The upcoming update The End is Near is now in Beta! In case you missed the alpha post, in this update we are stuffing in new mobs, weapons, mutations and biome effects all expanding on the curse mechanic, 40+ new head skins, almost 20 new legendary affixes, extra accessibility options and more!
Before we go through the updated list of new content for the update, a quick note here for the players who didn't like the idea of Cursed mobs and might’ve missed our patches in the Alpha phase. Instead of making cursed mobs spawn randomly in your run , we have introduced a new effect on biomes, Cursed Biomes, to make sure that players can choose to have cursed mobs in their run or not. Also, the players who choose to take the risk will now get rewards for taking on that risk. We are gonna elaborate more on this mechanic below!
Now, let’s get to the full list of new content:
New Curse additions:
3 new mobs:
Sore Loser: a cutie who can’t hurt you but is super clingy and annoying, always trying to be close to you and dash through you. When you kill it, you get cursed.
Doom Bringer: every melee attack from it won’t cause damage, but will apply 2 stack of curse and stun you, and you will instantly die if you have already got 50 stacks of curse. Sounds pretty fair right?
Curser: it launches a slow homing projectile that can go through the walls. If you “accidentally” get caught by this projectile, you take damage and 5 stacks of curse. One more surprise! If you get close to it, it will bonk you with its staff.
New Cursed Biome system:
Cursed biomes only spawn in runs with a Boss Cell level 2 or higher (boss fight biomes won’t be cursed).
Just like biome incentives, there will be a specific icon above the exit to a cursed biome, so that you can have the choice of taking this challenge or just going to the other normal biomes.
A cursed biome always contains 9 (+/-2) cursed mobs randomly selected from Curser, Sore Loser and Doom Bringer.
There is, of course, a reward for that risk: all the items dropped in a cursed biome will drop 1 gear level higher, regardless of their source (shop, loots, etc.). The spawn chance of cursed chests also increases by 10% in such biomes.
There is a cap to the number of cursed biomes that you can go through on your route, depending on the BC level, set as follows: from BC 2 to 5 respectively: 2, 3, 5 and 8 (i.e. in 5BC, there is no cap).
This cap only limits the number of Cursed Biomes that you can go to in a run, it doesn’t mean that you must go through that many Cursed Biomes to finish your run.
Once you have hit the cap, no more cursed biomes will appear in that run. Until you have hit the cap, cursed biomes will continue to appear.
As long as you haven’t reached the cap, biomes always have a 25% chance of being cursed. There will always be at least 1 biomes without cursed mobs at any point in your run, no exceptions.
3 new weapons:
Anathema: rip a Mushroom Boi’s heart out to fire a heavy indirect projectile dealing AOE damage. However, there is a price for being an utter savage - you will get cursed if your attack hits anything.
Indulgence: Calls down a ray of vengeful light on the nearest enemy dealing critical damage if you are not cursed. Targets killed by the ray purge you of 3 stacks of curse instead of 1. Fires 1 additional ray per 5 stacks of curse you have (max: 5 per cast).
Misericorde: inflicts crits if the victim has less than 50% HP. Curses you if the attack doesn't kill its target.
3 new mutations (all colorless):
Cursed Flask: your health flask has infinite charges but also curses you 20 times each time you use it.
Damned Vigor: upon being dealt fatal damage, you stay alive at 1 HP for 2 seconds. If you kill any enemy while under this effect, you will be saved. Otherwise, when the effect disappears or you get hit while under it, you instantly die without any sort of protection applicable.
Demonic Strength: Damage increases by 30% if you are cursed. This bonus is increased by 2% per curse stack you have. Cursed Sword counts as 1 stack for this effect (no special bonus for it, but you can still stack curses on top of it).
New legendary affixes:
Flawless: NEW Almost Perfect: Killing an enemy within one second after getting hit allows you continue causing crits.
Gold Digger: NEW Filthy Rich: Crit multiplier increases with your gold.
Punishment: NEW Punish Combo: Recasts the AOE effect if it kills at least one target.
Rampart: NEW Mirror Coating: Reflects damage of attacks received while under the effect of the shield's force field. This damage scales with the attack received (i.e., the stronger the attack is, the more damage the shield reflects).
Cocoon: NEW Parry Streak: Each consecutive parry reduces Cocoon's cooldown the next time it starts.
Emergency Door: NEW Armored Door: The door can't be destroyed by enemies (except for bosses).
Bone: NEW Whirlwind: Increases the last attack's whirlwind duration by 2 sec with every enemy it kills.
Wrenching Whip: NEW Retiarus: The first attack throws 3 crow's feet in front of you (with the same internal cooldown as the grenade affix).
Explosive Decoy: NEW Foolproof: The cooldown of the item is instantly reset if its explosion doesn't hit at least one target.
Barrel Launcher: Triple Bullet (i.e. not a new affix, but we changed the one it had before).
Leghugger: NEW Mitosis: Summons 2 Leghuggers instead of 1.
Assault Shield: NEW Charged Dash: Holding the shield button will charge a stronger version of the dash, which can then be used by releasing the button.
Ice Shards: NEW Bouncy: Projectiles bounce on the ground twice before disappearing.
Quick Bow: NEW Sharpshooter: Critical hits will refill one ammo.
Bladed Tonfas: NEW Lacerator: Only uses the first attack of the combo.
Grappling Hook: NEW Octavio: Also fires a chain behind you.
Tesla Coil: NEW Double Use: You can use the skill twice. Each use has its own cooldown.
Lightning Rods: NEW Double Use: You can use the skill twice. Each use has its own cooldown.
Some notable balances:
The Bank is slightly easier in 2, 4 and 5BC. Yeah, SLIGHTLY...
The Throw Master's bone projectile deals less damage in Return to Castlevania DLC.
Alienation rework: Instead of healing the player per curse reduced, it will now heal the player when the curse is lifted, with the amount of health recovered based on the max amount of curses you had (for that curse instance). The effect only starts triggering when the player had more than 5 curses, and requires 35 stacks of curse to fully heal you.
New head customisation:
What do we have in the Tailor’s Daughter’s secret stash?
Flame heads based on various appearances of the Beheaded along the years.
Bosses’ heads such as the Scarecrow Hat.
And lots of strange and secret heads, such as the Cell Head, are waiting for you!
New routing
We've also changed the connections between biomes:
Added an exit to Master's Keep in High Peak Castle.
Added exits to Corrupted Prison and Ossuary in Castle's Outskirts.
Added an exit to Dracula's Castle (early) in Corrupted Prison and Toxic Sewers.
Added an exit to Black Bridge in Dracula's Castle (early).
Added an exit to Defiled Necropolis in Ossuary.
Replaced the exit to Fractured Shrines in Defiled Necropolis by an exit to Graveyard.
Added a light source in the Mimic Hint lore room, when it spawns in Forgotten Sepulcher.
Added an exit to Dracula's Castle (late) in Mausoleum, Guardian's Haven and Clock Room.
Yes, this does mean that you can now go to both Return to Castlevania biomes in one run...
More accessibility options
Added two new sets of control icons and an option to select them. You can select either "Legacy" (current icons), "New" (a new, cleaner set) or "Big" (accessibiliy focused, easier to read).
Changed the Daily Challenge's boss arrow opacity, for better visibility.
Added new input options for the "going through platform" action.
Added options to change the controller triggers' deadzone.
Reworked the Auto-hit assist mode option. It will no longer force the use of a melee weapon in the first slot.
Added an option to add a background to most texts in the game. The background's color and opacity can be adjusted.
The left stick can now be used to scroll through item descriptions in the pause menu.
Added options to fully invert the player and camera movement.
Added a bunch of options to tweak the camera's behavior. The influence of the player's movement, combat, or points of interest can be customized.
Split the "controller sticks deadzone" into two options, one for each stick.
Added an outline option for spikes.
Added a button to center the minimap on the player.
We have also done some tweaks and fixed some bugs with this build:
Graphics & UI:
Added Latin-American Spanish and Polish as language options.
Bug Fixes:
Fixed Death Outfits being able to equip custom heads.
Fixed Spoiler Level's Lightning Walls being able to kill entities immune to lava.
Fixed Legendary Hook cooldown resetting when only one of the hooks missed.
Fixed a crash when loading a save with speedrun data.
If you wanna take part in this Beta test, please follow the instructions below:
Go to your Steam game library.
Right click on Dead Cells and click "properties".
Select the tab "Betas".
In the first dropdown box select "Beta".
Click close and wait for the upload to finish downloading.
Start playing.
Bug reports can be sent to us with the following form to help us collect all information on bugs and crashes in one place, this helps us to fix them quicker! Bugs & Crashes Report
For feedback and suggestions, just leave them here or on our official Discord - there are two channels called update35-beta-discussion and update35-beta-feedback.
The Talos Principle 2 is a character-driven exploration of philosophical ideas about faith, technology, history, and the future. Without these remarkable people, we could not have made a game about what it means to be human.
Erin Fitzgerald as Alexandra Drennan was the heart and soul of the first game. She returns as Athena, the Founder of New Jerusalem. Because whose voice would she have taken if not Alexandra Drennan's?
Byron is an optimist, a believer in the humanist ideals of Alexandra Drennan, frustrated by the direction his civilization has been taking. He needed the charm and conviction that the amazing Peter Wingfield brought to the part, which was written for him.
Yaqut is a young explorer still figuring out his place in the world and struggling with some of the more difficult sides of humanity. We needed someone who could bring real heart, humor and vulnerability to the part, so we wrote it for Adam Green - and got him!
New Jerusalem's Chief Engineer Melville is a fascinating character, rough around the edges but with a lot going on underneath. She has to grapple with the implications of what you will discover in the Megastructure and Rachel Atkins brought that process to life beautifully.
Byron's best friend Alcatraz does not share his ideas and worries that humanity will repeat the mistakes of the past. We needed someone who could play this less optimistic perspective with warmth and honesty. It was hard to find the right actor, but Ian Porter blew us away.
Cornelius is a pivotal figure in the history of New Jerusalem, a figure of great wisdom and emotional depth, and we approached Sean Branney for this part because we were certain he could deliver. He did, in spades.
Miranda is a mysterious and important character tied to the history of the Megastructure. She sees a great deal of beauty in the world, and we needed someone who could really convey her sense of wonder. Grace Hogg-Robinson was absolutely perfect.
Trevor was a coworker of Alexandra Drennan's. His recordings give us a different perspective of the events at the Institute for Applied Noematics. Who could play this lovable working-class guy? Only the one it was written for: Joe Lynch.
The man who defined the Talos Principle itself also makes an appearance, and casting Straton of Stageira was not easy! Until we heard Howard Ward, who captured the voice of a brilliant, complex man who didn't get along terribly well with the philosophers of his own time.
Lifthrasir is a mysterious, eccentric explorer with a uniquely harsh philosophical perspective. He seems to have preceded you on the island - if you can find them, his recordings may challenge your views on Nature and humanity. David Annen really grasped the character's voice.
And of course it wouldn't be a Talos game without Tim Watson's flawless performance of ELOHIM, whose role in the story is much gentler this time.
This is just a selection of the lovely people who helped us bring robotic humanity alive. We are thankful to all of them and can't wait for you to enjoy their performances when the game launches later this year.
🌟 October 11th marks the first anniversary for Asterigos: Curse of the Stars!🌟
To celebrate this Join us on October 11th for an exclusive stream with one of the masterminds behind the game!
Date: October 11th Time: 19:00 CEST (18:00 UK, 1pm ET, 10am PT) Platform:Twitch, Youtube, Steam
This is your chance to delve into the depths of this epic ancient world and get the inside scoop on the game's creation. Have questions about the game's challenging combat, the rich lore, or the inspirations drawn from Greek or Roman mythologies?
Drop your questions in the replies to this post, and we'll pick the most intriguing ones to answer live during the stream.
Stay tuned for more updates, and let's embark on a heroic journey together once again!
On the eve of the grand update of Warspear Online, the Season Party has started in Arinar! Complete missions of the 19th Season of activities and get pleasant rewards faster, because this week the number of Season Points for completing all daily and weekly missions will be increased by 3 times!
WW2 Rebuilder: Remagen Map DLC playtest is now open!
It will last from this day, September 25th up until October 1st. Go, play, have fun and don’t forget to let us know what you think - your feedback matters.