We have received a lot of feedback since the release of Lightracer Spark, and we would like to sincerely thank you all. Many of them are discussions about the combat system, believing that the current combat operations are too cumbersome and inconsistent with the perspective of advanced civilization. To this end, we have reworked the combat system and added a new "AVATAR" system, hoping to make the combat experience more in line with the amenders' expectations.
At present, this content has been initially developed. Next, we want to work with the amenders to make the new version of the combat experience more perfect. So we plan to start beta testing before the official version is updated. Beta testing is open to everyone, and interested amenders can switch to the corresponding branch to experience it. There will inevitably be experience deficiencies or bugs in the Beta test version. We would like to apologize to you in advance, and please fully understand this possibility before switching branches to experience it.
Note
1. Participating players must own the Lightracer Spark to enter the test branch. 2. The archives of the test branch is independent from the archives of the main game and do not interfere with each other. That is to say, the test branch needs to play the game from the beginning. Therefore, after you switch back to the main game branch, the game progress of the previous main game will be saved and will not be affected.
How to enter test branch
Right-click Lightracer Spark in the library → click Properties → click Betas → enter the test branch code zhuguangBeta in the private betas column → click Check Code to enter the branch and the game will automatically update → enter the game after the update is completed.
Introduction to the avatar system
Play as the Amender, descending directly into the world in the form of an avatar, issuing instructions to destroy the enemy or strengthen your own army and jurisdiction.
War system remake
The Beta version replaces the previous war system, hoping to reduce cumbersome operations and change the overall game experience. The new version of the war system focuses on the operation of avatars and special troops. The operation methods of the above two are similar to the old version, but they can move forward to any jurisdiction on the same planet without restrictions. The conventional army will be modified to a control method in the form of issuing orders. You no longer need to directly control each army. Instead, you can assemble the army after choosing a war strategy. The conventional army will complete the combat mission according to your deployment. Four types and more than 30 avatar commands Three different avatar forms Your avatar can be born from the prologue, so the story of Tien has changed slightly. Avatars have level settings. After investing basic resources, you can upgrade the level and unlock exclusive instructions for the current form. Most commands can be upgraded to improve their effectiveness, but require special resources from the warehouse.
Attention
The test is open to everyone from now on and is expected to end before the release of DLC2
Please do not copy and overwrite the BETA test archives to the main game archive directory!
When the official version has the avatar system, some content may be adjusted.
Tell us what you think. You can let us know your feedback or suggestions through the following methods
The first official stage of VEILED EXPERTS will commence at 00:00 on Thursday, October 12th. Participate in pre-registration and uncover the thrilling new features of STAGE 1 OPERATION 1 CODENAME: EZ, including new agent and content, a free battle pass loaded with generous rewards, and all the events offering heaps of reward.
✅ Enter a valid email address and agree to NEXON's Terms of Service to complete the pre-registration
✅ How to earn rewards
🎁 Weapon Skin and Calling Card set : Pre-registration reward coupon will be sent to the email address you submitted following the maintenance on Oct. 12th (Thurs.).
🎁 Black Card : Black Card can be used on the event page [link] following the maintenance on Oct. 12th (Thurs.). The Black Card offers a range of rewards, including agent skins. (Coupon codes will not be sent separately.)
* The Pre-registration Reward can only be received once per account.
Stylish Agent Action We are waiting for agents to join VEILED EXPERTS' first official stage.
Pre-register Now! Thank you
FAQ
Q1. Could you provide me with more information about VEILED EXPERTS?
Make sure to visit Veiled Expert's official website to get access to the game information in 12 different languages. And if you're looking for more casual content, check out our YouTube channel. Discover information and connect with other agents via verified social media channels.
Q2. When does the 1st Official STAGE start, and how can I participate?
Stage 1 Operation 1 CODENAME: EZ, begins at 16:00 (KST, PST 00:00) on Oct. 12th. Pre-registration is open to anyone with a Steam or Nexon account. [Pre-register Now]
Q3. How can I use the pre-registration reward coupon?
Reward coupons will be sent to the email after maintenance on Oct. 12th.
1) Log in to the VX homepage and select the [Coupon] icon at the upper right corner.
We would like to inform you about the known issues confirmed after the 9/26 Update.
◈ Known Issues Details
▶ Issue where the hero "Morigesh" is displayed as an "owned item" in the [Shop] > [Recommended] menu, even though you do not own the hero - Solution: This will be fixed through a future Update.
▶ Issue where Hero Mastery points are not being doubled upon winning or losing in Competitive matches - Solution: Although it is not displayed on the results screen, Hero Mastery points are actually being awarded at double the rate for both wins and losses.
▶ Issue where after the Update, some heroes' eye graphics are not displaying correctly in the modeling - Affected Heroes: Greystone, Zena, Adele, Shinbi - Solution: This will be fixed through the next Update.
▶ Issue where one is unable to obtain an Emblem via the Post Box after achieving Paragon Honor Grades 3, 2, and 1 - Solution: The issue will be resolved as follows after the Update on October/19. ① If you have received the item in your Post Box: The Emblem will be awarded upon logging in after the Update. ② If you have not received the item in your Post Box and the item is remaining: The item will be deleted, and the Emblem will be awarded upon logging in after the Update.
We will continue to provide updates on additional error details or progress through this notice.
We apologize once again for any inconvenience this may have caused in your gaming experience and assure you that we are committed to providing a more stable service.
Added list of binds to the in-game menu (accessible by pressing Esc when in game).
New item control feature, mass move/fast fill: You can now move all of the same items to the corresponding other UI by holding Ctrl when you click on item. You can also fast fill production inputs and fast pickup production outputs.
Bugfixes:
Fixed visual bug where mouse item UI was appearing in wrong position before being updated to correct mouse position.
Fixed bug relating to creation of new game where prior game state is frozen on the screen.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
SteamVR:
Improved double click reliability in desktop view.
Added a button to toggle multitasking view for desktop overlays (Windows 10 and 11 only).
Meta:
Meta controller dashboard default bindings: B and Y navigate 'Back' through Steam UI, and right clicking in desktop view has been moved to thumbstick click.
Hi everyone! Development is progressing as expected on Chapter 19. :) It should be out in late October, no exact date yet. Writing all the characters interacting with one another is always fun since they have such different personalities. Every scene is an opportunity to flesh them out a bit further and to have them play off one another. That sometimes leads them to slightly derail the story, but that's the fun of writing! Rendering them in a heavy forest like the Southlands, though.... That is a real pain with Daz. It takes literally 4-5 minutes just to preview a small lighting tweak, which is nothing short of aggravating. It's definitely something for me to keep figuring out and improving, because posing renders is probably 75%+ of the time I spend on game dev. Maybe I should do stick figures in a white void for the next game... TBD. :P