We want to thank everyone who participated in our closed testing sessions over the past few weekends. The feedback was invaluable and helped us identify areas for improvement as we prepare for our next round of testing.
While some testers felt the visuals needed polish and there was poor FPS, we were encouraged that there were minimal latency issues. Our priority has always been on core gameplay first before aesthetics. Visuals and optimization will continue improving over time.
Here's a look at what we're focusing on for the October builds:
Performance Optimizations
Upgraded to Unreal Engine 5.2 and resolved FPS drops Improved particle effect efficiency Disabled unnecessary graphical features like motion blur
New Features
Swimming and underwater gameplay Revised mana and health UI Building Choppable trees, minable ore Item spawners in new player zone so players can try all weapons Auto attack improvements and changes Explosion potions Mobs Portals to landmark locations
Content Additions
More foliage, flora and fauna throughout the world New combat and PvE focused areas Continued work on crafting, farming, gathering and housing systems
Our goal remains to have a closed testing build up on Steam as soon as we feel it's in a polished state. We can't wait for more of you to experience the hard work that's gone into Abyss Online over the past year.
As always, we welcome your constructive feedback which helps us iterate quickly. Please join our Discord where you can connect directly with our development team.
You can get to know our team, our plans and be part of the new community! We will soon announce a contest on our Discord! Keep an eye on our social media for news and upcoming events that will bring you closer to your night shift at "Station Unknown"!
English ############Content################ [Item]New item: Swim Pants (For some strange reasons, you can equip them on a character's head just like underpants.) [Marinas Tourist Beach]The vendor now sells Swim Pants with a fixed "sexy" prefix. [Skill]New Spell: Sleep (Kalina and Caretakers now teach this spell.) [Combat]Randomly generated enemy groups now will calculate each enemy's position much better. (The width of an Enemy graphics asset will be taken into account. It will also automatically deploy enemies into different lines based on that width. The width is a cached value. Thus, there shall be very little performance issues.) ###########System################## The system will now automatically generate three lists of different control effects and cache them for easy calculation. 简体中文 ############Content################ 【物品】新物品:泳裤 【玛丽娜斯游客码头】商人会贩卖有固定的【性感】词缀的泳裤。 【技能】新技能:安眠术 (卡莉娜和看护者们现在会教这个技能) 【战斗】随机生成的敌人队伍现在会更好地布置每个敌人的位置。(敌人图像的宽度会作为考量的一个因素。同时也会基于这个宽度数值自动将敌人分配到不同的行上。这个宽度是一个缓存的数值。因此应该不会对执行效率有太大影响。) ###########System################## 系统现在会自动生成三张不同的控制状态效果清单,并对其进行缓存,便于之后的计算。
Thank you for visiting our booth Lot of laughs and fun during the game session and today is the 1st public day there are overwhelming attendees but we still stand and gave the endless joy to all the players:)