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
Report stating Rekall's passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
Low texture resolution rendering for some users during dialogue sequences throughout the game.
Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body or rapidly vibrate during dialog sequences.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
On rare occasions, an unintentional song plays during some areas of the game.
On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
Reports of performance issues on some Space Combat random scenario maps.
Animation in You’re Mine Now scene needs finalizing.
Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
Today, I'm here to speak to you not as a director, but as a developer instead.
As a developer, I've been putting my faith into making KartRider: Drift a great game, a game that Racers will love. I've always put in my best effort to make that happen.
Obviously, we haven't satisfied every Racer. But I believe that KartRider: Drift is not lacking in power, and our developers are consistently putting in the work to improve and develop the game further. We are striving for KartRider: Drift to become a game that's widely loved by you, the Racers.
Although I should put in more work as a developer to provide our Racers with a better experience, I have realized that my personal health has taken a toll recently as I have been working nonstop.
I've nagged our other developers to make sure they stay healthy, but it turns out that I couldn't preserve my own health. I am in need of rest and time to recover. So, I plan on leaving the role of KartRider: Drift director after finishing up the Season 4 mid-season update.
Though I'm stepping down from the director role of KartRider: Drift, I will not only focus on recovering my health but I will also provide the support that I can to make KartRider: Drift a better game.
I sincerely apologize that I have not been able to fulfill all of the promises I made to you before stepping down, and I hope to see you in the future in good health.
Please continue sending your love for KartRider: Drift. Our representative, Jaewoo Seo, will be taking over as the new director starting with Season 5. Please keep showing your interest and support in KartRider: Drift as we transition.