If you're looking for some extra info on how to unlock characters or what certain items do or how to unlock certain achievements, this is where to look!
It's been in development by my good pals gavmcool, TheLemonSlayR, pixellavalamp8, and the lovely people at wiki.gg! Go give them some love! Also go contact them if you'd like to contribute to the wiki!
(oh and just an FYI I'm still working on this game, next update will probably be the "final" one and will be out of EA after that, hoping to have it out before the steam scream fest 😳)
We will be leaving the Alpha test available to play for one more week, and will lock the game again on October 2nd at 9:00AM EDT. If you'd still like to test the game, please do so by then!
We want to thank those who have tested the game so far. We have gotten some great feedback and some invaluable insights into what Ember the Werefox plays like for a new player.
We will likely have additional Alpha tests in the near future, so keep an eye out for any news from us! As a reminder, you can leave feedback and interact with us on our Discord Server
Galactic Glitch: Prologue - Max | Crunchy Leaf Games
We're part of SHMUP Fest, and to celebrate the occasion we've released a new demo! ✨
The demo includes all new visuals, with more dynamic enemy and ship movement animations, and also finally showing your enemies, the Corrupted, as they were always intended to look, truly evil! 😈
Besides that, we've also shortened the tutorial, added some awesome new features, like using your grav ability to jank and rip enemy parts off (and use them as your ammo).
List of major changes since the Prologue:
Features/Improvements
Added all new enemy movement animations
Added enemy corruption effects
Added new enemy attack telegraphs
New and improved tutorial
Difficulty selection, right after the tutorial ends
Added grabbing and ripping parts off of enemies
Besides those, there are tons more fixes, better balancing, and just general improvement to make the game play even smoother than before.
We hope you enjoy this new demo, and sneak peek at what is to come! 🚀
-quick hotfix to a rare issue but game-breaking one which made the screen all black or all red. It was due to the auto exposure rendering feature we were using. We've disabled it for now and we're looking at it in the meantime
Hi all! We're excited to announce our participation in Steam's SHMUP Fest. Throughout this event, you can immerse yourself in huge free demo of Time Survivors and keep your progress for the full version.
Time Survivors will also be featured in the upcoming Steam Next Fest starting on October, 2nd.
Wishlist and follow us to stay up to date with our news! ⬇️
I wanted to post a quick announcement alongside Steam's SHMUP Fest. Because of Steam's required 30 day "cooldown" between Discounts, we actually could not run a discount that perfectly overlapped the SHMUP Fest. One that starts Wednesday morning is the soonest we could get away with.
Development?
The last few weeks have been tough. Alongside 1000's of other indie developers, the news with Unity's changing policies was a major blindside. Paper Planet is a Unity game. And while the eventual compromises to those policies are much more forgiving, it was a major blow to moral and productivity. A lot of trust in Unity as an indie-friendly engine has completely evaporated...
And while we're still excited about the future of Paper Planet, and have plenty of ideas for how it could be expanded next (including adding the Boss Dialogue system back in - sorry for the wait!!) it may take a bit of time to assess how/when/where exactly that effort will be spent.
Sorry there's not more to share at this time. I hope you all can understand what a low blow this was, and how crushing it felt to spend 5 years on a game, only to have it's future cast into a dark cloud of uncertainty a few weeks after release...
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More SHMUPS?
In the meantime, these 3 games from 2 Left Thumbs are also all taking part in the SHMUP Fest - each of which have big, robust demos that you could put dozens of hours into!
Schism is a challenging roguelite action RPG with guns, gods, leveling, and frequency-switching action. The combination of deep leveling and stat systems, full gun customization, deity worship, intense bullet hell combat, and difficult bosses make for a unique and highly replayable experience.
Picayune Dreams is a roguelike blend of bullet heaven horde survival, and bullet hell gameplay. Craft ridiculous and overpowered builds. Adrift across the endless void, you must fend off thousands of nightmarish and otherwordly creatures.
Cornered with nowhere else to turn, can you escape the monster-filled mansion? Dead Estate is a gory, fast-paced, challenging rogue-like shooter with a heavy emphasis on horror.