Moddico Libertad - El Presidente releases Modding!
El Presidente and Penultimo (mostly El Presidente) have also decided to bestow emergency powers of creating and playing in-game mods to the masses. After discussing with the Mod.io ambassadors, El Prez simply couldn’t keep these exciting possibilities from his loyal fans. The mods will be hosted on the Mod.io website and will be downloadable via an in-game menu across the Steam, Microsoft Store, Epic Games Store and GOG versions.
The kit to create these mods has been rolled out for PC for free on the Epic Games Store or can be acquired from El Presidente directly (for a small handling fee of 1,000 Tropican Dollars). A series of videos prepared by Tropico’s Department of Education, hosted on the Kalypso_live Youtube channel, will teach those new to modding how to create mods for Tropico 6.
For more information on the Mod Kit, tips and tricks from the developers, and directions to download, please visit the Kalypso Media Discord Server.
Your fellow Tropicans at The TM of WoDoGaP
Tropico 6 - Modding Features:
Create your own maps Get ready to create your own maps based on existing or randomly generated ones.
The whole world at your fingertips Modify, tweak or replace every asset in the game. Or create your own.
All the debug-tools you need Access to all debug modes that the developers are using.
It's in the blueprints Use Unreal Blueprints to add gameplay or new UI elements.
How to Use Mod.io for Playing Mods created by our most talented Tropicans:
Click on "Mods" in the main menu and then on "Enable Mods".
Click on mod.io to get access to the mod.io overlay
Click on your profile in the top right corner or subscribe to any mod you like.
You'll be asked to create a mod.io account or log in with an existing one.
Browse the mod.io mod browser and subscribe to your favorite mods.
Once done, click on "Back," and the game will prompt you to restart.
Subscribed mods will appear in the mods menu after being downloaded and installed automatically.
There you can also disable mods and even change the loading order.
You can uninstall mods in the mod.io overlay.
Important Notes:
Multiplayer requires all players to have the same mods and load order. We recommend starting new games when using new mods and only loading save games with the mods you had before. Mod.io provides helpful guidance, so please pay attention to any warnings about missing mods.
Why Mod.io:
Mod.io is a game-changer that allows us to bring modding to multiple platforms on PC, expanding our userbase and offering you even more exciting mods to play. Its full integration provides a seamless experience, just like what you're used to from other modding distributions.
Are You Interested in Modding Yourself?
Join our thriving Discord community at discord.gg/kalypsomedia, where you'll find the "Tropico 6 Modding Beta" section. This is your gateway to everything you need to know about downloading the modkit and getting started on your own modding journey!
What is Mod.io:
mod.io is the leading user-generated content (UGC) solution for game studios and publishers, available on 11 game systems and stores. Since launching in 2018, mod.io has delivered over three-quarters-of-a-billion downloads of over two million pieces of user-generated content. Live in more than 170 games, official UGC support is enabled across PC, PlayStation, Xbox, Nintendo Switch, mobile, and VR.
Hello players! We are releasing a small patch with the following changes: 1. Simplified some of the textures of the game. Due to this, the final build became lighter by exactly 4GB. 2. Added Hungarian language. On localization: the game is 100% translated into English and Russian. Hungarian: 92%; Italian: 80%; Portuguese: 79%. If you want to help with localization of the game, all information is available at https://github.com/vitagame/RussianVillageSimulator (localization files have been updated). 3. Corrected the exit from the transport, previously if the player got out of the car, being on an uneven surface, he could not go into the doorway. 4. Fixed some achievements.
We continue to further work on the game.
A big request to players: please write reviews. Thank you for it.
Welcome to our Underwest Travel Guide, this time we're diving straight into the realm of the dead, — the Underwest. A pivotal place where Rose fights to save her daughter, the only thing that can be dear to a hardened gunslinger like herself.
The Underworld is a wicked and mysterious place. The Seven Sins reign supreme and danger lurks behind every turn. Let’s get into it and take a closer look at the secrets, designs, creatures, and emotions that bring this atmospheric realm to life!
The Underwest’'s Creation: Emotion and Color
The Underwest is a canvas splashed with pigments that convey explicit meanings. This is the domain of the Seven Sins, each one embodying the idea and emotion behind one of these vibrant colors. The nature of every Sin is represented by their signature colors. For instance, Wrath's domain is violent red. — A color long-associated with intense anger, fierceness, and passion. Or Sloth’s domain which is an ephemeral and airy blue — symbolizing laziness and indifference, a realm where its hues obscure everything and make it nearly impossible to keep track of time. Gluttony’s world is a suffocating green, consumed by dense forests — a place as beautiful as it is dangerous where verdant tones dominate, long associated with abundance and growth. The intricate link between the colors and the emotions they evoke was for our choice of the palettes for the Sins. Every color you see was deliberately chosen to represent the capital vices in their respective realms.
Land of the Dead
In the Underworld, life is but a distant memory. No one truly "lives" here — it's the realm where souls of the dead go to atone. Overseen by the Grand Sins, it's a realm stuck in limbo, occupying the space between life and the afterlife. The Grand Sins reign supreme here, each of them controlling a section of this desolate realm. This world is nightmarish and twisted. But the Grand Sins are not the only threat in this world. There are other dangers lurking in the shadows, each and every one of them waiting to prey on unsuspecting hapless souls. As Rose travels deeper into the heart of the Underwest she will be confronted by hordes of apparitions — grotesque minions born from the colossal plant-like sin, Gluttony.
The Vibes of the Underwest
Which word can be used to describe the Underwest? Atmospheric.
Every corner of the Underwest roils with an unsettling energy. It has a chilling atmosphere that wraps around you, sinking down through your bones and into your very soul. Every plane oozes the very essence of the Seven Sins, every corner of the Underwest is under their absolute power, leaving nowhere for you to hide.
Dwellers from the Underwest
The monsters of 'Rose & Locket' borrow a bit of their design philosophy from classic '90s shooters like Doom and Doom 2. All enemies have a specific visual design to help players single out threats amidst the chaos of combat. With many spirit-like foes, expect enemies to come from all directions, even from above, making every encounter a thrilling challenge.
Friendly souls in the Underwest?
The Underwest is a wild and dangerous realm, especially for unwelcome guests. With the exception of the innocent ‘Lost Ones’ — glowing white spirits, it's a barren and hostile land under the ruthless control of the Sins. Rose will be able to meet the Lost Ones — gaining the favor of the only friendly phantoms in this hazardous world of the Underwest.
Every step taken in the Underwest is a dance with danger, and Rose must navigate it with her lightning-quick reflexes and deadly arsenal of weapons.
Prepare to venture deeper into the world of Rose & Locket — in our next devlog we’ll introduce you to each Grand Sin and the plains under their jurisdiction, starting with Wrath???
Until next time, Travelers!
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Hello everyone! This is a quick hotfix to address a bug introduced in yesterday’s update.
If you missed out on yesterday’s update, and the introduction of Question Explanations, you can get caught up on all the details here! Thanks again!
Fixed a bug where the '50/50' and 'Call a Boss' items were unable to be used.
Like what we’re doing? Hit the thumbs up below this news post! Have more detailed thoughts? Consider leaving a Steam Review letting us know what you think. Have a great idea you want to see implemented? Come chat with us devs in the Official Discord! Thank you for following Trivia Tricks!
We teamed up with chiptune musical maestros The 8 Bit Universe to recreate a wonderful rendition of 'Wake Me Up'.
Then we locked it away behind a cheat code in the Nintendo Switch version of Avicii Invector.
Tim spent huge amounts of time in early development, talking about his love for gaming, he shared the same wonder for the early days of gaming and enthusiasm that we all did, and it was a driving force that led to his invention of the Avicii Invector project.
Bringing Invector to Nintendo Switch, we wanted to make a fitting tribute both to an iconic artist, and that same passion and love of old-school cool that he shared. This is completely free – and in-game today, just hit ↑ ↓ ↓ ↓ ↓ ↓ ↓ A on the main menu.