Just King - IndieArk
The King announces a new event!

Hey there heroes,
Just King is participating in the Steam China Showcase 2023

We'll be running a stream with gameplay from our friend and moderator Vess for the duration of the event!


If you have any questions about the game or just want to say hi, join our Discord!




Sep 22, 2023
Tiny Man's Revenge Remastered - Kofi—S#0001
  • Added icons to buttons/doors
  • Made it so only users who have purchased the game can play future versions of it.




Cuckies & Cream: Maids for Milking - Cherry Kiss


If you’ve followed the CK release schedule til now, you better believe we are going to indulge in your CREAMIEST DREAMS!!!!

This is an intense milker-fest filled to the brim with milking. You’ll have a whole maid cafe at your disposal and their cuck husbands to humiliate in the process. 😈 A cast of four cafe girls have a double D debt to pay and it’s your job to collect the cream! Don’t worry it’s all fair trade during the mutual milking sessions.

These jugs aren’t going to suck themselves! So get milking and don’t stop until you get every last drop!!

https://store.steampowered.com/app/2587390/Cuckies__Cream_Maids_for_Milking/?curator_clanid=33669860
TH3-M15 GUILD - capybaraforge
TH3-M15 Guild - DEMO



This demo features:
  • 1 full-fledged map
  • 3 playable mercenaries
  • 10 Weapons
  • 10 Armors
  • 9 Items
  • 3 Mid-Bosses
  • 1 Final Boss
  • Armory - Ranking Up
  • Save feature

(Your demo file will save your in-game upgrade currency and each mercenaries' rank!)

Tell us what you think about our game on our Discord Channel or Website!
Schmaragon Playtest - mogadishu
Hotfix.
Office Affairs - SoalBurner97
Office Affairs Build Update v1.01.019

  • Added 12 additional animations to the Rachel final sex scene, now the longest sex sequence in the game!
  • Added 5 more animations to the Rachel / Lily / MC Three-way sex scene including scissoring animations of the girls for better angles and length.
  • Added 3 more animations to the Angela office sex scene to better complete the sequence.
  • Fixed Lily sex scene boob tweak animation that was cut short in the original version.
  • multiple new audio queues added to the Rachel sex scene that was mostly missing them.

We've had a great launch and we have already gotten tons of great feedback on the game. We hope that you're enjoying it and will continue to enjoy the game with this major 1.8 GB animation after-launch content update. If you like the game improvements, consider leaving a review to help support our future development on the game.
Sep 22, 2023
Cepheus Protocol - Dark the Great
Gameplay HUD Progress:

Range Finder System: When having a unit selected and hovering over an enemy the game will show you if the current unit can see the target and how much closer you would need to get to shoot/attack. This expands to vehicle weapons as well!





Main Menu Progress








If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.

Patch Notes
(Click Show details for a full breakdown of the changes)
[expand type=details]
Bundled in this update:
https://steamcommunity.com/games/2116560/announcements/detail/3654159407915528195
https://steamcommunity.com/games/2116560/announcements/detail/3654160041521747137
https://steamcommunity.com/games/2116560/announcements/detail/3654160041524360867
https://steamcommunity.com/games/2116560/announcements/detail/3654160041535428998
https://steamcommunity.com/games/2116560/announcements/detail/3641776412140897761
https://steamcommunity.com/games/2116560/announcements/detail/3676680576861314855
https://steamcommunity.com/games/2116560/announcements/detail/3676680576885849873
https://steamcommunity.com/games/2116560/announcements/detail/6611902998214521621
  • New menu clock SFX added
  • Custom Game settings added for Starting DNA
  • Custom Game Settings added for setting the cost of Shreader rounds
  • Fixed Shredder Rounds purchase just consuming money instead of DNA
  • Added a 'Playtime' indicator on save slot widgets
  • Updated the Weapon Range Indicator's visuals to indicate being blocked by 'shortening' the lit up part of the bar to match the block location
  • Added 'in-garrison' weapon range displays, for units that can shoot out of garrisons.If their 'angle lock' stops them from shooting (i.e. their seat won't let them turn that far), they will not show the range indicator
  • Weapon Range Indicators now have different colors if representing multiple weapons on a single unit
  • Weapon range indicators for multi-weapon unit setups now have slight offsets (to indicate the separate weapons and their ranges)
  • Crashfix added for multi-weapon unit setups for weapon range indicators
  • Updated the main water tile in the Calypso landscape to use the WaterBodyCollision and not be set to be 'step up on' enabled (hopefully stops units sometimes thinking that's valid land to 'land on' during safety checks?)
  • Removed laser sights and vision visualization 'cones' for characters
  • Tracked down a broken reference in the ShopsCanvas that was preventing Civilian Admin sub-buildings from being buildable
  • Made spacing more consistent on the recruit popup
  • Updated splash

Please note the following going forward (Restart your game/steam to get the update if needed
[/expand]
General Development Updates
[expand type=details]
https://youtu.be/7hdBPmUtFb8
https://youtu.be/GV3YOssGEfs
Letter from the Producer
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190
New Roadmap system
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
[/expand]
Ways to Support Development
[expand type=details]
Everything goes towards expanding the team and building a better game!

Cepheus Protocol Anthology
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
First 40 Minutes of Cepheus Protocol Anthology Season 1
https://www.youtube.com/watch?v=6eWbDibGMrU
[/expand]
Starsiege: Deadzone - Pioter
Patch Notes 9/22/2023


Inventory
  • No classes or loadout restrictions.
  • Players will have all abilities available and unlock perks through progression.
  • Adding back in the stash and stash tabs which unlock as you level.
  • Backpack slots reintroduced.
  • Reduced number of available slots, but all slots can hold weapons and armor.
  • Secure slots will allow players to store weapons and armor.
  • Armor will remain droppable.
  • Armor will stay as 4 pieces: Helmet, Chest, Gloves and Boots. 
  • Weapons and armor will now roll a single attribute from set pools.
    • For example, chest armor can roll Resilience, Max Health, Max Shield, or Headshot Mitigation.
    • The amount of the rolled attribute increases with rarity.
Progression
  • Reputation is granted on confirmed player kill and extraction, as it was before.  
  • Daily Contracts will grant XP, Credits, and have a random loot pool of items.
  • Progression for stash/crafting/etc will unlock with levels.
    • Secure Slots: Unlocked at levels 6/16/26/36
    • Stash Tabs: Unlocked at level 8/18/28/38
  • Level Progression Tab removed.
Vendors and Crafting
  • Adding Armor, Weapon, Consumable and Salvage vendors with level gating.
  • Economy has been reworked for weapon and armor rarity costs
  • Crafting will be limited to the salvage vendor and crafting from salvage (no component).
  • Crafting materials removed from loot drops.
  • Added ability to craft Unique rarity at later levels
Revives
  • Revives will work differently now. Players will now be put into a ‘downed state' where they can be revived via their beacon found on their player crate. If an enemy destroys their beacon, they will be unable to revive for the remainder of the match.
In-Game
  • Maps and Fog circle will remain the same (Squads and Solo).
  • Escape pods will spawn in waves around the outer edge of the fog circle for players to use to escape.
  • High security rooms will have some harder bots to fight.
  • Loot rarity drop rates will be reduced slightly.
  • Valuables will drop again in lower quantities for selling.
Known Issues
  • Crafting an item will take components but not give the item until the player relaunches or comes back from match.
  • Salvage items also may not visually be taken after being used for crafting. 
  • Items may automatically move from the backpack to the stash.
  • Stormslicer VFX are missing.
Melody of Seasons - hipsterdufus
Hi everyone, I just wanted to give an update on the progress I've been making with the game.

Lately I've been making a ton of progress and it feels great. I've been working on this game on and off for a very long time and now that I can see the it coming together I am more motivated than ever. There are just a few more things I'd like to get in the game and then I can consider releasing it into early access.

There is some conventional wisdom that one should participate in Steam Next Fest before releasing in order to build wishlists but the next one is in February and I think I may be able to release well before then. If all goes well, I'll get the game into a good state within a month, and take some time to thoroughly playtest it to make sure there aren't many issues on release. I think if I learned anything from the demo release, it's that there will always be issues and I'll just have to work on them post-release. Especially as a solo developer there's just no way I can find and fix every bug that's possible and perfectly 'one-shot' the release.

So my plans are to finish the last few features of the game:

  • Upgrading your house to the final level.
  • A winter festival.
  • More achievements.
  • More player customization options.
  • An area where you can harvest wood and greens besides the farm.
  • Some UI improvements.
  • Other quality of life improvements.

There are more areas that I'd like to improve but they can be done in early access such as improving the story, perhaps a better quest system, and improved character portraits among other things.

I'll also update the demo one more time so it gets all the latest improvements. I plan on keeping the demo up forever. Not many people have played the demo but it looks like some people have played for a considerable amount of time and that's amazing.

I have so many cool ideas I'd like to add to the game but it all depends on releasing the game. It's really important to me that people are playing and enjoying the game. I can have all the neat ideas in the world but if the game never gets released it doesn't matter!

So keep an eye out for a release date and thank you so much for playing!
Tetris® Effect: Connected - aileenrobot


Reach the community goal in the RELAX Effect Mode this weekend in these game modes: Chill Marathon, Quick Play, and Playlist (Sea, Wind and World)

3v1 Multiplayer: Play as a team or the boss in Connected Vs.

Starts: Sept 23, noon UTC
Ends: Sept 24, noon UTC
...