Barony - mistersneak
We’re committed to delivering several major updates to Barony over the coming months (about once per quarter!), adding both features and content to make your next dungeon run more fun and exciting than ever. Each update will primarily focused on delivering work we promised in our Kickstarter’s bonus goals, stretch goals, and backer rewards. (And, because we just can’t help ourselves, it’ll also include stuff we just think is cool)

We’re excited to share our plans!
Read on for details about the first major update we currently have in the works.
Our first major update to version 4.1 is coming this Halloween season and it’s called the Life After Death update!

Our most recent update was called Quality of Death, so like … this is the one after that. Pretty good word play, right? But that’s not the only reason we called it that.


Ghosts
A Kickstarter bonus goal!

Whether in single-player or co-op, death is a normal part of playing Barony. While in single-player, you may begin another run right away, if you’re a member of a party, you may find yourself waiting around a while for your friends to finish the level.

Even the most patient among us may be bored simply spectating. So bringing you life after death Co-Op Ghosts!

After you die in a multiplayer game and you’re viewing your gravestone, you’ll have the option to spawn immediately as a Ghost! Ghosts don’t fight in the normal sense, but that’s not to say they can’t have a meaningful impact for the team!

While haunting your party, ghosts can wander freely and use a few key abilities to offer utility in exploration and even some combat strategy. With the new Co-Op Callouts feature, Ghosts are also empowered to communicate important info to surviving team members.


Callouts
Another Kickstarter bonus goal!

Teamwork in Barony looks different in every party. Maybe you’re a tightly-knit squad who faces challenges together. Or perhaps you’re elite agents who divide and conquer each floor. Alternatively, you might be a counterproductive band of trolling idiots.

Whatever the case, a little contextual communication can go a long way, no matter your style. Whether you’re on a mouse & keyboard, or a gamepad, our new co-op callouts system puts context sensitive commands at your fingertips. With just a couple of clicks, you can provide very specific messages that empower more team interactions.

To name a few:
  • Let the party know that you’re hungry or starving to death!
  • Point out that a certain item might be good for a teammate.
  • Warn your team of a looming trap you spotted.
  • Ask for help with a locked chest.
  • Beg your party to flee from an especially threatening foe!
  • Ask for a party member to pull a lever for you.
  • Let your Goatman buddy know about the fountain you found.
  • Thank your Healer for that clutch save!

These callouts point to the indicated subject in-world, ping it on the map, and provide accompanying icons and chat messages with a high degree of specificity. So even if you have a keyboard or are on Discord voice, callouts make it easier to convey precise information quickly. Perfect for experienced teams, or pickup groups.

Few Commands, Tons of Context

With plenty of real-time surprises to adapt to, we wanted the callouts feature to be very accessible with a minimum of clicks to use. Just pick your target and then choose from a handful of callout ideas: Spot, Thumbs Up, Thumbs Down, Help and Move.

And the chat preview banner lets you know exactly what you’ll say to your team before the message goes out!


Holiday Integration
This isn’t anything we ever promised, we just thought it would be rad.

We’ve put quite a bit of work into a few Holiday mods that are available on the Steam Workshop. But we love this kind of stuff in games, and we want to make sure every player can have access to it. By integrating our offical Holiday mods into the game itself, everyone (including Switch players) will have access to this content!

Our Halloween celebration mod Barony Scarony has been updated to account for the new content that’s been added since the Quality of Death update, all in time for Halloween! In the future, we’ll be making other holiday mod updates and integrating them into the game seasonally.

And don’t worry, if like to keep it vanilla, you’ll be able to turn off the seasonal events as a game option.

Language Modding Support
Part 1 of a Kickstarter Stretch Goal!

Prior to Quality of Death, Barony had a lot of in-game text that was hard-coded, making complete translations impractical. After the QoD update, a lot more of it is available, but when the Life After Death update ships, all in-game text will have been moved into data and is, as a result, modifiable. There is already an exemplary Russian language mod that’s available in the Steam Workshop. If you are interested in creating a Barony language translation mod, this would be a great model to follow!

The second part of this Kickstarter Stretch Goal needs you!

If you have a translation, or are working one, that you’d like to see become part of Barony officially, we welcome you to discuss it with us in the Steam Discussions here.

We will be seeking permission to distribute finished Barony language mods as part of the game. We’re excited to support translator efforts as much as we can. It's our intent that complete translations will be available in the future without mods!


More
We’re laying the groundwork for other exciting content. We’re just not sure if it’ll be ready in time for Halloween or not. We’ll let you know at release what made it in!

We look forward to sharing more with you! Happy adventuring.

This announcement was reposted from the Turning Wheel Blog.
MotorCubs RC - jdraisey
  1. Patriot Oxide and Patriot Oxide Fury are 5% faster to help with Dive in the Hive podium placement.
  2. New players indicated game is too difficult without Compact Class availability.
  3. Graphics Settings available in Pause Menu for Granite God Mesa.
  4. Default Resolution is now 2560 x 1440 to help 4K monitor owners who are using low to mid-range GPUs like Intel Arc.
Nonorelia - Vapidfire
Work continues on Chapter 3. All the voice is recorded now and in the process of being mastered. In the meantime we keep moving forward with fixes and quality of life improvements

Changes from v1.3.13 to 1.3.18

Minor Features
* Tutorial 3 is now available.
* Tile flagging is now mouse draggable.
* Options is now accessible from the pause menu.

Changes
* Tweaked tutorial 2 and 3 animations.
* Radio uses a new channel with voice volume.
* Implemented audio "ducking" when radio and characters talk at the same time, improving audio clarity.
* Hot for Sensei achievement moved to tutorial 3

Bug Fixes
* Fixed portrait narration soft-lock.
* All narrations now have Auto turned on.
* Tutorial puzzles, notifications and particle effects no longer leak into the background.
* Puzzle HUD buttons no longer leak when exiting picture puzzles.
* Fixed Auto button being highlighted incorrectly (no, really, its fixed this time).
* Game expiration no longer causes a soft-lock.




Parts Unknown - Highdev777
Special guest Dontell Pickett is releasing new music from his new album Gorilla Tactics exclusively on Parts Unknown the event will be going on for 7 days and we will be adding new content each day. Story mode is no longer available on the game we will focus on online mode and the online events moving forward. Unknown beach will be available in the next few days. You can select your fighting style in online mode now more fighting styles will be available soon.

Dontell Pickett's Spotify link:
https://open.spotify.com/artist/6T7kZs4B2QfzCiMOBbriCn
Space Trash Scavenger Playtest - pH_101
Hi all,

Since Next Fest myself and Sarah have been working hard to lock down a near-feature-complete Early Access Beta - and it's finally ready.

This is it! We're looking for you (yes you!) to come back in and playtest it as much as you can before release, which is just around the corner (honestly, the date is not public yet but it's scarily close!).

  • Can you play the game through to completion (complete all product orders up to and including Farming Quadrant)? And tell me via F1 or in discord how we can improve balance?
  • This week espeically, can you build some Space Rigs and give me your save game? We need to get as many cool looking Rigs as we can to put in the trailer, which is filiming 2nd Oct. Ask me in Discord for the cheat key info to assist in this.

Check out the changelog below,

Al.

Space Trash Scavenger | Beta 0.302:

Systems
  • Multiple save load slots
  • Automates autosave and backup history per world (as per Valheim)
  • Player can enter start seed for new game
  • Skip intro check
  • Ultrawide screen support (NextFest feedback)
  • Opt out of game analytics option
  • Aim assist option
  • Tutorial skip option
  • A* pathfinding for drones - enables navigation around space rig, asteroids and inside mines/spaceships

QoL
  • Inventory Take all, fill and stack buttons (NextFest feedback)
  • Pin recipe
  • Hotbar has 10 slots (instead of 8)
  • Packing tool and non-trash item auto-pickup adds to hotbar (NextFest feedback)
  • and many more smaller things

Player
  • Updated flight and grapple gun physics so player can swing while grappling (like spiderman)
  • Added IK to head spotlight direction
  • Player interact only when crosshair is on object (NextFest feedback)

Game metastructure/progression
  • Goal is to fulfil ScavCorp product orders and jump through multiple quadrants to get to the rendezvous point
  • Start in mineral rich quadrant and must build quadrant specific jump drives to progress
  • Quadrants introduce new “biomes”: mining and farming
  • New salvage sector types: asteroid cluster and shipyard
  • New galactic map icons and tool tip behaviour

Environment
  • Added new spaceship type - freighter class:
  • Procedural interiors with multiple levels
  • Four sizes of ship and multiple colour schemes
  • Added props (gangways, pumps, landing pads etc) to mineral and generic asteroids
  • Added more mining asteroid types, industrial sector props and interior pieces to mine proc gen
  • Added more farming asteroid types with grass, atmosphere and more farming props
  • Loot crates are destructible
  • Added explosive barrels

Combat
  • Reduced enemy aim accuracy (NextFest feedback)
  • Added “eye shot”
  • New buffs: time dilation, crit hit boost, damage resist
  • Added grenades

Space rig
  • Added space rig flight!
  • More cubes add to space rig mass and require more thrusters to move
  • Rig takes damage from collision with asteroid and big trash during flight
  • Updated space rig base cube, walls, floors and roofs to look more sci fi (and less like an oil rig now base is movable)
  • Updated factory conveyors to function while flying

Automation
  • Updated the way products are manufactured:
  • Five machines used for crafting products: BioTank, ChemForge, Furnace, Assembler and Factory
  • Each machine can make multiple products
  • Designed product pathway: 17 products added, some require resources only available in later quadrants

Tech
  • Trash vac levels 2 and 3
  • Trash-tor beam (picks up nearby trash and pulls to the base)
  • Turrets level 2 and 3 (and turrets will target and shoot destructible trash)
  • Flight control unit
  • Thruster and fuel
  • Laser rifle level 2 and 3
  • Grenade
  • Clarity (time dilation buff item)
  • Resist (damage resistance buff item)
  • Solar cube level 2 and 3
  • Medbay level 1, 2 and 3
  • Power console
  • Atomizer level 2 and 3
  • Industrial quadrant gate/permit
  • Farming quadrant gate/permit
  • Door keys (some ships are locked)
  • Alien runestones (Gteth collection quest)
  • Historical data disks (Junker collection quest)

Quests/NPCs
  • Added ScavCorp product orders per sector
  • Added monoliths and scientist NPC (G’Teth) quest line
  • Amended X’Attyk questline for new products
  • Additional dead scav build grapple quest
  • Added rival junker NPC and historical data quest line and locked spaceships
  • Collection quest lines continue across sectors

Tutorial
  • Added hints to sector goals so tutorial instructions visible after dialogue closed
Portable Ops - AkariKitachi
Additional sound mods & code for smoother gameplay
Sep 24, 2023
GameZero - gutts
924
Sep 24, 2023
GameZero - gutts
924
Sep 24, 2023
Sanctum Arcadia - fractalspacer
New maps and new zones!
Sep 24, 2023
ItsyRealm - [bk]door.maus
Added Rumbridge monastery! Future location of the quest Ruminations and brewing rum. Also, Vizier's Rock is now accessible without teleporting via the monastery!



  • Finish Rumbridge Monastery. North of Rumbridge Castle, it is the bridge over the River Rum that leads to Vizier's Rock.
  • Add eye ball guy head to character customization.
  • Update appearance of Powernomicon
  • Bug fix: propagate 'meta' parameter over RPC. This fixes auto masking.
  • Bug fix: cycle through all available title screens.
  • Tweaks to Rumbridge tile set.
  • Add music to Vizier's Rock.
  • Fix issue where interior walls clipped through exterior walls, causing faint lines to appear.
...