Sorry for the long wait, but this is what many of you have been waiting for! VBGI has finally been approved on STEAM and is now available for purchase! You may find many senpai tentacles who have already played the game's other versions lurking in the Steam community forum. Please reach out and ask for help, or just chat and have fun.
Thank you all for your patience and support!
You can also meet fellow tentacles in our Discord server. Come join us over there as well!
We have created an entirely new tutorial. The previous tutorial focused on teaching controls but failed to set proper expectations for the experience players would have while retrieving Golden Records. The new tutorial aims to provide more insights into what players will actually encounter in the gaming space.
Teammates 2.0
We’ve made significant changes to the Teammate system, and many Teammates have undergone reworks. Now, Teammates start off in a more “primitive” state and evolve as they continue to adventure with the player. We aimed to keep the initial versions of early-game Teammates as simple as possible to make the learning curve more gentle.
Players can now collect keys from Ender Quests of each situation to upgrade their Teammates. While most upgrades will generally strengthen a Teammate’s abilities, some may require you to take higher risks or utilize the Teammate in different ways, adding a layer of strategy.
Since we're trying to make quick improvements to a system we initially designed, we know there’s much to fix. Your feedback would be highly appreciated.
Basic Formula Improvements
We have removed the randomness in basic formulas and now provide an aura to the position where the next teammate will be thrown. This should lead to more consistent gameplay.
Cabin Graphic Upgrades
We’ve made general improvements to the cabin graphics.
Updates
- New Teammate: Nate!
- Bug Fixes 🐛 Incorrect counts of Pellets displayed in the end-game screen have been corrected. 🐛 The Formula 'An Inevitable Tornado' not recalling the designated Teammate has been fixed. 🐛 Non-converted text like ‘{Crew}’ in some formula descriptions has been corrected. 🐛 Activation issues with the Teammate 'Bern' have been resolved. 🐛 Problems with the 'Visit a clinic(which has been changed to “Visit healing station” in the latest version)' action not resetting Gear purchasing options have been fixed. 🐛 Tooltips not appearing during Gear selection for key rewards have been addressed. 🐛 Translation errors for summary texts related to Collego and other notable events have been corrected. 🐛 Issues with the Gear ‘Sticky Locator’ responding to dice faces other than the wearer’s have been fixed. 🐛 Activation order for the Gear 'Designated Bodyguard Selector' has been adjusted.
- User Convenience 📌 Icons for each race have been added next to their names in the text. 📌 Warnings now appear when clicking on non-dismissable Teammates like Nimar in the Teammate release UI. 📌 Warnings related to 'Odra Hatred' have been improved and added.
- Options ⚙️ A toggle for 'Screen Shake' has been added. ⚙️ A toggle for 'Motion Blur' has been added.
Hello all, The latest minor patch for Stellaris is ready and released, fixing a number of issues and further balancing the new mechanics.
We're also planning a follow-up 3.9.3 patch for mid to late October, which will include some of the issues brought up during the Open Beta that require new text, more fixes that did not meet the 3.9.2 deadline, and a handful of other improvements.
############################################################ #################### VERSION 3.9.2 ###################### ############################################################ Balance
Pre-FTL empires now have reduced technological development before the mid-game year.
Catalytic empires can now build bio-reactors.
Bugfix
Anomalies that reward Scientist Expertise traits now apply those traits to the Cognitive Node for gestalt empires.
Blocked empires without the Scientific Method technology from constructing research districts.
Federations End should no longer spawn empty habitats if the pre-FTL slider is set to 0
Fix a CTD when loading a save containing an invalid species archetype
Fix for wrong value for evasion in ship design.
Fixed being able to build multiple gaia seeders on a single planet.
Fixed Fallen Empires not triggering their monthly random events
Fixed pre-ftl civilizations that naturally progressed to the Early Space Age being unable to become space faring.
Fixed Secrets of the ... no longer granting Expertise traits.
Fixed stage 4 gaia seeders being buildable, but immediately destroyed by non-Idyllic Bloom empires.
Fixed the Colonial Remains deposits not spawning for the Remnants origin in some cases.
Fixed the Patron achievement not firing.
Fixed the Prethoryn getting stuck because their starting system contains an FTL inhibitor that prevents them from expanding
Fixed the Surveyor not spawning resources in some cases.
Gardening Drones will no longer have an unlocalized string.
Habitat Central Complexes constructed around stars should now be placed further away, so they no longer clip into the star.
Industrial designation is now only available on habitats for gestalt empires, if they use consumer goods.
Merc enclaves now inherit their shipset from their creator.
Paradisiacal Habitat modifiers in Ithome's Gate no longer use placeholder icons.
Restored -25% penalty if the government doesn't have a head of research.
Set a manual planet size for the Toxic God star asset, as it otherwise counts the large visual effects as part of the planet.
The Crystal Splitter will now hopefully stop blowing up Fruitful Partnership colonies
The spiritualist fallen empire will now wake up if you eat their holy worlds.
The knights will no longer try to quest if you pacify their habitat.
Performance
Removed MTTH from anomaly.6710, bane of ship events, horror of designers
Removed MTTH from assorted fallen_empire_tasks events
Removed MTTH from communications_spread.1 and communications_spread.3
Removed MTTH from crime.1, crime.40 and crime.41, plus added pre-triggers to all crime-events
Removed MTTH from fallen_empires.1, fallen_empires.3, fallen_empires.10, fallen_empires.11
Removed MTTH from leviathans.660 and leviathans.662
Removed MTTH from pop.1-13, madness that should have never existed
Removed MTTH from random caravaneer events (cara.4000-4050)
Removed MTTH from refugees.5, scourge of the game, destroyer of performance
Removed MTTH from the Migrating Forests event chain (colony.1 to colony.12)
Removed MTTH from the Orbital Debris event chain (colony.171 and colony.171)
UI
Added new main menu gradient
Modding
Added researchers_add.txt and archaeoengineers_add.txt inline scripts for buildings.
Added chemist_add.txt, factory_add.txt, foundry_add.txt, refiner_add.txt and translucer_add.txt inline script for buildings.
[/expand]
Please note that save file compatibility between versions is not guaranteed.
If you have an important game going, please back up the save file before trying to load the save in the new version. You can roll back to a prior version by right-clicking on Stellaris in your library -> Properties -> Betas -> choose the desired version from the drop-down.
If you experience crashing or other issues, first disable all mods and start a new save. If the issue persists, please report it on the Bug Report forums.
The pace of the cinematics has been improved, this means there´s more time to appreciate the actions and the dialogues (there were some scenes that felt a little rushed). A small blink in an animation has been fixed. Some dialogue lines have been gathered in one complete sentence.
Hello, I’m Sang Kwon Han, the new director of UNDECEMBER since September.
I am sure that many of you are surprised by this sudden change in director.
Since UNDECEMBER first launched, the game has gone through much trial and error and has experienced numerous issues. We would like to sincerely thank those who have continued to play UNDECEMBER, and to sincerely apologize for the times where we have disappointed you. However, with the strong belief that UNDECEMBER has the potential to improve and become a model Korean Hack & Slash game, I have taken on the tremendous responsibility of being UNDECEMBER’s director and am now here writing my first letter to you.
In this Director’s Letter, I will briefly outline the direction in which the game’s future updates will head.
■ Looking Back
We believe that the new Season Mode and other new modes that were suddenly introduced in the past year were all decisions that were inevitable for a Hack & Slash game like UNDECEMBER. However, understanding that these changes were not to the satisfaction of our users, we cannot help but self-reflect on the decisions that were made. Therefore, we are aiming to further improve the quality of the game so that we can fully offer the fun that comes with the Hack & Slash genre, and to establish ourselves as a game that is centered around users by ensuring that we listen to the opinions of our users closely.
First, we will prioritize stability so that we can provide a gaming environment where users can fully enjoy UNDECEMBER. We will continue to adjust the game’s balance and improve issues that were previously neglected.
Second, we will place the inherent fun that comes from combat and hunting in the Hack & Slash genre at the forefront of our aims. Due to this, please note that the development of existing or planned short-term/long-term UNDECEMBER PvP and Guild content may be delayed or discontinued.
Third, we will minimize the nerfs caused by balance changes to skills and builds. Balance changes that will not cause critical issues will be adjusted in time for the next new season.
Fourth, we will offer satisfactory compensation for issues caused by our own mistakes. Until now, there were many occasions where we were unable to provide suitable compensation to users for various issues, including bugs and convenience-related problems. From now on, we will work harder to ensure that we can compensate users for any inconvenience they experience due to issues caused by our mistakes.
■ Key Improvements Planned for Oct. 12 Update
For the minor update that will be taking place soon on Oct. 12 (Thu), we are planning on taking the first step to improve the game’s deep-rooted convenience issues that have been brought to light by the game’s Origin Mode.
- Improvements to Inventory
Even though farming is a key aspect of UNDECEMBER, the lack of convenience features that allow users to easily view their items in their inventory has caused much inconvenience. To help resolve this, the inventory’s filter feature will be upgraded and the current, inconvenient Favorite feature for items will be improved so that items can be organized more easily.
- Improvements to Pet Feature
A new storage feature for Pets will be added. This will help improve the inconvenience of having to move back and forth between towns and dungeons.
- Improvements to NPC Shops and Addition of New Products
In line with the Hack & Slash genre, chance-based elements will be added to NPC Shops, which currently lack content that involves random chance. Chance-based elements will be added to the Gear Shops of the NPCs Blacksmith Croco and Blacksmith Apprentice Kiroki, which will mean that users can randomly obtain items of up to Unique and Legendary grade when they purchase gear. Moreover, NPC Brown will have new categories that sell Skill Rune Chests and Link Rune Chests, and users can obtain any Rune at random from these new chests.
We hope that these changes will help the issues that surround how ‘Special Runes’ and some Synthesis Runes, which require a relatively long time to obtain, are provided, and particularly hope to partially solve the issue where products from other Guild Shops cannot be purchased due to ‘Special Runes’. The new chance-based elements and Rune Chests will be available to purchase with ‘Gold’.
Moreover, a new Halloween event will take place with the Oct. 12 (Thu) update. This year’s Halloween event will involve high-quality rewards of epic proportions, and we will share more information about it through a notice at a later date. We hope you look forward to it!
■ Season 3 Update Plan
I will now outline our plans for the Season 3 update that will take place in December. For Season 3, we will improve the quality of current UNDECEMBER content and will focus on the fun that comes with changing your builds.
Out of the 571 Unique Gear that currently exist, we will focus on rebalancing and consistently improving the ones that are not used so that they are not neglected. As Unique items will play a pivotal role in changing your skill builds in the future, we are planning on ensuring that they will help users create more strategic and diverse skill builds. In line with this, we are planning on introducing a new Unique Lacrima item that will help to resolve the restrictions that exist with the current Unique Lacrimas.
In addition, we are aiming to resolve the lack of convenience and expandability for Physical Element builds compared to other Element builds with the Season 3 update. New Physical Element Spell Skills will be added, and we are preparing to reform various existing Physical Element Skills that are not used often.
Finally, one aspect that we thought long and hard about as we planned improvements for the game’s inventory and Pet feature was the Auto Loot feature. With the addition of new content and growth elements as the game went through various changes, it has now become difficult to play the game fluidly without Pets. We have therefore concluded that the Pet feature is no longer aligned with the broader principle of providing ‘convenience’, and the paid Pet feature will therefore become free from Season 3. We hope that this will help many users enjoy the game even more.
■ In Conclusion…
Since becoming UNDECEMBER’s new director, I have reflected on the issues that have surrounded the game’s management and development until now, and it is with a heavy heart that it has led my first letter to be less aspiring than desired and full of self-reflection.
To mark the change in director and as a symbol of our determination to improve the game in actuality, rather than just through words, we will be sending out ‘Director’s Special Attendance Rewards’ as gifts. We hope that these rewards will help you enjoy UNDECEMBER to its utmost until the Halloween event takes place next month.
Finally, we wish to restate our promise to invest our best efforts in ensuring that we provide you with better services as we prepare for our future updates, and we sincerely thank you again for your continuous support.
We hope that you continue to enjoy your days with UNDECEMBER, and we look forward to seeing you again with a much fuller and richer Director’s Letter next time.