From the beginning Toaster Arena always used the NKD model base for the character models, however we felt that it would be more beneficial for the project in the long run to have it's own base character models.Due to that a decision was taken to replace all of the character models for our in house version, this will allow use to have full ownership and control of what can be done with them.Keep in mind that the game still uses the NKD character base as placeholders in some areas but will get replaced in future updates.
Mayor facelift to the main menu (WIP).
Player shields can now be customized (WIP).
(WIP) Reactor map by: BRUVV
Arc sword melee weapon has been added.
Patron Tier 1 Taunt has been added to the list of taunts.
A-Pose taunt has been added.
Match intro system has been added to the game (WIP).
Jukebox console has been added to the lobby, this allows players to listen to music tracks in game.
Players will now be granted spawn protection for a few seconds.
Halo styled aiming has been added to some weapons.
Textures added to double barrel shotgun.
Textures added to pump action shotgun.
Health Kit tactical equipment added.
Heal cannon added (WIP).
A small notification text will on the screen show if a player gets healed or receives ammo.
Kick and Ban system has been implemented to player hosted servers, the menu can be opened from the remote admin menu.
Immersive mode has been added as a game option, this will hide the game-play UI from the game
2 Parkour missions have been added.
Shooting range mission has been added, this mission allows the player to test all the weapons from the game.
Post process will trigger if a player takes damage.
Golden Axe melee weapon has been added to yellow trouble mode.
Ping measurement system has been added to the game (WIP).
Startup movies have been added to the game.
Added outlines to all of the weapon pickups.
More music tracks have been added.
Added simple hit animation to player characters.
Changes
Extra customization bases have been removed:
1) Auto unit
2) No armor
3) Default
4) Extra secret bases
Tons of UI Changes.
Updates to global post processing.
Quick throw has been removed on grenades.
Extended Max Field of view to 150.
Tweaks to parkour systems.
Improvements and fixes to parkour systems.
Tweaks,improvements and fixes to parkour systems.
Players can now slide in any direction.
Wall running will keep player momentum.
Almost all the weapons have been renamed.
Tons of changes to weapon balance and systems.
Tweaks to quick melee to increase responsiveness .
Prone has been removed .
Tweaks and fixes to some of the Multiplayer BOT behavior.
Tweaks to weapon crosshairs.
Medieval mode weapon pool has been updated.
Fiesta Mode weapon pool has been updated.
Attachment system for weapons has been deactivated and is no longer accessible by players.
Shotgun damage will only show a single damage text with all of the damage combined instead of multiple ones.
Juggernaut model has been changed to a temporal one.
Gatling gun will no disable wall run when equipped.
Tons of optimizations to the game code and assets to increase performance.
Vehicle game mode was removed for a temporary amount of time.
Updates to Tower map by: BRUVV.
T-Pose Emote will allow players to move.
Loadout editor will now show the selected weapon instead of the whole player character.
Tons of visual changes to lighting and colors (WIP).
Bug Fixes
Fixes to splash damage caused by explosive weapons.
Fix to UI colors not being affected by team colors.
Fixes to numerous wall clip bugs.
Fixes and improvements player to ragdoll physics.
Fixed water blocking bullets.
Fixed ghost weapon equip issue when swapping weapons faster than what the server could register.
Fixed speed counter showing wrong values.
Fixes to color customization wheel.
Crash fixes.
Fixes to camera jitter upon death.
Crash Mentions
Game will always crash upon closing it.
Game will run poorly or crash on non compatible hardware.
Game may crash upon joining some lobbies with bots enabled.
Notes
Game is not guaranteed to run on older or unsupported hardware.
Builder mode is a work in progress and bound to not work perfectly.
There are inconsistencies on the game's interfaces, this will be addressed accordingly.
Our Patrons
Game development is our passion and every ounce of help can take us far, We would like to thank all of our patrons accompanying us on this amazing journey Thanks for supporting us.
AUDIO: Count audio samples in stats when rate control is disabled
AUDIO/PULSEAUDIO: Support device list for PulseAudio
AUDIO/WASAPI: WASAPI Frame Delay fix + cleanups
AUDIO/WASAPI/MIDI: Frame Delay correction
ARCHIVE/ZIP: Improve ZIP decompression This reduces the amount of memory Retroarch needs to extract a ROM file. It will only need the size of the ROM plus 128KiB to extract the file from the ZIP. Previously it needed as much as twice that amount if the compression ratio was not great. This is useful on memory constrained platforms and has no impact on platforms with plenty of memory. Handles all cases correctly (with and without MMAP, for cores that require fullpath or not, small and big ZIP files).
APPLE: Add default keyboard overlay directory to platform_darwin
APPLE: Update to MoltenVK 1.2.4
APPLE: Don't include MoltenVK library in Load Core menu list
APPLE: Enable AltServer JIT for builds installed by Xcode
APPLE: The default pthread stack size on Apple is too small for detect_ps2_game, so increase it
CHEEVOS: Upgrade to rcheevos 10.7
CHEEVOS: Don't initialize rcheevos memory unless used
CHEEVOS: Add progress tracker widget
CHEEVOS: Eliminate leaderboard tracker stutter
CHEEVOS: Expand leaderboard visibility settings
CHEEVOS: Collapse trackers with same value definition
CHEEVOS: prevent frame step when hitting rewind button while paused in hardcore
CHEEVOS: disallow video_swap_interval and black_frame_insertion in hardcore
CRT/SWITCHRES: Don't always force core aspect ratio
CRT/SWITCHRES: Fix aspect ratio for tate games on a horizontal screen
CRT/SWITCHRES: Add PAL threshold option for automatic refresh rate switch
CRT/SWITCHRES/KMS: Add KMS modeswitch
COMMAND: Make cmd interface more useful for replay information
CONFIG: Allow all systems to check for backslashes (Windows) as last slash in path. Improves portable core logic
D3D11: Fix memory corruption in d3d11_gfx_init
D3D12: Enable blending when drawing the menu
D3D12: Move fence signaling out of d3d12_gfx_sync
D3D12/LIBRETRO: Add D3D12 HW_render support
DOWNLOADS/THUMBNAILS: Prevent directory creation on bogus thumbnail downloads
EMSCRIPTEN/OPENAL: Make openal default audio driver
FFMPEG: Fix RetroArch fails to restart streaming when video re-inits and instead starts recording
FRAMESKIP: Use refresh rate instead of core fps for frameskip timing
INPUT: Combo hold + 'enable_hotkey' correction. Fixed issue with having menu toggle hold combo in different button than 'enable_hotkey', which caused 'enable_hotkey' to also act as menu toggle if held long enough, and simplified and unified duplicate code in start+select holds to a single function.
INPUT: input_keyboard_event: Don't check hotkey binds when device is RETRO_DEVICE_POINTER
INPUT: Add input_keymaps_translate_rk_to_ascii() for correct character input to input_keyboard_event
INPUT: input_overlay_poll: Delay clearing INPUT_OVERLAY_BLOCKED flag until there is no overlay input (Avoids stray input after osk_toggle)
INPUT: Send keyboard events for modifiers before other keys (for correct modifier+key input if hitboxes overlap)
INPUT: Remember currently set keyboard mapping bits during same config read, because otherwise customized keybinds can get cleared out of the bits on the next iteration, causing keyboard events to get passed to the core when they should get blocked.
INPUT/AUTOCONFIG: Reinit after updating autoconf profiles
INPUT/LINUX/UDEV: Log mouse devices in info level
INPUT/LINUX/UDEV: First working version of udev driver with touchscreen support and gestures.
INPUT/WAYLAND: Add wayland to input driver list
INPUT/MENU: move port X binds into retropad binds submenu and add appropriate help text and sublabels to discourage people from messing around in there unnecessarily
INPUT/MENU: Add menu icons to 'RetroPad Binds'
INPUT/MENU/OSK: Allow more keyboard actions with menu osk
INPUT/REMAP: Remap label fix when no autoconf profile active
INPUT/REMAP: Add 'Save As' option for remaps and overrides
INPUT/OVERLAY: Add overlay parameter to control x/y separation in auto-scale mode
INPUT/OVERLAY: Revive/rewrite Keyboard Overlay and OSK Toggle. Add keyboard overlay preset, keyboard submenu, and osk_toggle hotkey. Use overlay caching for osk_toggle.
INPUT/OVERLAY: Overlay Caching. Adds overlay_cache_ptr to keep a disabled overlay in memory when it's expected to be shown again. Most input_overlay_deinit calls are replaced with input_overlay_unload, which caches the overlay unless initing/deiniting core or disabling overlays. Loading a cached overlay is done as a swap, intended for osk_toggle.
INPUT/OVERLAY: Add input_overlay_check_mouse_cursor() to preserve show/hide mouse behavior
INPUT/OVERLAY: Don't apply input_overlay_show_mouse_cursor in windowed mode (controlled by mouse grab only)
INPUT/REMAPPING: Stop always reseting to defaults on remap delete
INPUT/SDL: Fix rumble on PS4/PS5 controllers connected via bluetooth
INTL: Fix language detection in Canada to English
LANGEXTRA: Enable language autodetect for all builds with LANGEXTRA
LIBRETRO: Add new context hardware render enums - enables autodetection of DX12 for PS2 core
LIBRETRO: Add API to check JIT availability on iOS
LIBRETRO: Allow RETRO_ENVIRONMENT_SET_MEMORY_MAPS also after core startup. Change the comment in libretro.h about the removed limit and handle the environment call during core runtime in RetroArch.
LIBRETRO/MICROPHONE: Add new API for microphone support.
LIBRETRO: Add new API for querying the device's power state.
LIBRETRO/VFS: Rewrite retro_vfs_file_remove_impl
LINUX: Input driver fix 8+ joypads. It was reported that controllers beyond 8 worked only partially (analogs yes, but not buttons), and the found fix was also confirmed.
MIDI: Show MIDI output first
MENU: Reorganize 'Saving' menu
MENU: Start directory browsing from current value
MENU: Fix menu toggle combo hold with same 'enable_hotkey'
MENU: Add menu scroll home+end actions
MENU: Move 'systemfiles_in_content_dir' from Saving to Core
MENU: Menu navigation acceleration adjustments
MENU: Audio synchronization menu cleanup
MENU: Menu value label cleanup
MENU: Show playlist history/favorites icons by default
MENU: Remove advanced option flag from video rotation + orientation
MENU: Combine audio resampler menu with audio output menu
MENU: Microphone menu cleanup
MENU: Add missing menu visibility option for content dir override
MENU: Fix menu refresh in action_ok_network
MENU: Video settings menu cleanup
MENU: Try to declutter Quick Menu
MENU: Change network port menu options to 'allow_input' mode
MENU: Preselect current core in "Set Core Assocation" menu for more carefree usage
MENU: Focus back to "Set Core Association" item after returning from the menu instead of first item
MENU: Replaced hack fix for focusing the first item after returning from core suggestion "Run" menu after association reset
MENU: Fixed setting core association in history/favorites after resetting it and running without setting
MENU: Relocate playlist manager core association options to prevent accidental resets with Start
MENU/RGUI: Fix and add toggle for playlist thumbnails
MENU/OZONE: Update Dracula theme
MENU/OZONE: Return to sidebar from playlist manage quick access
MENU/OZONE: Sidebar multiline scrolling
MENU/OZONE: Avoid crash if ozone sidebar_index_size is 0
MENU/OZONE: Prevent metadata and footer overlap
MENU/OZONE: Sublabel width tweak
MENU/OZONE: Mouse hover selection fix
MENU/XMB: Message/help box adjustments
MENU/XMB: XMB menu playlist index bugfix
MENU/XMB: Playlist label limit fixes
MENU/XMB: Prevent playlist label truncating long items even when right thumbnail is not enabled/visible
MENU/XMB: Prevent playlist label length resetting to full width on every item change while thumbnail is pending
MENU/XMB: Stop showing playlist entry index outside of playlists
MENU/XMB: Fix menu focus issue when returning from "Set Core Association" if playlist index is greater than the previous menu
MENU/EXPLORE: Prevent flashing when browsing fullscreen thumbnails
MENU/EXPLORE: Match label ticker length behavior with playlists
MENU/SOUNDS: Fix certain audio drivers from hanging when menu pause is enabled with menu sounds
MENU/SOUNDS: Fix menu sounds stopping after fullscreen toggle / video reinit
MENU/QT/WIMP: Cleanup Desktop Menu welcome text
MENU/OVERLAYS: Reorder overlay menu
MICROPHONE: Add support for microphones.
MICROPHONE/ALSA: Add alsa and alsathread microphone drivers.
MICROPHONE/SDL: Add sdl2 microphone driver.
MICROPHONE/WASAPI: Add wasapi microphone driver.
MOBILE: On mobile in portrait mode, don't override custom viewport
NETWORKING: Enhance netpacket interface
NETWORKING/NETPLAY: Enable core host to refuse connecting new players to limit the number of connected players
NETWORKING/NETPLAY: Enable a core to flush outgoing packets and read incoming packets without waiting for the next frame (can be used for lower latency or blocking reads)
OPENDINGUX/RG350: Enable networking for RG350
OPENGL/WAYLAND: Add frame callback after egl_swap_buffers to improve latency when max_swapchain <= 2
OSD/STATISTICS: Show current video + audio drivers in statistics
OSD/STATISTICS: Ensure statistics text is aligned left
OSX/MACOS: Fix steam OSX core path
OSX/MACOS: Add HAVE_STDIN_CMD support
OSX/MACOS: fix mouse grab in windowed mode
OSX/MACOS/IOS/TVOS: Enable SSL in macos/ios/tvos builds
PLAYLIST: Change default playlist last played time format
RUNLOOP: Don't count frames while paused
SERENITYOS: Add SerenityOS to the list of supported operating systems
SCANNER: Improve scanner console output
SCANNER: More scanner console output coloring
SCANNER: Improve CLI scan console output
SCANNER: Add content import/scan via CLI
SCANNER/PS1: Serial extraction is now considered a failure if PSX.EXE is found, allowing CRC fallback and actually fixing the game scanning
VIDEO: Correct rotated core provided aspect ratio
VIDEO: Minor adjustments to refresh rate switch behavior
VIDEO: Fix windowed viewport with libretro rotation
VIDEO/SDL2: Use "nearest" scaling in menus
TASKS: Fix corrupt task progress percentage
XVIDEO/MENU: Add menu support to xvideo gfx driver, making it usable
UWP: Fix modifier keys ( shift, ctrl, alt ) as well as F10 not being detected on the UWP platform
VULKAN: Ignore Fast-Forward Frameskip option
VULKAN/KHR_DISPLAY: Support screen refresh rate with Vulkan KHR_Display context
WIN32: Increase maximum window limit
WIN32/WINDOWSXP/MSVC2010: Fix invisible menu display
WAYLAND: Remove splash screen
WAYLAND: Check for pointer before locking it
WAYLAND: Add mouse grab/lock functionality
WAYLAND: Get system wayland-protocols path via pkg-config
Well hello there. I thought I'd drop a little update! The list of changes isn't that long, but there's some substantial stuff to be found!
- Roope
v0.54
All Episodes:
- The screenshake when a character gets hurt should now only happen if a character is inside the view - Improved the audio when a character gets damaged
Episode 1:
- Fixed the enemy boat being wonky - Grandma seems to like video games now - Made the dad do the dad-tuck
Episode 2:
- The secret killer might now be randomly patrolling a dark corridor… - The luggage trolleys can now be destroyed in more ways - Made the loot that releases a ghost more clear. - Fixed the drinking animation with the bottle of whiskey - Tried a fix for the elevator sprite problem that I wasn’t able to replicate
Episode 3:
- Made killing grandma more fun
Episode 4:
- Added a VERY early version of the Bonus. Still missing sounds and needs a lot of tweaking.
It's here! V0.25 is now available for everyone. This build contains new story updates for all main characters, except Serena, as well as a whole host of other content. I finally got round to adding all main characters sexy scenes as replays, so you no longer have to go back to old saves to see scenes again. I hope to add all side characters in a future update.
Speaking of future updates, I will be putting up another post about that soon, so keep an eye out for that! Anyway, for now, here is a changelog of everything I've done in this update.
V0.25 Changelog: - 11 New story scenes - New Main Menu - New Menu Buttons - Can now sleep with Amy at night - Can now read Amy's mind at night - Can now sleep with Claire at night - Can now read Claire's mind at night - 6 new animations - Changed Vee's model variable to fix a bug, may result in players needing to do her photoshoots again - Added 4 replays for Amber - Added 2 new replays for Amy - Added 4 replays for Claire - Added 2 new replays for Meg - Added 3 new replays for Missy (Under Meg's stats and replays tab) - Added 3 new replays for Katie - Added a replay section for Imry. - Added 7 replays for Imry. - Finally alphabetised the hints and stats/replays screens - Added new profile screen for Olivia - Update profile information for multiple characters.