ADDED ROAD RUNNER! YOU CAN FREE THE CHICKENS! OFFLINE SINGLEPLAYER! YOU CAN DRINK FROM CAT BOWLS COULDRON CAN BE DRANK FROM BUFFED BOT BIRDS LOWERED DESERT ENEMY SPAWNS BUFFED CAT BASE ARMY RE FOLLOWS AFTER RAID NERFED BIG BRAIN KITTY
ENEMIES
ADDED JAGUAR!
ITEMS
ALL NEW EGGS ARE EDIBLE
BUILDINGS
NEW DESERT HOUSE PROP FIRE HURTS PLAYER SYNCED FARM FOR MULTIPLAYER
BUG Fix: The military order in the military camp does not enable the search for corpses and the enemy cannot be captured. BUG Fix: After loading the save file, the barbarian soldier level is restored to level one, but the problem is not recorded in the save file. Numeric adjustment: Among the treasures in the local ancient tomb, a "Heart of Steel" is added Numerical adjustment: Refugees can have special characteristics, and the probability is 1 in 10,000 Optimization: Carriage routes are prohibited from being drawn into horse-drawn carriage stations. Optimization: Global status statistics items cancel click response to avoid accidental touches. BUG FIX: There is a dead zone in Titan's attack, causing it to slide instead of attacking. Optimization: Soldier grouping support, 6, 7, 8, 9, 0 numbers Optimization: Avoid R, H, V shortcut key conflicts when building blueprints New feature: shortcut key to delete a function Optimization: Enemy soldiers who fall into the water will automatically come ashore
Hey Lobbers! Hope you've been enjoying the game! Here's another small patch to fix some reported issues with the game's difficulty and pacing.
Adjusted objective selection at the start of each level This is to ensure objectives stay varied enough and don't become too difficult too fast. Overall this will lower the game's difficulty in early levels
Increased controller rumble across the board We noticed that in-game rumble was functioning at about half the intended intensity
We have fixed the issue where enabling the skip animation option would lead to a progression-blocking bug when successfully fusing. I apologize for any inconvenience or trouble we may have caused.
This version is a beta version that may contain bugs. You can join the test by going to the Steam client's Game Properties > Beta tab and selecting "beta - Beta version".
Ver.1.40 beta 2 > Ver.1.40 beta 3 - Adjusted the movement of some enemy characters - Reduced resource loads
Ver.1.40 beta > Ver.1.40 Beta2 - Fixed a problem that caused the game to crash under some conditions.
Ver. 1.31 beta > Ver. 1.40 beta - Fixed issues on game concept. - The blade of the "Kirisame Blade" has been strengthened. (Blade size is variable with blade energy)
Added Cooldown graphic for Totem Warrior and Totem Sutekh Claw secondary attacks.
Totem Sutekh
Death Charge Increased cooldown from 8 to 15 seconds
Death Lightning Increased cooldown from 8 to 10 seconds
Claws Decreased Lunge from 500 to 300 force
Totem Ravager
Ritual DaggersDecreased stun time on primary attack from 0.7 seconds to 0.1 seconds Decreased standing damage on primary attacks from 3 to 2 Decreased downed damage on primary attacks from 3 to 2
Decreased downed damage on secondary minimum charge attack from 3 to 2 Decreased downed damage on secondary maximum charge attack from 6 to 4 Increased stun on secondary minimum charge from 0.5 seconds to 0.1 seconds Increased stun on secondary maximum charge from 1 second to 1.5 seconds Decreased Charge time from 3 seconds to 2 seconds
Bug Fixes Fixed an issue that caused Mephisto’s default weapon skin to be locked. Fixed an issue that caused Totem Warrior Bloody Alt skin to appear misaligned.
Disabled the 'flee' pattern of the red drake elite on Survivor Mode's Plain map. They will now more aggressively search for the player and no longer fly off the map.
Corrected the damage type display for the frost mace spell.
Fixed the issue where belt-type items gave a 20% flat damage buff to attack types but not to all damage types as intended.
Fixed the incorrect damage display on the stat panel. Now, it will display the damage buff the hovered-over spell is receiving.
Fixed the assassin enemy not seeking the player while performing a slash attack.
Added a system to automatically recycle items that were not picked up on the ascending elevator.
Fixed the crafting circle displaying wrong prices when recycling or reloading the scene.