Sep 25, 2023
VTube Studio - Denchi
This patch fixes a bug where plugins (like VBridger) wouldn't be able to properly set/unset the "tracking lost idle animation" anymore after the previous update.
Backpack Battles - playwithfurcifer_business
Hey everyone,

with yesterday's update, we have added subclasses to Backpack Battles! You can now choose between two sublass items in round 8. As Ranger, you can choose to become a Hunter or a Lifebinder. Reapers can specialize into Vampiress or Witch. These items are very strong and build-defining and we really hope you'll like them! We will add more subclass items in the future!



Another important change this week is that you can now move bags even after placing them! This means no more placement mishaps, and you can reshape your inventory at any point!

Joining the community
We can make new content so fast thanks to all the players giving feedback & making bug reports. We would love to hear your item ideas, too! Join our Discord server here: https://discord.gg/sbEkqeUKNr


Patch notes for 0.5.0

  • Added SUBCLASSES: You can now choose one in round 8. In this version, there are 2 options per class.
  • Bags can now be picked up when no items are inside

Balance:
  • Changed up the Cold formula, so you will not be slowed to a halt that fast. It now slows you by 2% relative to the speed you had before rather than absolute. (This is a nerf whenever you inflict a lot of Cold)
  • Stone: Damage 1-3 -> 2-4 , Cooldown 2s -> 3s, Accuracy 70% -> 85%
  • Broom: Blind chance 30% -> 25%
  • Hammer: Stun duration 0.7s -> 0.6s
  • Bunch of Coins: Sell price 4g -> 5g
  • Djinn Lamp: Cooldown 2.5s -> 2.0s
  • Holy Armor: Regeneration per Holy item 1 -> 2
  • Reduced chances for Unique items

Fixes:
  • Fixed chestnut particles not stopping sometimes
  • Win/lose particles no longer stay paused while hidden
  • Fixed visual glitch when pausing the game while it is starting
  • Extremely high-damage weapons no longer spill over the tooltip
  • Bloodthorne is now affected by Blood Harvester
  • Fixed items not being highlighted after being swapped

Other:
  • Reduced resource usage when game is not in focus or minimized
  • Crit chance is now shown on the tooltip when > 0

Elemental Survivors - Samobee Games
Hello Survivors!

We've got another big update to celebrate the start of the SHMUP Fest, including Gary Lou the Wolfguy!



  • Added Gary Lou the Wolfguy character.
  • Added Arrow Blast attack and evolution.
  • Added Gold Magnet secret and drops.
  • Added code in levelup_script_holyring to prevent crash. Let me know if you ever notice the Holy Ring goes away after levelling it up, please! Screenshots and description of what was going on at the time help a lot!
  • Removed obstacle pillars in the Underpass.
  • Updated Broadstrike evo.
  • Updated code for adding elemental fx for enemies.
  • New equipment to unlock including 4 new Offhand items, 3 new Rings, and 2 new Hats!
  • Added Shop Reroll achievement.
  • Added more Banishes to purchase in Perm Upgrades.
  • Added code to prevent banishing all items in a category.
  • Added code for equipment to boost animation/projectile speed.
  • Fixed ground elemental fx "root" to affect speed.
  • Defeating final boss will automatically add zil.
  • Fixed bug where some enemies were doing too little damage.
  • Added levelbar art when selecting an area.
  • Added area boss HP bar at the top of the screen.
  • Added player hit fx and increased the volume of the hit sound.
  • Players can now back out of Evolution Select menus to bypass evolving attacks.
  • Fixed accessing Quirky EDM minidisc in the Music Select.
  • Removed Luck from the max stat check to determine summon type for Summon Pet.
  • Raised number of max evolved attacks to zoom out to 4.
  • Fixed bug with luck negatively affecting pickups.
  • Reduced Luck increases to every 20th level.
  • Rebalanced exp/zil drops.
  • Added descriptions to notifications.

Y'all are welcome to join us in our friendly Discord to chat about the game!

Enjoy the SHMUP Fest!

<3 - The Samobee Team
数据结构之森 - 饿掉鱼
游戏将会以测试版为主要更新.当完成重要更新时才会同步到默认版本
因为测试版更新频繁,内容不完整且改动概率大,每次更新都推送给全体玩家会带来不必要的困扰
测试版进入方法(右键游戏->属性->测试版->Test(测试新功能))


以下是从测试版移植的改动实装:

后续计划:
关于题库系统,经过考虑此系统可能不适合本游戏目的与风格,将会剔除,并将内容重心放在引导与帮助上.题库系统后续可能会以免费DLC的形式发布

新功能
*成就系统目前还在测试,目前稳定版无获取办法*
游戏内增加回看上一句的功能
新版帮助系统可在附加内容中浏览.

Bug修复
3-1(数组)中,无法打开历史记录的问题
关卡5-3(生成树)中,可跳过部分与文字提示不一致的问题
修复了6-2不能正常跳过的问题
修复了拖动物体到其他物体上时可能会重叠导致无法拖拽自己想要的物体的问题
修复了同时打开多个弹窗时逻辑混乱的问题
调整分辨率时游戏音效覆盖在界面上的问题
修复地区非中文引发的崩溃

游戏体验
1-3(循环链表),4-A(广义表)中,现在打开回看会隐藏可操作按钮
优化4-3文本输入框的位置与图层
优化第六章节(排序)演示的表现,提高流畅度
现在当物品重叠时,物品不会飞那么远了。同时拖拽时不会撞击到其他物体
为所有需要拖动物体的关卡增设延迟,拖动产生的结果延长1.5秒生效,在误操作时可以拖走以保证有撤回的时间
刷新主界面与选关界面时不会再有文字变换的残留
增加了关卡内提示按钮,帮助按钮的音效
文字与新的对话框更加协调
美化对话框
设置界面重新排版并优化了反馈效果,同时增加了不保存返回的功能
优化了主页以及选关界面的按钮反馈效果
优化了帮助页面的滚轮效果
优化了对话框的操作逻辑
优化了回看的使用体验:允许使用滚轮滚动回看,同时在回看时禁用摄像机操作
优化了可移动物体的反馈效果(拾取时与光标在其上时的视觉反馈)


意见与问题反馈/售后/交流群:570409322

Paleo Pines - Ellen | Modus Brand Manager


We've been gathering all your feedback and have made the following updates to the demo that will also be in the final game:

  • The town board and message boxes now react to the 'Larger Text' and 'High Contrast' settings.
  • Prettier night-time lighting from lanterns, especially on Medium graphics quality.
  • Improved GPU performance in Veridian Valley and Dapplewood.
  • Added more places to sit in Veridian Valley. This has made Katy and Yazz very, very happy.
  • It should no longer be possible to trap yourself when placing or upgrading a building on the ranch.
  • You can now access ranch storage during the farming tutorial, in case you put the pond and storage unit into storage.
  • Fixed controls occasionally being permanently locked by the dino care tutorial.
  • Fixed the saddle tutorial being skippable by saving during the morning report just before it would be triggered.
  • Dismounted dinos in the ranch will no longer automatically follow the player.
  • You can no longer drop items into the Triassea Picnic food pile and be unable to retrieve them.
  • The large food pile will now last for 3 days rather than 2.
  • You can no longer name the player or a dino with whitespace.
  • Fixed produce getting stuck to a small dino's head because they really don't like this.
  • Fixed dinos sinking when coming out of small sleeping patch (this was our most amusing bug this round)
  • Fixed a case where dinos could go missing on the ranch.
  • Fixed large dino followers crowding the player because they need personal space.
  • Fixed merchants giving away free rocks and things because as kind as this world is, there is still an economy.
  • Fixed an error in the quest log when loading older saves with certain town board quests.
  • Fixed a softlock when dismounting + using a dino skill at the same time.
  • Fixed errors when using a dino's watering skill on tiles just as a small dino planted or harvested them.
  • Fixed a few animation bugs where the player would drop through the saddle.
  • Fixed obvious pop-in of Forsythia bushes.
  • Fixed obvious pop-in of Wuerhosaurus.
  • Fixed various cases where the game would get stuck on pause after tabbing out during loading screens.
  • Fixed several crashes.
  • Many other things too minor to mention.
Waste Walkers - Corrosive Studios [Dev]
Waste Walkers

Hey everyone!

I got notified of a bug yesterday and today I confirmed it and have now rolled out a patch to resolve it. Along with the bug fix, I also made a few quick tweaks. As always, just let me know if you find any issues so I can solve them. Yes, even after all this time, I keep my work updated regularly to make sure it doesn't have bugs or problems that interfere with enjoying it.

Check out the change log below!

Update 2.2.2 Changelog:

-Bug Fixes:
  • FIXED aimed shots skill could apply negative statuses to the user (All expansions and the base game)
  • FIXED aimed swings skill could apply negative statuses to the user (All expansions and the base game)
-Changes & Additions:
  • Made the version number in game only visible on the title screen (Main Menu - All expansions and the base game)
  • Added Corrosive Studios Discord link to the main menu (Base game only)

NOTE: You do not need to start a new game and old saves should work just fine with this patch.

That's all for now! Enjoy!

-Cryptic ːCStudiosː
Train Sim World® 4 - DTG_Alex
Hello everyone,

Thank you to all for the feedback during the early access period of Train Sim World 4, our teams have been working hard to deliver the best experience over this time, and today we’re sharing a set of audio improvements to the Class 801 Azuma on East Coast Main Line.
These improvements should now be live on all platforms

Full Changelog
East Coast Main Line
  • Fixed multiple collision issues where the player would fall through the world or end up stuck and patched up holes in the scenery.
BR Class 801 Azuma
  • Increased AWS & TPWS audio to improve the volume of audio warnings.
  • Fixed issues for text on the loco PIS board, preventing overlapping and adjusting scroll speed.
  • Increased the volumes of the cab running sounds, traction motor sounds, transformer sounds, cab joint sounds, and door seal sounds.
  • Fixed an issue with the TPWS audio not playing the words correctly.
  • Adjusted attenuations so volume levels are audible from further away.
  • In Livery Designer, when changing carriages, the UI text “Class 801 LNER” will no longer disappear

East Coast Main Line - Timetable Update
In addition to the patch, with the launch of Train Sim World 4 tomorrow we are releasing a reduced timetable for Gen-8 players when compatible content layers become available.
Progress WILL be shared between the Normal and Reduced timetables.

Depending on your platform, whether you select the Normal or Reduced timetable, you will receive the following contents:

Normal Timetable
PC, Xbox Series X and PlayStation 5 will get access to all layers:
  • HST (MML, static and playable)
  • Class 700 (AI and playable)
  • Class 158 (AI and playable)
  • Flying Scotsman (AI and playable)
  • Class 66 (AI and playable)
  • SoS (AI)
  • RHTT (playable and AI)
  • Glossop Line (AI)
  • TVL (AI)
  • NTP (AI)
  • WSR (AI)
  • GWE (AI)
  • SEHS (AI layers) - some will be in Doncaster Works as static AI

Xbox One, Xbox Series S and PlayStation 4 will get:
  • HST (MML, playable and AI)
  • Scotsman (playable and AI)
  • Class 66 (playable and AI)
  • GWE (playable and AI)
  • NTP (AI)
  • SoS (AI)
  • Glossop Line (AI)
  • RHTT (AI)
  • SEHS (AI)
  • TVL (AI)
  • WSR (AI)

Reduced Timetable
PC, Xbox Series X and PlayStation 5 will get access to all layers:
  • Flying Scotsman (playable, AI)
  • Class 66 (playable, AI)
Xbox One, Xbox Series S and PlayStation 4 will have the same as the above, however, will see a slightly reduced amount of static stock.
Sep 25, 2023
No King No Kingdom - FullmetalDev
fixes:
Summoned genie deals 200 DAMAGE
Workers no longer get stuck when building a fort
navigation of units near houses has been improved
Sclash - Kaldrin
It's finally time.
After all the waiting.
The online mode is just one step ahead.



One full week of public access to the online mode for testing purposes.
We're launching the online mode for an entire week (as well as a small discount to help you get into the game easily ! ;-)). That will enable us to see if our previous close playtests and fix worked well and where we can still improve.

Try to connect between 6 to 10pm CEST to maximize your chance to find another player. Use the invite code system to play against a friend!


Console ports are also at an advanced stage and next weeks will be crucial to implement the latest online changes to them. We're aiming to release the full online mode and console versions in a few weeks if everything goes as smooth as we can hope.

Should we plan a tournament around the online launch?


Have fun and don't hesitate to report problems either through the form in-game or on our Discord server.

Thank you a lot for your support again!
Bevel Bakery & Just For Games
Overrun Survivors - MidquestGames
Pre-recorded broadcast during Steam SHMUP Fest.


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