Thank you everyone for being a part of our journey so far. We’ve just reached a huge milestone with over 7000 demo installs, far beyond what we expected when we set out on our voyage. To celebrate we are joining Steam in presenting the demo of Sea of Survivors as a part of SHMUP fest.
Keep your eyes peeled! There's a massive content update just over the horizon, follow the game so you don't miss it.
We’ll be announcing the Early Access Release date for Sea of Survivors in the next couple of weeks. If you’d like to get notified when Sea of Survivors enters Early Access, wishlist the game, it helps us A LOT. We also have a Discord community where you can become part of the crew and talk with the developers!
Haven’t had a chance to try the demo? Watch Retromation defeat the Kraken!
We've heard your requests for the ability to relocate constructions and ways to restructure the town. It posed some interesting challenges and flabbergasted us for a while, given the game's setup, but we found a solution. Enter: The Architect! This specialist allows you to go into 'Architect Mode' and completely re-plan your entire town, re-think pipelines, or just move some buildings around.
We've also been working on improving performance, the game should run smoother now :)
What's next?
We are working on adding controller support to the game! We want to make sure it feels right to play on a controller and on the Steamdeck, and it’s also going to help us explore the possibility of bringing Flotsam to other platforms in the future. We'll start testing this on experimental soon.
Early Access 0.7.5: The Architect
The Architect! This specialist allows you to go into 'Architect Mode' and completely re-plan your entire town, re-think pipelines, or just move some buildings around.
The Architect
New Construction: Architect Station. The Architect station unlocks the 'Architect Mode'.
Added the 'Architect Mode', in this mode you can move or store buildings and thus re-structure the town.
Updated the tech tree to implement the Architect.
Added The Architect specialist.
Fixes
Fixed issue causing salvaged landmarks to no longer be greyed on the map.
Fixed issue where drifters could get stuck planting seeds after saving and loading.
Various small fixes to inventories.
Fixed issue where some seeds on landmarks would be null and not be salvaged nor shown.
Fixed issue where drifters would only haul 3 items when doing import projects.
Fixed issue where drying buildings would spawn audio errors.
Fixed material memory leaks caused by the resource visual setup.
Various small fixes to map movement.
Fixed issue where construction variations wouldn't show.
Fixed some items not showing the correct throwing visual.
Fixed issue where the Decoration preview would get stuck when it was active while a park was being deconstructed.
Fixed issue where birds would be destroyed when they were perching on an energy pole that was being deconstructed.
Performance
Adjusted underwater tiles to have simpler geometry.
Added LODs for Fish Sticks, Town Tugger and Solar Panels.
Reduced resolution of various textures.
Removed unnecessary foam underneath some constructions.
Texture updated for large storage yards.
Resource visuals no longer cast shadows.
Changes to the physics so it stays consistent when changing the game-speed.
Various other improvements to the physics.
Misc
Wind streaks no longer rotate with the camera.
Updated LODs for walkway pontons so they don't disappear on lowest settings.
Various changes to the UI to make it more consistent.
Changed the visuals of the Food Truck as the texturing style was outdated to the current game's visual style.
Changed the visuals of the Water Container to increase its readability.
Changed the visuals of the Solar Still to properly reflect it's boundary size.
Updated the Townheart's propeller build-blocking area to more properly show the blocked building area, also allowing for some leeway.
Properly tagged Goods, Mushrooms and Tools to sort in the top bar inventory.
It’s time for new surprises into the realm of kinkiness! Be sure to dive into this week’s hottest events and deals, because you won’t want to miss a single moment.
Events Prepare yourself for a naughty adventure with Goddess Yui in our latest event: Holy of Holies feat Goddess of Sun Hiyori period: September 25th, 05:00 ~ November 19th, 05:00 EDT
Wishes are set to come true, so keep your eyes peeled for these two fantastic events: Tekka Wishing Fountain period: September 24th, 05:00 ~ 29th, 05:00 EDT Genesis Wishing Fountain period: September 29th, 05:00 ~ October 4th, 05:00 EDT
Deals Craving a power boost? The shop is sizzling with deals you just can’t pass up: Diva Mikami Hero Pack: September 24th, 05:00 ~ 28th, 05:00 EDT Thea Hero Pack: September 26th, 05:00 ~ 30th, 05:00 EDT Rin's Costume Pack: September 27th, 05:00 ~ October 6th, 05:00 EDT
And that’s not all! Stay tuned for more special surprises heading your way. Keep a close watch on the latest news!
We just released a new hotfix. Changes and fixes are as follows:
EULA Changes We’ve made a few changes to our EULA related to mods, which should make the rules more clear for our modding community. We’ve removed “mods” from the “Cheating” section, and introduced a new paragraph in section 17. “User Generated Content”:
Steam SHMUP Fest celebrates the spirit of timing, power-ups, and lots of bullets with discounts and demos on current and upcoming shoot 'em up games of all kinds. This event runs September 25 at 10:00 AM PDT (UTC-7) to October 2 at 10:00 AM PDT (UTC-7) and will include discounting, as well as sections for games in Coming Soon and games with demos.
Following many complaints about low FPS I have made this update to boost FPS as much as possible. I have added an option called "Boost FPS" in Options->Graphics, this is on by default. this option works by limiting the texture maps update rate, these include shadows, reflections, refractions, elevation maps etc..
For most cases it will increase FPS by as much as 50%.
This is a series of posts in which we'd like to dive deeper with you into a large and substantial part of The Thaumaturge's lore - the salutors. Meet Lelek, the smallest of the salutors. A little fearless bird whose songs will bring demise to your enemies.
Brutal Murder at Southern Śródmieście
The more superstitious folk see the brutal murder at the London Bar as a result of some demonic influence. The less superstitious though would blame the abuse of alcohol.
While the London Bar has already made its name as one of the most infamous places in Warsaw, the latest events that have taken place there would truly shock even the most coldhearted citizens.
The evening started innocently as a group of people organized a dance party inside the establishment which, in fact, was a continuation of a wedding that had taken place the day before.
During the party, in which a hired musician from Wola was playing on a squeezebox, a few young people entered the bar, lured inside by the sounds of music. When they saw the musician, they immediately approached him loudly proclaiming, “It’s you! We finally have you now!”
The musician grew pale in an instant and, obviously distressed, ran out of the building. Unluckily for him, at least one comrade of the intruders must have been standing near the entrance. The musician received a deep cut in the throat with a sharp object just a few feet from the door. All the arteries were severed so the doctors who arrived on the scene shortly after the incident could only confirm his death.
What’s truly unsettling is none of the party’s participants could identify the unfortunate musician or his assailants. Members of the police force couldn’t manage to communicate with most of the witnesses due to the large amount of alcohol consumed. One of the partygoers was found lying just next to the tragically deceased and, strangely enough, was unable to give any details on the event.
Superstitious ones could even say some kind of demon had taken over the London Bar that fateful evening. No reasonable person could have conceived such butchery to take place in the heart of our beloved city.
Southern Śródmieście, Warszawa 1905
If you’re in Warsaw looking for the simple pleasures of life such as drinking or gambling, you’ll mostly end up in Southern Śródmieście. Just remember to never let your guard down! This nest of vipers is just as deadly as it is tempting.
Southern Śródmieście is a place where the heart of Warsaw's social life beats. If you have money and connections, you can visit one of the famous soirées taking place in the Imperial Hotel. For all those who wish to enjoy a good time, establishments like the infamous London Bar offer drinks, gambling, and other simple pleasures. Yet be careful never to lower your guard - in Southern Śródmieście all kinds of company, both refined and plain, can prove to be a nest of vipers.
The ghost of foolishness
Among the peoples of the Kashubia, the nightjar was always more feared than admired. Hidden in the thick forest, this little bird, called “Lelek” by native Kashubians, sings his sorrowful song that resembles a madman’s laughter. Maybe that’s why the nightjar was associated with a demon that entered men’s heads, slowly driving them insane.
Some people claim that this ominous being still exists and haunts people on the streets of Warsaw, twisting them from inside and swaying their choices. Could he be the reason that more and more people are being clinically diagnosed as insane?
One can only wonder what kind of might a man could possess if he could control “Lelek” and its devious powers.
Lelek - little but fearless
Lelek might be the smallest of the salutors but in combat, he's fearless. His songs will bring demise to your enemies.
Thank you! Please share your thoughts on Lelek and stay tuned for more salutors in the upcoming weeks!
Hello, this is Corrupted development team! Today I'm here with a long-awaited demo update for you. Let’s look at the content right away!
New contents
This update focuses on various issues that can improve user experience.
Added various ? events
Added 2 elite patterns
Boss & Elite Break
Boss battle background
Added damage statistics
Day 0 supply box reward renewal
Visual improvements
In the meantime, many card productions were omitted due to production schedules or were of poor quality. With this update, we have improved the overall visibility and feedback of card effects and some UX.
Unfortunately, due to the release of the Stove Early Access version, all free demo versions have limited functionality. (Content other than the limited content will be provided in the latest version even in the demo version.)
Restrictions on entry to Chapter 2
Limited difficulty and mode selection
Limited Achievements, Research, Talents, and Lieutenants features in the demo version
Limited character selection in demo version
Bug fixes & minor updates
Added useful tip text when switching days.
Credit added.
Fixed an issue where the tutorial was blocked.
Fixed an issue where the plugin that was supposed to be provided as a basic effect for the adjutant was not provided.
Fixed an issue where Corrupted’s skill descriptions were displayed abnormally.
Fixed an issue where the character portrait did not appear properly in the tutorial description.
Fixed an issue where a different character than the one used appeared on the chapter clear screen.
Fixed an issue where the Exism description did not appear in the Exism package.
Fixed an issue where the granted Xism was not displayed in the deck management window.
Fixed an issue where damage was not applied when cards were used on overlapping enemies.
Fixed an issue where execution damage was applied when recovering in proportion to the damage inflicted, such as with the ‘Taste of Blood’ plugin.
Fixed an issue where current health did not increase as much as maximum health increased when using ‘Stamina Textbook’.
Fixed an issue where the ‘Stink’ and ‘Crate Biting’ plug-in effects were not applied.
Fixed an issue where progress was blocked when selecting to move to camp during the ‘Last Maintenance’ optional event.
Fixed an issue where the effect of the ‘Particle Accelerator’ card intermittently affected the next stage.
Fixed an issue where the effect of ‘Exism Scanner’ lasted indefinitely when it overlapped.
Fixed an issue where the draw system would intermittently stop when a character dies while using a card.
Fixed an issue where the draw was intermittently adversely affected when cards with the ‘Vanishment’ keyword were used continuously.
Fixed an issue where ‘Hugger’ skill damage was not applied equally but instead dealt damage all at once.
Fixed an issue where ‘Hugger’ remained attached to the character’s body after using the skill. (If you are stun during the process, you will take off when the stun is over.)
Fixed a bug where some of the skill damage of ‘Bloodsucker’ was not applied and the stun time was reduced.