Rotwood Playtest - Beeees
Bugs & Crashes:
  • Fixed a softlock where enemies would sometimes run out of valid places to spawn & the encounter would be unable to continue.
  • Fixed a bug where sometimes two remote players would be unable to connect to eachother.
  • Possible fix for a scenario where players could end up with 0HP, but not die.
Aquascapers - Patrick


Hello, Aquascapers!

In Aquascape Simulator, we understand that a well-rounded aquascape business involves not only crafting stunning underwater landscapes but also engaging in the art of fishing. Fishing is an integral part of the process of gathering materials, allowing players to discover unique fish species for their aquascaping projects.

Casting Your Fishing Net
To begin your fishing adventure, equip yourself with a fishing net and head to one of the lakes within the game. These tranquil waters are home to a variety of fish, each with its distinct characteristics and visual charm.



Aquascape Simulator offers a diverse range of fish species for you to discover and add to your aquascaping projects. Each fish you catch offers a unique opportunity to add to the beauty and authenticity of your aquascapes.

Once you've successfully caught a fish, it becomes a valuable addition to your collection. Incorporate these fish into your aquascapes to create lively and realistic underwater environments. The presence of fish adds a touch of life and motion, bringing a sense of vitality to your carefully designed underwater worlds.



With the introduction of fishing in Aquascape Simulator, we invite you to embark on an enjoyable fishing adventure. Catch a diverse range of fish species, expand your material collection, and unlock numerous creative possibilities for your aquascapes. Immerse yourself in the tranquil lakes, reel in these aquatic delights, and let your imagination flourish in the captivating world of aquascaping.

If you have any questions or would like to discuss the features mentioned, please feel free to leave your comments or posts on the discussion forum.

Also, don't forget to add Aquascape Simulator to your wishlist, so you can stay updated with the latest news and features about the game. We appreciate your support and look forward to bringing you more exciting updates and improvements to Aquascape Simulator in the future.

Cheers!


https://store.steampowered.com/app/2299400?utm_source=steam_devlog&utm_campaign=devlog&utm_medium=web&utm_content=fishing_feature_unveiled
MapleStory - Veeraah


Attention Maplers,

Currently, loot ownership of items and mesos dropped by monsters defeated by another player would eventually 'expire', making it a free-for-all and allowing other players to pick up the items and mesos. In the v.246 update, loot ownership of items and mesos will be changed to no longer 'expire' and will only be lootable by the player who defeated the monster.

Because of this change, the Expired Pickup Skill for pets will no longer be necessary and therefore will be discontinued from the Cash Shop in the v.245 update. The Expired Pickup Skill for pets will also be removed from the Pet Boost Package sold in the Cash Shop, and the Pet Boost Package's price will be reduced from 7,000 NX to 6,500 NX.

- The MapleStory Team

 
Last Train Outta' Wormtown - Get(Color)
Howdy!

Changes this update:

Joining games in progress and Spectator mode
- You are now able to join games in progress. When doing so, you'll be in a new spectate mode, a free-flying camera you can control and watch the rest of the round!
After the round, if the host continues the same room, you'll load into the lobby and can select between Pardner or Worm as usual.
- This also means that public lobbies are now visible in the public browser menu until the Host leaves the game. (Previously, they were only visible while the pre-game lobby was active, since you couldn't join in-progress games). This should help with some of the frustrations from lack of public lobbies!

Balancing Changes:

BileBomb:
- Damage reduced to 20 (was 30)
- Detonation time increased to 3.5 seconds (was 3.3 seconds)

Scorching Sands:
- Duration reduced to 25 seconds (was 30)
- Damage reduced to 2.5 per second (was 3)

Body Slam
- Range reduced to 30 (was 35)

Super Dungeon Designer - Squish Studios
Join us for our weekly dev stream!

Last week, we showed off Pre-Lit Bombs. This week, we have another Bomb variant to showcase: The Proximity Bomb! Once placed, the Proximity Bomb will blow up when a player touches it! Come watch as we test out this new object.

We're almost at the final week of the Kickstarter! We're still behind our goals so consider helping us out if you haven't yet. Thank you so much to our current backers for all of your support - we appreciate you!

Kickstarter:
https://www.kickstarter.com/projects/squishstudios/super-dungeon-designer

Check out our free demo now up on our Steam page!

We'll be interacting with the chat so feel free to come chat with us and share any questions or suggestions you might have about the game.

We stream Super Dungeon Designer every Friday at 8:30pm ET on Twitch and to our Steam page.

Give us a follow on Twitch to get notifications when we're live:

https://www.twitch.tv/squish_studios

Wishlist from our store page: https://store.steampowered.com/app/1172920/Super_Dungeon_Designer/
Practisim Designer - AncientSky Games
  • New Functionality
    • Quick align selected props (Comma key)
    • Settings for fullscreen/windowed modes
  • New Props
    • Feather flag (load your own image Content/Images/banner.jpg)
    • Air Dancer (Load your own image Content/Images/dancer-texture.png)
    • Added back Organic Wall texture (Organic2)
    • Triangle flags decoration
    • Droppable Wall Metric 2x2
  • Bug Fixes
    • IDPA Concealment not reporting the right value
    • Custom Ad images don't load when tool first starts up
    • Custom Ad images quality won't degrade over multiple saves
    • Fixed problem with bay on new installs
    • Fixed issue with setting fullscreen or windowed resolutions
The Midnight Crimes - admin
Dear "The Midnight Crimes" followers,

We want to inform you that we have made the decision to delay the release of DeadlyCrow Games' "The Midnight Crimes" demo until September 29th. This delay is necessary to ensure that all of you enjoy the best possible experience and to address some errors we have identified in the game.

We know you've been eagerly anticipating trying out the demo, and we deeply appreciate your patience and support. We believe that this extension will allow us to deliver a more polished and exciting product.

We appreciate your understanding and want to assure you that we are working diligently to make the wait worth your while. We are excited to share DeadlyCrow Games' "The Midnight Crimes" with all of you on September 29th and hope you enjoy the experience we have been crafting.

Thank you for being a part of this exciting journey with us!

Sincerely,
DeadlyCrow Games development team
Food Factory - mosqigames
Added two Crop fields!
One replacing old Wheat field and one new.


Harvester attachment can be now changed at Mechnic's shop


Planting trailer is now having UI to allow players to dump contents.


Grain Silo is having UI allowing to dump contents. Can store only one type of grain. It will automatically change type if it's empty.


Plants Growers can be now placed on floors.


  • Seeds for Planting Trailer added, can be purchased at Farm Shop next to the city
  • First person camera added - test phase, default key "C"
  • Fix for lanterns
  • Fix for objects getting stuck in splitters
  • Fixed item displayed in filterers and production
  • Corn Flour item added in Production Machine, more to come
EVE Online - EVE Online
Capsuleers!

The EVE keynote at this year’s 20th anniversary Fanfest was packed full of exciting news about EVE’s upcoming Havoc expansion, the intense new Vanguard FPS module heading to New Eden, and a steady stream of community developments to help EVE step triumphantly into its third decade.

First, Fanfest 2023 kicked off with a stellar welcome ceremony, attended by none other than Guðni Th. Jóhannesson, President of Iceland. Special thanks to President Jóhannesson for his warm words regarding EVE and its wonderful players.



Announcing Havoc, the next EVE expansion

One of the most anticipated announcements from the keynote was EVE’s next expansion - Havoc - releasing on 14 November! More details will be unveiled at the expansion presentation at 12:30 UTC on Saturday, which you’ll be able to watch live on CCP TV.



When Havoc hits New Eden, you’ll have the opportunity to align with one of two pirate factions: the Angel Cartel or the Guristas to aid the mysterious Deathless. Whichever side you choose, you’ll be tasked with undertaking insurgencies deep within the Factional Warfare frontlines, sowing chaos as you corrupt the warzone.

As well as this intriguing new twist on Factional Warfare, Havoc also opens up a new system for capsuleers to explore - and the gates to Zarzakh are open for you to experience! Soon, the mysterious Deathless will be calling on all capsuleers willing to help them with their research efforts, so stay tuned for further developments in this new system.



The Havoc expansion will also bring brand new ships. The stunning, highly desired Azariel-class Angel Cartel titan will make its first appearance in EVE with the release of the new expansion, along with a selection of powerful Angel and Guristas battlecruisers and destroyers.


Introducing The Vanguard

A new generation of war clones are about to impact New Eden, fighting for their survival and to free their consciousness. EVE Vanguard is a dynamic and evolving FPS experience in early development, and connected to EVE Online from Day 1.



You’ll be able to impact EVE Online directly through Frontline Corruption, fueling the war machine of New Eden when it comes online in December. Be among the first to join the ranks of the Vanguard by signing up today.

Further strengthening organizations!

Empower your corporation with Havoc’s enhancements to Corporation Projects and AIR Opportunities.
Corporation Projects will become easier to manage, and more attractive to take part in. Automated project payouts (in ISK, LP and Evermarks) removes the need for manual payouts and with additional seven new contribution types added to Corp Projects you will see more variety in ways to engage your corporation members.

A new corporation project manager role will also help corporations plan their endeavours more efficiently, while a Clone / Repeat Project button will make recurring tasks much easier to manage.

Improvements are also being made to the discoverability of AIR Opportunities in the New Player Experience. All players can now see the latest opportunities available to them, and the UI will see improvements to give more prominence to this feature. In addition, players will be able to pause and come back to the AIR New Player Experience.

You can look forward to alliance and corporation emblems being added to the new ships in November as well as other great personalization options to come in 2024 and beyond.

For more details on the November expansion make sure you don’t miss the Havoc Expansion presentation at 12:30 UTC on Saturday followed by two panels at 14:00 and 15:00.


You can now watch the keynote on Youtube or catch up on all of today’s events over on CCP TV.


A new CSM and the latest community events

In further community news, work has begun with EVE player T’Amber to introduce player made SKINs. The first of these is the Megathron SKIN found in the Collector’s Edition, and more are being worked on right now.

Of course, it wouldn’t be Fanfest without the election of a new CSM! The results of the CSM18 election have just been announced, and we’re delighted to welcome your elected representatives to the latest iteration of the player council:
  • Kazanir
  • Alcoholic Satan
  • Luke Anninan
  • Angry Mustache
  • Storm Delay
  • Dark Shines
  • Mike Azariah
  • The Oz
  • Mark Resurrectus
  • Amelia Duskspace
To ensure the CSM represents a diverse variety of interests in EVE, CCP is also choosing two more candidates who finished the election in positions 11-20:
  • Kshal Aideron
  • Stitch Kaneland


We’re also thrilled to announce that Alliance Tournament XX will return once more in 2024! Full details of the tournament and prizes will be revealed in due course, but we’re looking forward to a very special 20th tournament.



PLEX For GOOD Forever



EVE players have long demonstrated their generosity, raising over 1.2 million dollars supporting humanitarian efforts through the PLEX For GOOD initiative. We’re delighted to announce that PLEX For GOOD will soon change to allow players to make contributions at any time.

Donations will be accepted continuously, and suggestions on which causes to support will be made in partnership between CCP and the CSM. Shortly after Fanfest, CCP will sit down with the newly-elected CSM18 and begin preparations to roll out this popular initiative on a permanent basis.

Project Discovery embarks on new research into cancer


The fourth phase of Project Discovery was also revealed at the keynote.

More than 700,000 of you took part in Project Discovery’s COVID-19 program, contributing a combined 330 years’ worth of research towards understanding the effects of the disease. The Project Discovery team will soon begin building on these incredible efforts to explore critical immune diseases, including cancer.

When the next phase of research begins in 2024, you’ll also be able to contribute to Project Discovery’s vital work using the new Play Science mobile app! This companion app will open up new ways for you to interact with Project Discovery, directly from your phone.

You can stay up to date with all the latest news and developments at the official EVE Online Project Discovery website.

Explore new gateways to the EVE universe

There are so many new ways to explore the unique universe of EVE on the horizon, and we’re excited to share updates on what’s next for New Eden.

EVE Galaxy Conquest is a 4X strategy game for mobile devices, where players will work as a team to battle opponents for interstellar supremacy. The game draws on the key components of what makes EVE so special - teamwork, combat, territorial control, politics - and reinvents them for an exciting mobile strategy experience.

Be among the first to take part in this fresh take on EVE’s unmistakable universe by visiting the official EVE Galaxy Conquest site.







For a more social slice of EVE, the keynote also featured the upcoming board game, EVE: War for New Eden. Produced in collaboration with Titan Forge, War For New Eden is designed for both existing fans and newcomers alike. Expect more of EVE’s signature space exploration, player-driven narratives, and strategic warfare, right on your own tabletop.

You can follow War For New Eden’s Kickstarter page for more information when the campaign officially kicks off later this year.

We’ve also re-opened orders for EVE’s gorgeous 20th Anniversary Collector’s Edition for the duration of Fanfest! Make sure you place your order before the end of 24 September.

Day 2 of Fanfest - stay tuned for more!



If you’d like to catch up on even more of today’s Fanfest’s announcements and events, head over to the VOD section of CCP’s Twitch channel. Here you’ll be able to enjoy the very best of Fanfest 2023, and a full schedule of this year’s many presentations is available to pore over too.

There’s plenty more to come tomorrow! Make sure you tune in throughout the day to stay on top of the very latest from this year’s Fanfest celebrations, and earn some exclusive Twitch Drops while you’re at it.

Don’t forget that you can save 20% on Omega and grab free Fanfest SKINs from the EVE Store as well. A 20% discount on Multiple Character Training is also up for grabs on the New Eden Store.

Fly safe and enjoy more Fanfest tomorrow!
Sep 22, 2023
Kardashev Playtest - VinylStudios
New features:
  • Added ability to change mouse sensitivity.
  • Player now cannot place blocks if they would intersect with the player.
  • Hypothetical cube now doesn't display if the block would intersect with the player.
Bug fixes:
  • Missing save game directory.
  • Simulation and Voxel mismatch caused by placing block on the Sun.
  • Empty queue caused by chunk caching system.
...