Astrogator’s matrix multiplication error could cause your ship to hit some big objects, most notably the most recently discovered class of moonlets, during astrogation sequences.
Get ready for an adrenaline-fueled ride! INJECTION is making its highly-anticipated debut at SHMUP Fest, and we've got an exclusive demo just for you:
Dynamic Gameplay: Experience a fusion of intense platforming and chaotic shooting mechanics. Temporary Enhancements: Experiment with powerful drug injections for that extra edge. Diverse Arsenal: Arm yourself with a deadly selection of weapons. Heart-Pounding Music: Immerse yourself in the electrifying soundtrack.
But that's not all! Join us for live streams where you'll witness the action firsthand. And don't forget to hop onto our Discord channel for a chance to win keys and provide us with valuable feedback. Your input is crucial in shaping the final game!
It's been a while since the last update and I've been doing a lot of quality changes & been working on new stuff so this update is PACKED with new stuff! Along with the update, we're discounting the game by %30 for the rest of the SHMUP festival!
First of all, a new weapon set: Jade Weapons. It contains 4 new jade-themed techniques and a new starting weapon! Let's get into it:
Ten Blades Of The Emperor
Send multiple flying jade blades in the targeted direction
Cursed Magatama
Curses a random nearby enemy and turns them into a jade statue. When broken, it curses another enemy. Enemy must be alive while cursing
Fury of The Jade Dragon
Slash in the targeted direction. On every 4th slash, swing the weapon around yourself and deal 2x damage
Howling Bell
Slows down pushable enemies on the map for 5 seconds
Starting Weapon: Imperial Guards
Create a statue that attacks nearby enemies and heals you. On expire, collects the nearby experience
A New Mechanic For The Eastern Castle (3rd Map)
The 3rd map always felt a bit simple compared to the other two maps. And breaking down the door wasn't that rewarding for its trouble. So I decided to add another mechanic to the map.
There are three cannons in front of the castle. Once you break the door, you can steal cannonballs from inside the castle and carry them to the cannons. Then cannons start shooting nearby enemies! They deal 1500 damage to every enemy inside the explosion radius. When they run out of ammunition, you can resupply them again. They're especially useful in early-mid game.
Various New Stuff:
Added a Restart button for the main menu. You'll gain a soul reward if you restart immediately after you die. No need to wait for the defeat screen anymore!
A new Brightness option in the Options menu
Unlocked codex entries now will give you %5 more damage against that type of enemy
Added scale and rotation animations to both enemies and your character. Now they squash and stretch when damaged or during an attack!
A new technique test system. When you unlock a new technique, it will be given to you as a level-up option in the next game
Cost of unlocking a new technique reduced (from 120 per level to 60 per level)
Now, as you gain walking speed, the camera zooms out so you can see where you're going
Some ranged enemies will flee from you when you get close! They developed a new type of fear called Samuraiphobia
Now, there is a health bar attached to the door in Eastern Castle so you can see how much health it has left.
New Localizations: Chinese, Russian, and Japanese!
Thanks to the incredible work done by Locpick, you can now play Samurai Survivors in these languages! If you want the game localized in your language let me know! The Russian language was added thanks to a Russian streamer who played the game last month. I can't seem to find who it was though!
New Music
The composer of the project and my friend Oguzhan did another piece of music for the game. Check it out:
Bug Fixes & Changes:
Game prices in TRY and ARS will be increased (after the festival)
Fixed the combination bug for Ghost Walker with ghost slasher
Fixed Walk particles render order
Fixed the bug that causes values in options to change by increments of 2
Fixed the issue that causes the player to get stuck inside holes
Fixed the bug that caused ghost slasher to not copy area size
Fixed the bug that causes you to continue walking on attacking a lock in DOJO
Updated idle bowman sprite. Now you can see their bow between their attacks
Door health reduced from 100 to 50
Increased performance during curse level increases
Fixed various area size-related attack size and attack collision issues
Fixed the blank door background issue at Eastern Castle
You can now quit DOJO after you die and still get soul rewards
Added support for space characters in technique stats and player stats
Fixed the issue that allows you to push past through the door
Final Thoughts
So that's it for the update! Let me know if you discover new broken builds with these weapons! They get pretty crazy when you invest in them and I plan to make more of these types of weapon sets in the future. Here's a samuraicopter for good luck:
DoubleWe
In case you missed it, I'm also working on a horror game where you have to kill your clone before you die. Wishlist here:
Don't forget, if you've pre-ordered your copy of Total War: PHARAOH you also get exclusive access to the Early Access weekend THIS WEEKEND! Find out more here.
We've got lots more coming up this week as we prepare for launch on October 11th, including our final dev diary, a deep dive into the Hittite factions and more!
Hey folks! To celebrate Steam Shmup Fest, we're releasing a brand new demo for ZOE Begone!! Please give it a go, compete for the high score, and let us know what you think - feedback is really welcome as we're getting pretty close to finishing the game now.
Adjusted the position of trees in the tutorial level that visually blocked the passage.
Adjusted the font size in the whole game.
Bugs Fixed
Fixed a bug where the Steam Achievement “I see, I come, I Collect" could not be unlocked correctly. Please pass through any level to trigger the achievement check after this update.
Fixed a bug where there was a chance the player's character didn't play the death animation and remained still after death.
Fixed a bug where Lily’s Flaming Orbs sought out enemies even after they had been defeated.
Fixed a bug where the Inspiration effect wouldn't be activated correctly if you were affected by 2 or more obelisks at the same time.
We, Shieldbreaking Games and HypeTrain Digital, are paying close attention to your feedback on Steam to make StormEdge: Wind of Change better. We're actively working to improve the game's stability and fix issues, and you can expect these improvements in future updates.
Thank you for your interest in the StormEdge and your support!
Warhammer Age of Sigmar: Realms of Ruin - Frontier Developments
In the Realm of Ghur, even the environment itself is prepared to fight you.
Learn more about how terrain can affect your troops in the latest instalment of our 'Crafting the Realm' video series...
WARHAMMER AGE OF SIGMAR: REALMS OF RUIN LAUNCHES 17 NOVEMBER 2023!
Take heed and pre-order NOW to reap a selection of exclusive rewards along with up to 3 days early access, as offered in our Ultimate and Deluxe Editions.
📅The beginning of a new week in the mansion, but nothing changes inside the mansion. Only a new sheet of the calendar reminds us of this.
The puppeteer hates it when the dolls don't fight for their lives. In the next 3 days there is a 30% discount on salad, first aid kits, coffee and energy drinks, as well as other health restoration items and elixirs. Find items on sale that you love! 💊