Whether you’re a seasoned explorer from our Global Playtest or a newfound companion, we would like to extend a warm welcome to you! Dive into the Pathless Woods Prologue and experience the enticing journey that lies ahead—for free!
Please note that the Prologue is mainly for testing the online multiplayer experience, however if you face any issues that might affect your gameplay experience, please let us know through the Steam Discussion board! Alternatively, you can also share it with us through the survey form here.
To help you understand what this prologue build is about, we have prepared a list of FAQs below:
What is the Pathless Woods Prologue?
We have been developing Pathless Woods for a few years now, and throughout this period we have also conducted a series of small-scale play tests, including a larger scale global playtest recently. As we took in all your feedback and suggestions, it was clear there was one that stood out amongst many players - an online multiplayer feature.
With this, we set out to develop the online multiplayer experience you asked for. However, as we delved deeper, we came to realize its depth and complexity exceeded our initial expectations on the time required, and there was a lot of trial and error involved.
That's why we're introducing this prologue, which is an opportunity for us to test and refine the multiplayer experience on top of other experimental features with an even larger base of players! Through your feedback, we hope to be able to create a much more enjoyable experience for everyone.
What Does This Prologue Experience Include?
Firstly, this prologue is free to play! We hope to collect as much feedback as possible through this test, especially from players in different network environments. In order to obtain relevant information efficiently, there will be some limitations in the prologue, such as:
Play Time: This prologue build will allow you to explore the mysterious woods for the first 20 days.
Character Selection: You can choose only between 2 characters and their various outfits.
Limited Progression: Access to a selected number of items that you can research and craft.
Restricted Terrain and Exploration: Explore a select number of biomes within a portion of the map.
While these limitations are in the Prologue, it will be lifted up in the full release. In addition, stay tuned as there are more features that we are working on including in upon the full release, and have plans to deliver more content and updates post-launch.
How Long Will the Prologue Last?
As of now, we do not have a firm date on how long the prologue will stay up on Steam, as it depends on the feedback we collect regarding the online experience and the progress of our development. However, if you have downloaded the prologue and added it to your library, good news! You will be able to install it anytime you like, even when the game is released.
When Will the Game be Released and will it be Early Access or a Full Version?
If development goes smoothly, we are aiming to release Pathless Woods under Early Access in Q1 of 2024, but the specific time is still unconfirmed. We will continue to take in your feedback and suggestions, work on optimizing the game, include new features and content and release it once it's ready. But not to worry, because we'll be updating you as we go along!
As you explore, survive and wander the mysterious lands, feel free to share any suggestions or feedback through Steam reviews and discussions, or fill up this in-game feedback survey to let us know what you think we could improve on! Your insights will be pivotal in refining our much-anticipated online multiplayer feature and other aspects of the game.
If you had a blast playing Pathless Woods, we would be grateful you could add the game to your wishlist, share your experience with your friends, or even get them to join your adventures! By doing so, you'll be helping us to bring Pathless Woods to a wider audience.
Once again, thank you from the bottom of our hearts for venturing into Pathless Woods and helping us shape the future of the game!
Crimson Tactics: The Rise of The White Banner - Black March Studios
Game Version: v1.0.4
General Updates
- Disabled Camera Panning using Mouse when in Gamepad Mode. - Added action panel navigation from top to bottom and bottom to top using D-pad up and down respectively. - Tiles affected by Vanguard's March will revert to original state if the unit with the passive gets incapacitated.
General Bugfixes
- Fixed an issue where Player was able to recruit story units. - Fixed an issue where the game was getting stuck when returning to Bloombear woods after completing Necromancy Arc. - Fixed an issue where class icon for Swordmaster was incorrect in Battle Rewards panel. - Fixed an issue where the game was getting stuck in some cases while recruiting units during battle. - Fixed an issue where Player was not able to progress after Gilfrey Caves cutscene. - Fixed an issue where throw rock was not showing for guest ninja unit after unequipping throw shuriken. - Fixed an issue where throw rock did not update on equipping throw shuriken for generic unit.
Today we have something special for you - it is time to get your first taste of the new upcoming content for Forever Skies. We are planning to release the update in October but you can play the majority of its content today on our beta_flight branch!
Let us introduce you to the Pre-October Virus Update!
New Garden Variant - Infected Greenhouse Tower
It covers a lot of new stuff you asked for and more. Story and lore additions, new enemies, more viruses, new items, a new location and new mechanics.
Below you will find out what has been added and changed:
New Device:
Medical Station
New Booster:
Stomach Filler
Immunity Booster
New Enemies:
Crustpede
Thorn Bees
New Viruses:
Pyrexia
Gastroenteritis
Hemorrhage
Fungal Meningitis
Locations:
New Garden variant - Infected Greenhouse Tower
Visual update to Location - Small Town
New Items:
Capsaicin - cures Pyrexia
Electrolyte Pill - cures Gastroenteritis
Haemoglobin Purifier - cures Hemorrhage
Brain Cleanser - cures Fungal Meningitis
New Resources:
Medical Reagent
Thorn Bees Honey
Crustpede Meat
Preternatural Seeds
Changes to how the Immunity System works: The Immunity System has been reworked. Previously it was directly connected to the sum of your individual stats. Now your Immunity will slowly rise and fall, depending on how well you manage your basic needs. For example, if your character has full bars on Energy, Health and Nutrition, but very low Hydration, your Immunity will slowly drop. If all of your needs are unmet, your Immunity will drop quite quickly - but when you fulfil the needs, it will regenerate naturally. You can also find Immunity-regenerating items - be on the lookout for those! High Immunity will shield you from Virus contraction. As viruses are now much more prevalent, you should focus on keeping Immunity as high as possible.
New Device: Medical Station
More story to be discovered in-game: More quests, lore scenes and tablets to be discovered [Please note these are not finished yet. We will add more polish to it closer to the October release.]
Your research continues with the new update
Balance changes to existing mechanics:
Stamina balance has been changed to be more forgiving
Natural health regeneration is slightly lowered
Endurance Booster now will regenerate stamina quickly rather than stopping it from depleting
Localization: Please note this build is missing some translations for new content! It will be added before release on the main branch.
Open the Steam application on your PC and locate Forever Skies in your games library
Right click - PROPERTIES- BETAS
Put in the password: BlimpWorkshop
From the dropdown menu select the beta branch tilted: beta_flight
Press the blue “Opt into beta_flight…” button
In your Games Library click on Forever Skies [beta_flight]
Install the Test Branch
Your Feedback
We’re really counting on your feedback - please let us know what you think about this update by filling in this 2-minute survey.
**It’s important to keep in mind that the content on the test branch is not final, it’s possible certain assets will be changed or removed.**
We recommend starting a new save in order for you to get the most from this new content, but loading your previous save prior to the update is fine too.
That's all for now, keep talking to us! Team Far From Home
This official version and the beta version are updated at the same time, and the version number is the same
Changelog
Fixed the crash of the minimized window when mydock was not enabled in the previous version
Fixed the issue that the mouse sometimes failed to activate after the previous version of myfinder was hidden
Fixed the issue that the WSA Android app in the startup console could not be opened
Fixed the inconsistency between CPU monitoring percentage and task manager in all previous versions of myfinder (single process occupancy is still coming and fixed)
Fixed the previous version of the launchpad icon display error issue, preferences - about the new clear launchpad icon cache function, if there is a launchpad icon display error problem, you can use this function to reset
Fixed the issue that the previous version of mydock right-click menu could not delete icons
Optimize mydock process detection, the corresponding icon in mydock will disappear immediately after closing the external program window
Additional instructions
Once the Trash is deleted, it can be re-added in the Add System icon
The window display animation is not perfect at present, if there are more problems, you can close or add exclusions to individual programs, it is currently known that the window animation will occasionally disappear after the window animation is not displayed, and you need to reactivate the window to display, and the UWP program animation will be displayed twice
After MyFinder hides the window with its own menu bar, if the program that hides the menu is displayed abnormally or unstable, please unhide the window menu bar
Dear all, 'Hoop City: 3v3' will officially kick off its closed beta test on November 3, 2023! In this test, you will dive into a 3v3 tactical basketball game with no stat-based development, and enjoy the thrill of fair competition!
Here's the relevant information for the upcoming closed beta test:
-Test Dates: November 3rd, 2023 - November 17th, 2023 -Test Type: Paid Closed Beta Test
Q:How to Participate in the Closed Beta Test? A:You can visit the official website to make a reservation right away or check out more registration information on our official public account and official Weibo.
Q:Is there a recharge rebate promotion for this test? A:Players who recharge and pay during this test can receive a maximum of 120% recharge rebate. For details, please refer to the upcoming official recharge rebate announcement.
Thank you for your interest in 'Hoop City: 3v3.' We look forward to sharing a memorable time with you during this test, and we believe this half-court will bring you an unforgettable street basketball competitive experience.
Summer has reached its end, but the Ashlands remain hot as ever. As you might have seen on social media a couple of weeks ago, we shared another piece of concept art – this time a light armour design. That brings us up to three separate armour sets for the Ashlands, which means there should hopefully be something you’ll like regardless of your playstyle!
Last time we focused a lot on the landscape and terrain – and we’ve shown off another landscape image on social media since then too – so this time we figured we’d take another look at the Ashlands’ inhabitants instead. Like we have said many times already, game development is an iterative process and things often change over time. For example, we have ended up giving a new look to the Bonemaw Serpent, which lives in the seas surrounding the biome. Keep an eye out for those sharp spikes when you’re sailing!
We also felt that there was a type of enemy lacking. Oftentimes when we need inspiration we look back at the Black Forest, and this time was no different. By borrowing some aspects from the greydwarfs we have added this subcategory of Charred, which currently make up for quite a large portion of the Ashlands population:
We’re also of course filling out the landscape with various kinds of structures. You know by now that Valheim carries plenty of traces of old civilisations, and the Ashlands will be no exception. And even while most of the biome will be a fiery wasteland, the old ruins will still have kept a thing or two intact. We’ll let you discover for yourselves what can be found there, so for now we’ll just show you the Blender version of what they can look like:
With the submissions for our Trial of Tyr closing last week, we would like to thank and commend everyone who managed to complete the game on hard mode! We’re all very impressed with how fast some of you really managed to get through the game, and we will reveal the winners shortly!
Build of the Month
For this month we want to show off the sea base built by CapCrumbsGaming, well done! If you want your creation to be featured in this section, use the hashtag #ValheimBotM on Twitter, Instagram or Facebook. Due to changes in the tagging system on Facebook and Instagram, please also send us a DM with a link to your entry as well as using the hashtag if you post there! You can view previous builds in this thread on Steam.
Skål!
/The Iron Gate team
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