Sep 26, 2023
My Legend of Immortal Cultivation - 123
新增
1.增加了【登仙之途】和入魔之径】2个无尽副本,位于灵界的新大陆【飞升之路】中,其敌人实力会随着挑战层数增加而增加,并分别产出“仙气”和“魇气”
2.仙气可用于改善主角和灵宠体质,使其基础属性上升
3.魇气可用于魔化法器,使其获得额外属性加成

优化
1.优化数量显示,现在数量超过10000后将会以X万+的形式显示,而不会显示具体数额(在储物袋中可以查看具体数额)
2.削弱护盾类技能的效果
3.阵法整体效果削弱
4.新增了一种加资质的丹药

修复
1.修复神识伤害可以无视护盾的BUG,以及其计算方式没有按照施法者神识而是敌方神识的BUG
2.修复【束缚】效果有时候不正确生效的问题
3.修复对己的增益法术依然会计算自身闪避以至于未命中的BUG
4.修复法力回复丹药在战斗中回复和非战斗中回复效果不一致的BUG
5.以及其他小型BUG和显示不正确的问题
VenusBlood GAIA International - nozomi_helper
VenusBlood GAIA International is Now Available!

Sorry for the long wait, but this is what many of you have been waiting for! VBGI has finally been approved on STEAM and is now available for purchase!

You may find many senpai tentacles who have already played the game's other versions lurking in the Steam community forum. Please reach out and ask for help, or just chat and have fun.

Thank you all for your patience and support!

You can also meet fellow tentacles in our Discord server. Come join us over there as well!
Sep 26, 2023
Golden Record Retriever - hcgs_seoha
Hello Retrievers! As promised, a major patch is now ready. For an overview of the patch, please refer to our previous post.

https://store.steampowered.com/news/app/2119580/view/3663169778002214902?l=english

Tutorial Renewal



We have created an entirely new tutorial. The previous tutorial focused on teaching controls but failed to set proper expectations for the experience players would have while retrieving Golden Records. The new tutorial aims to provide more insights into what players will actually encounter in the gaming space.



Teammates 2.0

We’ve made significant changes to the Teammate system, and many Teammates have undergone reworks. Now, Teammates start off in a more “primitive” state and evolve as they continue to adventure with the player. We aimed to keep the initial versions of early-game Teammates as simple as possible to make the learning curve more gentle.



Players can now collect keys from Ender Quests of each situation to upgrade their Teammates. While most upgrades will generally strengthen a Teammate’s abilities, some may require you to take higher risks or utilize the Teammate in different ways, adding a layer of strategy.

Since we're trying to make quick improvements to a system we initially designed, we know there’s much to fix. Your feedback would be highly appreciated.

Basic Formula Improvements

We have removed the randomness in basic formulas and now provide an aura to the position where the next teammate will be thrown. This should lead to more consistent gameplay.

Cabin Graphic Upgrades

We’ve made general improvements to the cabin graphics.


Updates

- New Teammate: Nate!


- Bug Fixes
🐛 Incorrect counts of Pellets displayed in the end-game screen have been corrected.
🐛 The Formula 'An Inevitable Tornado' not recalling the designated Teammate has been fixed.
🐛 Non-converted text like ‘{Crew}’ in some formula descriptions has been corrected.
🐛 Activation issues with the Teammate 'Bern' have been resolved.
🐛 Problems with the 'Visit a clinic(which has been changed to “Visit healing station” in the latest version)' action not resetting Gear purchasing options have been fixed.
🐛 Tooltips not appearing during Gear selection for key rewards have been addressed.
🐛 Translation errors for summary texts related to Collego and other notable events have been corrected.
🐛 Issues with the Gear ‘Sticky Locator’ responding to dice faces other than the wearer’s have been fixed.
🐛 Activation order for the Gear 'Designated Bodyguard Selector' has been adjusted.

- User Convenience
📌 Icons for each race have been added next to their names in the text.
📌 Warnings now appear when clicking on non-dismissable Teammates like Nimar in the Teammate release UI.
📌 Warnings related to 'Odra Hatred' have been improved and added.

- Options
⚙️ A toggle for 'Screen Shake' has been added.
⚙️ A toggle for 'Motion Blur' has been added.
Sep 26, 2023
Stellaris - PDX_ladydzra


Hello all,
The latest minor patch for Stellaris is ready and released, fixing a number of issues and further balancing the new mechanics.

We're also planning a follow-up 3.9.3 patch for mid to late October, which will include some of the issues brought up during the Open Beta that require new text, more fixes that did not meet the 3.9.2 deadline, and a handful of other improvements.

Please find the patch notes below.

STELLARIS 3.9.2 PATCH NOTES
[expand type=showmore]

############################################################​
#################### VERSION 3.9.2 ######################​
############################################################​
Balance
  • Pre-FTL empires now have reduced technological development before the mid-game year.
  • Catalytic empires can now build bio-reactors.

Bugfix
  • Anomalies that reward Scientist Expertise traits now apply those traits to the Cognitive Node for gestalt empires.
  • Blocked empires without the Scientific Method technology from constructing research districts.
  • Federations End should no longer spawn empty habitats if the pre-FTL slider is set to 0
  • Fix a CTD when loading a save containing an invalid species archetype
  • Fix for wrong value for evasion in ship design.
  • Fixed being able to build multiple gaia seeders on a single planet.
  • Fixed Fallen Empires not triggering their monthly random events
  • Fixed pre-ftl civilizations that naturally progressed to the Early Space Age being unable to become space faring.
  • Fixed Secrets of the ... no longer granting Expertise traits.
  • Fixed stage 4 gaia seeders being buildable, but immediately destroyed by non-Idyllic Bloom empires.
  • Fixed the Colonial Remains deposits not spawning for the Remnants origin in some cases.
  • Fixed the Patron achievement not firing.
  • Fixed the Prethoryn getting stuck because their starting system contains an FTL inhibitor that prevents them from expanding
  • Fixed the Surveyor not spawning resources in some cases.
  • Gardening Drones will no longer have an unlocalized string.
  • Habitat Central Complexes constructed around stars should now be placed further away, so they no longer clip into the star.
  • Industrial designation is now only available on habitats for gestalt empires, if they use consumer goods.
  • Merc enclaves now inherit their shipset from their creator.
  • Paradisiacal Habitat modifiers in Ithome's Gate no longer use placeholder icons.
  • Restored -25% penalty if the government doesn't have a head of research.
  • Set a manual planet size for the Toxic God star asset, as it otherwise counts the large visual effects as part of the planet.
  • The Crystal Splitter will now hopefully stop blowing up Fruitful Partnership colonies
  • The spiritualist fallen empire will now wake up if you eat their holy worlds.
  • The knights will no longer try to quest if you pacify their habitat.

Performance
  • Removed MTTH from anomaly.6710, bane of ship events, horror of designers
  • Removed MTTH from assorted fallen_empire_tasks events
  • Removed MTTH from communications_spread.1 and communications_spread.3
  • Removed MTTH from crime.1, crime.40 and crime.41, plus added pre-triggers to all crime-events
  • Removed MTTH from fallen_empires.1, fallen_empires.3, fallen_empires.10, fallen_empires.11
  • Removed MTTH from leviathans.660 and leviathans.662
  • Removed MTTH from pop.1-13, madness that should have never existed
  • Removed MTTH from random caravaneer events (cara.4000-4050)
  • Removed MTTH from refugees.5, scourge of the game, destroyer of performance
  • Removed MTTH from the Migrating Forests event chain (colony.1 to colony.12)
  • Removed MTTH from the Orbital Debris event chain (colony.171 and colony.171)
UI
  • Added new main menu gradient

Modding
  • Added researchers_add.txt and archaeoengineers_add.txt inline scripts for buildings.
  • Added chemist_add.txt, factory_add.txt, foundry_add.txt, refiner_add.txt and translucer_add.txt inline script for buildings.
[/expand]

Please note that save file compatibility between versions is not guaranteed.

If you have an important game going, please back up the save file before trying to load the save in the new version. You can roll back to a prior version by right-clicking on Stellaris in your library -> Properties -> Betas -> choose the desired version from the drop-down.

If you experience crashing or other issues, first disable all mods and start a new save. If the issue persists, please report it on the Bug Report forums.
Sep 26, 2023
The Wolf Is Dead Playtest - Brindelmold
Gained a barrier in the games room. Now removed.
Sep 26, 2023
From Lex to Rex - Irracional
Your Majesties,

The pace of the cinematics has been improved, this means there´s more time to appreciate the actions and the dialogues (there were some scenes that felt a little rushed). A small blink in an animation has been fixed. Some dialogue lines have been gathered in one complete sentence.

Keep playing and, once again, be kind and review.
UNDECEMBER - UNDECEMBER
Hello, I’m Sang Kwon Han, the new director of UNDECEMBER since September.

I am sure that many of you are surprised by this sudden change in director.

Since UNDECEMBER first launched, the game has gone through much trial and error and has experienced numerous issues. We would like to sincerely thank those who have continued to play UNDECEMBER, and to sincerely apologize for the times where we have disappointed you. However, with the strong belief that UNDECEMBER has the potential to improve and become a model Korean Hack & Slash game, I have taken on the tremendous responsibility of being UNDECEMBER’s director and am now here writing my first letter to you.

In this Director’s Letter, I will briefly outline the direction in which the game’s future updates will head.



■ Looking Back

We believe that the new Season Mode and other new modes that were suddenly introduced in the past year were all decisions that were inevitable for a Hack & Slash game like UNDECEMBER. However, understanding that these changes were not to the satisfaction of our users, we cannot help but self-reflect on the decisions that were made. Therefore, we are aiming to further improve the quality of the game so that we can fully offer the fun that comes with the Hack & Slash genre, and to establish ourselves as a game that is centered around users by ensuring that we listen to the opinions of our users closely.

First, we will prioritize stability so that we can provide a gaming environment where users can fully enjoy UNDECEMBER. We will continue to adjust the game’s balance and improve issues that were previously neglected.

Second, we will place the inherent fun that comes from combat and hunting in the Hack & Slash genre at the forefront of our aims. Due to this, please note that the development of existing or planned short-term/long-term UNDECEMBER PvP and Guild content may be delayed or discontinued.

Third, we will minimize the nerfs caused by balance changes to skills and builds. Balance changes that will not cause critical issues will be adjusted in time for the next new season.

Fourth, we will offer satisfactory compensation for issues caused by our own mistakes. Until now, there were many occasions where we were unable to provide suitable compensation to users for various issues, including bugs and convenience-related problems. From now on, we will work harder to ensure that we can compensate users for any inconvenience they experience due to issues caused by our mistakes.

■ Key Improvements Planned for Oct. 12 Update

For the minor update that will be taking place soon on Oct. 12 (Thu), we are planning on taking the first step to improve the game’s deep-rooted convenience issues that have been brought to light by the game’s Origin Mode.

- Improvements to Inventory

Even though farming is a key aspect of UNDECEMBER, the lack of convenience features that allow users to easily view their items in their inventory has caused much inconvenience. To help resolve this, the inventory’s filter feature will be upgraded and the current, inconvenient Favorite feature for items will be improved so that items can be organized more easily.

- Improvements to Pet Feature

A new storage feature for Pets will be added. This will help improve the inconvenience of having to move back and forth between towns and dungeons.

- Improvements to NPC Shops and Addition of New Products

In line with the Hack & Slash genre, chance-based elements will be added to NPC Shops, which currently lack content that involves random chance. Chance-based elements will be added to the Gear Shops of the NPCs Blacksmith Croco and Blacksmith Apprentice Kiroki, which will mean that users can randomly obtain items of up to Unique and Legendary grade when they purchase gear. Moreover, NPC Brown will have new categories that sell Skill Rune Chests and Link Rune Chests, and users can obtain any Rune at random from these new chests.

We hope that these changes will help the issues that surround how ‘Special Runes’ and some Synthesis Runes, which require a relatively long time to obtain, are provided, and particularly hope to partially solve the issue where products from other Guild Shops cannot be purchased due to ‘Special Runes’. The new chance-based elements and Rune Chests will be available to purchase with ‘Gold’.

Moreover, a new Halloween event will take place with the Oct. 12 (Thu) update. This year’s Halloween event will involve high-quality rewards of epic proportions, and we will share more information about it through a notice at a later date. We hope you look forward to it!

■ Season 3 Update Plan

I will now outline our plans for the Season 3 update that will take place in December. For Season 3, we will improve the quality of current UNDECEMBER content and will focus on the fun that comes with changing your builds.

Out of the 571 Unique Gear that currently exist, we will focus on rebalancing and consistently improving the ones that are not used so that they are not neglected. As Unique items will play a pivotal role in changing your skill builds in the future, we are planning on ensuring that they will help users create more strategic and diverse skill builds. In line with this, we are planning on introducing a new Unique Lacrima item that will help to resolve the restrictions that exist with the current Unique Lacrimas.

In addition, we are aiming to resolve the lack of convenience and expandability for Physical Element builds compared to other Element builds with the Season 3 update. New Physical Element Spell Skills will be added, and we are preparing to reform various existing Physical Element Skills that are not used often.

Finally, one aspect that we thought long and hard about as we planned improvements for the game’s inventory and Pet feature was the Auto Loot feature. With the addition of new content and growth elements as the game went through various changes, it has now become difficult to play the game fluidly without Pets. We have therefore concluded that the Pet feature is no longer aligned with the broader principle of providing ‘convenience’, and the paid Pet feature will therefore become free from Season 3. We hope that this will help many users enjoy the game even more.

■ In Conclusion…

Since becoming UNDECEMBER’s new director, I have reflected on the issues that have surrounded the game’s management and development until now, and it is with a heavy heart that it has led my first letter to be less aspiring than desired and full of self-reflection.

To mark the change in director and as a symbol of our determination to improve the game in actuality, rather than just through words, we will be sending out ‘Director’s Special Attendance Rewards’ as gifts. We hope that these rewards will help you enjoy UNDECEMBER to its utmost until the Halloween event takes place next month.

Finally, we wish to restate our promise to invest our best efforts in ensuring that we provide you with better services as we prepare for our future updates, and we sincerely thank you again for your continuous support.

We hope that you continue to enjoy your days with UNDECEMBER, and we look forward to seeing you again with a much fuller and richer Director’s Letter next time.

Thank you.

Sang Kwon Han
Community Announcements - cuiyuhang

【登入活动】
活动时间:9月27日--10月1日


【在线活动】
活动时间:9月27日开服后-10月11日


【战斗任务】
活动时间:9月27日开服后-10月11日


【加倍活动】
活动时间:
周一~周五 19:00 ~ 23:00
周六~周日 14:00 ~ 23:00
活动内容:凡于指定时间内进行游戏,于结算页面可获得经验值和披索200%加成。


【BOSS车轮战】
活动时间:9月30日-10月3日  10月7日-10月8日 
奖励内容:


【冰雪之城魔王级】
活动时间:9月29日-9月30日  10月4日-10月7日 
奖励内容:


【秘密工厂魔王级】
活动时间:9月28日 10月4日-10月5日 10月11日 
奖励内容:


【火之神殿魔王级】
活动时间:9月27日-9月28日 10月4日-10月5日
奖励内容:


【宾果在线活动】
活动时间:9月27日开服后-10月11日
奖励内容


【钓鱼活动】
活动时间:9月27日-10月4日
奖励内容:


【礼物1+1活动】
活动时间:9月27日维护后~10月4日 23:59
活动描述:
赠送礼物时会获得额外相同赠送商品奖励,该活动只包含秘密商店以及活动商店中礼物有EVENT图标显示道具。

【消耗活动】
活动时间:9月27日开服后-10月11日
奖励发放时间:活动结束后7个工作日内发放。


Community Announcements - cuiyuhang

亲爱的主人公:
我们将于2023/9/27(三)进行停机维护,维护期间将无法进入游戏,为您造成困扰,敬请谅解!

【维护时间】
9月27日(三)10点00-14点00(4小时)
服务器优化
Community Announcements - cuiyuhang

【活动商店】
上架时间:9月27日开服后-10月11日
限时上架礼包:

1.守护者基础包
2.守护者完美装备包
3.马可奈基础包
4.马可奈完美装备包
5.疯狂爆破工基础包
6.疯狂爆破工完美装备包
7.空中漫步者史嘉蒂基础包
8.空中漫步者史嘉蒂完美装备包 
9.传说英雄幸运宝箱
10.宾果盘
11.幸运宾果
12.特殊数字抽签
13.奖励变更券
14.稀有装备选择箱子7
15.K的宠物宝箱<B级&S级>

K的宠物宝箱<B级&S级>:


稀有装备选择箱子7道具内容:


V币以及幸运宾果将于下次维护时进行回收,还请亲爱的玩家在回收前进行使用

V币兑换内容:


【秘密商店】
上架时间:9月27日开服后-10月11日
限时上架时装:
1.骑士查理封锁时装套餐
2.恐龙睡衣时装套餐
3.蓝色日式泳装时装套餐
4.游击助教时装套餐
5.暴力首饰组合

暴力首饰组合内容:

...