Deck of Souls - Shadow Meow
Greetings!

We just pushed an update for the Deck of Souls demo that made it more varied and captivating.

Here’s what’s new:
  • 4 more starter decks for the Caster class have been added, now it is 6 of them.
  • A few cards have been added.
  • A few cards have been changed.
  • Some bugs were fixed
Hope you are going to enjoy those new improvements.
Share your impressions in the Steam discussions or in our Discord. Your feedback helps us to improve the game.

Regards,
Deck of Souls Team
The Great War: Western Front™ - Bruce Garrido
Greetings Commanders!

We're glad to see many of you creating, sharing, and enjoying mods in the Steam Workshop. To celebrate, we're giving away a one-of-a-kind The Great War: Western Front gaming chair, supplied by Noblechairs. You can find all Terms and Conditions here.

The competition begins now (22/09/2023) and ends at midnight on (21/10/2023). Entrants must be 18 years or over and residents of Canada, Europe (excluding Russia) or the United States.

To enter, please share below in a reply to this post:
  • A mod you have created for The Great War: Western Front (with description and link preferred)
OR
  • A description of your favourite mod that you have played for The Great War: Western Front and how you have used it to enhance your experience with the game.
A winner will be chosen at random at the end of the competition and contacted within Steam.

If you would like to create a mod for this competition, check out our modding guide: https://modding.playthegreatwar.com/

Good luck, Commanders!

The Great War: Western Front Team
Sep 22, 2023
Dead Frontier 2 - APwn
Everyone gets +50% Damage Infected and +35% EXP this weekend!
Sand: A Superfluous Game - TheSuperfluous
More coming later but I need to test it. The upcoming build will complete the ACT 2 main story. I will then focus on a few side missions I would like to add before moving on to the 3rd ACT.

Thank you all for your patience as I navigate my new family structure :)
Planetary Exploration Company - MyMouse
This update fixes a lot of bugs reported by players and adds a few things suggested by player feedback.

IMPORTANT: old save files are not compatible with this new version.

If the game crashes at start, you may have to delete the save file to run the game. You can find the save file here: Go to windows install drive, for example C: C:\Users\*Your user name goes here*\AppData\LocalLow\Christian Ibarra\Planetary Exploration Company\saves

New:
1. Research results: now all items that can be researched will show the result of the research, that way you can make better decitions on what to research next based on what you want or need to build.
2. Incompatible older saves: older save files are incompatible with newer version, so it will be deleted.
3. Tabs: all item lists have new buttons to show items divided by category. Press a tab button next to an item list to show all the items of that selected category.

Improved:
1. Menu window: the menu window also appears on the exploration screen now. Pressing ESC will show this window instead of quiting the game with no warning.
2. Evade keys: now you can also evade by pressing the "space bar" and "left shift".
3. Optional tutorials: when you start a new game, the game will ask you if you want tutorials or not.
4. Damage flash: added a flashing animation when the explorer gets damaged.
5. Inspection UI: the UI indicator that appears when inspecting something is now a circle that fills like a clock.
6. Exploration jobs groups: when completing all exploration jobs, a new set of this type of job will be created in an increasingly bigger area.
7. Exploration jobs distance: at the beginning, the exploration jobs will not be placed so far away from the starting area.
8. Discovered tiles: added an extra visual markers to differentiate between discovered tiles and non discovered tiles.
9. Tutorial Ghost buttons: in the tutorial, added some dotted lined buttons inside the base to hint that there are more buttons to be unlocked.

Fixed:
1. Fullscreen: now the game will stretch to fill the screen while maintaining aspect ratio of 16:9.
2. Loading Research window: when you had items being researched and you quited the game, and then loaded the game, when you entered a base the game crashed because it tried to load those researched item in the save data, but couldn't load them because of bugs.
3. Loading bug: after trying to load a saved game, sometimes the game crashed because an error appeared when trying to load the configuration of the attackers of a biome.
4. Text: fixed some tutorials text.
5. UI images: fixed some UI panels that didn't show their background.
6. Tutorials Unlocks: when disabling the tutorial, all things locked by the tutorial will be unlocked, and when the tutorial is enabled, some things will be locked until the appropriate time in the tutorial.
7. Tutorials button: when you pressed the "?" tutorials button after loading a saved game, glitches happened.
8. Tutorials Z depth: some tutorials appeared behind UI elements, when they should appear on top of all UI elements.
9. Sector events activation: story events in the sector exploration screen did not activate.
10. Story events UI: the UI elements of the story events window didn't show correctly.
11. Creature inspection: when the explorer inspected a creature, it did not show its properties and actions.
12. Events on radar: the events of the exploration screen did not appear in the radar.
13. Weapons max number: when taking a weapon in the exploration screen, inside the inventory panel, the max number of the item shows that you can only take a maximum of 1.
14. Exploration jobs: exploration jobs of sectors could not be completed, now those jobs can be completed.
15. Exploration run: when you completed a full exploration job run, it didn't create a new group of exploration jobs.
16. Micro enemies damage: micro enemies did not attack the explorer when they touched him.
17. Tutorial Button: pressing a button to activate a tutorial also activated the default beginner tutorial, when it shouldn't.
18. Equipped weapons on load: when loading a game, the previously equipped weapons didn't get automatically equipped so they couldn't be used.
19. Invented weapons on load: your invented weapons didn't behave correctly after loading a saved game.
20. Micro enemies targeted: some weapons couldn't target micro enemies so they didn't attack them.
21. Click through windows: in some windows, you could click buttons that where hidden by the windows on top.
22. Windows depth: sometimes some windows appeared behind other windows when they should appear on top.
23. Sound and tooltip manager duplication: sometimes these managers got duplicated many times, consuming extra computing resources and memory.
24. Tutorial Explorer death crash: when the explorer died in the tutorial, you could not restart the game.
25. Tutorial buttons: when you pressed a yellow tutorial button, sometimes the tutorial didn't appear.
26. Lab item: when cliking on an item to research it, sometimes that item didn't dissapear after clicking it, so you could prepare to research it many times.
Baladins - Seed by Seed
Hello fellow Steam players!



Tokyo Game Show

We're overly hyped to be part of the Tokyo Game Show 2023!!! Our quirky & cute adventure game is part of one of the most mythical events in the game field. This is all thanks to our friends at Armor Games Studio and Kakehashi Games who made it possible.
The team has also worked hard to provide a new demo for the show, bringing the best of Baladins to Japan. On this occasion, the game gets a new lift and a full translation into Japanese!

If you happen to be around in Tokyo, come and say hi to the team on the booth.



For the rest of us who couldn't afford to go there, the event is also running online with a ton of cool game demos accessible here: https://store.steampowered.com/sale/TGS2023.
You should definitely give a try to some of them, including of course the new Baladins demo!

What's new and hot in the new demo
- Hear ye Baladins, it's time to explore new grounds, the region of Hortegarde is opening its doors!
- A whole new area with unseen characters, quests, and storylines to discover. An hour and more of new content!
- The full game loop is there, meet with the Colobra and start over to pursue your destiny
- Local multiplayer is available, make your best combos and tricks with the new multiplayer features available
- Items, item exchange, and item consumption: the inventory system revealed!
- Many more surprises



TRY OUT THE NEW DEMO!
Sep 22, 2023
Run For Exodus - metayildizoyun
Performance optimizations and additional VR supports added.
Rappelz - Julia
Today is full of great news! This weekend, when replenishing their account, each player will be able to receive not only GXP and a bonus to them, but also pleasant gifts!

Click the “Top up your account” button on our website from 09.22.2023 (17.00) to 09.24.2023 (23.59) inclusive and select the required amount of GXP with the most attractive gift!

The more GXP, the better the gift!

Each gift can be received no more than once per account.

The promotion will last until the end of the day on September 24 - hurry up to purchase GXP and receive your gift!
Sep 22, 2023
77p egg: Eggwife - biesek
Patch notes:
  • Fixed stuttering when moving the mouse for some users.
  • Fixed coins not showing up in arcade if you had them.
  • Made inventory items complain less about assets not existing.
  • Added eggs to GFX menu sliders.
  • Gunbase will now allow you to pick up duel wieldable guns that you already own one of even if you have full ammo.
  • Removed collectables from test levels.
  • Added missing application icon.
  • Fixed dysfunction being laggy on maps with conveyor belts.
  • Cumfaces and Sperm projectiles should now trigger the Salty Surprise achievement.
  • Made cultist voices a bit louder.
  • Fixed uddertaker stow-while-charged exploit
  • Game is now 64bit instead of 32bit.
  • Removed "Playtest" from version info.
  • Fixed some bugs and slowdowns related to fires.
  • Human limbs no longer spawn spurts on begin play but only on "start".
  • Musky Husky no longer works underwater.
  • Dysfunction now removes invisible walls, and randomises food effects.
  • Removed Crossbowner bouncy projectile from fast firing dysfunction projectilelist.
  • Buffed shotgun alt fire impact damage and range.
  • Factory ruins blood pool will now damage the same on all difficulties.
  • Added fall-back to end of level, now all already unlocked incremental achievements are given again (in-case steam didn't catch them the first time).
  • Added mouse Y inverting to controls menu.
  • Fixed visible applicator projectile collision sphere
  • Fixed opened shutter doors taking full duration to re-open on a game load.
  • Added missing image for "Biblically-Accurate Ball of Tummy-Chunks" Aged Parchment.
Baldur's Gate 3 - Molly @ Larian
Hello everyone,

Patch 3 is now live for Baldur’s Gate 3. Mac users and chronic character re-creators rejoice! Friday’s update will bring the full release of Baldur’s Gate 3 to Mac, and allow you to change your character’s appearance in-game via the Magic Mirror.

These patch notes are hefty, and once again exceed Steam’s character limit for patch notes! If you want to skip the highlights and check out the full notes, head to this link.

Mac Support

With Patch 3, Baldur’s Gate 3 is now fully supported on Mac!

As with the PC release in August, saves made in previous versions of BG3 on Mac will not be compatible with the full release. To prepare your Mac for the full version of Baldur’s Gate 3 and minimise potential compatibility issues, we recommend you fully uninstall the game and remove any mods before installing the latest version.

The minimum and recommended specs for Mac users have also been updated: we recommend an M1 Pro processor and FSR enabled to run the game at high or ultra settings on a Retina display. Check the Steam store page for more details.

Mac players, thank you for your patience – now, gather your party and venture forth.

Magic Mirror

Tucked away in your camp, exuding a certain ‘we found this at a vintage fair and it’s too fancy for our current home’ energy, is an item called the Magic Mirror. Tales have been told of its legendary ability to permanently alter the appearance of one who gazes into it.

The Magic Mirror allows you to change up your appearance whenever you’d like, however many times you’d like. There are some restrictions: your appearance, voice, pronouns and nether regions can be changed, but your race/subrace and body type cannot. Origin characters, hirelings and full illithids cannot use the Magic Mirror. Cosmetic modifications that are a consequence of your gameplay choices will persist – hag got your eye? Swallow any interesting tadpoles lately? There’s no Magic Mirroring those big life decisions away.

Personally, we’ll be applying incrementally heavier eyeliner whenever we have a Dark Urge moment in our playthrough to really emphasise our descent.



Ooh, the mysteries of the void – time to change that ill-advised hair colour.

Once again, our patch notes have been defeated by the Steam character limit. Read the full notes here, but beware of spoilers! Check out some of the notes for Patch 3 below. We’re still working on further updates with additional features and epilogue scenes, and your continued feedback is helping to shape and impact the future of Baldur’s Gate 3.

Until next time, thank you for playing!

HIGHLIGHTS
  • Baldur’s Gate 3 is now fully supported on Mac!
  • A Magic Mirror that lets you change your appearance is now available at camp!
Combat
  • Cazador now cannot turn into or remain in his Mist Form if in magical sunlight, such as that created by the Daylight spell.
  • Fixed Ansur's Stormheart Nova blasting right through the ice shields you can hide behind.
  • Grym suddenly got eerily smart and was avoiding the Crucible in the Adamantine Forge. With a nervous laugh, we dumbed him back down a little.
  • Fixed Level 4 or higher Divine Smite allowing you to add Divine Smite as a reaction, allowing for two Divine Smites in 1 attack.
  • Fixed the Divine Smite damage increasing over the cap of 5d8.
  • Made several improvements to the Poltergeist enemy: they are now revealed on being attacked or hit with Radiant Spirit Guardians; they will not turn Invisible again if they are still in a character's See Invisibility aura; in Balanced and Explorer Mode, they have disadvantage on Dexterity Saving Throws when Invisible; the range of their attacks has been reduced; and they won't try to keep distance from the player in combat so that they are easier to find.
  • Fixed the Sneak Attack damage bonus not increasing to 6d6 at Level 11.
  • Fixed a case where multiple Smokepowder Arrows could be used for free while the Extra Attack feature was active.
PS5
  • The colours on the PS5 controller will now match elemental damage types more closely.
Performance
  • Improved performance in the Lower City. More to come!
Art
  • Made dye colours more intense and more visible on some armours. This will only affect newly dyed items.
  • Dragonborn characters can now select any of the barbarian piercings.
  • Fixed Shadowheart going blonde when equipping a hat.
  • Improved the reflection in the Spectator's eye in the Underdark.
  • Fixed face tattoos disappearing when zooming out.
Flow and Scripting
  • Fixed a bug where companions temporarily leaving the party (e.g. being sent to prison) would forget their partnership history and act unusually cold towards you.
  • Fixed a bug letting you trade with Cazador while he begs for mercy.
  • Improved the Astarion romance flow if you agreed to spend a night with him before going to camp by disabling some less important camp moments.
  • Fixed some dialogue options only showing up once when talking to Withers.
  • Fixed a blocker where if you knock Orin's Slayer form into the chasm, you can't get her Netherstone.
  • Fixed an issue causing Dammon to enter combat and die at Last Light, preventing Karlach's story from progressing.
  • Added a journal step for when the tieflings leave the Emerald Grove. The Forging of the Heart quest will also close if Dammon is no longer available in the region.
  • Fixed the game thinking you're dating Gale instead of Karlach in one of the dialogues with Karlach.
  • You now need higher approval for Shadowheart to confess her Shar worship to you.
  • Myshka the cat will now follow you around if told to, even if you don't have Speak with Animals.
  • Halsin, Jaheira, and Minthara will no longer be able to undergo Volo's icepick lobotomy. It's just not their kind of pastime.
  • Fixed not being able to cut Vanra out of the hag by interacting with her Knocked Out body if all of her mushrooms are destroyed.
  • Lae'zel will no longer tag along (whether dead or alive) after you slit her throat when she ambushes you at night.
  • Fixed a bug allowing you to yoink the Orphic Hammer right out of the so-called Impervious Sphere in the House of Hope if someone else in your party is in an interactive dialogue with the sphere.
  • Fixed a flow issue in Shadowheart's endgame romance dialogue to make sure Karlach appears alone in Avernus if Shadowheart says she'll meet her there at a later point in time.
  • Fixed Karlach's journal mistakenly saying you arrived in the Shadow-Cursed Lands when you arrive at the Rosymorn Monastery Trail.
  • Wyll should now acknowledge Karlach approaching him for the first time more consistently.
  • Fixed an issue that caused the Shadowheart swimming scene to not play for some players.
  • The Narrator no longer thinks you're a mind flayer when you're not.
  • Fixed companions talking about killing Gortash after meeting Orin even if the former is already dead.
  • Fixed issues with Astarion discussing topics that are no longer relevant.
  • Reworked the interaction between Nere and Minthara:
    • The 'Travel to Moonrise Towers' quest no longer sends you to Minthara after saving Nere - he has a lyre of his own now. He gifts it to you if you saved him from the cave-in. This lyre can now be used to call for the drider through the Shadow-Cursed Lands, like Minthara's lyre does. Both lyres have new descriptions.
    • Nere no longer mentions Minthara in his Speak with Dead.
    • You can ask Minthara for a safe passage to Moonrise if you'd heard about it. She will ask to raid the Emerald Grove first. If this happens, Nere can be asked about Minthara and then Minthara can be asked about Nere.
    • The journals for 'Travel to Moonrise Towers' and 'Follow the Convoy' were updated accordingly.
    • Saving Nere no longer creates a danger zone if the duergar was killed before clearing the cave-in.
  • During your date with Karlach, Tender Henk will no longer walk away to reveal another Tender Henk standing behind him. Staring.
Gameplay
  • The following spells will now correctly break the Sanctuary condition: Call Lightning, Evard's Black Tentacles, Polymorph, Hunger of Hadar, Fear, Ice Storm, Flesh to Stone, Divine Intervention, Hypnotic Pattern, Slow, Stinking Cloud, Banishment, Glyph of Warding.
  • Level Up will now queue all characters who can be levelled up so you don't have to click on them individually.
  • Fixed some corpses never showing the '(empty)' tag after you loot them.
  • Fixed not being able to use some reactions while in disguise.
  • Cazador's staff, Woe, now correctly unlocks the Blight spell when equipped.
  • Fixed several magic items and Volo's Ersatz Eye losing their power after you are killed and revived.
  • Fixed the Spell Sniper feat not working on attack spells.
  • The Spell Sniper feat will now correctly reduce the Critical Hit threshold by 1.
  • Fixed the Idol of Silvanus buff disappearing after Long Rest.
  • NPCs will no longer run away from anything but the Dark Urge Slayer form to improve interactivity and flow.
  • Mummies raised through Create Undead can now Jump to follow you around better.
  • The Everburn Blade now correctly sets explosive surfaces and explosive objects alight when hit.
  • The Misty Escape feat will no longer break concentration.
  • Reading shop signs will no longer be considered a crime.
  • The Cutting Words reaction is now set to Ask by default.
  • Summoned zombies and skeletons will no longer be able to pick up loot and disappear with it when dismissed.
  • The Azer summon's Overheat ability is now available on its hotbar when summoned.
  • The Nimblefinger Gloves now correctly apply their Dexterity bonus to gnomes, halflings, and dwarves.
  • Fixed an Animate Dead exploit allowing you to summon 2 skeletons from the same corpse.
  • Optimised how the game handles object selection on controller.
  • Fixed Sovereign Spaw being able to resurrect hirelings with Animating Spores. We taught him to not use this on player characters anymore.
UI
  • Your selected trade mode (trade or barter) is now saved to your player profile.
  • Added an option to the Default Online Settings to let you automatically listen in when another party member enters a dialogue in multiplayer.
  • Clarified whether something is a Resistance, a Vulnerability, or an Immunity in the Examine window.
  • Added a notification for when another player in your party is trading.
  • Fixed spells being interrupted by climbing, allowing you to attack twice after climbing down from a crate.
  • Updated the Character Sheet on controller to place active Conditions above the list of Notable Features.
Level Design
  • Fixed some small holes in Act I that weren't letting tiny characters through them.
Writing
  • Added a dialogue option to the first in-person dialogue with the Dream Visitor to avoid only having two antagonistic choices.
  • Rewrote some spell and action descriptions that were too vague.
Audio
  • Fixed Raphael's boss fight music sometimes being incomplete or missing.
  • Fixed some VO not playing in dialogues on PS5 split-screen.
  • Fixed audio cutting out with 3D Audio enabled on PS5.
  • Optimised audio in merged split-screen cinematics.
Cinematics
  • Improved contact when petting Ketheric's good girl, Squire.
  • Added some lovely blood spurts when Volo carries out his expert operation.
  • Fixed Wyll's horns clipping into Karlach's face during an Act II romance scene.
  • Fixed missing music on the Wyll path of Karlach's endgame scene in Avernus.
  • Placed a nice purple picnic blanket in a romantic scene with Gale and fixed a camera spin if you choose to prefer to spend your time with him on a bed.
  • Fixed Shadowheart looking like she's either in pain or about to sneeze in the background of a dialogue with Thulla.
  • Added some missing Boo squeaks.
  • Reworked the intro of the scene when you approach the altar at the Temple of Bhaal and fixed some bugs.
  • Updated cameras, facial expressions and head directions to better suit the tone in dialogue with Shadowheart.
  • Fixed some pops and camera issues when you start dating Lae'zel, including Lae'zel's body flying elsewhere and then back again mid-dialogue.
  • Boo will now be framed in the shot as intended when you talk to Jaheira after recruiting Minsc.
  • Fixed Scratch floating in the air while you pet him by the posthouse in Rivington.

Read the full Patch 3 patch notes (Note: Some of the entries might have spoilers!)
...