Rock, Paper, Shotgun

Malenia, Blade of Miquella, is a menace. Even among Elden Ring’s cast of bastard-hard bosses, the Goddess of Rot distinguishes herself as an ender of lives, a relentless steel tempest that has shredded the most prepared and dextrous of adventurers. She’s also been beaten, rather soundly, by a man using only his mouth.

Or, to be more precise, a QuadStick FPS, a specialised game controller comprised of a mouth-operated joystick and several 'sip and puff' switches. It’s the favoured tool of professional streamer and Guinness World Record holder Rocky "RockyNoHands" Stoutenburgh, who in 2022 used it to become the first quadriplegic Elden Ring player to claim Malenia’s scalp. This was a win for a QuadStick as well: a showcase of how adaptive hardware and clever controller design could make games more accessible than ever, enabling players with disabilities to match and exceed the heroics of their able-bodied peers. And yet, there’s little sense – among disabled players, advocacy groups, or even controller manufacturers – that accessible hardware is entering its golden age. While major breakthroughs have been made, high prices and commercial concerns still carry the threat of willing, eager players being left behind.

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Rock, Paper, Shotgun

The polished-up 2.0 update for Cyberpunk 2077 is out now, ahead of its Phantom Liberty expansion on September 26th. I’ve been trying out both, partly to see if the 2.0 newly raised hardware requirement of SSD storage is a warning worth heeding.

Hard lines against hard drive installations are new to PC games, but it was only a couple of weeks ago when Starfield showed the dangers of crossing them. Broken audio, regular freeze-ups, load times so long you could measure them with a calendar... an SSD really is the only way to play Starfield, and it sounded like Cyberpunk 2077 would follow suit. "We advise against running the game on an HDD (or on a SD card on Steam Deck) due to lower bandwidth which may cause new content to not stream properly," reads CD Projekt Red’s 2.0 patch notes. That’s us told.

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Hifiman's Ananda open-back headphones aren't what I would call the most obvious choice for a gaming headset - they lack a microphone and debuted at $999, for one - but they also sound incredible, are super comfortable and are currently $600 off at Amazon in the US... so I thought this might interest the audiophile gamers out there!

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Rock, Paper, Shotgun

AMD's RX 7800 XT is one of their best graphics cards in years, offering a genuine boost in performance over the competing RTX 4070 with FSR 3 Frame Generation tech on the way. These cards are meant to start at £499, but as with all GPUs to get a good review prices on most models are far higher - so it's nice to see an Ebay 10% off code that brings these models back to down to the price of a base unit. Today you can pick up the Sapphire RX 7800 XT Pure in white for £499 using code COLLECT10 when you buy from Ebuyer via Ebay.

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This week we wrote some articles about the hilariously comprehensive Microsoft leaks, and Alice0 wrote one in particular about Bethesda's plans to not remaster Morrowind. It is, she points out, understandable why the sanitised Bethesda of today would leave well enough alone: "2002's Elder Scrolls game is an overambitious, odd, scrappy, and spiky beast. It is a game happy to leave you lost, confused, misunderstanding, weirded-out, frustrated, and stuck."

Yet, Morrowind is loved! And in the comments of that article Nic Rueben mentioned the demo for Ardenfall, an RPG with no release date but a Steam demo. So off I toddled to have a look, and though I haven't played much of it yet, I'm confident in saying that if you liked Morrowind you should check the demo out.

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A lot of stuff happened over the past couple of weeks, so in this week's Electronic Wireless Show podcast we briefly round up some of the Unity nonsense, and some of the more interesting and/or funny bits of the Microsoft leak that happened at the start of the week. But what we really want to talk about is intellectual property rights! Bill Willingham, the man who came up with Fables (the IP that brought you The Wolf Among Us) declared via. blog post that he's making Fables a public domain property. What does that mean? Can we all just make Fables video games now? And what can we do with Sherlock holmes?

Plus: James broke the Lenovo Legion Go, I've been playing lots of games that aren't Starfield, and James recommends more music!

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Paradox Interactive and new indie team C-Prompt have announced their debut 4X strategy game Millennia, which I got to play for an hour at this year's Gamescom. With development being led by former Irrational Games co-founder Robert Fermier and Age Of Empires II lead designer Ian M Fischer, Millennia will see you attempting that classic quad of Xs across ten distinct historical ages, starting in the Stone Age before eventually ending up in a "post-modern future", designer Ben Friedman tells me.

The twist here, however, is that you've also got what C-Prompt are calling 'Variant Ages', which let you bend the timeline to your will. Some of these variants are more historical in nature, such as an Age Of Monuments where everyone's building Egyptian pyramids, Friedman explains, while others are more fantastical, with the words steampunk, alchemy and space alien invasions all mentioned in the same sentence. I had a good time with it during my demo, but the real delight was seeing my home army of Kyoto go and invade neighbouring settlement Telford, before going on to conquer Rome - as you do. So if historical melting pots are your kind of 4X jam, read on.

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Ellis Tucci grew up playing games like Thief, System Shock, and Deus Ex. Now she's making an immersive sim of her own. It's called Spectra, and it's set in the US in an alt-history 1972 where Soviet Union is the dominant military power after President Roosevelt was deposed in a fascist coup. You play as a Soviet agent tasked with infiltrating and fomenting revolution in a fortress city called Hiwatha.

Tucci wants Spectra to meet the criteria players will expect from an immersive sim. "To me, the immersive sim is the platonic ideal of the video game" she says. "I've tried to deliver on that immersion by creating an environment that is extremely interactable and flexible in the ways it can be used." She explains that "a quite frankly silly proportion of the buildings in each map are enterable and that "you can turn off the lights, set traps, and use things like televisions, radios, or payphones as lures."

It sounds like everything immersive sim fans want. But there's one big difference between Spectra and the games that inspired it. Tucci is making it on her own. And she isn't the only indie developer working in one of the most ambitious, developmentally complex genres in the industry. Games like Shadows Of Doubt, Fallen Aces and Gloomwood are merely the steam rising from the bubbling magma chamber that is indie immersive sim development, Like the recent revival of retro shooters, the indie space is on the verge of an immersive sim eruption.

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Last time, you decided that capturing enemy buildings is better than hand grenades exploding on impact with enemies?. Can't say I disagree. I love a good frag but what's even better is capturing your munitions factory and using that to make more grenades to throw at you. Doesn't matter if I need to time or cook them if I have an entire production line behind me. This week, I ask you to decide who's the boss (baby). What's better: setting unit waypoints or receiving waypoints yourself?

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Nvidia's RTX 4070 is a great graphics card - but the release of the competing RX 7800 XT has put pressure on Nvidia to drop prices. Combined with a 10% Ebay discount that knocks £55 off the price of a unit from MSI, it's now possible to grab this GPU for just £490 - around the same price as AMD's RX 7800 XT while delivering around 15% better RT performance, while also packing in the frame-rate advantages of DLSS 3 Frame Generation and superior power efficiency.

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