Between emoji-encoded patch notes, our 10-Year Anniversary celebration, and massive updates to Dota's Armory and behavior system — and of course The International rapidly approaching — there's a lot happening both in and out of the lanes. Plus, we're already hard at work on more updates to come, which means we're thinking about new community treasures to help fill out that aforementioned Armory.
To that end, the Dota team would like to invite all workshop contributors to dream up some new sets for any of your favorite heroes. Submissions are already open, and we're looking forward to seeing your full craft on display. This round of submissions also welcomes designs for Muerta, Crystal Maiden's Conduit of the Blueheart Persona and the Exile Unveiled Phantom Assassin Persona, which are all now included in the workshop.
We request that all submissions be on the Dota 2 Workshop by the end of the day on November 26th, 2023 PDT. Please make sure to mark your work with the "Fall 2023" tag when tendering items to the Workshop to ensure they aren't overlooked. Please note that any unreleased "Spring 2023" submissions already on the workshop will also be considered for this round of selections.
As always, please avoid concepts involving human skulls, blood, and gore. We'd like to remind all Dota fans to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the polling process.
Tactical Assault VR v0.6.75.1 hotfix • Fixed Light Uniform selection spawning a double avatar after respawn • Fixed Dump Pouch not accepting PSL magazines • (Quest 2) Removed bloom fx for Green Night Vision (this effect is too performance-heavy for stand-alone) • Fixed username being reset in Main Menu
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Tactical Assault VR v0.6.75
Additions: • Added buttstock door breaching to Pump Action Shotgun • Added SPAS shotgun to shoulder utilities (no buttstock, no extra ammo, 8 shells only) • Added PSL Sniper Rifle (model by TastyTony) • Added Door Knocker breaching ram to Shoulder Utilities • Added Competition Timer to utilities. Choose between a 5 or 10-second countdown. • Added Tinted Goggles • Multiplayer Sandbox (beta) to Coop. Works similarly to the Room Randomizer but with more Targets!
Fixes: • Fixed MK12 ejected bullet rotation • Fixed enemies seeing through door cracks in Room Randomizer • Fixed M40 Rifle not being destroyed after the player is killed • Fixed PvP team radios crossing over when switching over to defending team • Fixed Room Randomizer not showing up as a selected map in the lobby
Changes: • (Quest2) Oculus Username now set as player username. Quest 2 users cannot set a custom username. This will be used for future player reporting on stand-alone Quest headsets. • Cooked grenades no longer get destroyed when the player dies. They will explode normally. • Refined Avatar Animations and transitions • Prone crawling animation when moving forward and back • Changed enemies being alerted by bullets from a far distance. Bullets will only alert enemies from a max distance of 7 meters unobstructed. • Room Randomizer Enemies will not fire if their weapon is stuck within a wall • Changed the Enemy's movement speed in Room Randomizer. Enemies move at a slower speed when searching for the player. • (PvP) Players can now hit, injure, and kill each other with the sledgehammer, door knocker, bottom of the shield, and buttstocks. Yes...sledgehammer, Door Knocker and knife fights just got real. • Increased enemy accuracy • Added Enemy Ai scanning state. After taking cover, the enemy will look around for a few seconds before moving and searching for the player. • Changed how cosmetic (3d model) NVG is selected. NVG cosmetics are only visible by selecting a helmet (Avatar Customization Menu > Headwear selection) with night vision attached (Dual or Quad). NVG cosmetic will only appear (for all headwear selections) when the player turns on their Night Vision. ex. Choosing a hat will not show NVG unless it is turned on. • Multiplayer weapons are now properly attached to the Network Avatar's hands. No more jittery weapon movement when players move around. (Improved helmet cam footage for other players).
Improvements: • Improvements to the Bipod system • Improved Door animation response when enemies pass through doors • Improved grenade explosion hit detection to prevent raycasts from bleeding through walls (typically killing hostages in other rooms). • Improvements to Shotgun Pumping Action • Improvements to 2-handed primary weapon hold
Hey all! We are working hard to roll out more fixes thanks to feedback, bug reports, and playing the game with everyone. Hope to see you all in-game!
This patch will require a server update, so make sure you grab this update to be able to join servers without issue. The fastest way you can grab the update is to either restart Steam to grab the update, or Verify Integrity of Game Files in the game's properties.
Bug Fixes
Fixed issue with MR96 where the mag was hard to grab out of the gun
Fixed the milk bottle not breaking when thrown
Fixed stationary targets in the shooting range not recieving hit effects
Fixed issue with guns randomly holstering when walking near walls
Fixed smoke effect getting stuck for Quest Alpha users
Fixed Flash bangs causing a performance stutter at specific distances when detonating
Fixed Flash bang getting stuck for Quest Alpha users
Fixed Virtual Crouch headset wobble issue
Fixed an issue that caused players to sometimes spawn slightly crouched
Fixed Ammo Counter stuck inside of the gun for left handed users
Other Changes
MR96 damage buff. It will now 1 hit kill when you hit the upper torso at any range
Removed Ping feature
You can now eject mag with your off hand while gripping the gun
Reduced the enemy highlight thickness based on player feedback
Improved APC9Pro's Charging Handle to be slightly easier to grab
Thank you all, and have a wonderful weekend! Hope to see you in-game!
The desolate earth of Extinction will welcome a new titan when it releases for ARK: Survival Ascended. We are looking forward to sharing Shastasaurus' dossier as well as the concept for Extinction's winner in the coming weeks.
With over 30k votes, Dreadnoughtus will be the new creature added to Extinction for ARK: Survival Ascended. We are looking forward to sharing its concept and dossier in the weeks to come!
If you are interested in seeing exactly how the voting went, check it out here.
Official Servers will be permanently shut down on Saturday, September 30th at midnight UTC. It's been a wonderful journey none of us could have expected way back in 2015 and we'll see you just around the corner in ARK: Survival Ascended!
We’ll be taking one last save snapshot from the Official Network and providing the files to you so that you can host your own server and continue the progress you’ve made on the Official Network.
The final save snapshot from the Official Network will happen on Saturday, September 30th (9/30) for both PC and Consoles, this process can take up to 12 hours and will start at midnight UTC.
You will need to ensure your character is on its respective server, prior to the save taking place so we recommend making sure your character is there well before midnight UTC.
Your items, dinos, and characters that have been uploaded to the ARK cloud will not be included in the save! So, please make sure to download anything that you wish to keep from the cloud prior to the save on 9/30.
This final save snapshot will be provided on Thursday, October 5th (10/5).
Survivors on all platforms will be receiving an EVO Event! It will be active until the sunsetting of the servers. All Official Servers across each platform will be undergoing this evolutionary change which includes:
*Note that these bonuses are multiplicative of the game's standard 1x rates.
Official Servers: 2x XP, Harvesting, Taming and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x hexagon
Small Tribe Servers: 4.5x XP, Harvesting, Taming and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x hexagon
Monarky's newest season is a massive collaboration of over 30 content creators, challenging them to work together or struggle alone as they battle through one of ARK's most challenging mod, The Hunted!
Welcoming seasoned and newer creators and, this weekend, the public community, Monarky's The Hunted is set to last until ARK: Survival Ascended's release at the end of October! Their goal is to celebrate eight wonderful years of ARK by creating a community network all in support of ARK content and pushing everyone's in-game survival knowledge to the very limits!
You can also join Monarky's Discord to stay up-to-date with the event!
Creator: Second Wave Survivors This video tells the story of the first survivors to arrive on the Island after the events of the lore have transpired. A man wakes up on a beach naked with no memory of how he got there and must figure out how to survive.
Creator: TheAxeMan Axeman has another go at taming a Carcharodontosaurus, but this time he is armed with more knowledge on how to get that perfect tame!
Before the storm by @WolfTek7
Oviraptor by Pet1tFlan
Purple Raptor by SketchyFreki
Demonic Ovis From Primal Fear by korrigus
Audience with the Queen by @falco_luna
Forest Titan (1 year of work from stump to titan) by Lasaronen
I'm still in awe that I drew this by @naeriie
A pure white fluffy snow owl and a lively colored Argent by @banbeex1
In this current update we are covering some minor bug fixes we uncovered post launch.
Bug Fixes
-Adjust player hitbox to better represent footing on objects. -Fixed issue with our wall climb mechanic where some players were seeing the falling animation rather land idle/standing/jumping. -Adjust object hitboxes to fix rare cases where a player may get stuck. -Added more parallax effect within first few jumps as players learn the controls.
Upcoming Changes
-Additional language support. -Additional UI options.
We will be releasing continuous updates as time goes on and are always open to hearing your ideas and bug finds. Please check out our pinned community discussion to leave feedback!
In Aquascape Simulator, we understand that a well-rounded aquascape business involves not only crafting stunning underwater landscapes but also engaging in the art of fishing. Fishing is an integral part of the process of gathering materials, allowing players to discover unique fish species for their aquascaping projects.
Casting Your Fishing Net
To begin your fishing adventure, equip yourself with a fishing net and head to one of the lakes within the game. These tranquil waters are home to a variety of fish, each with its distinct characteristics and visual charm.
Aquascape Simulator offers a diverse range of fish species for you to discover and add to your aquascaping projects. Each fish you catch offers a unique opportunity to add to the beauty and authenticity of your aquascapes.
Once you've successfully caught a fish, it becomes a valuable addition to your collection. Incorporate these fish into your aquascapes to create lively and realistic underwater environments. The presence of fish adds a touch of life and motion, bringing a sense of vitality to your carefully designed underwater worlds.
With the introduction of fishing in Aquascape Simulator, we invite you to embark on an enjoyable fishing adventure. Catch a diverse range of fish species, expand your material collection, and unlock numerous creative possibilities for your aquascapes. Immerse yourself in the tranquil lakes, reel in these aquatic delights, and let your imagination flourish in the captivating world of aquascaping.
If you have any questions or would like to discuss the features mentioned, please feel free to leave your comments or posts on the discussion forum.
Also, don't forget to add Aquascape Simulator to your wishlist, so you can stay updated with the latest news and features about the game. We appreciate your support and look forward to bringing you more exciting updates and improvements to Aquascape Simulator in the future.
Currently, loot ownership of items and mesos dropped by monsters defeated by another player would eventually 'expire', making it a free-for-all and allowing other players to pick up the items and mesos. In the v.246 update, loot ownership of items and mesos will be changed to no longer 'expire' and will only be lootable by the player who defeated the monster.
Because of this change, the Expired Pickup Skill for pets will no longer be necessary and therefore will be discontinued from the Cash Shop in the v.245 update. The Expired Pickup Skill for pets will also be removed from the Pet Boost Package sold in the Cash Shop, and the Pet Boost Package's price will be reduced from 7,000 NX to 6,500 NX.