It's that time of the year for spooky movies (and spooky puzzles!). To get in the spirit we have added a free bonus some of you might recognize from a certain hotel.
This new design is free for everyone and can be applied to the floors or rug!
To select it enter customize room, choose floors or rug, and select it from the drop-down menu at the top.
Like all of our materials you can change the color of everything to use in your room design in many different ways.
Future Plans: Supporter DLC
We have a lot of updates planned for the future. Improved lighting, variable sized rooms, multiple puzzles simultaneously, different piece cuts and more!
However to get to all of that we need more time. The game has been doing well, so well that we are close but not close enough to be able to spend more time working on the game and less time on our day jobs.
To push us over the hump we will be releasing a supporter DLC with lots of fun extras! It will be available in the future for $9.99 for anyone that wants to help support further updates.
We have been having a lot of fun coming up with fun extras to include in the pack and will be posting updates as we work on it.
First up, stickers!
The pack will contain a bunch of stickers to choose from and place anywhere in the room!
Fully multiplayer compatible, players can stick them in rooms they visit where they will be saved with the room and remain even when you leave the game! (Host may choose to limit stickers at their discretion)
These are designed for minimal performance impact so you can sticker bomb the room!
Stickers shown are early tests and not necessarily what will be in the final release. We are creating many as we speak and have some extra surprises to show as well.
Lastly the previous update changed a lot with the underlying code and there have been some people with infrequent crashes.
I haven't been able to find the cause or duplicate on my end yet so I have uploaded a debug version that will give more information in the crash logs. If you are experiencing game crashes feel free to test with this version and post your crash log on the steam forum or our discord.
To access this version right click the game and select properties then select it from the Betas tab:
There is one caveat. Debug versions of Unreal do not save to the usual place but instead in the game directory. To change this and use your existing save games you must put "-INSTALLED" in the launch options in steam.
We have more to reveal and some surprises with the pack and stickers. I'll be posting updates as we work on it.
New Relics - 5 new Relics (e.g. a relic that summons an imp).
New Swarm Patterns - Swarms now fly in different patterns (implemented in grasslands and badlands)
Balancing - Balanced old relics - Increased kills needed for the blood altar from 40 to 80 - Decreased food drops - Balanced luck stat - Balanced gold/xp/enemy strength in all stages
After more than a month of improvement and development, we are filled with anxiety and excitement.
Announce to all new and old owners of 'Jianghu Inn':
The second new season of 'Jianghu Inn' EA will open again at 20:30 pm Beijing time on September 28th.
On September 28th;
Xiao Liu will prepare a "beggar's chicken" for his elder brother in the kitchen, and wait for you to come back and have a cup of "bamboo leaf green";
Xiaodie told me that you have been absent from Loulan's booth for a long time;
Even the cold and silent Ay Pasha asked again, 'When are you going back?';
Only Xiaozhuo is still waiting for you on the windowsill, because she knows that you will definitely return to this world, which belongs to you!
[New Season] Features:
1. Narrow the gap between players on the dominant PVP map, and increase more PVP fun and experience;
2. Accelerate the combat rhythm of the domineering PVP and increase the damage of the unique weapon of the domineering (monster health remains unchanged);
3. Add more PVE content and optimize the solo player experience. Even if you don't have friends, we hope you can have enough fun playing in 'Jianghu Inn';
4. Faster collection and development of rhythm, however, we hope that most players can collect and develop their desired characters within one month;
5. Reduce liver function and gradually increase the output of major maps and systems.
Some of the content creators on Twitch have had a pretty rough week, for some others it's been pretty good. We’ve seen some close calls, some… not so close calls, and a heap of deaths. Check out a few we’ve gathered up in today’s news post!
UPDATE - Resolutions with faulty aspect ratio removed
UPDATE - Bosses Camera improvements
We are thankful for all your feedback which helps us to make a better game, don't esitate to contact us if you are experiencing further issues playing the game. Contact us at: support@bleedingpixelsgames.com