Hello! This is the 'IfSunSets' development team. We're excited to announce the release of our latest demo version! To update, please log in to the Steam app again. If the update doesn't work, you can simply uninstall the demo and download it again.
***Please delete the existing demo and reinstall the new demo.*** ***The default language is Korean. Enter the settings tab as shown in the image and change to the desired language.***
To receive the update, delete the demo and download it again.
We want to express our sincere apologies and gratitude to those who have been patiently waiting. We are committed to continuing updates until we reach our Early Access goals, even if it takes weeks or months. We hope you'll continue to look forward to the evolving 'IfSunSets.'
Key updates in this release include:
Significant background work Changes to level design Changes to tutorial quests Major changes to the combat system Lighting adjustments Modeling optimization Texture optimization LOD and Nanite optimization Animation optimization Addition of over 100 items Addition of a cooking system (beta) Addition of a multiplayer system (beta) Changes to the skill system Changes to the settings system Changes to map design Addition of female characters Major animation changes Item balancing (beta) Work on changing effects Boss battle animation adjustments
The highlight of this update is the completely redesigned level design and the introduction of the multiplayer system. However, please note that the multiplayer feature is currently in a very unstable state, and we ask for your understanding in this regard.
Once again, we want to express our heartfelt thanks to those who have been patiently waiting. We will continue to work hard to make 'IfSunSets' more optimized, upgraded, and true to the gaming experience.
Dear apprentice Ninzas, Exciting developments are just around the corner, and we couldn't be more thrilled to share them with you! Here's what's in store: a brand-new trailer, an upcoming update, and the chance to play Ninza on Steam with a demo version at last! Let's take a closer look.
Fresh out of the oven, our new trailer is a feast for the eyes and ears. Dive right in, and don't forget to share it everywhere you can.
We've been teasing new content for a while now, and it's almost here! While not everything is 100% complete, the most important foundations are in place.
Introducing a new progression system that aligns more with what's typical in online games. Of course, we've maintained Klakmioch's unmistakable touch, aiming for something relevant, effective and somehow quirky.
We've also worked to make the initial steps into Ninza even more enjoyable, giving new players more space and time to familiarize themselves with the game.
While this new system and all its rewards aren't fully available yet, we're eager to hear your feedback about it! But wait... how do you get to play this new version, you ask?
Ninza is participating in the Steam Next Fest! It's a major online event where tons of demos are unveiled and highlighted over the course of a week. It's the perfect opportunity to introduce Ninza to a wider audience and grow our community.
This marks the end of Ninza's open beta actual system. While the demo will remain accessible for longer than the festival's duration, the game won't be entirely free to access as it has been until now.
Our participation in the Steam Next Festival represents a crucial step in the game's development. It will allow us to reach new players and expand our community. However, as always, it's your support that will enable us to make the most of this event.
So, please, spread the word, and join us on Discord if you haven't already. We'll be reaching out at opportune moments, so you can be part of the collective effort!
It's going to be a blast, and we can't wait!
From your Ninza Happiness Ninza Social Coordinator,
We've got some hair-raising news to share about Madhouse Madness, the game that will redefine your nightmares. Get ready for the madness:
🎬 New Trailer Alert: Brace yourselves for an eerie journey as we unleash our bone-chilling new gameplay trailer. Experience the fear firsthand; watch the trailer now here!
🎮 Demo Coming Soon: Are you ready to step into the heart of darkness? The Madhouse Madness demo is creeping up on you, and it's a terrifying experience you won't forget. Stay tuned for the demo release date!
But hold onto your sanity; there's more to come. Keep an eye on our Steam page for updates, giveaways, and exclusive content.
Get ready to face your deepest fears with Madhouse Madness. The asylum doors are creaking open, and your sanity is on the line. Dare you enter?
Don't miss the madness – add Madhouse Madness to your Steam wishlist now!
Kingdoms places a strong emphasis on the development of the regions within your nation, each boasting a diverse population in terms of culture and religion. Alongside this, a vast array of infrastructures and a plethora of buildings are available to steer the economic and societal development in the direction you desire.
Indeed, this is one of the strong suits of Kingdoms, setting it apart from many other games. Even in times of peace, you will always have dozens of interesting choices to make within your realm, as the game offers no less than 600 different structures (no, that's not a typo!). Taking into account the different categories of buildings and their roles, the culture of each population, the various religions, and the numerous unique situations allowing for uncommon buildings, we indeed reach this high number, signaling a great diversity and almost certain renewal of the content in your gameplay. But let's delve into how all of this is structured...
At the core of the region, the economic unit, lies the population. These populations are defined by their social class, culture, and religion. Don't expect a peasant to fulfill the role of a noble, or a clergyman to till a field. Each population point, despite these constraints on who can work where, is somewhat of a wild card, as you can allocate it in various ways, slightly altering its production from turn to turn. However, the population also provides construction slots, each allowing for a building. There are several possible roles for these buildings, and some do a bit of everything, while others are specialized. Some have synergies with others, while dozens have small events attached, making them unique. In any case, there are a large number of interrelations between the game's concepts and therefore between buildings and populations, in a very organic and logical manner. For instance, the population requires food to grow, but also needs access to a healthcare system, however rudimentary, otherwise epidemics lurk. Similarly, loyalty to the Crown must be monitored, and while it's possible to ignore the problem for sparsely populated regions, those with larger populations will require a strong presence of the Clergy, or nobility, sometimes even the army, to prevent any possible revolts.
But regions are not isolated islands either. Kingdoms introduces the concept of National Authority and then Local Authority, the latter deriving from the former. This Local Authority serves as a basis for determining the loyalty of the region, and decreases progressively based on the distance of the region from the capital (posing problems for overly extended empires). Nevertheless, nobles, with their function of generating Stewardship points, can help solve this problem by maintaining a high level of Local Authority. The Clergy plays a somewhat similar role, but will be particularly useful either for converting the infidels to the True Faith or for convincing heretics, in various more or less unpleasant ways, to return to the fold.
Besides this, regions often have a military function, either defensive or offensive. On the defensive side, the game could not overlook one of the staples of the medieval period: castles and other fortified places. You probably know that castles of the time were built over a long period. Kingdoms represents this by allowing you to erect several structures over time that provide temporary bonuses as well as permanent Fortification points. Once you have accumulated enough of these Fortification points, a permanent defensive structure will be proposed. Thus, in the beginning, you will have the choice between a hill fort or perhaps a Motte and Bailey, but with time and effort, you will have the opportunity to build double-walled concentric castles, bristling with towers and caltrops.
On the offensive side, you will also need to put in some effort to be able to raise anything other than peasants and low-quality troops. Over time, you will then be able to raise archers, armed sergeants, and other knights. In this case, we are talking about permanent troops, and while they are powerful, losing them in battle is always a blow to your Authority! It's somewhat of a double-edged sword...
Let's conclude this brief tour of the regions of Kingdoms by citing a few examples of structures, so that you can appreciate the full diversity of the game's buildings, which are much more than mere providers of numerical bonuses! The Manorial Demesne is a very important structure in Agriculture, as it is a pivot structure, unlocking the other half of Tier I structures. It also benefits from a productivity bonus for each other agricultural structure present.
The Demesne Expansion is a rather peculiar structure as it can be upgraded no less than 5 times, and provides a free slot each time! While initially a few peasants will suffice to clear the countryside, the later levels will require tools, a large population, and a determined local lord. The Trade Road is a structure that can spontaneously appear if you have itinerant merchants in the region. Being itinerant, they move between your regions (and rarely into other nations' regions). Thus, over time and with many merchants, Trade Roads will appear in your Realm. The Jousting Field is quite emblematic of the Middle Ages as well, as it will provide free XP to heavy cavalry units created, and can even give them a special unique perk. The Astrologer (not to be confused with the Astronomer) engages in some esoteric studies, not very well seen by the Clergy, but it seems that he can occasionally create a very particular resource that we will call 'Luck'. It is said that this can prevent misfortunes befalling your characters or even your ruler, such as a sudden death during a hunt or an unfortunate arrow targeting them in battle. Certainly just rumors!
The King’s Agent allows for a discount on the promulgation of Edicts. These allow you to choose the structure of your choice to build in Kingdoms, which will certainly please players of Empires who didn't like the reshuffle button too much, as it has disappeared!
Here is a brief overview of population and economic development in Kingdoms. This is really just the tip of the iceberg, but we hope it will make you want to learn more!
Join the adventurers and lead them through the Season—a dangerous and exciting 3-month-long challenge that will bring you rewards. Together you will solve the mystery of the Swamp Monster and collect enough Fortium Shards to build three unique vehicles!
It is a large-scale update of the game that includes new vehicles, balance changes, and fresh content. All in-game elements are designed to immerse you in a new story, from the Garage to the camos, the Orders, and the bundles in the Store.
Polish Medium Tanks
Please welcome the newbies in the Tech Tree of the European Nation: six medium tanks flying the Polish colors! Their advantages are speed, dynamics, and great firepower!
Updated Platoon Interface
Now your Garage looks different once you have created a platoon or accepted an invitation to join one. The camera will travel outside to show two tanks: yours and your platoon mate's. The looks of your mate's tank are updated in real-time and show the applied modules, attachment, and camo.
Updated Quick Commands
We are working hard to improve the quick commands wheel to make it more useful and easier to understand in order to enhance coordination in battle. New commands are displayed in your battle chat, in the minimap, and on the battle screen.
The Hold position! command has been replaced with Moving here! Hover the camera's marker over a point on the landscape, or an allied or enemy tank, and press this command to let your allies see the marker on the minimap and the main battle screen. Yes! They will see exactly the hill or building the camera was pointed at!
Maps
This Season's rotation will not include: • Mayan Ruins • Winter Malinovka • Black Goldville • Fort Despair • Dead Rail
And these are making their comeback! • Vineyards • Dynasty's Pearl • Copperfield • Port Bay • Ghost Factory
Balance Changes
We've changed a lot! We've updated the characteristics of 88 vehicles, which include 61 Tier X tanks. The goal is not only to increase the effectiveness of the tanks which can't boast great stats, but also to revamp the gameplay of the usual vehicles. Some tanks will noticeably strengthen their principal characteristics, while others will change their role in gameplay.
Note: Updated data for vehicles won't apply to any unit that's already been spawned into a campaign, they will only affect newly spawned units.
FIX: Updated description and rarity factor for Churchill IV NA(75) FIX: If combat calendar is a single day long, it's now possible to get both the King and Queen of Spades Steam achievements on the same day FIX: Corrected rarity dates and updated BU visible zones for crew positions for Lee and Grant tanks (thanks PowderTrail!) FIX: Corrected rarity dates, armour values, and Loader BU visibility for the Jumbo Sherman (thanks PowderTrail!) FIX: Minor fixes for British/Commonwealth Shermans (thanks PowderTrail!) FIX: Improved crash handling when modded unit definitions are not formatted correctly in JSON
The mighty Jared Bair himself has invited the Creative Director of Diluvian Ultra to his live-stream! The ultimate retro-FPS king will be chatting with him not only about the game itself, but also about the development process and they'll be answering any questions you ask them during the stream! And yeah, you can also just watch Jared play the game before it releases tomorrow, that's fine too.
The stream will start today September 27th, at 9AM PT / 6PM CEST, so set up your reminders and get ready for some boomer shooting!