Whilst working on the atmosphere and gas systems I thought I should balance how I expect a small ship to look like, what components it would have and how much power and air it would need to be a fully functioning space ship.
Here is a ship with a generator, console, transponder, life support system, thruster and then all the cables, ducting and vents required for everything to work and keep the crew safe. I suspect these items will need to support at least 3 crew members but will be fairly inefficient once you start to build larger ships, meaning you will need to build different components and plan out how you will lay your cables, ducting and ventilation as your ship grows. This will be especially important when you consider things like maintenance and combat situations.
Don't forget you can head over to the discussions section of the game if you have any questions.
Just a few days left until the start of the Combat Mission Grand Tournament. After showcasing you the first round of Cold War in stream and Red Thunder in a video by Usually Hapless, today it's Battle for Normandy's turn. We have prepared a very interesting article, written by Mark Goddard, military and Wargaming expert. to keep you informed about the real history behind these historic battles. We’ll talk about the battle you are going to play in this first round, the battle of Isigny Sur Mer. We’ll also include details on what occurred at Hill 192 and St Lo to get the whole picture of what happened.
Mark is an officer himself, and is a history enthusiast, keen wargamer and wargaming expert. We hope you enjoy this first article, as well as the tournament, which you can sign up to here.
Mark’s first article has been included below, we hope you enjoy it:
Breaking out: The battle for St Lô Jul 7 -19 1944:
Overview:
St Lô was a key objective for US forces following the initial Normandy landings. A vital German support hub it radiated rail and road networks across the area. Until this hub was captured, German forces could continue to harass US forces and conduct resupply across the front lines. As General Patton stated “Take St Lô and we will be in Paris within two weeks”.
The capture of St Lô fell to the 29th, 30th and 35th Infantry Divisions as part of XIX Corps. Opposing them was the German 352nd Infantry Division and the tenacious and highly trained 3rd Division of the II Fallschirmkorps (Parachute Corps).
In order to set the conditions for the assault on St Lô, several key sub objectives had to be accomplished, including the capture of Isigny Sur Mer and Hill 192.
Capture of Isigny Sur Mer:
The capture of Isigny Sur Mer was the one of the first steps beyond the beaches and the advance to St Lô. Its capture would also enable a crossing over the Vire river to link up US forces from Utah and Omaha beaches. The task of taking the town fell to the 175th Infantry Regiment of the 29th Infantry Division, supported by the Shermans of the 747th Tank Battalion. In preparation for the assault, a major bombardment was conducted on 8 Jun resulting in the town being over 60% destroyed. It was into this smouldering ruin that the 175th Infantry Regiment advanced at 0200 on the 9th Jun. The town was defended by the Ukrainian soldiers of Ost-Bataillion 439, 352. Infanterie-Division, who used snipers in the ruins to effectively slow the US advance. House to house fighting ensured over a five hour period, but by 0700 the US forces were consolidating their positions. While still reorganising, a rapid German counter attack was conducted at 0800 but the 3rd Battalion of the 175th Infantry Regiment beat it back. Over 200 German and Ukrainian prisoners were taken that day. The road was now open for further advance and limited resupply into the town's small port.
Capture of Hill 192:
The US forces continued to adavnce towards St Lô over the next 2 days but were now faced with the capture of Hill 192. It formed a ridgeline along the St Lô – Bayeux highway dominating the area and allowing effective German precision artillery support. Once captured it would allow a commanding view over St Lô, enabling US artillery and air support to be bought to bear. The planned strike by 192 P-47s to set the conditions for the 2nd Infantry Division attack was abandoned due to bad weather. Instead it fell to the infantry, supported by the 741st Tank Battalion, to assault the hill. Over 25,000 artillery rounds were fired that day to suppress and kill the German defenders an average of over 300 per 105mm gun.
Taking St Lô:
With the road and ridge secured, the 29th Infantry Division begun their attack on St Lô on the 15 Jul The 1st Battalion of the 116th Infantry Regiment advanced too far ahead and become cut off 1000m short of the town. They held until 17 Jul when 3rd Battalion linked up with them, advancing with bayonets fixed, through dense vegetation, to avoid detection. The Regiment called in the 'arsenal of democracy' utilising Air Dominance and US Artillery Fire superiority to disperse the German troops. By Jul 18th the 116th Infantry Regiment had reached the Madeline River forcing the Germans to fall back to Rampan. With German resistance faltering the assault on the city passed to Task Force 'C' commanded by General Norman Cota which formed up on the St Lô – Bayeux road. The Task Force consisted of M8 Greyhounds of the 29th Recce Squadron, Company A of the 175th Infantry Regiment, a platoon of M4 Shermans from the 747th Tank Battalion, M10s of B Company 803rd Tank Destroyer Battalion, observers for the 227th Field Artillery Battalion as well as elements of the 29th Military Police.
Task Force 'C' begun the attack at 1500 on the 18 Jul, after the 115th Infantry Regiment secured high ground to the city's North. As it approached the city it was met by German anti tank guns which were neutralised by the 29th Recce Squadron who advanced into the city before being forced by rubble to dismount. Fierce house to house fighting occurred accompanied by close combat in the rubble choked streets, but by 1900 key intersections and vitally the bridges over the Vire river were secured. The Germans had been surprised by the rapid and audacious Task Force 'C' advance. Between 7-22 Jul US forces suffered over 11,000 casualties including over 3,000 dead, however finally the roads deeper into France were open and Op COBRA, the encirclement of German forces could begin.
Over the past few months we've been working on a new economy world with a new map, new systems and different way of handling skills and progression. Vaguely set in the country lanes of 1930s England (except with ostriches), its the perfect place to give your tractor an outing this weekend.
For the next couple of days we'll be running an open-trial of the world ; it would be great to see you there. Feedback, bug reports, suggestions or ideas would all be welcome.. or just come along and say Hi! :)
The world, for some reason, is called 'Babylon nTing' and you can get there through the finite drive in the cockpit in space. (i.e. The Usual Method for travelling to 1930s England).
More details of the world and economy design in the discussion thread. Full release later in the year.
Once again, we'd like to thank you all for your continued support. Changes and bug fixes in this patch are listed below.
Gameplay
Fixed a bug where player got stuck in flashback.
Fixed an issue where incorrect number of police were spawning at the same time.
Quality of Life
Added more hints to the loading screen.
Now player life gets replenished when player sacrifice any customer.
To show our heartfelt appreciation towards the community and people who have supported us immensely through development, we are including some special mentions in the credits section.
We have a crucial update about upcoming price changes for theHunter: Call of the Wild in specific regions. Starting September 25th at 10 AM CET / 4 AM EST, the base game and DLCs will increase in price across the following currencies:
Argentine Peso (ARS)
Turkish Lira (TRY)
Kazakhstani Tenge (KZT)
Norwegian Krone (NOK)
Brazilian Real (BRL)
Indian Rupee (INR)
Colombian Peso (COP)
Indonesian Rupiah (IDR)
Ukrainian Hryvnia (UAH)
Uruguayan Peso (UYU)
South African Rand (ZAR)
Thai Baht (THB)
Chilean Peso (CLP)
Vietnamese Dong (VND)
This change will vary from region to region to align with current global currency trends and ensure pricing is sustainable and fair for all our players.
We know this is a lot to take in at once and understand this isn’t ideal for players in the affected regions, which is why you will still be able to take advantage of the current pricing until Monday, September 25th at 10 AM CET / 4 AM EST.
Thank you for your ongoing support! If you have any questions about this change, please ask away and we’ll respond as soon as we can and to the best of our knowledge.
We have a crucial update about upcoming price changes for Generation Zero in specific regions. Starting September 25th at 10 AM CET / 4 AM EST, the base game and DLCs will increase in price across the following currencies:
Brazilian Real (BRL)
Indonesian Rupiah (IDR)
Thai Baht (THB)
Vietnamese Dong (VND)
Turkish Lira (TRY)
Ukrainian Hryvnia (UAH)
Norwegian Krone (NOK)
Indian Rupee (INR)
Chilean Peso (CLP)
Colombian Peso (COP)
South African Rand (ZAR)
Argentine Peso (ARS)
Kazakhstani Tenge (KZT)
Uruguayan Peso (UYU)
This change will vary from region to region to align with current global currency trends and ensure pricing is sustainable and fair for all our players.
We know this is a lot to take in at once and understand this isn’t ideal for players in the affected regions, which is why you will still be able to take advantage of the current pricing until Monday, September 25th at 10 AM CET / 4 AM EST.
Thank you for your ongoing support! If you have any questions about this change, please ask away and we’ll respond as soon as we can and to the best of our knowledge.
You've been waiting for a long time for us to finish the online mode of the game! And now it's almost there! We'll be running public stress tests very soon!
Later today at 15:00 UTC (10am PT, 1pm ET, 4pm BST, 5pm CEST) Alex Chaudret, Lords of the Fallen’s art director, is going to be live on CI Games’ official YouTube channel. During the stream, he’ll be painting a new armour set that will be adorned in-game after launch.
During this live stream, Alex will offer different options on how to progress with the design, allowing you - our devoted Lampbearers - to have a unique hand in forging a piece of Lords of the Fallen. We will also open the floor to any questions on Lords of the Fallen that you may have.