The EVE keynote at this year’s 20th anniversary Fanfest was packed full of exciting news about EVE’s upcoming Havoc expansion, the intense new Vanguard FPS module heading to New Eden, and a steady stream of community developments to help EVE step triumphantly into its third decade.
First, Fanfest 2023 kicked off with a stellar welcome ceremony, attended by none other than Guðni Th. Jóhannesson, President of Iceland. Special thanks to President Jóhannesson for his warm words regarding EVE and its wonderful players.
Announcing Havoc, the next EVE expansion
One of the most anticipated announcements from the keynote was EVE’s next expansion - Havoc - releasing on 14 November! More details will be unveiled at the expansion presentation at 12:30 UTC on Saturday, which you’ll be able to watch live on CCP TV.
When Havoc hits New Eden, you’ll have the opportunity to align with one of two pirate factions: the Angel Cartel or the Guristas to aid the mysterious Deathless. Whichever side you choose, you’ll be tasked with undertaking insurgencies deep within the Factional Warfare frontlines, sowing chaos as you corrupt the warzone.
As well as this intriguing new twist on Factional Warfare, Havoc also opens up a new system for capsuleers to explore - and the gates to Zarzakh are open for you to experience! Soon, the mysterious Deathless will be calling on all capsuleers willing to help them with their research efforts, so stay tuned for further developments in this new system.
The Havoc expansion will also bring brand new ships. The stunning, highly desired Azariel-class Angel Cartel titan will make its first appearance in EVE with the release of the new expansion, along with a selection of powerful Angel and Guristas battlecruisers and destroyers.
Introducing The Vanguard
A new generation of war clones are about to impact New Eden, fighting for their survival and to free their consciousness. EVE Vanguard is a dynamic and evolving FPS experience in early development, and connected to EVE Online from Day 1.
You’ll be able to impact EVE Online directly through Frontline Corruption, fueling the war machine of New Eden when it comes online in December. Be among the first to join the ranks of the Vanguard by signing up today.
Further strengthening organizations!
Empower your corporation with Havoc’s enhancements to Corporation Projects and AIR Opportunities. Corporation Projects will become easier to manage, and more attractive to take part in. Automated project payouts (in ISK, LP and Evermarks) removes the need for manual payouts and with additional seven new contribution types added to Corp Projects you will see more variety in ways to engage your corporation members.
A new corporation project manager role will also help corporations plan their endeavours more efficiently, while a Clone / Repeat Project button will make recurring tasks much easier to manage.
Improvements are also being made to the discoverability of AIR Opportunities in the New Player Experience. All players can now see the latest opportunities available to them, and the UI will see improvements to give more prominence to this feature. In addition, players will be able to pause and come back to the AIR New Player Experience.
You can look forward to alliance and corporation emblems being added to the new ships in November as well as other great personalization options to come in 2024 and beyond.
For more details on the November expansion make sure you don’t miss the Havoc Expansion presentation at 12:30 UTC on Saturday followed by two panels at 14:00 and 15:00.
You can now watch the keynote on Youtube or catch up on all of today’s events over on CCP TV.
A new CSM and the latest community events
In further community news, work has begun with EVE player T’Amber to introduce player made SKINs. The first of these is the Megathron SKIN found in the Collector’s Edition, and more are being worked on right now.
Of course, it wouldn’t be Fanfest without the election of a new CSM! The results of the CSM18 election have just been announced, and we’re delighted to welcome your elected representatives to the latest iteration of the player council:
Kazanir
Alcoholic Satan
Luke Anninan
Angry Mustache
Storm Delay
Dark Shines
Mike Azariah
The Oz
Mark Resurrectus
Amelia Duskspace
To ensure the CSM represents a diverse variety of interests in EVE, CCP is also choosing two more candidates who finished the election in positions 11-20:
Kshal Aideron
Stitch Kaneland
We’re also thrilled to announce that Alliance Tournament XX will return once more in 2024! Full details of the tournament and prizes will be revealed in due course, but we’re looking forward to a very special 20th tournament.
PLEX For GOOD Forever
EVE players have long demonstrated their generosity, raising over 1.2 million dollars supporting humanitarian efforts through the PLEX For GOOD initiative. We’re delighted to announce that PLEX For GOOD will soon change to allow players to make contributions at any time.
Donations will be accepted continuously, and suggestions on which causes to support will be made in partnership between CCP and the CSM. Shortly after Fanfest, CCP will sit down with the newly-elected CSM18 and begin preparations to roll out this popular initiative on a permanent basis.
Project Discovery embarks on new research into cancer
The fourth phase of Project Discovery was also revealed at the keynote.
More than 700,000 of you took part in Project Discovery’s COVID-19 program, contributing a combined 330 years’ worth of research towards understanding the effects of the disease. The Project Discovery team will soon begin building on these incredible efforts to explore critical immune diseases, including cancer.
When the next phase of research begins in 2024, you’ll also be able to contribute to Project Discovery’s vital work using the new Play Science mobile app! This companion app will open up new ways for you to interact with Project Discovery, directly from your phone.
You can stay up to date with all the latest news and developments at the official EVE Online Project Discovery website.
Explore new gateways to the EVE universe
There are so many new ways to explore the unique universe of EVE on the horizon, and we’re excited to share updates on what’s next for New Eden.
EVE Galaxy Conquest is a 4X strategy game for mobile devices, where players will work as a team to battle opponents for interstellar supremacy. The game draws on the key components of what makes EVE so special - teamwork, combat, territorial control, politics - and reinvents them for an exciting mobile strategy experience.
Be among the first to take part in this fresh take on EVE’s unmistakable universe by visiting the official EVE Galaxy Conquest site.
For a more social slice of EVE, the keynote also featured the upcoming board game, EVE: War for New Eden. Produced in collaboration with Titan Forge, War For New Eden is designed for both existing fans and newcomers alike. Expect more of EVE’s signature space exploration, player-driven narratives, and strategic warfare, right on your own tabletop.
There’s plenty more to come tomorrow! Make sure you tune in throughout the day to stay on top of the very latest from this year’s Fanfest celebrations, and earn some exclusive Twitch Drops while you’re at it.
Don’t forget that you can save 20% on Omega and grab free Fanfest SKINs from the EVE Store as well. A 20% discount on Multiple Character Training is also up for grabs on the New Eden Store.
the biggest change to gameplay is a total overhaul to how defense works. experienced players have generally agreed that blocking in 1.7.0 is almost never worth doing except for on reaction, and that movement is too noncommittal to the point of detriment. what we have implemented now is a much safer form of defense that trades the enormous gamble of *parry or die* in the live stable patch with a more nuanced spectrum of advantage and reads for both players. it also allows the player to maintain offensive pressure with blockstrings. additionally, movement actions have been made a little more risky, with the standard 8-frame turn being bumped up to 10 (with a few moves being adjusted to compensate).
there are also huge performance improvements - mainly, no more harsh stuttering whenever you select a move with the prediction ghost enabled. i hope this might help a lot of players enjoy the game who were not able to play before, but we have yet to see if that's the case at a large scale.
anyway, there are a load of other changes and additions (as well as a few removals) but i'll stop yapping and just show off some of the new stuff.
check out this ninja blockstring (old vid, chip damage has been tweaked):
a new throw and grounded movement option for robot (see if you can spot it):
a new, compact UI that only shows during gameplay (is unchanged from 1.7.0 for replays):
there's a bunch more cool stuff too, and you can try it all out right now by selecting the `_unstable` beta branch on steam like so:
I recommend also visiting the discord where you can find patch notes on the current unstable version in #unstable-updates.
We hope this message finds you well. We have some important news to share with you today. After careful consideration, we have made the difficult decision to cancel the development of Fracture In Space.
We understand that this may be disappointing to many of you who were looking forward to this game. However, we believe that this is the best course of action for our team and for the community as a whole.
The good news is that this is not the end. We are currently working on another, more advanced project that we're incredibly excited about. We will be sharing more details on this upcoming project very soon, so please stay tuned!
We want to extend our heartfelt thanks to all of you for your support and understanding. We could not have come this far without you, and we look forward to embarking on this new journey together.
We are aware of the fact that the map we are testing the mechanics with is very small and undetailed. While we continue to evaluate the suggestions and complaints from you, we can proudly say that we have simultaneously started the design of the main map of the game. You can continue to make suggestions to us so that we can prepare the additions you expect or want to be in the game to support us in this process. We will soon be sharing visuals from our new haita with you, thank you for your support and patience. We will continue to work to provide a much better gaming experience to all players and those who will join us on this path we have embarked on. We hope that they will be understanding and patient against all the disruptions that may occur in this process and that they will not withdraw their support for us.
North, Central, and South America: 9/25/2023 01:00 – 05:00 (PDT) Europe: 9/25/2023 08:00 – 12:00 (UTC) Japan & Korea: 9/25/2023 17:00 – 21:00 (JST/KST) China: 9/25/2023 16:00 – 20:00 (HKT)
Details: -Event preparation
This post will be updated with further information, so please check back at a later time. We apologize for the inconvenience. Thank you for your understanding.
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We have a new Developer Update for you all that covers: ⭐ August playtest details & challenges ⭐ What we're working on post-playtest ⭐ Quality of Life feature updates ⭐ What Early Access means to us ⭐ & More!