Cyberwar: Neon City - Headshock
Hi Cybers,

I just updated the demo with new content, balance changes and fixes! Thanks everyone for your feedback over these past days!

New Content

  • New projectile selector when reprinted.
  • New scene showing the player's location within TreeTech.
  • Boss portrait before starting a battle.
  • Improved localization for the Portuguese language.
  • Coin and junk rooms added to the route map.
  • Mini Boss Room.
  • New general sounds.
  • Enemy position indicator if they are off-screen.
  • Elemental upgrades to shots:
  • Fire – 20% chance to burn enemies for 2 seconds.
  • Electricity – 15% chance to stun enemies for 1 second.
  • Freezing – 18% chance to freeze enemies for 2 seconds.
  • Poison upgrade to shots: 22% chance to poison enemies for 3 seconds.
  • Upgrades can now level up when accumulated: lvl1, lvl2, lvl3...
  • Upgrades that increase Blue's damage.
  • Special dash upgrades:
  • Hole Dash: Summons a sphere that deals area damage to enemies.
  • Thunder Dash: Summons lightning where it begins.
  • Blade Dash: Creates a blade where it begins.
  • Bubble Dash: Creates a water sphere that deals area damage to enemies.
  • Hit upgrades:
  • Tentacle Hit: Creates a tentacle that attacks enemies where it takes damage.
  • Whale Hit: Creates a whale that deals area damage where it takes damage.
  • New items in the merchant:
  • Vampirism – Slightly increases Printer's life with each defeated enemy.
  • Drones – Robots that follow you and attack enemies.
  • Gas Mask – Gases no longer slow you down.
  • Bargain – Reduces item prices at the merchant by 50%.
  • Added drones:
  • Birdrone – A bird drone that throws an explosive egg.
  • Jellydrone – A jellyfish that stuns enemies on contact.
  • Stormdrone – A drone with melee attacks on the nearest enemy.
  • Barrels now catch fire when exploding and deal damage to the player and enemies.
  • It is now possible to destroy some objects in the tutorial.

Fixes

  • Balanced enemy spawning.
  • Movement fixes for various enemies.
  • Automatic switch between gamepad and keyboard/mouse.
  • General input fixes.
  • Speed and dash distance buffs have been removed.
  • Printer appearing on the loading screen.
  • Wall dash not functioning correctly.
  • Improved damage feedback.
  • New merchant room.
  • Balanced item prices at the merchant.
  • HP was not increasing correctly when using a life item.
  • Enemy shots exploded before contact.
  • Traps change color and self-destruct at the end of runs.
  • Pistol and ricochet shot ranges adjusted.
  • Upgrades selector in upgrade rooms optimized.
  • Opening chests now automatically collects the reward.
  • Camera positioning fixes in some scenes.
  • Removed heart tiles from the ground to avoid confusion with health.
  • Adjusted health room to not increase maximum HP.
  • General UI fixes.
  • The merchant will now always appear on the route map.
  • A mini-boss room will now always appear on the route map.
  • It is no longer possible to fall into holes.
  • Dog in the tutorial without interaction.
  • HP and enemy damage balancing.
Wee Tanks! - Chook
HEY TANKERS!

Lets get right into the highlights of this update!



Classic Campaign way faster loading times
Have you noticed that it could take quite a while to load in the classic campaign? This is now fixed with dynamic loading of the classic campaign levels, resulting in sweet load times!
+80% Faster!

Especially noticeable on the Steam Deck


EXTRA: First person mode
After completing the Most Wanted achievement, you unlock the First Person Mode. Because why not look at the tanks up-close when shooting them?! Enable first person mode in the unlockables menu.



Also: Third Person Mode has been improved, much more fun in the night missions! ;)

The full change-log
  • Fixed king tank bullets not working in multiplayer
  • Fixed king tank missing animations and SFX in multiplayer
  • Boss Tank HP bars should never be able to go out of bounds again
  • Fixed that when typing a lobby name, it resets to default when another player joins
  • King Tank has the heavy tracks sound again
  • Fixed game start values (no more low audio, weird resolutions and the like)
  • Fixed being able to get out of survival maps
  • Resolutions based are now based on aspect ratios
  • Bunch more resolutions added
  • Fixed snow mode creating snow floating above half slabs
  • Fixed that if you have only normal bullets unlocked there is two bullet skins unlocked, but both of them are the normal skin
  • Fixed enemy health bars for custom tanks keep awkwardly snapping instead of smoothing being above their heads
  • Fixed thunder completely removing boss themes
  • Added sound when saving custom tank
  • Commandos have their colored team laser sights again
  • Fixed SHIFT+ H message showing controller shortcut when not using controller
  • Also Shift+H does not work when typing map name
  • Player location is now synced with server when the player is down, so that there are no de-syncs when trying to revive another player
  • Volume sliders are now working with controllers
  • Controls menu controller is now accessible with controllers (need testing on steam deck)
  • Trying to enter map editor with controller wont work and gives a note message
  • Browse lobbies menu now works with controllers
  • You have unlocked XXX tank in the editor is now translated
  • Lobby menu is now partially navigable with controller, but its a WIP
  • Fixed conveyor belts can have the menu key used on them but the text box has nothing
  • Fixed ratio and Resolution select at the same time when using controller
  • Fixed custom player speed not working in playing mode on grandpa maps
  • Fixed the speed of bullets that pass through electric pads/barriers are bugged in multiplayer
  • Fixed path-finding for Gary
  • Fixed a bug where you would die instantly on some levels in the classic campaign
  • Fixed adding mission past 100 , wiping the current mission 100
  • Fixed low health effects on custom tank, now working again with the new HP system
  • Fixed blocks highlighting green with no reason, especially when using SHIFT and dragging
  • Orange bomb tank has the orange tank theme now
  • Fixed instantly dissapearing effects on some bullet skins
  • Added a progress bar when loading scenes from main menu
  • Improved loading time to classic campaign
  • Player UI stats are added again, you can enable them in the video section in the settings
  • Confirm menu added when leaving the game in all game modes
  • Editing a multiplayer campaign now shows with which gamemodes its suitable
  • Multplayer maps now stay consistent when coming back from an in-game match
  • Added more translations and fixed some texts not showing in russian
  • Refresh button added in the map list for hosts
  • Survival mode, fixed some blocks having weird rotations
  • Enemies will not try and deflect bullets that can't be deflected
  • Fixed hex codes not updating after opening the custom tank menu
  • Tick sound doesn't play anymore when opening the custom tank menu
  • Fixed bug where lowering the audio a little bit, cuts out the audio completely
  • Fan custom tanks wont be able to blow away friendlies
  • Survival tanks spawning will now have their turrets face their goal
  • Also in survival, player 3 won't start with 10x amount HP (lol)
  • New weather appearing should stutter less
  • Made changes to screenshake not going out of bounds
  • I added a new system that combines objects and creates one huge mesh out of them, drastically improving performance on playing basically all custom campaigns, as well as tanks navigation smartness on top of blocks!
  • First Person Mode added in Unlockables menu, you need to have the Most Wanted achievement
  • Fixed menu bug where there would be a "Continue" button for survival mode maps
  • You can now test campaigns in Third Person Mode
  • You can now force players in Third Person Mode in campaigns (might need to be further tested)
  • Scrolling in video settings is now faster
  • This version contains the mesh grouper from the Youtube video
  • King tank bullets not flying over player tanks anymore
  • Unlimited FPS option added
  • Fixed level 100 tanks on the pillars having incorrect barrels
  • Repair sound fixed, it was missing in multiplayer
  • Fixed AI pathinding in multiplayer , causing tanks to be "twitching" on client side
  • Fixed tanks keep driving forward after being downed in multiplayer
  • Fixed bullet counter showing toddler bullets amount before game starts
  • Explosive bullets won't trigger each other when being dropped from the bomberplane
Artifice: War Tactics - Scorpio_gamer
Minor bug fixes & optimization.


More Updates are coming soon. :)
Gloomgrave - netmancerdev
Today I put out a new update for Gloomgrave with a lot of new features, two of which are the new perks system and the addition of magic wands. With this update I'm also finally releasing Gloomgrave out of early access. When I first released Gloomgrave I did so with the intention to stay in Early Access for half a year; 12+ months later and I think it's finally in a place where I can consider it feature complete. This however, does not mean the updates will stop coming! I still have a lot of ideas for content I want to put into Gloomgrave and I'm excited to see the ideas and feedback people have for the game. Hope you all enjoy the launch update!



General Changes
  • added new perks system
  • added new chest looting system
  • added badges
  • added run archive
  • added new depth
  • added boss encounter
  • added mage enemy
  • changed sewers level environment
  • added new area - "The Molten Caves"
  • added Hobgoblin enemies
  • added new music
  • added new sfx
  • added several new special room types
  • changed the menu scene
  • changed Gloomgrave logo
  • changed the look of UI buttons
  • added skill tree point notifications

SCUM - Beda
Hello everyone! Looks like Autumn days are dripping closer towards us. You know what else is drippy? Dev update, check it out!




  • Working on admin loot control settings.
  • Code review.
  • Working on EMP grenade functionality.
  • Working on crafting rework.
  • Resolving issues with puppets.
  • Bugfixing.
  • Adding up on Brenner capabilities.
  • Working on blindness condition.
  • Adjusting the pickup truck to modular vehicle system.
  • Working on chest carrying functionality.
  • Adjusting planes to modular vehicle system.
  • Working on vehicle weapon mounting system.


  • Re arranging abandoned bunker layout.
  • Bugfixing.
  • Textures optimizations.
  • Tweaking landscapes.
  • Reworking and optimizing continental houses.


  • Setting up new Main menu screen.
  • Reworking head item slots.
  • Working on new concept art.
  • Polishing and exporting the 1st part of new UI assets.
  • Working on the flamethrower model.
  • Working on plane modular assets.
  • Working on SCAR animations.
  • Animations optimizations.
  • Working on EMP grenade.


  • Setting up preparations for audio recordings.
  • Working on SCAR audio.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new game design documents.

Rebirth evolution - 皮卡丘
The "Green Tyrannosaurus Rex Set," which was available for a limited time until September 25, 2023, has now been removed from sale as the sale period has ended. Players who have already purchased this set can continue to use it without any concerns.

We appreciate the players who have purchased this set and have trust in our team. The DLC was marked as limited-time, and we have permanently closed its sale through customer support.

We want to emphasize that, unlike some developers who change their minds frequently, when we say something is closed, it's closed. We won't change our stance on this. Thank you for your understanding.
ΔV: Rings of Saturn - Adrian W.
  • Astrogator’s matrix multiplication error could cause your ship to hit some big objects, most notably the most recently discovered class of moonlets, during astrogation sequences.
Sep 25, 2023
Mole Maiden - Tastie
Thank you for playing Mole Maiden.

This super small update features a few bug fixes that were discovered with the previous version of the demo. These bugs include:

  • The breakroom soft lock was fixed.
  • Dying in the first room of the game does not make you invincible anymore.
  • Coppra floor falling fixed.

Super small update. Thank you for playing Mole Maiden! :)
Sep 25, 2023
INJECTION - ButterCorp
Get ready for an adrenaline-fueled ride! INJECTION is making its highly-anticipated debut at SHMUP Fest, and we've got an exclusive demo just for you:

Dynamic Gameplay: Experience a fusion of intense platforming and chaotic shooting mechanics.
Temporary Enhancements: Experiment with powerful drug injections for that extra edge.
Diverse Arsenal: Arm yourself with a deadly selection of weapons.
Heart-Pounding Music: Immerse yourself in the electrifying soundtrack.

But that's not all! Join us for live streams where you'll witness the action firsthand. And don't forget to hop onto our Discord channel for a chance to win keys and provide us with valuable feedback. Your input is crucial in shaping the final game!
Samurai Survivors - wolderado
Hello everyone!
It's been a while since the last update and I've been doing a lot of quality changes & been working on new stuff so this update is PACKED with new stuff! Along with the update, we're discounting the game by %30 for the rest of the SHMUP festival!

First of all, a new weapon set: Jade Weapons. It contains 4 new jade-themed techniques and a new starting weapon! Let's get into it:


Ten Blades Of The Emperor



Send multiple flying jade blades in the targeted direction

Cursed Magatama



Curses a random nearby enemy and turns them into a jade statue. When broken, it curses another enemy. Enemy must be alive while cursing

Fury of The Jade Dragon



Slash in the targeted direction. On every 4th slash, swing the weapon around yourself and deal 2x damage

Howling Bell



Slows down pushable enemies on the map for 5 seconds

Starting Weapon: Imperial Guards



Create a statue that attacks nearby enemies and heals you. On expire, collects the nearby experience

A New Mechanic For The Eastern Castle (3rd Map)


The 3rd map always felt a bit simple compared to the other two maps. And breaking down the door wasn't that rewarding for its trouble. So I decided to add another mechanic to the map.



There are three cannons in front of the castle. Once you break the door, you can steal cannonballs from inside the castle and carry them to the cannons. Then cannons start shooting nearby enemies! They deal 1500 damage to every enemy inside the explosion radius. When they run out of ammunition, you can resupply them again. They're especially useful in early-mid game.

Various New Stuff:
  • Added a Restart button for the main menu. You'll gain a soul reward if you restart immediately after you die. No need to wait for the defeat screen anymore!
  • A new Brightness option in the Options menu
  • Unlocked codex entries now will give you %5 more damage against that type of enemy
  • Added scale and rotation animations to both enemies and your character. Now they squash and stretch when damaged or during an attack!
  • A new technique test system. When you unlock a new technique, it will be given to you as a level-up option in the next game
  • Cost of unlocking a new technique reduced (from 120 per level to 60 per level)
  • Now, as you gain walking speed, the camera zooms out so you can see where you're going
  • Some ranged enemies will flee from you when you get close! They developed a new type of fear called Samuraiphobia
  • Now, there is a health bar attached to the door in Eastern Castle so you can see how much health it has left.

New Localizations: Chinese, Russian, and Japanese!
Thanks to the incredible work done by Locpick, you can now play Samurai Survivors in these languages! If you want the game localized in your language let me know!
The Russian language was added thanks to a Russian streamer who played the game last month. I can't seem to find who it was though!

New Music
The composer of the project and my friend Oguzhan did another piece of music for the game. Check it out:



Bug Fixes & Changes:
  • Game prices in TRY and ARS will be increased (after the festival)
  • Fixed the combination bug for Ghost Walker with ghost slasher
  • Fixed Walk particles render order
  • Fixed the bug that causes values in options to change by increments of 2
  • Fixed the issue that causes the player to get stuck inside holes
  • Fixed the bug that caused ghost slasher to not copy area size
  • Fixed the bug that causes you to continue walking on attacking a lock in DOJO
  • Updated idle bowman sprite. Now you can see their bow between their attacks
  • Door health reduced from 100 to 50
  • Increased performance during curse level increases
  • Fixed various area size-related attack size and attack collision issues
  • Fixed the blank door background issue at Eastern Castle
  • You can now quit DOJO after you die and still get soul rewards
  • Added support for space characters in technique stats and player stats
  • Fixed the issue that allows you to push past through the door


Final Thoughts
So that's it for the update! Let me know if you discover new broken builds with these weapons! They get pretty crazy when you invest in them and I plan to make more of these types of weapon sets in the future. Here's a samuraicopter for good luck:



DoubleWe
In case you missed it, I'm also working on a horror game where you have to kill your clone before you die. Wishlist here:

https://store.steampowered.com/app/2506530/DoubleWe/

-wolderado
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