In this current update we are covering some minor bug fixes we uncovered post launch.
Bug Fixes
-Adjust player hitbox to better represent footing on objects. -Fixed issue with our wall climb mechanic where some players were seeing the falling animation rather land idle/standing/jumping. -Adjust object hitboxes to fix rare cases where a player may get stuck. -Added more parallax effect within first few jumps as players learn the controls.
Upcoming Changes
-Additional language support. -Additional UI options.
We will be releasing continuous updates as time goes on and are always open to hearing your ideas and bug finds. Please check out our pinned community discussion to leave feedback!
In Aquascape Simulator, we understand that a well-rounded aquascape business involves not only crafting stunning underwater landscapes but also engaging in the art of fishing. Fishing is an integral part of the process of gathering materials, allowing players to discover unique fish species for their aquascaping projects.
Casting Your Fishing Net
To begin your fishing adventure, equip yourself with a fishing net and head to one of the lakes within the game. These tranquil waters are home to a variety of fish, each with its distinct characteristics and visual charm.
Aquascape Simulator offers a diverse range of fish species for you to discover and add to your aquascaping projects. Each fish you catch offers a unique opportunity to add to the beauty and authenticity of your aquascapes.
Once you've successfully caught a fish, it becomes a valuable addition to your collection. Incorporate these fish into your aquascapes to create lively and realistic underwater environments. The presence of fish adds a touch of life and motion, bringing a sense of vitality to your carefully designed underwater worlds.
With the introduction of fishing in Aquascape Simulator, we invite you to embark on an enjoyable fishing adventure. Catch a diverse range of fish species, expand your material collection, and unlock numerous creative possibilities for your aquascapes. Immerse yourself in the tranquil lakes, reel in these aquatic delights, and let your imagination flourish in the captivating world of aquascaping.
If you have any questions or would like to discuss the features mentioned, please feel free to leave your comments or posts on the discussion forum.
Also, don't forget to add Aquascape Simulator to your wishlist, so you can stay updated with the latest news and features about the game. We appreciate your support and look forward to bringing you more exciting updates and improvements to Aquascape Simulator in the future.
Currently, loot ownership of items and mesos dropped by monsters defeated by another player would eventually 'expire', making it a free-for-all and allowing other players to pick up the items and mesos. In the v.246 update, loot ownership of items and mesos will be changed to no longer 'expire' and will only be lootable by the player who defeated the monster.
Because of this change, the Expired Pickup Skill for pets will no longer be necessary and therefore will be discontinued from the Cash Shop in the v.245 update. The Expired Pickup Skill for pets will also be removed from the Pet Boost Package sold in the Cash Shop, and the Pet Boost Package's price will be reduced from 7,000 NX to 6,500 NX.
- You are now able to join games in progress. When doing so, you'll be in a new spectate mode, a free-flying camera you can control and watch the rest of the round! After the round, if the host continues the same room, you'll load into the lobby and can select between Pardner or Worm as usual. - This also means that public lobbies are now visible in the public browser menu until the Host leaves the game. (Previously, they were only visible while the pre-game lobby was active, since you couldn't join in-progress games). This should help with some of the frustrations from lack of public lobbies!
Balancing Changes:
BileBomb:
- Damage reduced to 20 (was 30) - Detonation time increased to 3.5 seconds (was 3.3 seconds)
Scorching Sands:
- Duration reduced to 25 seconds (was 30) - Damage reduced to 2.5 per second (was 3)
Last week, we showed off Pre-Lit Bombs. This week, we have another Bomb variant to showcase: The Proximity Bomb! Once placed, the Proximity Bomb will blow up when a player touches it! Come watch as we test out this new object.
We're almost at the final week of the Kickstarter! We're still behind our goals so consider helping us out if you haven't yet. Thank you so much to our current backers for all of your support - we appreciate you!
We want to inform you that we have made the decision to delay the release of DeadlyCrow Games' "The Midnight Crimes" demo until September 29th. This delay is necessary to ensure that all of you enjoy the best possible experience and to address some errors we have identified in the game.
We know you've been eagerly anticipating trying out the demo, and we deeply appreciate your patience and support. We believe that this extension will allow us to deliver a more polished and exciting product.
We appreciate your understanding and want to assure you that we are working diligently to make the wait worth your while. We are excited to share DeadlyCrow Games' "The Midnight Crimes" with all of you on September 29th and hope you enjoy the experience we have been crafting.
Thank you for being a part of this exciting journey with us!