Sep 22, 2023
Desecrators - Zeriab Jr.
  • Fixed spawn point generation issue which could cause the level generation to fail
  • Fixed dropship lighting issue
RPG Architect - Locke
  • The Compass List control now works!
  • Fixed an issue with Doodad drawing mode switching between modes.
  • Fixed an issue with Vehicle deboarding cancellation.
  • Fixed an issue with Entity without an image assignment crashing to desktop.
  • Fixed an issue with virtual keys crashing to desktop on a (extremely, extremely) rare situation.
Sep 22, 2023
Elseworld - Betazero
Ok 3rd time is the charm...I swear....Hopefully. I will feel so good when this has been fixed.

Thanks,
Betazero
Airport Madness 3D - bigfatsimulations
We've added a bunch to both volumes of Airport Madness 3D. While we do plan to add more fields soon, for now we've sharpened up the aircraft models to have a higher level of detail. All airports have been given more buildings, better trees, more static vehicles, including static aircraft.

The explosions are what we are most proud of. Some may call it unrealistic, but dang. The explosion is huge. Lots more shrapnel, smoke, flames, and even flying ragdoll bodies can be seen.



We think you'll appreciate this update :)
Sep 22, 2023
Vinterget - Ailwuful
  • Fixed being able to spam load game (hopefully none of you noticed it)
  • Level adjustment for a better game
Time Survivors: Prologue - note.txt
Thank you for playing "Time Survivors: Prologue". Your support and enthusiasm mean the world to us!

"Time Survivors: Prologue" has now evolved into the new Time Survivors: Chapter 0, and we hope you continue your journey through history in this expanded experience - still free-to-play đŸ”„
"Time Survivors: Prologue" will not receive any more updates.
Time Survivors: Chapter 0 is a new free game that offers an enriched gameplay experience, with new characters, unique abilities, and a deep meta progression system. It's the next step in the evolution of our game, inspired by your feedback and passion.

"Time Survivors: Prologue" will likely be removed from Steam by the end of 2023.

When playing Time Survivors: Chapter 0, you will get the change to import your "Prologue" savageme.

Upgrade to the free Time Survivors: Chapter 0 here:

https://store.steampowered.com/app/2455500/Time_Survivors_Chapter_0/


Thank you for your support in making Time Survivors what it is today.
Join us in Time Survivors: Chapter 0 for even more adventures through time and history!

Thank you for playing our game
- Cris, DDT, Lele (Lunar Chili team)




Sep 22, 2023
Particles of Reality - arewar
A new build is going out today with some sprite and typo fixes!

If you run into any typos, please don’t hesitate to send a quick email to ArewarGames@gmail.com. I don’t need any kind of fancy report, a simple screenshot is very helpful into getting it fixed.

Sorry for the typos, I know they can be annoying! I’m a one-person dev/writer team and it’s a big game, so please forgive me. :D

You can also post bugs on the Discord server.
FOUNDRY - Mr.McDuck
Hello everyone!

It’s Friday again and here is our Foundry Friday Blog! Today I bring information about our Assembly Lines and the robots they assemble. A feature we have announced a while ago but have been pretty quiet ever since. This time we don’t need a long paragraph of text to get started, let’s jump right into it with a video:


Please note that everything shown in this post is still work in progress and not yet representative of the final version.

Motivation
Now that you’ve seen what it’s all about, let’s look at what motivated me to add this feature: To me it always felt like missed potential that you produce so many different items while playing a factory game, yet you rarely see how any of the items are actually made. Machines take certain items as input and after a few seconds something else comes out on the other side. And while there are options to add a little more immersion with machines similar to 3D-printers (where the output item is faded in) I always wanted to go further.


Scope
The reason why it’s uncommon to visualize the process of items being made is simple: It’s very difficult and takes a lot of effort. It requires animations, models, engineering work, and lots of polishing to bring it all together. On top of that it also comes with a performance cost so it needs optimization work. Therefore we settled for a middle ground where we are going to visualize the assembly of our final products, the things you work towards and have the most impressive looks.

For now that means that most of FOUNDRY’s gameplay stays the same while you will be building those assembly lines for our end products. Depending on reception of this feature we might go further and visualize more product manufacturing in future updates. Especially in the metallurgy part of the game I see a lot of additional potential.


Robots
You’ve seen the videos and gifs, we’re making robots! We’ve been quiet about the end products in FOUNDRY but now we can finally share the secret: You’re going to produce robots, lots of robots. Different models too. However, “why” is a question that we are going to leave unanswered for now. Feel free to speculate in our Discord, we enjoy reading all the guesses, maybe someone gets it right?

Robots work really well when you want to visualize their assembly process, for now we have shared how different parts are attached and welded, but there will be more. You’ll be manufacturing the robots circuit boards, batteries and many other things. And putting it all together will be part of the assembly lines.

As the final step you get to paint your robots, you can even select different colors for each part.


Gameplay
I’m sure many of you would like to know how the game mechanics actually work, so let us have a quick look at that too. You start with, for lack of a better name, the “start building” of the assembly line, at which the initial robot part (the torso) gets hooked onto the overhead rails. From here on you build those rails like conveyor belts, they can go up, down, left, right and there are even mergers and splitters. To add parts to your robot you need to bring them to an “Assembly Line Assembler” at which you can select what action it should execute.

You are not forced to build your robots in a fully linear way, so you get to pick the order of assembly. Of course there are some limitations, it’s hard to attach a foot when the leg has not been added yet. The individual parts like arms and legs are made in regular machines like Assemblers and need to be brought to the Assembly Line by conveyor belt.

Once your robots are manufactured and painted they go into a special building. But since I haven’t disclosed why you need to build robots, I also cannot share any more information about where they are going - I surely can’t reveal everything at once :)


Steam Next Fest 2023
Before ending this Foundry Friday episode I’d like to bring your attention to our Steam Next Fest participation. Starting October 9th there will be a free demo for everyone available on Steam.


I’m looking forward to your thoughts and feedback and I hope to see you during the Steam Next Fest,
-mrmcd
Orbit Zero - wind0sun
GLOBAL PROJECTS



There will now be mega projects that players can team up to fund and complete. When a project is completed it will have permanent changes on the game, usually benefits to all players.

You can observe the megaproject on the Earth model in the game evolve as the global funding rate increases for the project.

First Global Project is a Space Elevator in Antarctica being constructed by Xian-Bei and New World factions. This will make access to space much easier, as a beneficiary you should be funding and helping this project. Funding may also help your relations with these factions and lower your dependency.

There is a new achievement related to this new mechanic. If you contributed to a Global Project you will receive it.



The Bond Market



The new Bond Market rewards the players who hold bonds with interest from the Venture Pool.
Venture Pool is constantly growing. When a player buys a bond or pays the annual fee it will be added to the pool.

Access this new mechanic through the Finance Panel.



Unlock Camera Button



There is a camera unlock/lock button on the top bar, when camera is unlocked it can be controlled using the "WASD" keys.

Changes
  • Can no longer hire more than 15-16 Board Members
  • Saving and auto-saving is now optimized and any freeze that may occur became mostly unnoticeable.
  • Destroying enemies no longer causes bad karma.
  • Dumbots (red small enemies) spawn once per three years.
  • Board votes can't be more than the amount of board members.
  • World dependency is calculated more frequently.
  • Rewarding Workers with Shares will cause much less share inflation.
  • 5 Years Annual Report mechanic is working now.
  • Typo fixes.
  • Many big and small bug fixes.

Thank you very much to everybody who reported bugs and shared feedback.
([yep] Klaus., LegioNemesis, Vasquez, Vincent and BrianRubin)
Sea Dogs - Joruba
Ahoy!

We have another development update for you today, and if you are a fan of the series, tomorrow is your day. At 1 PM PST we will reveal:

ːjollyrːAnnouncement Trailer;
ːjollyrːRelease Date;
ːjollyrːSteam Page of Caribbean Legend - more than a new edition, and a bit less than a remake of POTEHO;
ːjollyrːFAQ - to cover all your questions and concerns.

We have arranged a special early premier for our patrons earlier today. The feedback was ːburning_flamesː ːbombingː, everybody is totally hyped now! You can visit our Discord and ask them themselves if you are eager to learn more.

Our Discord Server:

Don't hesitate to drop in and say hello. It's the ideal place to be if you're keen on staying in the loop about the game. Here's a spare link if the banner above doesn't work for you: https://discord.gg/CaribbeanLegend

Announcement Trailer Premiere:
https://youtu.be/DX7L13FN18M.
Remember to go directly to Youtube via this link and hit the notification bell to receive updates about the big reveal.

Now back to

Gorgeous and dangerous Helen


happily ever after indeed

Has this piece of dialogue ever felt satisfying for you?

H:
Ah, there you are, my captain! I am so glad, "+pchar.name+", that you have finally decided to visit me. I have got a lot to discuss you.
PC: (Option A)
We will delay this conversation a bit. I need to get some more information before I'll be able to answer your questions. And now I'm asking you to not show yourself on the streets. I hope that your waiting will not last long. Trust me and wait.

Right?! The lady is clearly giving you signs and you are like:

Wait.ːseawolvesː

This is Helen’s peak of interactive content. No wonder she feels totally inferior to Mary. Just think of it:

ːjollyrːA unique Vanguard is much more valuable than a unique Companion;
ːjollyrːNo personal quest and no proper love story;
ːjollyrːDoesn’t take the bedroom initiatives in her hands, so to speak. Although, for some, it is a plus.
ːjollyrːZombie Jessica doesn’t approve of her. Must be personal.

Caribbean Legend will change that. Helen will get her own quest and one more ending. The quest will be happening during the Pirate Saga, allowing Charles and Helen to learn more about each other and to spend some time together. The best part is that you will be able to build Helen differently, depending on the choices you make. You can make her a perfect Vanguard, strengthen her naval skills even further or make her stats more balanced.
There is also another new major feature, but that would be a spoiler. Don’t want to ruin the moment for you when and if you get to it. ːbombingː

PC: ( Option B)
You told me you wouldn't forgive me if I didn't visit you and Gladys. Well, here I am.
H:
Nice that you remember that. I wanted to say that I am truly grateful. It's not every day you get saved from, you know, that kind of situation.
H:
Let's just go and get a drink, my treat.

Getting better, right? Behind that simple dialogue option, a couple of hours of additional gameplay is hiding. Looking forward to hearing your feedback once you complete the quest in the game.


And that’s all for today, folks, see you soon at the big event tomorrow!

Good hunting.
ːjollyrː
...