- Hollow Heart now prevents curses from being fully purified. - Swapped Powder Pouch enchantments from passives to weapon & durability. (Suggested by Cellestus.)
- Rounded Fastball numbers from 28%/38% to 30%/40%.
- Added pick up prompt for items on the ground. - Added sign that warns you the Pit is a mess.
- Rewrote a lot of how seals are handled & replicated to clients, should now replicate much better. - Probably fixed Fog seals continuing to tick after being removed by the Seal Converter. (Reported by Cellestus.) - Fixed Choice Hole seals just kinda not working properly.
- Swapped Flashy Cape's infusion to a unique identical one instead of the Needle Cape infusion. (Reported by Aewynne.) - Fixed Double Jump assist not working for client players. (Reported by ツ.) - Fixed Rain Bow spawning duplicate arrows on clients. (Reported by Aewynne.) - Fixed client players treating every Rain Bow arrow as the primary one, causing silly chain reactions. (Reported by Aewynne.) - Made the Pit damage plane better at preventing things from clipping through it. (Reported by Cellestus and zaprice.) - Fixed the Seal Converter allowing you to convert seals after picking a choice hole and getting a seal from it.
Buy the game, complete the gauntlet within the two hours with no blocking cheats enabled (i.e. your Steam username is on the release leaderboard for the gauntlet), and get a refund from Steam
USE /compo-enter ON THE WAYFARER GAMES DISCORD SERVER TO ENTER THE COMPETITION - you can do this at any time, regardless of whether or not you've got a score.
You'll need an internet connection to submit to the Steam leaderboard
Demo playtime doesn't count against your Steam refund 2h limit
Giveaway is global. Prizes will be distributed via Steam - you'll get a friend request, and at least 3 days later will get the Steam gift directly in your account.
I'll be in touch with the winners within 1 week from the competition end. This will be done via Discord DM - so make sure your DM's are open! If they aren't, I'll ping you in #competition-entry , so keep an eye out.
The winners will be chosen using a random number generator. You may only submit once per discord user and steam username - if two (or more) discord users submit the same steam username, neither user will be eligible for any prize.
Wayfarer Games will not use your submitted details for anything other than checking score submissions.
Future competitions
Already passed the 2 hour mark? Got the game for free? Not to worry - there'll be a new competition for you shortly!
The Player Portal now shows the Deois TCA, airfield colony Class G airspace, and navigational fixes. We also added a scale bar to the lower left corner.
You can now demolish road segments using the portal and recover about 25% of the materials.
There was a big effort to upgrade OpenLayers to the latest version on the player portal.
Colonists are now pooled at the Territory level in preparation for commercial ticketing. This means you no longer have to manage the working population at a colony level. Labor is assigned based on labor required and their families are assigned based on number of beds available. This means, in theory, someone can work a your mine but then go "home" to their apartment in your township or vice-versa.
So that you retain some control over production and operating costs you can now "mothball" individual colonies (skeleton crew, no production, lights stay on, beds are usable) and "shuttered" (no colonists, no production, no operating costs, no lights).
To help maintain the timeliness of the player portal information, the United Stellar Republic is offering contracts to install colony uplinks at territories where no functional uplink exists. You can find and accept these contracts under the Contracts tab on the player portal.
-A new element has been added to the game that makes it easier to determine the Input-Output of objects now the system itself marks with arrows where the machine has an Input and where an Output is. -Two new options have been added to the game settings that allow you to enable or disable the display of auxiliary lines during construction, as well as the ability to disable or enable Input-Output displays on objects. In this case, the input and output display is also displayed on the selected object. -Now at night the building is highlighted, and the ghost building (when under construction) illuminates a small area around itself for better viewing. -A new section “WORLD SETTINGS” has appeared in the game settings, in these settings you can enable constant night or constant day if you need it. -Fixed localization on the Splitter and Connector upgrade, now it says time instead of speed. -A localization error in the English version of the game has been corrected on the glass recipe. -Fixed the name of the Splitter and Connector for all languages.
Intro: The intro sequence on first boot has had some new improved artwork added.
UI: While taking damage the Health bar will now flash red for a few seconds. The back button at the top left of the screen has be reworded to Exit. A new game mode menu has been added after clicking on the operations center. The Shipyard now has a highlighted image/text when a ship is selected. Cinematic mode auto timer removed and a new button has been added to the UI.
Enemies: Red Arthropod now spawns little minions when killed. Emerald Arthropod health reduced from 32000 to 15000. Aqua Arthropod health reduced from 15000 to 8000 Some Arthropods will now only shoot if they have line of sight. Arthropods detection radius increased from 2000 to 6000. Ship balance: The Player ships rotation speed , acceleration and rotation acceleration have been hugely increased (x4) to help improve playability. Super heavy fighter now has a aim assist while pressing right click.
Game modes - Last Stand : Last stand game mode has been added to the game. This mode is wave after waves of enemies with increasing difficulty each wave with a total of 10 waves. There is currently 3 maps/arenas to choose from or try your luck with a random map.
There will eventually be 3 enemies to choose from but currently only the Arthropods are available. This is to help test the game mode, and find bugs. But more importantly to help test all new and upcoming ships performance. I am hoping that all ships will be able to get to wave 10 without any crew, modules or elite skills equipped. If you think a ship is underperforming report it to the steam forums or the official discord, and I will look into buffing it.
During this update and future updates no ship will be nerfed unless it is 100% game breaking.
We are absolutely thrilled and humbled to announce that our horror game, "Deadly Broadcast," has received an incredible 30,000 wishlists on Steam! We couldn't have reached this milestone without your unwavering support and enthusiasm for our project.
This journey has been nothing short of amazing, and we are deeply grateful to each and every one of you who has added "Deadly Broadcast" to your wishlist. Your trust and interest in our game means the world to us.
But the excitement doesn't stop here! We want to assure you that we are hard at work, striving to make "Deadly Broadcast" the most terrifying and immersive experience possible. In the coming months, we have some fantastic additional features and updates planned that will take the game to new heights.
As we move forward, we promise to keep you updated on our progress and share sneak peeks of what's to come. Your feedback and suggestions have been invaluable to us, and we consider you a vital part of our development journey.
Once again, thank you from the bottom of our hearts for your incredible support. Together, we will create a horror game that will haunt your dreams and exceed your expectations.
Stay tuned for more spine-chilling updates, and let's continue this journey of horror together!
The time has come to remove HackJump from steam. This desicion was made due to various complicated reasons. I will not mention any of these here, but I do hope you can understand. I thank you for the opportunity.