Lightracer Spark - Raymondo丶
Amenders:

We have received a lot of feedback since the release of Lightracer Spark, and we would like to sincerely thank you all. Many of them are discussions about the combat system, believing that the current combat operations are too cumbersome and inconsistent with the perspective of advanced civilization. To this end, we have reworked the combat system and added a new "AVATAR" system, hoping to make the combat experience more in line with the amenders' expectations.

At present, this content has been initially developed. Next, we want to work with the amenders to make the new version of the combat experience more perfect. So we plan to start beta testing before the official version is updated. Beta testing is open to everyone, and interested amenders can switch to the corresponding branch to experience it. There will inevitably be experience deficiencies or bugs in the Beta test version. We would like to apologize to you in advance, and please fully understand this possibility before switching branches to experience it.

Note
1. Participating players must own the Lightracer Spark to enter the test branch.
2. The archives of the test branch is independent from the archives of the main game and do not interfere with each other. That is to say, the test branch needs to play the game from the beginning. Therefore, after you switch back to the main game branch, the game progress of the previous main game will be saved and will not be affected.

How to enter test branch
Right-click Lightracer Spark in the library → click Properties → click Betas → enter the test branch code zhuguangBeta in the private betas column → click Check Code to enter the branch and the game will automatically update → enter the game after the update is completed.

Introduction to the avatar system
Play as the Amender, descending directly into the world in the form of an avatar, issuing instructions to destroy the enemy or strengthen your own army and jurisdiction.


War system remake
The Beta version replaces the previous war system, hoping to reduce cumbersome operations and change the overall game experience.
The new version of the war system focuses on the operation of avatars and special troops. The operation methods of the above two are similar to the old version, but they can move forward to any jurisdiction on the same planet without restrictions.
The conventional army will be modified to a control method in the form of issuing orders. You no longer need to directly control each army. Instead, you can assemble the army after choosing a war strategy. The conventional army will complete the combat mission according to your deployment.

Four types and more than 30 avatar commands

Three different avatar forms

Your avatar can be born from the prologue, so the story of Tien has changed slightly.
Avatars have level settings. After investing basic resources, you can upgrade the level and unlock exclusive instructions for the current form.
Most commands can be upgraded to improve their effectiveness, but require special resources from the warehouse.

Attention
  • The test is open to everyone from now on and is expected to end before the release of DLC2
  • Please do not copy and overwrite the BETA test archives to the main game archive directory!
  • When the official version has the avatar system, some content may be adjusted.
  • Tell us what you think. You can let us know your feedback or suggestions through the following methods
Feedback link:{LINK REMOVED}
Official Discord:https://discord.gg/SzvGbBcKuC DM our staff
The "Bug report" button in the game menu
VEILED EXPERTS - Nexon
Hello, Agents!


The first official stage of VEILED EXPERTS will commence at 00:00 on Thursday, October 12th.
Participate in pre-registration and uncover the thrilling new features of STAGE 1 OPERATION 1 CODENAME: EZ, 
including new agent and content, a free battle pass loaded with generous rewards, and all the events offering heaps of reward.

[Pre-register for CODENAME: EZ]
※ Any user of Nexon or Steam is eligible to apply.

We shall lead you through a Q&A session to address all your queries regarding pre-registration.


CODENAME: EZ Pre-registration event and reward information

Completing pre-registration earns a Black Card, ‘Reaper’ weapon skin, and S1O1 calling card set.

✅ Pre-registration Period: Sept. 26th 20:00 – Oct. 11th 18:00 [PST]

✅ Coupon validity Period: Oct. 12th 00:00 Midnight – Dec. 6th 06:59 [PST]

✅ Enter a valid email address and agree to NEXON's Terms of Service to complete the pre-registration

✅ How to earn rewards

🎁 Weapon Skin and Calling Card set
: Pre-registration reward coupon will be sent to the email address you submitted following the maintenance on Oct. 12th (Thurs.).

🎁 Black Card
: Black Card can be used on the event page [link] following the maintenance on Oct. 12th (Thurs.). 
The Black Card offers a range of rewards, including agent skins. 
(Coupon codes will not be sent separately.)

* The Pre-registration Reward can only be received once per account.

Stylish Agent Action
We are waiting for agents to join VEILED EXPERTS' first official stage.


Pre-register Now!
Thank you 



FAQ

Q1. Could you provide me with more information about VEILED EXPERTS?

Make sure to visit Veiled Expert's official website to get access to the game information in 12 different languages. 
And if you're looking for more casual content, check out our YouTube channel.
Discover information and connect with other agents via verified social media channels.

Q2. When does the 1st Official STAGE start, and how can I participate?

Stage 1 Operation 1 CODENAME: EZ, begins at 16:00 (KST, PST 00:00) on Oct. 12th. 
Pre-registration is open to anyone with a Steam or Nexon account.
[Pre-register Now]

Q3. How can I use the pre-registration reward coupon?

Reward coupons will be sent to the email after maintenance on Oct. 12th.

1) Log in to the VX homepage and select the [Coupon] icon at the upper right corner.


2) VX Redeem Coupon – Enter the coupon code 
Community Announcements - Inmotiongame
各位道友:
我们计划于2023年9月27日14:00-18:00对部分服务器进行停服维护,修复优化部分游戏问题并开启新活动。给各位道友带来的不便望各位道友谅解!

【维护修复内容】
1、离线挂机增加上限内修为产出;
2、离线挂机自动分解增加自动鉴定功能;
3、战令活动击杀小怪任务优化为击杀上下6个境界内小怪都生效;
4、修复天玑经总诀无法获取的问题;
5、商店增加限时国庆热销商品,欢迎大家前来选购。

【维护补偿】
(绑定的)铜币*28888

【联系官方解决BUG】
1)进入游戏后,在游戏内点击“联系官方”按钮,输入手机号进行绑定,然后下载fanbook应用即可加入官方fanbook社群在里面直接联系我们
2)进入游戏后,点击客服系统,直接通过此聊天系统联系我们解决问题

【与道友交流修仙心得】
进入官方Q群733747412
重楼工作室
2023年9月27日
Paragon: The Overprime - soominlee
Greetings!
This is Paragon: The Overprime.

We would like to inform you about the known issues confirmed after the 9/26 Update.


◈ Known Issues Details
▶ Issue where the hero "Morigesh" is displayed as an "owned item" in the [Shop] > [Recommended] menu, even though you do not own the hero
- Solution: This will be fixed through a future Update.

▶ Issue where Hero Mastery points are not being doubled upon winning or losing in Competitive matches
- Solution: Although it is not displayed on the results screen, Hero Mastery points are actually being awarded at double the rate for both wins and losses.

▶ Issue where after the Update, some heroes' eye graphics are not displaying correctly in the modeling
- Affected Heroes: Greystone, Zena, Adele, Shinbi
- Solution: This will be fixed through the next Update.

▶ Issue where one is unable to obtain an Emblem via the Post Box after achieving Paragon Honor Grades 3, 2, and 1
- Solution: The issue will be resolved as follows after the Update on October/19.
① If you have received the item in your Post Box: The Emblem will be awarded upon logging in after the Update.
② If you have not received the item in your Post Box and the item is remaining: The item will be deleted, and the Emblem will be awarded upon logging in after the Update.


We will continue to provide updates on additional error details or progress through this notice.

We apologize once again for any inconvenience this may have caused in your gaming experience and assure you that we are committed to providing a more stable service.

Thank you.
Sep 26, 2023
Kardashev Playtest - VinylStudios
New Features:
  • Added list of binds to the in-game menu (accessible by pressing Esc when in game).
  • New item control feature, mass move/fast fill: You can now move all of the same items to the corresponding other UI by holding Ctrl when you click on item. You can also fast fill production inputs and fast pickup production outputs.
Bugfixes:
  • Fixed visual bug where mouse item UI was appearing in wrong position before being updated to correct mouse position.
  • Fixed bug relating to creation of new game where prior game state is frozen on the screen.

Join the Discord for more information
MageWorks - sp0rx_00
Now in the process of pushing the new UX design to the live channels for play.
  • New Tutorial
  • New Hub
  • 5 of 25 unlockable spells available to discover
  • New crafting guidance in workshop at shaping station
SteamVR - nathan
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Improved double click reliability in desktop view.
  • Added a button to toggle multitasking view for desktop overlays (Windows 10 and 11 only).

Meta:
  • Meta controller dashboard default bindings: B and Y navigate 'Back' through Steam UI, and right clicking in desktop view has been moved to thumbstick click.
WAGON Playtest - de_husk
  • More recipe book UI cleanups
  • Bug where non secret altar items were persisting in new game++
  • Fixed some card clipping issues
  • Removed wanderer altar puzzle hint once puzzle has been solved
  • End demo after 2 cardgame levels
  • Add missing card art
  • Add missing altar card art
  • Make volume levels configurable in settings
  • Fix crash when selecting color pallete
  • Fixed bug where if you finish a level while in 2x mode, the 2x card is still there on the deck
  • Recipe balance tweaks (goats are less common in crag pack, knife and humans are less common in wanderer pack)
  • Fixed bug where animal breeding + egg hatching / laying was never happening
  • Fixed bug where sometimes you couldnt open booster packs
  • Removed hunger progress bar in place for the foodbox recipe book status page that should be clearer
  • Center the pause and settings menus
仙侠世界2 - 龙胆
尊敬的上仙们:
我们将对全区进行停机维护,届时您将无法登陆游戏,维护时间根据实际情况可能会提前或者延后,对您造成的不便,敬请谅解。

维护时间:2023年9月27日10:00-12:00
维护范围:全区

更新内容:
1.9月27日—10月10日开放“金秋国庆排行榜”活动。
2.9月27日—10月10日开放“花车巡游颂国庆、花好月圆猜灯谜、玉兔下凡送月饼、金秋桂花香满溢”。
3.9月28日—10月6日开放“长假经验不用愁”活动。
4.9月27日—10月10日限时出售“双节·玄铁铲、双节·宝石锤、双节·采风便当、双节·采风情报、双节·仙侠令、双节·寻仙令”。
5.新增部分新坐骑、新装备的羁绊。
6.调整团购活动的内容。
Sep 26, 2023
Price of Power - ThePandaman
Hi everyone! Development is progressing as expected on Chapter 19. :) It should be out in late October, no exact date yet. Writing all the characters interacting with one another is always fun since they have such different personalities. Every scene is an opportunity to flesh them out a bit further and to have them play off one another. That sometimes leads them to slightly derail the story, but that's the fun of writing! Rendering them in a heavy forest like the Southlands, though.... That is a real pain with Daz. It takes literally 4-5 minutes just to preview a small lighting tweak, which is nothing short of aggravating. It's definitely something for me to keep figuring out and improving, because posing renders is probably 75%+ of the time I spend on game dev. Maybe I should do stick figures in a white void for the next game... TBD. :P
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