We have already posted in our reports that various projects on the world of Savvarah are in the works. One of them is "Legends of Savvarah: Flowers and Scorpions".
Just a reminder: the main character of "Flowers and Scorpions" is Nikaria. She is an agent of Chazir and a servant of Dadar. Nikaria is sent as a spy to another country.
Improvement of several textures (I can't increase them too much, because I risk bugs, Unity has a ceiling of 4GB, otherwise I have to use more advanced techniques, I will see how to improve this later).
Balancing
Price of random scrolls: Normal +100%, Magic +50%, Rare +30%.
bug fix
The quick healing skill works correctly with the belt which allows you to gain +X% healing after 3 seconds when it is activated automatically.
The belt that gives +X% on "quick heal" really gives the indicated amount.
Summon attack gains 2% more per level instead of 18%. At maximum level, summons remain powerful!
Summon life increases by 3% per level, instead of 6% per level.
The information for the number of chests completed, blocking door and boss killed at the top of the world map, clearly shows the amount per individual item in addition to the total.
Attention, detected a new signal from Steam China Showcase 2023! POPUCOM will have a developer playtest demo on Steam. Take this chance to see brand-new levels during the demo!
For players who are interested, be sure to click the store page link below and add POPUCOM to your wishlist!
Red Tether’s next content update is in the works! This one will focus on the often teased harpoon fishing system. On rare occasion you’ll encounter bio-mechancanical fish-creatures in-between waves. Harpoon them to initiate a high speed chase! Drag them down to wear them out enough and you might just be able to reach and catch them, granting unique new upgrades to your ship. There will be a whole bunch of creatures to catch, with many only being found in specific zones. Due to the nature of the base game, the fishing system integrates completely seamlessly. You wouldn’t even call this a minigame I think. A ton of upgrades that help with tether combat will also benefit you when harpoon-fishing.
Fishing opportunities are fairly rare and generally you will only get one or two during a run. So since this update focuses on a not-so prevalent main-system I’m also throwing in something that I have saved for such an occasion: The D route.
This will bring 3 new wave variants for each wave in interception mode. These new waves will be specific to one of the 2 zone variants of each zone, setting these apart even more. The old waves will be assigned to one of the zone variants, but some might get reworked to be more in line with the zone type. Zone 1b (Scrapyard) is also getting a slight rework to distinguish it better from Outer Dust Cloud.
As with previous content updates, 1.3 will be added to the game for free. The update is about halfway done and will release in the coming weeks. Stay tuned!
K-pop Idol Stories: Road to Debut - Wisageni Studio
Hi there, Manager! 📋📋📋
Thank you to everyone who tried our first playtest build and joined our Discord community.
We’ve received all of your feedback
Let's start with some major feedbacks that we’d like to address for future updates. But hopefully we can finalize everything soon and having the Demo up.
👩🏻🤝👩🏼👩🏻🤝👩🏼Feedback 1: Needs more trainees👩🏻🤝👩🏼👩🏻🤝👩🏼
Yes, we are very excited about this feedback. Since we will definitely be adding more trainees in the future. We plan to add three more trainees, and currently all of the characters's characteristic were handcrafted or manually designed by our game and narrative designer. In this first playtest, we hope to test the feeling of being a manager to better understand and get to know your trainees.❣️🥰
Feedback 2: English Proofread 📝
We feel sorry if you've had any awkward experiences. But no worries, English proofreading is on its way.
Since localization requires a lot of work and cost, while we plan to add more languages in the future. Would you kindly let us know which languages you think are important to have? 🙇🏻♀️ Chinese Simplified/ Traditional? Japanese? Let us know!
🎵 Feedback 3: Rhythm Mini games, QTE and other events 🎵
There will be various mini-games prepared for the future depend on the schedules and events happened. However, we've heard that not everyone is a fan of rhythm games or QTE.🎙️🎵 So, we will provide you with a chance to runaway. 🏃🏻♀️💨💨💨 However, in return, there will be some consequences regarding the rewards.
If you've been following our social media, you might have seen a few of them 🤫🔎 We can't wait for you to try them!
⏰ Feedback 4: The Playtest is too short ⏰
You're right. the current playtest's playtime is only 5 weeks, only half from the initial Demo's planned for 10 weeks long. 📋 But the goal we wanted from playtest is to understand your expectation about the game as early as we can. So if there's some changes, we can do that as early as we can. While we have built the system, this playtest is just our first baby step. In the next updates, beside more trainees, we will certainly have longer playtime.
📣So, please stay tuned for the next announcements.📣
While the playtest is still here until sometime, we will work hard and probably close it when we received enough feedbacks. But, You can also send your suggestions regarding KISS: Kpop Idol StorieS through our Discord community Anytime! by clicking through this link ▶▶ Join KISS: Kpop Idol StorieS on Discord
Rabat Protocol:Metal Rhapsody - WHAT' S UP GAME LABS
Hello CMDRs
We are thrilled to announce the arrival of our brand-new BOSS Mode! Currently, BOSS Mode has only one level, but we will be adding and expanding more exciting content in the future! In this mode, you will face a series of formidable bosses, taking turns to engage in intense battles. Do you have the courage to take on this challenge?
This update brings more excitement and strategy to the game. Each boss comes with unique attack patterns and weaknesses, and you'll need to identify and employ the best strategies to defeat them.
Come and try out this thrilling new mode, test your shooting skills, and reap handsome rewards! We appreciate your continued support, so let's fight together!
-added new combo system, now you can reach 20! -added new enemy "spike" -added an indicator that shows you where are the enemy in the vertical levels -added a new boss -added new enemy "rocket" -added a ccccccccccheat code that spawns every gun, (the cheat will be removed once the game will restart) -added 3 skins (one for each character!) -added a new gun "tnt spring gun" -added a new object "fire thing that rotates around the player" -added graphic and gameplay elements, list: beach tree, surf tables, little mountain, WC, kaboom, tree iceland -added adjustable settings, you can configure the camera(smooth, fast, or static, and you can also disable screen shake) lenguage(italian or english) fullscreen(on off) audio(on off) -added three new steam achievements -added a new parallax layer for the background -added sound effects for some the enemys, also for the skate level -i have added a controller configuration on steam input so you can play with a controller, also on steam deck!
What changed?
-some bug fix and general improvments -now you are faster on the yellow platforms -the enemy that used to launch a bomb now launches a mega rocket that is more slow -when you pick the money, you get also a combo point! -the timer of the combo takes a little bit more time to disappear -new death animation -health spawns just a little bit more frequently -bullets have particles now, so are more visible -when you take damage now there is a sound effect, and a UI effect, and some particles -new song in the interactive level selection menu -texture optimization for faster loadings -some enemy don't shot at the same time anymore -restyled texture list: box, points, combo, city lights, clouds, tree, medals
AND! during the Steam Shmup Fest there will be a 20% discount!