Added: "Remove Unused Tilesets" option in the Tileset menu. This will remove any Tilesets that haven't been used in the scene or any Objects, including Objects that haven't been added to the scene.
Added: "Combine Matching Tilesets" option in the Tileset menu. This will combine all tilesets that match the currently select tileset. Useful for removing multiple duplicates of the same tileset.
Added: "Toggle Render Vertex Colors" keybinding/pin for toggling vertex colors for currently selected tileset. Go to Edit > Buttons > General > Toggle Render Vertex Colors to assign a binding/pin.
Added: "Keep UV pixel scale when reassigned tileset" option to prevent UVs from becoming stretched if tilesets have different dimensions. Go to Edit > Settings > Tilesets > "Keep UV pixel scale when reassigned tileset".
Added: In Transform panel there are now "Link" buttons next to the Resize,Scale,Size inputs. If toggled on, all x,y,z components will be set when one is edited.
Added: On Mac, Meta+A,Meta+C,Meta+V,Meta+X should now work in most input boxes.
Added: Holding Shift+Alt will increment/decrement input by 0.01 when you use scroll wheel or up/down arrow keys.
Improved: Using the Pencil tool to draw directly on the 3d tiles wouldn't apply alpha correctly based on the Alpha Application setting. Now it will.
Fixed: Sometimes importing older scenes would fail due to checking for new data that it didn't have.
Fixed: Modifier keys wouldn't work with inputs when side panel was undocked, unless input was focused.
General crash and progress blocker fixes including:
Fixed Motion Blur and Chromatic aberration settings on PC.
Gurgula Hints that were picked up but not tracked will now update to their proper status.
Additional fixes to prevent players from getting stuck in Space Applebee’s or if they’re already stuck.
Fixed issues where keybinding not being consistently set for certain keys. Please reset keybindings to default first before rebinding!
Content & Feature Updates
Updated Gus to make his damage more consistent at range.
Tightened up Sweezy’s initial firing spread.
Introduced an Accessibility Menu not previously in the game: - Full Auto Firing option allows guns to continuously be fired by holding the primary fire input instead of repeatedly pressing it. - Aim Assist Max Angle option adjusts the distance from the player crosshair that an enemy must be to be considered a guaranteed hit. - Speaking Indicators option can now display icons over the characters speaking. - Text Scaling now available by UI Text and Subtitle Text. - Improved legibility options for Subtitles including Hyper-Legible Text. - Camera Motion setting adjusts camera motion levels to player’s preference. - HUD Drift toggle to remove drifting upon camera turns. - Color Correction modes for Deuteranope, Protanope, and Tritanope now added where severity may be adjusted to player preference.
Symphony of War: The Nephilim Saga - Dancing Dragon Games
-Protag gender graphics in cutscenes fixed -Steam saves now generate a backup in the backup folder (appdata/roaming/nephilim) -Many RU localization fixes -The game no longer launches in too large a resolution for Steam Deck
New artifact "Xeno Transmitter" and its related mission have been added; this new artifact reduces the peace-time between waves, for players who seek a more fight-intensive experience. Upon destruction, moons will now drop exp gemstones; there's also a small chance to drop "lunar cheese", a consumable item. The first miniboss has been added to the game, more minibosses will follow in the future.
Improvements
The currently equipped artifacts are now visible without having to go to the artifacts panel. A new panel for stage selection has been added, which also reminds the player of their stage level and goal. The duration of stages has been reduced from 20 minutes to 15 minutes, condensing the fun of the game even further. The game now shows the best survived time of a specific stage. Reduced the amount of times moons go rogue.
Fixes
Fixed an issue where the talents "Multishot" and "Around The Corner" could be in conflict with each other, where Multishot buffed the back bullets rather than the front ones. Specifically, the bullets shot by "Around The Corner" will not be buffed by "Multishot" and will not count toward talents such as "Frostblade Barrage". Fixed an issue where items spawned from wishing rifts were not tracked. Fixed an issue where the green broken ally could hit enemies from its broken staste. Various improvements and fixes.
[You can access this build from the [b]releasebeta [/b]Branch on Steam]
FIXED
⦁ The Heist stage wouldn't complete if you tried leaving as a Creber clone. ⦁ Dead Creber Clones would come back to life when moving between some street areas in Contract missions. ⦁ Creber Clones were retiring themselves when you used the train car ladders in Fast Track. ⦁ Hirelings were resurrecting between rooms. ⦁ Creber clone count indicator wasn't updating between waves.
1. The game content playback in the game round is changed from automatic to manual, that is, every time the player clicks the "Continue" button, the next piece of content will be played. 2. The game mechanism of the sacrifice ending has been modified. Now after the player character is sacrificed, the player can choose to play the ending directly or continue the game, but the inevitable events triggered by subsequent games will no longer have results and trigger events will no longer be triggered. 3. The location labels of the stage maps in the game round will no longer be hidden after a delay of 0.5 seconds. Instead, they will be hidden after the player clicks the "Continue" button to promote the development of the plot. 4. Correct the settings-after adjusting the volume of music and sound effects, enter the setting interface again to find the position of the volume slider of music and sound effects.
The development of "Sex with the Devil 2" is going slowly because we need to develop a large number of animated battle scenes and circus sex shows. We spend two months for one such scene.
Release of the sequel will take place only in the middle or end of 2024.
But to brighten your waiting, we decided to create a small, but very unusual game! It focuses on sex scenes, not on plot cut-scenes with battles.