Toaster Arena Playtest - shadowhawk69420



Additions


    From the beginning Toaster Arena always used the NKD model base for the character models, however we felt that it would be more beneficial for the project in the long run to have it's own base character models.Due to that a decision was taken to replace all of the character models for our in house version, this will allow use to have full ownership and control of what can be done with them.Keep in mind that the game still uses the NKD character base as placeholders in some areas but will get replaced in future updates.
  • Mayor facelift to the main menu (WIP).


  • Player shields can now be customized (WIP).


  • (WIP) Reactor map by: BRUVV


  • Arc sword melee weapon has been added.



  • Patron Tier 1 Taunt has been added to the list of taunts.


  • A-Pose taunt has been added.
  • Match intro system has been added to the game (WIP).
  • Jukebox console has been added to the lobby, this allows players to listen to music tracks in game.
  • Players will now be granted spawn protection for a few seconds.
  • Halo styled aiming has been added to some weapons.
  • Textures added to double barrel shotgun.
  • Textures added to pump action shotgun.
  • Health Kit tactical equipment added.
  • Heal cannon added (WIP).
  • A small notification text will on the screen show if a player gets healed or receives ammo.
  • Kick and Ban system has been implemented to player hosted servers, the menu can be opened from the remote admin menu.
  • Immersive mode has been added as a game option, this will hide the game-play UI from the game
  • 2 Parkour missions have been added.
  • Shooting range mission has been added, this mission allows the player to test all the weapons from the game.
  • Post process will trigger if a player takes damage.
  • Golden Axe melee weapon has been added to yellow trouble mode.
  • Ping measurement system has been added to the game (WIP).
  • Startup movies have been added to the game.
  • Added outlines to all of the weapon pickups.
  • More music tracks have been added.
  • Added simple hit animation to player characters.

Changes

  • Extra customization bases have been removed:
  • 1) Auto unit
  • 2) No armor
  • 3) Default
  • 4) Extra secret bases

  • Tons of UI Changes.
  • Updates to global post processing.
  • Quick throw has been removed on grenades.
  • Extended Max Field of view to 150.
  • Tweaks to parkour systems.
  • Improvements and fixes to parkour systems.
  • Tweaks,improvements and fixes to parkour systems.
  • Players can now slide in any direction.
  • Wall running will keep player momentum.
  • Almost all the weapons have been renamed.
  • Tons of changes to weapon balance and systems.
  • Tweaks to quick melee to increase responsiveness .
  • Prone has been removed .
  • Tweaks and fixes to some of the Multiplayer BOT behavior.
  • Tweaks to weapon crosshairs.
  • Medieval mode weapon pool has been updated.
  • Fiesta Mode weapon pool has been updated.
  • Attachment system for weapons has been deactivated and is no longer accessible by players.
  • Shotgun damage will only show a single damage text with all of the damage combined instead of multiple ones.
  • Juggernaut model has been changed to a temporal one.
  • Gatling gun will no disable wall run when equipped.
  • Tons of optimizations to the game code and assets to increase performance.
  • Vehicle game mode was removed for a temporary amount of time.
  • Updates to Tower map by: BRUVV.
  • T-Pose Emote will allow players to move.
  • Loadout editor will now show the selected weapon instead of the whole player character.
  • Tons of visual changes to lighting and colors (WIP).

Bug Fixes

  • Fixes to splash damage caused by explosive weapons.
  • Fix to UI colors not being affected by team colors.
  • Fixes to numerous wall clip bugs.
  • Fixes and improvements player to ragdoll physics.
  • Fixed water blocking bullets.
  • Fixed ghost weapon equip issue when swapping weapons faster than what the server could register.
  • Fixed speed counter showing wrong values.
  • Fixes to color customization wheel.
  • Crash fixes.
  • Fixes to camera jitter upon death.

Crash Mentions

  • Game will always crash upon closing it.
  • Game will run poorly or crash on non compatible hardware.
  • Game may crash upon joining some lobbies with bots enabled.

Notes

  • Game is not guaranteed to run on older or unsupported hardware.
  • Builder mode is a work in progress and bound to not work perfectly.
  • There are inconsistencies on the game's interfaces, this will be addressed accordingly.

Our Patrons

Game development is our passion and every ounce of help can take us far, We would like to thank all of our patrons accompanying us on this amazing journey
Thanks for supporting us.

Patron link can be found here: https://www.patreon.com/ToasterArena


Toaster Arena - 0.3.0 Alpha

RetroArch - libretro
RetroArch 1.16.0 has just been released.

Read the full article on our website here.

Changelog
  • AUDIO: Fast-Forward Audio Resampling
  • AUDIO: Reinit audio on audio sync toggle
  • AUDIO: Count audio samples in stats when rate control is disabled
  • AUDIO/PULSEAUDIO: Support device list for PulseAudio
  • AUDIO/WASAPI: WASAPI Frame Delay fix + cleanups
  • AUDIO/WASAPI/MIDI: Frame Delay correction
  • ARCHIVE/ZIP: Improve ZIP decompression This reduces the amount of memory Retroarch needs to extract a ROM file. It will only need the size of the ROM plus 128KiB to extract the file from the ZIP. Previously it needed as much as twice that amount if the compression ratio was not great. This is useful on memory constrained platforms and has no impact on platforms with plenty of memory. Handles all cases correctly (with and without MMAP, for cores that require fullpath or not, small and big ZIP files).
  • APPLE: Add default keyboard overlay directory to platform_darwin
  • APPLE: Update to MoltenVK 1.2.4
  • APPLE: Don't include MoltenVK library in Load Core menu list
  • APPLE: Enable AltServer JIT for builds installed by Xcode
  • APPLE: The default pthread stack size on Apple is too small for detect_ps2_game, so increase it
  • CHEEVOS: Upgrade to rcheevos 10.7
  • CHEEVOS: Don't initialize rcheevos memory unless used
  • CHEEVOS: Add progress tracker widget
  • CHEEVOS: Eliminate leaderboard tracker stutter
  • CHEEVOS: Expand leaderboard visibility settings
  • CHEEVOS: Collapse trackers with same value definition
  • CHEEVOS: prevent frame step when hitting rewind button while paused in hardcore
  • CHEEVOS: disallow video_swap_interval and black_frame_insertion in hardcore
  • CRT/SWITCHRES: Don't always force core aspect ratio
  • CRT/SWITCHRES: Fix aspect ratio for tate games on a horizontal screen
  • CRT/SWITCHRES: Add PAL threshold option for automatic refresh rate switch
  • CRT/SWITCHRES/KMS: Add KMS modeswitch
  • COMMAND: Make cmd interface more useful for replay information
  • CONFIG: Allow all systems to check for backslashes (Windows) as last slash in path. Improves portable core logic
  • D3D11: Fix memory corruption in d3d11_gfx_init
  • D3D12: Enable blending when drawing the menu
  • D3D12: Move fence signaling out of d3d12_gfx_sync
  • D3D12/LIBRETRO: Add D3D12 HW_render support
  • DOWNLOADS/THUMBNAILS: Prevent directory creation on bogus thumbnail downloads
  • EMSCRIPTEN: Fix Emscripten sleep function/macro
  • EMSCRIPTEN/RWEBAUDIO: Fix RWebAudioInit race condition
  • EMSCRIPTEN/OPENAL: Make openal default audio driver
  • FFMPEG: Fix RetroArch fails to restart streaming when video re-inits and instead starts recording
  • FRAMESKIP: Use refresh rate instead of core fps for frameskip timing
  • INPUT: Combo hold + 'enable_hotkey' correction. Fixed issue with having menu toggle hold combo in different button than 'enable_hotkey', which caused 'enable_hotkey' to also act as menu toggle if held long enough, and simplified and unified duplicate code in start+select holds to a single function.
  • INPUT: input_keyboard_event: Don't check hotkey binds when device is RETRO_DEVICE_POINTER
  • INPUT: Add input_keymaps_translate_rk_to_ascii() for correct character input to input_keyboard_event
  • INPUT: input_overlay_poll: Delay clearing INPUT_OVERLAY_BLOCKED flag until there is no overlay input (Avoids stray input after osk_toggle)
  • INPUT: Send keyboard events for modifiers before other keys (for correct modifier+key input if hitboxes overlap)
  • INPUT: Remember currently set keyboard mapping bits during same config read, because otherwise customized keybinds can get cleared out of the bits on the next iteration, causing keyboard events to get passed to the core when they should get blocked.
  • INPUT/AUTOCONFIG: Reinit after updating autoconf profiles
  • INPUT/LINUX/UDEV: Log mouse devices in info level
  • INPUT/LINUX/UDEV: First working version of udev driver with touchscreen support and gestures.
  • INPUT/WAYLAND: Add wayland to input driver list
  • INPUT/MENU: move port X binds into retropad binds submenu and add appropriate help text and sublabels to discourage people from messing around in there unnecessarily
  • INPUT/MENU: Add menu icons to 'RetroPad Binds'
  • INPUT/MENU/OSK: Allow more keyboard actions with menu osk
  • INPUT/REMAP: Remap label fix when no autoconf profile active
  • INPUT/REMAP: Add 'Save As' option for remaps and overrides
  • INPUT/OVERLAY: Add overlay parameter to control x/y separation in auto-scale mode
  • INPUT/OVERLAY: Revive/rewrite Keyboard Overlay and OSK Toggle. Add keyboard overlay preset, keyboard submenu, and osk_toggle hotkey. Use overlay caching for osk_toggle.
  • INPUT/OVERLAY: Overlay Caching. Adds overlay_cache_ptr to keep a disabled overlay in memory when it's expected to be shown again. Most input_overlay_deinit calls are replaced with input_overlay_unload, which caches the overlay unless initing/deiniting core or disabling overlays. Loading a cached overlay is done as a swap, intended for osk_toggle.
  • INPUT/OVERLAY: Add input_overlay_check_mouse_cursor() to preserve show/hide mouse behavior
  • INPUT/OVERLAY: Don't apply input_overlay_show_mouse_cursor in windowed mode (controlled by mouse grab only)
  • INPUT/REMAPPING: Stop always reseting to defaults on remap delete
  • INPUT/SDL: Fix rumble on PS4/PS5 controllers connected via bluetooth
  • INTL: Fix language detection in Canada to English
  • LANGEXTRA: Enable language autodetect for all builds with LANGEXTRA
  • LIBRETRO: Add new context hardware render enums - enables autodetection of DX12 for PS2 core
  • LIBRETRO: Add API to check JIT availability on iOS
  • LIBRETRO: Allow RETRO_ENVIRONMENT_SET_MEMORY_MAPS also after core startup. Change the comment in libretro.h about the removed limit and handle the environment call during core runtime in RetroArch.
  • LIBRETRO/MICROPHONE: Add new API for microphone support.
  • LIBRETRO: Add new API for querying the device's power state.
  • LIBRETRO/VFS: Rewrite retro_vfs_file_remove_impl
  • LINUX: Input driver fix 8+ joypads. It was reported that controllers beyond 8 worked only partially (analogs yes, but not buttons), and the found fix was also confirmed.
  • MIDI: Show MIDI output first
  • MENU: Reorganize 'Saving' menu
  • MENU: Start directory browsing from current value
  • MENU: Fix menu toggle combo hold with same 'enable_hotkey'
  • MENU: Add menu scroll home+end actions
  • MENU: Move 'systemfiles_in_content_dir' from Saving to Core
  • MENU: Menu navigation acceleration adjustments
  • MENU: Audio synchronization menu cleanup
  • MENU: Menu value label cleanup
  • MENU: Show playlist history/favorites icons by default
  • MENU: Remove advanced option flag from video rotation + orientation
  • MENU: Combine audio resampler menu with audio output menu
  • MENU: Microphone menu cleanup
  • MENU: Add missing menu visibility option for content dir override
  • MENU: Fix menu refresh in action_ok_network
  • MENU: Video settings menu cleanup
  • MENU: Try to declutter Quick Menu
  • MENU: Change network port menu options to 'allow_input' mode
  • MENU: Preselect current core in "Set Core Assocation" menu for more carefree usage
  • MENU: Focus back to "Set Core Association" item after returning from the menu instead of first item
  • MENU: Replaced hack fix for focusing the first item after returning from core suggestion "Run" menu after association reset
  • MENU: Fixed setting core association in history/favorites after resetting it and running without setting
  • MENU: Relocate playlist manager core association options to prevent accidental resets with Start
  • MENU: Fraction setting wraparound rounding correction
  • MENU: Add more missing sublabels
  • MENU: 'Updater Settings' relocation
  • MENU: Search box usability improvements
  • MENU/RGUI: Implement 'Remember Selection' option
  • MENU/RGUI: Fix savestate thumbnail fullscreen cancel action
  • MENU/RGUI: Fix and add toggle for playlist thumbnails
  • MENU/OZONE: Update Dracula theme
  • MENU/OZONE: Return to sidebar from playlist manage quick access
  • MENU/OZONE: Sidebar multiline scrolling
  • MENU/OZONE: Avoid crash if ozone sidebar_index_size is 0
  • MENU/OZONE: Prevent metadata and footer overlap
  • MENU/OZONE: Sublabel width tweak
  • MENU/OZONE: Mouse hover selection fix
  • MENU/XMB: Message/help box adjustments
  • MENU/XMB: XMB menu playlist index bugfix
  • MENU/XMB: Playlist label limit fixes
  • MENU/XMB: Prevent playlist label truncating long items even when right thumbnail is not enabled/visible
  • MENU/XMB: Prevent playlist label length resetting to full width on every item change while thumbnail is pending
  • MENU/XMB: Stop showing playlist entry index outside of playlists
  • MENU/XMB: Fix menu focus issue when returning from "Set Core Association" if playlist index is greater than the previous menu
  • MENU/EXPLORE: Prevent flashing when browsing fullscreen thumbnails
  • MENU/EXPLORE: Match label ticker length behavior with playlists
  • MENU/SOUNDS: Fix certain audio drivers from hanging when menu pause is enabled with menu sounds
  • MENU/SOUNDS: Fix menu sounds stopping after fullscreen toggle / video reinit
  • MENU/QT/WIMP: Cleanup Desktop Menu welcome text
  • MENU/OVERLAYS: Reorder overlay menu
  • MICROPHONE: Add support for microphones.
  • MICROPHONE/ALSA: Add alsa and alsathread microphone drivers.
  • MICROPHONE/SDL: Add sdl2 microphone driver.
  • MICROPHONE/WASAPI: Add wasapi microphone driver.
  • MOBILE: On mobile in portrait mode, don't override custom viewport
  • NETWORKING: Enhance netpacket interface
  • NETWORKING/NETPLAY: Enable core host to refuse connecting new players to limit the number of connected players
  • NETWORKING/NETPLAY: Enable a core to flush outgoing packets and read incoming packets without waiting for the next frame (can be used for lower latency or blocking reads)
  • OPENDINGUX/RG350: Enable networking for RG350
  • OPENGL/WAYLAND: Add frame callback after egl_swap_buffers to improve latency when max_swapchain <= 2
  • OSD/STATISTICS: Show current video + audio drivers in statistics
  • OSD/STATISTICS: Ensure statistics text is aligned left
  • OSX/MACOS: Fix steam OSX core path
  • OSX/MACOS: Add HAVE_STDIN_CMD support
  • OSX/MACOS: fix mouse grab in windowed mode
  • OSX/MACOS/IOS/TVOS: Enable SSL in macos/ios/tvos builds
  • PLAYLIST: Change default playlist last played time format
  • RUNLOOP: Don't count frames while paused
  • SERENITYOS: Add SerenityOS to the list of supported operating systems
  • SCANNER: Improve scanner console output
  • SCANNER: More scanner console output coloring
  • SCANNER: Improve CLI scan console output
  • SCANNER: Add content import/scan via CLI
  • SCANNER/PS1: Serial extraction is now considered a failure if PSX.EXE is found, allowing CRC fallback and actually fixing the game scanning
  • VIDEO: Correct rotated core provided aspect ratio
  • VIDEO: Minor adjustments to refresh rate switch behavior
  • VIDEO: Fix windowed viewport with libretro rotation
  • VIDEO/SDL2: Use "nearest" scaling in menus
  • TASKS: Fix corrupt task progress percentage
  • XVIDEO/MENU: Add menu support to xvideo gfx driver, making it usable
  • UWP: Fix modifier keys ( shift, ctrl, alt ) as well as F10 not being detected on the UWP platform
  • VULKAN: Ignore Fast-Forward Frameskip option
  • VULKAN/KHR_DISPLAY: Support screen refresh rate with Vulkan KHR_Display context
  • WIN32: Increase maximum window limit
  • WIN32/WINDOWSXP/MSVC2010: Fix invisible menu display
  • WAYLAND: Remove splash screen
  • WAYLAND: Check for pointer before locking it
  • WAYLAND: Add mouse grab/lock functionality
  • WAYLAND: Get system wayland-protocols path via pkg-config
Sep 22, 2023
Portable Ops - AkariKitachi
For the VIP map -
Trains and Trucks to get around faster
every 20 secs the Train leaves the station and same with trucks

Have fun!
Sep 22, 2023
Lighthouse of Madness Playtest - flyingjackstudios
bug fix
Sep 22, 2023
Endless Apocalypse - ❤Sharly_OwO❤
The Game is offically released, Go wild and Go crazy, if you have any problems or any feedback let us know thank you.
Lakeview Cabin Collection - Hypnohustler
Well hello there. I thought I'd drop a little update!
The list of changes isn't that long, but there's some substantial stuff to be found!

- Roope


v0.54

All Episodes:

- The screenshake when a character gets hurt should now only happen if a character is inside the view
- Improved the audio when a character gets damaged

Episode 1:

- Fixed the enemy boat being wonky
- Grandma seems to like video games now
- Made the dad do the dad-tuck

Episode 2:

- The secret killer might now be randomly patrolling a dark corridor…
- The luggage trolleys can now be destroyed in more ways
- Made the loot that releases a ghost more clear.
- Fixed the drinking animation with the bottle of whiskey
- Tried a fix for the elevator sprite problem that I wasn’t able to replicate


Episode 3:

- Made killing grandma more fun

Episode 4:

- Added a VERY early version of the Bonus. Still missing sounds and needs a lot of tweaking.
Pirate101 - hparker


Familiar places and familiar faces, but a whole new adventure is ahead of you.

Sinbad Chapter 3 is coming soon...
Sep 22, 2023
Lunar's Chosen - Episode 1 - PTGames
It's here! V0.25 is now available for everyone. This build contains new story updates for all main characters, except Serena, as well as a whole host of other content. I finally got round to adding all main characters sexy scenes as replays, so you no longer have to go back to old saves to see scenes again. I hope to add all side characters in a future update.

Speaking of future updates, I will be putting up another post about that soon, so keep an eye out for that! Anyway, for now, here is a changelog of everything I've done in this update.

V0.25 Changelog:
- 11 New story scenes
- New Main Menu
- New Menu Buttons
- Can now sleep with Amy at night
- Can now read Amy's mind at night
- Can now sleep with Claire at night
- Can now read Claire's mind at night
- 6 new animations
- Changed Vee's model variable to fix a bug, may result in players needing to do her photoshoots again
- Added 4 replays for Amber
- Added 2 new replays for Amy
- Added 4 replays for Claire
- Added 2 new replays for Meg
- Added 3 new replays for Missy (Under Meg's stats and replays tab)
- Added 3 new replays for Katie
- Added a replay section for Imry.
- Added 7 replays for Imry.
- Finally alphabetised the hints and stats/replays screens
- Added new profile screen for Olivia
- Update profile information for multiple characters.
Just King - IndieArk
The King announces a new event!

Hey there heroes,
Just King is participating in the Steam China Showcase 2023

We'll be running a stream with gameplay from our friend and moderator Vess for the duration of the event!


If you have any questions about the game or just want to say hi, join our Discord!




Sep 22, 2023
Tiny Man's Revenge Remastered - Kofi—S#0001
  • Added icons to buttons/doors
  • Made it so only users who have purchased the game can play future versions of it.




...