Sep 23, 2023
KoboldKare - Naelstrof
  • Modding configuration has been removed to improve stability.
  • Fixed issue where mod items were randomly shuffled.
  • Fixed issue with arbitrary mods relying on missing surf map data... by including the surf map mod in the base game.

Be warned that the new sorting of mod items means that saves might load funny (with shuffled characters and penetrator types)

Removing modding configuration was a hard choice as it prevents players from fine-tuning their experience.
Though I believe it is worth it because joining multiplayer sessions, and loading saves from here should be much more stable.

Now for the other hard decision, many mods required the surf map to be included into the base game... and I'm totally unsure why. Unity addressables is very opaque, while it's probably just a bug in the build system-- I'd rather simply include the custom content than tell various mod owners to recompile their mods.
Sep 23, 2023
SimpleTD - haiyanhudi
Change To Better Way To Find Unit, 20% Faster In Small Map, 50% Faster In Big Map
Hero of Fate - steam
Version 3.0.4.7 Update Announcement
Hello warriors, this update is mainly for the adjustment and optimization of skill direction~.
The content of this update is as follows:

[System Adjustment
1、Cross Sword adjusted to ground attribute
2、Spiteful Spirit Sound effect adjusted cooldown to 15 seconds, duration adjusted to 10 seconds, movement speed reduced by 50%. Damage increased by 50%.
3、Flame Chop cd adjusted to 3 seconds, 2 consecutive attacks, and the damage is increased by 500%.
4, Hell Flame special effects optimization adjustment
5、Frozen field effect optimization adjustment
6, Ice Dragon Frost effect optimization adjustment
7, all auxiliary skills added elemental attributes, for the talent system after the preparation
8, all skills added affinity determination, the higher the captain's attribute, the higher the probability of skills matching that attribute will appear
9, the guardian spirit added the attribute of taunting, with taunting pets can system enemy attacks, which:
Summoned creatures:
Skeleton Soldier, Stone Golem, Skeleton King, Mountain Giant, all have the effect of taunt.
Guardian Spirit:
Silent Pirate has taunt
10. Optimized the skill effects of Ice Cone Shot and Hellfire.
11. Increased the upper limit of pickup range.
12, the upper limit of the damage of the storm increased
13、All pets will get a passive attribute bonus skill after level 10, and its effect is directly attached to the captain and team members
14. Reduced the number of lightning strikes generated by lightning arrows.

[BUG Fixes
1、Fix the gap problem of the third level map
2、Fix the bug that the lower limit value of the recovery attribute is 0, allowing the recovery attribute to have a negative number. Negative cases are equivalent to deducting x points of life value per second.
3、Fix the bug that the Skeleton Arrow Rain collection can't be lit.
4、Fix the bug that unlocking the Necromancer quest can be collected repeatedly
Sep 23, 2023
Only Up! 1 - LeGrekko
*Loading Screen added
*New musics & Sounds Fx
Sep 23, 2023
Artifice: War Tactics - Scorpio_gamer


We're excited to announce our participation in the GDOC Expo. Witness our immersive world of strategy by playing the latest demo of our game, Artifice War Tactics.

Stay tuned for exclusive sneak peeks, dev blogs, and a chance to be among the first to experience the world of Artifice War Tactics. We are also looking forward to hearing from all of you. So, do join our discord server to get in touch with us and give us your valuable feedback. We'll see you there!

Discord: https://discord.gg/gSwVK7CURj
Code Name: Operation Dawn - RonStar
From September 24th to September 27th RUINED Part 1 is going to be 50% off. So if until now you were debating buying then now it will be worth it.
Selene's Unbearable Night - Farelas


One of the biggest problems with the game's story was the beginning of it, since it was not clear and did not explain how our protagonists met each other. With this new update this is solved by adding a short level in a new scenario where you can understand better the beginning of this story. At the same time, the characters are improved with new clothing, more appropriate to the situation but without losing their previous identity, in addition to adding dynamic wrinkles that realistically act on the character's gesticulation and now the weapons that the character picks up will be shown on their back if you don't have it equipped.





Complete notes:

-A new introductory level is added that better explains the beginning of the story.

-The quality of the main characters is improved with new clothing, equipment and dynamic wrinkles.

-The camera movement is adjusted to have better tracking of the character and avoid awkward movements in combat.

-A default death animation is added, in addition to adding another situational one.

-Some scenarios are improved and modified.

-Some lines of dialogue are improved.

-Improvements in some cinematics and scenes.

-The character's dodge movement is improved.

-Improved impact reactions of basic enemies.

-Some combats are adjusted.

-Some textures are improved.

-Improvements in optimization.

-Sam's character model is changed.

-Bug fixes.
クウルウ見聞録 - Izunabi
いくつかの町に合計6つのミニイベントを追加
KARAKURI KENGEKI - Kentyzm


Hello everyone!
Today we're diving into the art of wielding the Japanese sword in KARAKURI KENGEKI.

▼Drawing Special Power from the Sword
・Only a select few swords have special powers.
・To unlock the sword's special abilities, keep it sheathed.
・You can only activate a sword's special ability a limited number of times.

▼Getting Started with Your Sword
・Grabbing the Sword: To grip the sword, move your hand close to the handle.
・Drawing the Sword: To unsheathe the sword, lift it slightly and then grip it again.
・Sheathing the Sword: To sheathe your sword, align the tip with the opening of the scabbard.

Grab your sword and let the battles commence!
Sep 23, 2023
Trade Post Forest - Sam
Welcome to Trade Post Forest version 0.1!

Trade Post Forest is in development and you WILL run into bugs, glitches, and performance issues. If you run into issues or have any interesting ideas about the game, feel free to let me know in the community discussions or under this post.

This version of the game contains Unity remakes of several maps originally created for Team Fortress 2 dating back to 2015. All of these maps have been compiled into an open world meant for a casual exploration experience. I have littered the world with many secrets, so I hope you will take your time to find them.

I will update you all in the future about the “Public Beta” branch, where all updates will be pushed before the live game.

Thanks for Playing!
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