Tune in to our live stream and witness firsthand the intense battles, powerful injections, and dynamic environments that make INJECTION a thrilling gaming experience. Don't miss this opportunity to get a taste of what awaits you in the world of INJECTION!
The powers of Artemis flourish within these caverns of stone and ancient root. Embark on a dangerous new Level 62+ Expedition to track down the primordial Beast Lords before pandemonium emerges from the depths of Aeternum. The elemental chaos of the Savage Divide awaits. This Expedition will release alongside Rise of the Angry Earth on October 3 and require the expansion to enter.
Mahantaram, the Mammoth Lord, has retreated into madness in the Savage Divide. A sinister mist and unsettling spores pour forth from the mouth of the cavern. As the days go on the howls of the beasts within grow louder and more deranged. The enraged Beast Lords pose a terrible threat to the population of Aeternum if not contained.
Join the Design Team for an in-depth discussion on everything you need to know about the Expedition in the video below.
LORE
Beneath the mountain of Vigrid, the tribes of the Beast Lords have dug tirelessly to create their new kingdom. Supported by the terraforming magic of Artemis and the Ennead, it took little time for the massive caverns to be carved out from the mountain. Deep within massive chambers expanded forth, interconnected by Ancient channels and ruins of the previously submerged Saircor ruins. Lush alien flora flood into it's depths, brightly illuminating the chambers within their new home.
When the Mammoth Lord first fled back into the depths of the Savage Divide it seemed hope was on the horizon. The Gorilla Lord followed his friend into the maw of the cavern, hoping to quell his rage, deep into the depths of the false promise that would be their demise. Neither has yet to return. Both alpha tribe members have begun to feel the Beast Lord souls manifest within them. Terrible omens for the lost Lords and Aeternum.
Mahantaram’s otherworldly nature reacted violently with the supernatural power of Aeternum. Such planar instability would have alarmed Artemis in a former life, but her Ancient knowledge and hatred of humankind inspired her to make use of this anomaly. Energy drains from the mammoth Beast Lord into bursts of destructive elemental magic. Artemis has confined this force of destruction to the Expedition. For now...
DESIGN
We caught up with Level Designer Darren McKinsey for even more insight into the creation of the Savage Divide.
The Savage Divide was designed to evoke the primal nature of the Beast Lords. It’s incredibly lush with a ton of harvestable objects and multiple corners to explore. This organic feel is one of the key distinctions from prior Expeditions. Beyond aesthetic differences, the Design Team strove to set the Mammoth Lord’s lair apart through non-linear gameplay.
Originally, there were multiple routes throughout the entire Expedition, but the team scaled back to two paths after the complexity confused testers. Darren said the team took a similar approach with the tremendous bosses. Without spoiling too much, he looks forward to seeing what strategies players craft to topple these behemoths. In addition to player freedom, there are hidden rewards throughout the cavern. Discover vistas, a secret chest, and more.
“None of this would have been possible without the support of our co-developers at Lost Boys Interactive,” Darren said. “We want to highlight all of their hard work on this Expedition.”
AUDIO
“Storytelling through sound was a big focus on the audio side for The Savage Divide,“ said Audio Lead Austin DeVries. ”There are 4 main elements in the dungeon – the Environment, the Gorilla Lord, the Mammoth Lord, and the looming presence of Artemis’s grip on them. Musically, each element has a defining motif, harmonic and rhythmic language.“
“I knew I’d need another Frenchman to accomplish this, so I worked with Composer Edouard Brenneisen, who wrote the suite of Elysian Wilds music, which I remixed to hit the flow of the Expedition’s gameplay. Organic percussion, blown sounds, synths, legato smeared strings, female voice whispers and chants + lots of space and a combination of electronic production was the pallet we landed on to bring out the character and narrative of the dungeon. The handsome and talented Sound Designer Michael Finley jumped in to set the tone of the environment through ambience, objects, and finalizing the Mammoth fight. Ed is also handsome and talented.”
“Environment music sets the tone moving into the Gorilla music. It is chaotic, tribal, and should absolutely slap during the fight. There’s a smidge of Donkey Kong influence in there. Artemis is represented through the harmonic language and subtle whispers. Her presence is felt more and more as you progress through the Expedition, combining the motifs of all 4 elements. When ultimately fighting the proud Mammoth, Mahantaram, the influence of Artemis is fully felt.”
“To summarize for my music nerds out there— gameplay storytelling focused flugelhorn and Oud ripping on a distorted 808, Quintuplet Elemental Laser Mammoth fight, Frantic Flute Tribal Gorilla call and response.”
Thanks for your support! We’ll see you in Aeternum.
The wait is over! Reinforcements have arrived in the form of 5 new playable ships and 2 new support crafts, to strengthen our forces in the never-ending war against the A.I. menace. Discover new ways to utilize each ship's arsenal, and come up with more unique play styles!
No need to worry about accessibility! Just one game update away, and the banner is available to you all. As per usual, please use the hard-earned Warp Cores you have been stashing from your prior missions to take a chance in obtaining them.
Before we move on, the people at Engineering and Development still need to introduce the final members of the Pioneer ship banner. You can read up on the previously completed ships from the earlier news threads.
PHGX-010 "ORACLE"
In the continuing quest of understanding how the rogue A.I. takes over decrepit space vessels, a sort of "counter-hacking measure" has been developed in its early stages. Tests proved that the technology is still not good enough to wrestle complete control away from the A.I., but a small step in the right direction can still be made into a disrupting force that can sow chaos in the tightest of enemy formations. Hence, the Oracle ship is born, with state-of-the-art equipment designed to be a maximum annoyance for the enemies as much as possible.
Built for electronic warfare, Its Firewall Buster SP Tech overloads drone systems to self-destruct, while on more sophisticated enemy ships systems, converting them to become ally units. Converted enemy ships will shoot at their own kind, and will take damage for you should you use them as shields. Be careful though, since the Oracle consumes Tech Meter to maintain control over converted units.
And how to gain that meter? It's starting unique passive, ECM Package constantly emits from the Oracle, providing a wide-range disrupting field that repels drones, and slows down enemy ships to a halt. Keeping enemy ships within the ECM field fuels the meter needed to bust their operating systems!
As a complementary ability for the electronic warfare equipment, the Recon Support optional passive provides bonuses that affect drop rates and improving support craft usage. Sometimes, doing a great support job can help last through tough challenges ahead.
SUPPORT ARMS: SPS-003 "GARUDA" and SPS-004 "SCARAB"
The Support Crafts this time around were both developed with one thing in mind: "Complete Firepower Control". These so-called "Support Arms" warps in and provides backup fire as usual, but what makes them special is the Support Actions they offer.
The Support Action Armed Override allows the player ship to dock and combine with the Support Arms, transforming the Support Craft, and activating its expanded arsenal for you to use. Lay down excessive firepower against all that stand in your way!
To differentiate the two Support Arms, the Garuda lays down the thunder with concentrated bullet burst and explosive missiles, and has a Support Action to block energy weapons. The Scarab on the other hand, utilizes a spread of beams and fusion blasts, with a Support Action that repels kinetic weapons.
NEW CUSTOMIZATION FEATURE: SHIP SKINS!
Tired of the same old ship look? Spice things up with equippable skins obtained from the Transportal! Currently, 3 new skins are available for each player ship (including the new ones) that are color swaps in nature. Keep an eye out on future updates for possible redesigned skins!
Workspace Improvement: Game View Zoomed Out by 25%
We have receive suggestions to expand the field of view for the gameplay, and now we gladly oblige! Hope this will help have a good look at the area, and react better to enemy movements.
Finally, another roadmap milestone has been completed. We would like to keep a watchful eye for any bugs and issues this update will bring for the meantime, so feel free to try out the game and keep in touch with us with your feedback. We appreciate your continuous support with PhaigeX's development.
REMEDIUM: Sentinels - Mr. Horrible Gelatinous Blob
Brace yourselves for an exhilarating adventure as REMEDIUM: Sentinels joins the action at the Steam SHMUP Fest, happening from September 25 to October 2! This festival is a celebration of the electrifying world of shoot 'em up games, and REMEDIUM: Sentinels is ready to soar into the event with a special treat for players.
In honor of the Steam SHMUP Fest, REMEDIUM: Sentinels will be available with a generous 25% discount throughout the event. It's the perfect opportunity to embark on a bullet-riddled journey through the game's captivating world while saving on your purchase! Immerse yourself in the classic shoot 'em up experience, where lightning-fast reflexes and precision are your best allies.
At the GIST (Gaming Istanbul) fair held between September 22-25, we had our demo played by gamers and game industry professionals for 3 days, and on the last day of the fair, after presenting our game to a jury of academics, game publishers and game industry professionals, we received our 3rd place award on the main stage! Thanks to everyone who tried our game and gave us their valuable feedback!
It's that time again when recruitment is inbound and war is upon us. The sweet call of the wilderness teases a relaxing getaway, but as you know the only thing forecasted is gunfire. This is where we need you! LEAP into the battle and join the dev team as we brutally are demolished by the community this Wednesday. And as mentioned in our previous event we have increased the event rewards to include a 2x contract bonus on top the the currency. Now, the incoming instructions are below!
Special Instructions
(September 27) event will run from 3:30pm EST until 4:30pm EST
This game mode will be a rotation of Stomping Grounds, Control, Asset Assassination, and Team Annihilation played through our various game matches
Please join the server "Devs + Community Jam"
Everyone is welcome to join - this is crossplatform
Prizes for Joining
2500C// sweet sweet credits to buy yourself some luxury guns, decals, and skins in the Black Market
A 2x Contract Bonus
As a reminder, we run our in-game chats over Discord so if you’d like to join the action feel free to enter the voice chat with our dev team and community!