With the new update, we migrated the demo to Unreal Engine 5.3. This version of the engine promises us significant performance improvements in the long run. We have also changed our character workflow to present more beautiful models and improve the animations. For the international version of the demo, we are currently translating all texts and dialogs into English. But don't worry: Moin, stays Moin!
We are looking forward to present you the revised demo in the near future. Feel free to put us on your wishlist, because "Wat mutt, dat mutt."
We are pleased to announce English support for Archetype Arcadia is coming soon!
Be prepared to sink into this dark visual novel full of sci-fi mystery. Unravel a compelling narrative about a deadly disease which has wiped out most of the population by driving its sufferers to self-destruction.
Play through the lives of two siblings searching for survivors in desolate lands. When one of them falls victim to the deadly disease, you must enter a strange virtual world to try save them.
With over 50 hours of narrative, this is a visual novel not to be missed.
Releasing on 24th of October 2023. Wishlist now to avoid disappointment!
We're excited to unveil a slew of fresh updates and enhancements for our game. The update is now available for everyone on Steam and Nintendo Switch. Dive in to see what we've got in store for you:
What's new?
Added two new dungeon themes each with one unique floor tile
-Hollywood or Bollywood?- Filmset (Unique floor: A stage that will turn off all other lights and focus a spotlight on the player)
-The aliens are among us- "So Many Me" (Unique floor: A toxic mist that will deal damage when walking through or standing in it)
Added the "Hall of Fame" to the village hub You can play six dungeons created by our most dedicated Kickstarter supporters here Replaced the fill bucket tool with a rectangle tool for tile mode We added a button that let's you instantly snap Fink towards the cursor when editing a dungeon.
What's changed?
Traps will now trigger hit and barrier switches. Use your creativity now to build some automated contraptions.
Reworked the Undo-System to be more stable and not result in broken rooms/objects all the time.
Builder palette no longer automatically collapses after a certain time.
Added automatic camera movement, when dragging an object towards the screens edge when using a gamepad.
Improved Stair transition to make it less likely for players to accidentally walk back into stairs.
Added some little animations when placing objects or tiles.
Fixed an issue where users couldn't play online dungeons.
Bug-Fixes
Sign in front of Fink's secret cave displayed a placeholder text.
One of the birds had a placeholder text in it's speech bubble.
Player Dungeons could not be correctly deleted.
Player Dungeons would show up multiple times.
Online Dungeons would sometimes load an empty dungeon.
Room outlines would sometimes break.
Massively improved the performance for dungeons with many rooms.
In some cases restarting the dungeon would instead load a completely empty dungeon.
Golden Egg is now visible on the map again.
Collecting the flipper item multiple times would add it to the UI multiple times.
Description text in the online dungeon report form could overflow the input field.
Speechbubbles would stay active when switching to build mode.
Game would crash when trying to show the tooltip of one of the floors in the mystic garden theme.
Onward to 400 Reviews - We're Already at 320!🚀
Indeed, thanks to all of you, we've already reached 320 reviews on Steam. This significant progress marks our journey towards the next big milestone: 400 reviews. While we haven't achieved our ultimate goal yet, let's take a moment to celebrate how far we've come. 🎉🥳🎈
Remember, every piece of feedback helps us to improve and grow, so thank you again for taking the time to leave a review!
We're still overwhelmed by your feedback, still sorting our thoughts in preparation of the road ahead that ultimately leads to the release of Endzone 2 in Q1, 2024. And, as we've already announced a while ago, we want to shape the game together with you in every possible way - just like we did with its predecessor.
Need Backup!
As apart of this journey, we just launched our Kickstarter campaign. This campaign provides you - the community - with exclusive rewards as well as giving us the opportunity to add more features to the game; on top of what we've already planned. Hence, it helps us making Endzone 2 even bigger with your support. That's why we would be honored and grateful if you become a backer of our Endzone 2 Kickstarter Campaign!
We can't express how exciting this is for us - it's yet another milestone on our journey up to the release of Endzone 2. And we feel even more connected with our community than ever before. Let's do this, together! Let's shape the future of Endzone 2, together.
And don't forget to check out our Discord server where you can share your thoughts, talk with us, and get exclusive development insights!
Here's some additional info about our Kickstarter Campaign:
Take care everyone, Gentlymad Studios & Assemble Entertainment
Hello everybody! We are continuing to work on the update. At the same time we are working on fixing some already-released scenes and improving the code. Therefore, the update will be released a bit later than expected. We plan to release it next month. Thank you for being with us!
-Already finished scenes: 8 out of 9 -Rendered images: 584 -Processed images: 0 -Posed animations: 0 -Rendered animations: 4 -Processed animations: 0 -Scenes assembled and in code: 0 out of 9
We're still overwhelmed by your feedback, still sorting our thoughts in preparation of the road ahead that ultimately leads to the release of Endzone 2 in Q1, 2024. And, as we've already announced a while ago, we want to shape the game together with you in every possible way - just like we did with its predecessor.
Need Backup!
As apart of this journey, we just launched our Kickstarter campaign. This campaign provides you - the community - with exclusive rewards as well as giving us the opportunity to add more features to the game; on top of what we've already planned. Hence, it helps us making Endzone 2 even bigger with your support. That's why we would be honored and grateful if you become a backer of our Endzone 2 Kickstarter Campaign!
We can't express how exciting this is for us - it's yet another milestone on our journey up to the release of Endzone 2. And we feel even more connected with our community than ever before. Let's do this, together! Let's shape the future of Endzone 2, together.
And don't forget to check out our Discord server where you can share your thoughts, talk with us, and get exclusive development insights!
Here's some additional info about our Kickstarter Campaign:
Take care everyone, Gentlymad Studios & Assemble Entertainment
1. Platformer - by moving your feet and jumping from platform to platform, try to get to the cherished finish line in the least amount of time. The platforms will move, so fun is guaranteed!
2. Labyrinth - a bloodthirsty villain imprisoned you at the top of the tower, go through the maze and descend to freedom.
3. shooting gallery and ghost hunting - what VR project is without exciting shooting. First practice in the shooting range and obstacle course, and then go to the old cathedral to fight with magical ghosts.